Rigging Reel Breakdown 2019
1 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
"Character TD | Rigging TD | Technical Animator | Creature FX TD | Mocap TD | Software Engineer"
Pradeep Kumar Katta Character Rigger TD Hyderabad, India Mobile: +00-91-9959850440 E-Mail: [email protected] Skype: jfpradeep
Website: http://pcgart.weebly.com/ IMDB: http://www.imdb.com/name/nm5160842/
Linked In: https://www.linkedin.com/pub/pradeep-kumar-katta/15/188/540
Rigging Reel: https://www.youtube.com/watch?v=B-CCMKX6PqU (OR) https://vimeo.com/134272046 Rigging Reel Part2: Extended ( Password available upon request ): https://vimeo.com/241308737
Scripting Reel: https://www.youtube.com/watch?v=vWZLtdLwzNs (OR) https://vimeo.com/134274953
Rigging Reel Breakdown : Part1
Preview Description Software Used:
Credits
Scene 1: THE EXPENDABLES 2 Feature Film
Name: Rokon Motorcycle, Eels, River Boat, Burmese- Soldier, Travelator, Pub Sign, Duration ( In – Out ) : 0:00:03;00 - 0:00:33;02
Maya Worked as a Character Rigger TD for the Feature Film “THE EXPENDABLES 2” at Worldwide FX Studios, Bulgaria. Responsible for Rigging: Rokon Motorcycle, Eels, River Boat, Massive crowd simulated Burmese Soldiers, Travelator, Pub Sign.
Scene 2: Human character
Name : Human Character Style :
Maya
Responsible for Complete Muscle Rig • Creating a complex joint hierarchy, • Establishing intuitive and flexible controls
including IK/FK switches
Rigging Reel Breakdown 2019
2 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Freelance Work
Realistic Setup : Muscle Rigging Duration ( In – Out ) : 0:00:33;03 - 0:00:57;23
• Painting weights for best possible base deformations
• Creating a visual control system for the Character.
• Build Complex muscles using Maya Muscle Builder UI
• Adjusting muscle weights using Paint Muscle Weights Tool to get the proper muscle behavior
• Globally Scalable Muscle Rig. • Model Provided by Screaming Pixels
Scene 3: Got Milk! Commercial Client: Pascal Blais Studio
Name : Orange Juice, Water Bottle, Milk Characters Style : Realistic Setup : Facial Rigging Duration ( In – Out ) : 0:00:57;24 - 0:01:15;11
Maya Responsible for Facial Rigging • Did Facial Rig for Orange Juice, Water Bottle,
Milk Characters.
• The following is the link to view the “Got Milk” Commercial
• http://vimeo.com/73401821
Rigging Reel Breakdown 2019
3 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 4: Cartoon Character Freelance Work
Name : Cartoon Character Type : Cartoony Setup : Character Rigging Duration : 0:01:15;12 - 0:01:56;26
Maya Responsible for Complete Character Rig • Creating a complex joint hierarchy which
supports IK / FK switching and rubber hose style setup.
• Flexible and user friendly Controls Setup. • Interactive GUI based Facial Controls using
facial joints • Rubber hose style controls setup using
on/off bendable controls. • Stretchy Arms / Legs / Spine / Neck Setup. • Globally Scalable Rig.
Model Provided by a client from Hyderabad, India. ( Freelance Work )
Scene 5: Dragon Vs Goblins iOS Game Cinematic Client: Smackall Games
Name : Dragon Characters Style : Cartoony Setup : Creature Rigging Duration : 0:01:56;27 - 0:02:00;20
Maya Responsible for All the Rigging Work • Rigged Dragons (Male/Female), and Goblins,
Props for this iOS Game Trailer. • Also Modeled some Props.
• The following is the link to view the Game
Trailer : https://www.youtube.com/watch?v=kk8g-CXooyg
• App Store to download the Game • https://itunes.apple.com/us/app/dragon-vs-
goblins-3d/id685942423?ls=1&mt=8
Rigging Reel Breakdown 2019
4 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 6: Car Personal Work
Name : Car Style : Cartoony Setup : Vehicle Rigging Duration : 0:02:00;21 - 0:02:37;28
Maya Responsible for All the elements shown in this Rig ( 3D Modeling / Blend Shapes / Complete Rig )
• This model is specifically designed & modeled to show case my rigging skills.
• Modeled and Rigged it using Maya • Creating flexible joint hierarchy. • Extensive use of deformers • Created blend shapes for mouth & Eyelid. • User Friendly GUI Controls • Mouth and Eyelid Expressions driven by
blend shapes. • Additional Curve based controls which exist
on top of a blend shape. • Stretchy, Scalable & flatten car tyres effect. • Flexible & interactive Eye Controls. • Globally scalable rig.
Scene 7: iGUI Rigging Utility Tool Personal Work
Name : iGUI Rigging Utility Tool Style : Tools Development Setup : Rig Utility Script Duration : 0:02:37;29 - 0:02:46;24
Maya MEL Script
Responsible for developing iGUI Rigging Tool using MEL Script.
• Using this script I created the Joint Setup for the Jelly Fish Rig.
• Jelly Fish Mouth Joints Network.
•
• iGUI Script Tool Window ( go to my scripting demo reel link for detailed view:
https://www.youtube.com/watch?v=vWZLtdLwzNs (OR) https://vimeo.com/134274953 )
Scene 8: Jelly Fish Personal Work
Name : Jelly Fish Style : Semi-Realistic Setup : Dynamically
Maya Responsible for All the elements shown in this Rig ( Character Design / 3D Modeling / Complete Rig )
• This model is specifically designed & modeled to show case my rigging skills.
• Modeled and Rigged it using Maya • Build Complex joint hierarchy for the jelly
fish mouth using the iGUI Rigging Utility Tool that I developed.
Rigging Reel Breakdown 2019
5 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Simulated Rig Duration : 0:02:46;25 - 0:03:10;03
• Use of Maya Dynamic Hair System. • IK / FK based Control system using Dynamic
Curves. • Simulation driven by with or without a start
curve. • Flexible and user friendly controls setup. • Supports, manually animating the rig
without the use of dynamic simulation. • Globally Scalable Dynamic Rig.
Scene 9: Being Zeth Client: Source Animation
Name : All characters Style : Realistic / Cartoony Setup : Rigging (Character, Facial, Creature, Vehicles, Props, ) Duration : 0:03:10;04 - 0:03:38;08
Maya Responsible for Rigging All the Characters
• Also rigged all the other characters which are not shown in my reel.
• This is the link to view this project “Being
Zeth” https://vimeo.com/73300010
• MIP Junior International Pitch Finalist: •
http://www.mipjunior.com/programme/mipjunior-international-pitch/
Rigging Reel Breakdown 2019
6 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 10: Horse Personal Work
Name : Horse Style : Realistic Setup : Quadruped Rigging Duration : 0:03:38;09 - 0:03:47;11
Maya Responsible for Rigging the Quadruped Character Horse.
Scene 11: Snake Personal Work
Name : Snake Style : Semi-Realistic Setup : Creature Rigging Duration : 0:03:47;12 - 0:04:13;09
Maya Credits : Responsible for All the elements shown in this Rig ( Character Design / 3D Modeling / Complete Rig )
• This model is specifically designed & modeled to show case my rigging skills.
• Modeled and Rigged it using Maya • Creating flexible joint hierarchy. • IK / FK based controls with dynamic curves &
deformers. • Extensive use of deformers. • Dynamically simulated rig • Globally Scalable Dynamic Rig.
Rigging Reel Breakdown 2019
7 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 12: Old Man Personal Work
Name : Old Man Style : Semi - Realistic Setup : Character / Facial Rigging Duration : 0:04:13;10 - 0:04:35;24
Maya Responsible for All the Rigging Work • Did Character / Facials Rigging.
______________________________The END of Reel : Part 1__________________________________
Rigging Reel Breakdown : Part2 Extended
Preview Description Software Used:
Credits
Scene 1: Duck Duck Goose Feature Film
Name: Chi, Chao, Peng Duration ( In – Out ) : 0:00:05;00 - 0:00:24;22
Maya Worked as a Character Rigger TD / Creature FX TD for the Feature Film “Duck Duck Goose” at Original Force, China. Responsible for doing research on rigging feather systems, and did creature fx work to fix deformation, yeti feathers, cloth simulation setups, procedural feathers on a shot/asset level.
Rigging Reel Breakdown 2019
8 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 2: The Dam Keeper 3D ( Pilot Project )
Name : Fox, Pig Duration ( In – Out ) : 0:00:24;23 - 0:00:44;01
Maya
Worked as a Character Rigger TD at the studio Anima Inc, Japan for the 3D version of the short film “The Dam Keeper”. It's a 3D pilot test project for the original version. Responsible for rigging the Fox and Pig characters in the initial stages of character development.
Scene 3: Be The Snow
Name : Pillow, its Bag, Belt Duration ( In – Out ) : 0:00:44;02 - 0:02:07;29
Maya Worked as a freelance Character Rigger TD on a short film “Be The Snow” for a client from Canada. Responsible for rigging the Pillow character and its bag, belt.
Scene 4: L.O.R.D: Legend of Ravaging Dynasties
Name : Ice Fang ( Lion ) Wings Duration : 0:02:08;00 - 0:02:42;09
Maya Worked as a Character Rigger TD at the studio Original Force, China for the Motion Capture Feature Film “L.O.R.D: Legend of Ravaging Dynasties”. Responsible for doing research to develop the rigging setup for the wings, feathers of Ice Fang Character
Rigging Reel Breakdown 2019
9 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 5: The Legends of Monkey King ( TV Series )
Name : Tiger Style : Realistic Setup : Muscle Rigging Duration : 0:02:42;10 - 0:02:47;09
Maya Worked as a Character Rigger TD at Future Works, India, for a Chinese TV series The Legends of Monkey King Responsible for Rigging the realistic Tiger using Maya cMuscle System
Scene 6: Richard the Stork (Game / Cinematic )
Name : All Birds: Richard, Olga, Kiki, Pigeons Duration : 0:02:47;10 - 0:02:57;19
Maya Worked as a freelance Character Rigger TD/ Technical Animator on a feature film Richard the Stork (Game / Cinematic ) for a client Honig Studios, Germany. Responsible for optimizing / re-rigging the existing movie quality bird rigs to make it work in Unity game engine, bascially, re-rigging the game quality birds rigs for the richard the stork game & its game cinematic.
Scene 7: The Shonku Diaries
Name : Shonku, Biped Characters Duration : 0:02:57;20- 0:03:09;29
Maya
Worked as a Rigger Lead at Turtle in Motion Studios, India for a 3D film The Shonku Diaries. Responsible for doing research & developing rigging system for human biped character.
Rigging Reel Breakdown 2019
10 of 10 Pradeep Kumar Katta Mobile : +00-91-9959850440 [email protected]
Scene 8: Kikaninchen
Name : Kikaninchen ( Blue Rabbit character ) Duration : 0:03:10;00 - 0:03:44;02
Maya Worked as a freelance Character Rigger TD on a TV series Kikaninchen for a client Cine Chromatix KG, Germany. Responsible for rigging the Kikaninchen ( blue rabbit ) character.
Scene 9: Prehistorik
Name : Human Biped Characters Duration : 0:03:44;03 - 0:04:23;07
Maya Worked as a freelance Character Rigger TD on a short film Prehistorik for a client AliMiks.n.c., Italy. Responsible for Rigging the human biped Characters