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Hazel White HCI 3 24.01.11
RIP + MIX
Friday, 21 January 2011
Hazel White HCI 3 24.01.11
Hazel WhiteProgramme DirectorMaster of DesignDuncan of Jordanstone College of Art & DesignUniversity of Dundee
RIP + MIX
Friday, 21 January 2011
Hugh Dubberly’s Compendium of Design Models
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Action Research Lewin, K, 1946 and Swann, C. 1995
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Sun Sigma Framework DMADV methodology for new products
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generation of a concept by the designer, usually after some initial exploration of the ill-defi ned problem space.”
Cross’s model includes communication as a fi nal stage. Archer (1963) may have been the fi rst to include communi-cation as an explicit stage in a design process model. (See page 98.)
Writing from an engineering perspective, Cross developed this “simple descriptive model of the design process, based on the essential activities that the designer performs. The end-point of the process is the communication of a design, ready for manufacture. Prior to this, the design proposal is subject to evaluation against the goals, constraints and crite-ria of the design brief. The proposal itself arises from the
Four stage design processafter Nigel Cross (2000)
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125
Innovation planningafter Vijay Kumar (2003)
Kumar presented this model at the 2003 HITS Conference (Humans, Interaction, Technology, Strategy) in Chicago. He described modes of planning (rather than steps) emphasizing the iterative and interconnected nature of the design pro-cess. He has also mapped tools and methods onto each of the modes. He spoke of innovation as the jump from insight
to concept—from aha to eureka—describing it as a revela-tion, magic, genius, intuition, a hunch.
Kumar teaches at the Illinois Institute of Technology’s Insti-tute of Design; his teaching and research includes a focuson understanding innovation.
Friday, 21 January 2011
Friday, 21 January 2011
Research Staff, PhD and Master of Design Students at the University of DundeeResearch Scientists and PhD students at Deutsche Telekom
Friday, 21 January 2011
is a design method which offers an alternative way of developing products or services
fits into various design processes in the idea generation/ideation phase of a design process
counterpoint to user-centred design
fast
easy for non-design trained people to use, so gets ‘buy in’ from stakeholders
RIP + MIX
Friday, 21 January 2011
4
remix culture
LAWRENCE LESSIGPROFESSOR OF LAW
STANFORD UNIVERSITY
Friday, 21 January 2011
Friday, 21 January 2011
Information Communication Products and Services for Older Users
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knowledge swatchof design descriptors
•category: communication device•function: 1:1 chat over networks•physical form: organic, pebble, hand size•sensual/emotional characteristics: playful, childlike•material: ABS plastic•user interaction: press buttons, hold to ear, talk
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RIP + MIX
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sketching
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RIP 1Digital Radio
The broadcastingfunction of radio
RIP 2Bus Stop
The act of waiting ata bus stop
MixA service that speaks to the user through the radio informing
them when the bus is nearby
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Friday, 21 January 2011
When the e-paper is physically shaken the content changes
Mix: The playful interaction of an ‘Etch A’ Sketch and the material and form of a newspaper
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Friday, 21 January 2011
Friday, 21 January 2011
Rob Black and Fan Xia running a RIP + MIX workshop for Deutsche Telekom in Berlin
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16
Friday, 21 January 2011
TimerCategoryTimer/ ControllerFunctionkeeps you on track of timePhysical formvariesSensual/emotional characteris-ticsBrisk, MaterialvariesUser interactionAllows you to set time
BedCategorybedFunctionTo wake up deaf peoplePhysical formNormal bedSensual/emotional characteristicsRelaxing, place of restMaterialLinen, duvetUser interactionSleeps on it, woken up by it
The bed shakes when the alarm goes off, helping deaf people and forces you out of bed
Friday, 21 January 2011
TimerCategoryController/TimerFunctionkeeps you on track of timePhysical formvariesSensual/emotional characteristicsBriskMaterialvariesUser interactionAllows you to set time
Locking FridgeCategoryFood containerFunctionKeeping food chilled and preservedPhysical formQuite big, smooth, plastic with metal/glass traysSensual/emotional characteristicsCold and hard, usually whiteMaterialPlastic, metal trays, glass shelves, plastic drawersUser interactionPuts food and drink inside
A device that only opens the
day, helping kids not snack, and people keep to diets!
Friday, 21 January 2011
Friday, 21 January 2011
!"#$%%#&'()&*&+(, -./0)&1
Friday, 21 January 2011
Friday, 21 January 2011
your assignment
RIP + MIX
Friday, 21 January 2011
Choose two artefacts: a controller and something you wear
1.sketch them2.describe their attributes in terms of:
categoryfunctionphysical formsensual/emotional characteristicsmaterialuser interaction
3. RIP + MIX at least one attribute from each to create a new artefact and sketch it
Friday, 21 January 2011
category
function
physical form
sensual/emotional characteristics
material
user interaction
category
function
physical form
sensual/emotional characteristics
material
user interaction
new product or service
description
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om R
IP +
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9
Friday, 21 January 2011
Hazel White HCI 3 24.01.11
http://www.dubberly.com/articles/how-do-you-design.html
http://mindfuldesignpractice.wordpress.com/
@designdundee
RIP + MIX
Friday, 21 January 2011