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    DEVELOPMENT AND IMPLEMENTATION OF

    QR CODE USING GOOGLE ANDROID TECHNOLOGY

    IN THE MUSEUM OF THREE CULTURES

    An Undergraduate Thesis

    Presented to

    the College of Computer Studies

    Capitol University

    Cagayan de Oro City, Philippines 9000

    In Partial Fulfillment

    Of the Requirements for the Degree

    BACHELOR OF SCIENCE IN COMPUTER SCIENCE

    ROLDAN R. BALDO

    October 2011

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    TABLE OF CONTENTS

    TITLE PAGE

    Table of Contents

    Acknowledgement

    I THE PROBLEM AND ITS SETTING

    1.1 Introduction

    1.2 Statement of the Problem

    1.3 Objectives of the Study

    1.4 Significance of the Study1.5 Scope and Limitation

    II REVIEW OF RELATED LITERATURE

    III METHODOLOGY AND DESIGN

    IV CONCLUSIONS AND RECOMMENDATIONS

    Glossary

    Bibliography

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    Acknowledgements

    I express my profound gratitude to the Almighty God for giving me the strength,

    health, and wisdom to accomplish this research.

    To my mother, who is very supported in my study and this research. Thank you

    for the understanding that you showed me and to my brother and sister for contributing

    their ideas in line with my research and to their full support.

    To my thesis coordinator, Mrs. Cyril Jane C. Ranido and also the dean of College

    of Computer Studies. Thank you for the support and helping me with this research and

    to her immeasurable understanding during my four years in College of Computer

    Studies in Capitol University. Also to her faculty, for supporting us.

    To my thesis adviser, Mr. Paul Joseph M. Estrera, thank you for the advice and

    suggestions, and helping me generating new ideas about the research.

    To Mr. Jay Ginete for helping me oriented the core of Drupal and share some

    ideas regarding my research and introducing the QR code and its uses.

    To Mr. Ayran Limjap for helping gathering information regarding to my research.

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    To Mr. Sterling Ong for approving the website of the Museum of Three cultures to

    be a sub-domain of Capitol Universitys website.

    To Mr. Macneil Pol for teaching me how to establish a web server and other

    networking stuffs.

    To my friends and classmates, for being there in times of happiness and

    hardships.

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    Chapter 1

    1.1 Introduction

    Barcodes are printed horizontal strips of vertical bars used for identifying

    specific items. A scanning device reads the barcode by moving a beam across the

    symbol. The first barcode system was developed around the 1940s and 1950s, since

    then people have become very accustomed to their use, through common applications

    such as in retail and grocery markets (McCarthie, 2004). It is known as 1D barcode.

    As bar codes became popular and their convenience universally recognized, the

    market began to call for codes capable of storing more information, more character

    types, and that could be printed in a smaller space. As a result, various efforts were

    made to increase the amount of information stored by bar codes, such as increasing the

    number of bar code digits or layout multiple bar codes (Denso Wave Incorporated,

    2010).

    1D barcode improved to a 2D barcode, which now can store more information.

    There are lots of 2D barcodes exists today, but Denso Wave Incorporated shows that

    QR code is more reliable. Now 2D codes such as QR code can be applied to a:

    a) Grocery item - by adding the supplier information of the product and the

    expiry date.

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    b) Advertisement

    a. By adding it to a poster of a Hollywood movie, and if scanned by QR

    code readers it will redirect to a trailer of that movie or the more

    information of that movie that the poster does not include.

    b. By adding to a billboard, and large enough to be scan by a QR reader

    and redirect it to the website of the contained information.

    c. By adding it to a magazine, and if scanned by a QR reader it will

    prompt the prize of the item or the whole information of that item.

    c) Business Cards QR code can be embedded to business cards, and if

    scanned by a QR reader, the information of the owner of will be displayed.

    d) Receipt QR code can be embedded to a receipt, that will have the the

    products purchased.

    e) Download Link If a smart phone (e.g. android) user wants to download a

    certain application in the internet, the user just scan the QR code and the

    phone will be redirected to the download site of the application.

    f) And others.

    Nowadays, we innovate because of information; we are always craving for it.

    Information about the author of the book we read, information of the company we are

    going to apply, information about how to cook that certain food. And it is up to us, how

    we deal that information.

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    Museum in Capitol University is widely known as the Museum of Three

    Cultures, many visitors from different schools, organizations and even tourists visits the

    museum. Some visitors visit the Museum of Three Cultures just to see the real artifact

    or object or additional information on their own part. Information of an artifact are written

    beside the artifact or at the bottom of it, some are without labels.

    The Capitol University Museum of Three Cultures was established in the summer

    of 2007 and formally opened on May 2, 2008 as a special dedication to the founder of

    the Capitol System of Schools, Madame Laureana San Pedro Rosales, who started her

    educational apostolate in Mindanao in 1951. That apostolate had served wee three

    distinct culture groups of Mindanao: the Cagayan de Oro and Bukidnon, and the

    Indigenous Peoples of raison detre for the name Museum of Three Cultures where

    Northern Mindanaos three cultures are traversed in the life and works of this educator

    under whose aegis a concert of unity was reached.

    The museum of Three Cultures has its three (3) distinct galleries: the CU Art

    Gallery open for the public exhibitors, Kasaysayan Gallery showcases the

    Ethnological and old photographs of Cagayan de Misamis, and the Posaka Mranao

    Gallery which Houses the extensive Mranao collections of Madame Laureana San

    Pedro Rosales.

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    Museum of Three Culture visit is a purchase option an individual chooses to

    achieve something they want. But unlike the gain perceived from a free visit to a public

    library, a museum visit is not utilitarian. There are few practical, directly attributable

    outcomes. Museum of Three Culture visiting does not assure one a better job, a raise in

    salary, or an easily identifiable solution to a question or problem but it does come with a

    price. So why do people pay? What behaviors motivate them to visit? (Orr, 2004).

    Although initial database research for academic journals on the specific subject

    of visitors involved studies dating as far back as the 1950s, much of the most recent

    research (from around 1980 onward) points to a perception that museums themselves

    are in transition. They are no longer simply repositories of objects and artifacts stored

    for presentation, posterity and edification. They are expected to engage with the public

    and compete with the rest of the entertainment industry for tourist dollars and leisure

    time while maintaining their learning functions (Orr, 2004).

    With the implementation of QR code in Museum of Three Cultures, visitors that

    are not guided by a docent will have their own freedom or their interest in an artifact, to

    seek the information what they want to know. By the implementation of QR code in The

    Museum of Three Cultures, the purpose of this is not to replace any docent's role,

    instead add visitors interactivity, because visitors that have their own phone with a QR

    code reader, can use their gadget to interact with the artifact's information.

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    One of the advantage of implementation of QR code in The Museum of Three

    Cultures is, what if docents are not available during that time. No one can introduce the

    artifacts information to the visitor. Now QR code will fill these gaps, the visitor will just

    scan the QR code beside the artifact, then the information of that certain artifact will be

    available to the gadget of the visitor.

    1.2 Statement of the Problem

    General

    How to develop and implement QR codes using Google android technology in

    The Museum of Three Cultures.

    Specific

    How can QR code method improve the availability of more information for The

    Museum of Three Cultures artifacts?

    What will be the type of application that is suitable and can manage updates

    of information in The Museum of Three Cultures

    How to develop an In-House QR generator.

    How to implement QR code in the museum.

    1.3 Objectives of the Study

    General

    To develop and implement QR code in The Museum of Three Culture.

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    Specific

    To augment or increase the visitor experience through the use of mobile

    media and support experiential learning, bringing scholarship out of just less

    information that is posted in bulletin boards and brings it into physical

    experience.

    To create a web based application that will update the information of the

    artifact through the personalized website of The Museum of Three Cultures in

    the World Wide Web.

    To develop an In-House QR generator for the Museum of Three Cultures.

    To implement QR codes in the Museum of Three Cultures.

    1.4 Significance of the StudyIt is justifiable to promote QR codes in The Museum of Three Culture, to store

    data about the artifact information, add interactivity with the visitor using their own

    gadgets (QR code scanner).

    To CU Museum:

    Photographs of the pieces are easily uploaded online and

    organize.

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    To Visitors:

    Augment visitors learning experience.

    Visitors have their option to view the items they are

    interested in.

    To Other Researchers:

    To other researchers that are studying QR development and

    implementation in museums, can continue this study and can be

    able to widen the research.

    1.5 Scope and Limitation

    This study is not about replacing docents in The Museum of Three Culture. This

    study focuses only to QR code which will be develop and implemented in The Museum

    of Three Cultures. There are lots of 1D (Linear) or 2D barcodes, but QR code is more

    reliable than others and discusses the usage of QR codes and not the algorithm of QR

    code. This will not include the advantages/disadvantages of barcodes alone; instead

    talk about the impact of adding QR codes to The Museum of Three Cultures. QR code

    scanner limits to android smart phone or tablet. After scanning a certain QR code

    beside an artifact in The Museum of Three Cultures, it will be redirected to a webpage,

    which contains the additional information about that artifact.

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    The security of the website is not covered in this study, though Apache handles it

    in the first place. The design of the website is not included in the study. QR generator is

    In-House generated, meaning, the Museum of Three Cultures generate its own QR

    code, by not relying on Googles QR code or other web sites QR code generator.

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    Chapter 2

    Review of Related Literature

    Usually when we go shopping or order some items, or buying groceries, or even

    ordering some foods in a cafeteria, we often see in the product or in the receipt, small

    lines that is in different widths, and that is called a barcode which is also known as 1D

    (1 dimensional) barcode. Barcodes are printed horizontal strips of vertical bars used for

    identifying specific items. A scanning device reads the barcode by moving a beam

    across the symbol. The first barcode system was developed around the 1940s and

    1950s, since then people have become very accustomed to their use, through common

    applications such as in retail and grocery markets (McCarthie, 2004). Some 1D

    barcode only contain digits and some contain alphanumeric characters. These are used

    usually in businesses as product codes or item number or unique identification of an

    object/item. The value of the barcode is then stored to a data storage (called as

    database) with most of its product information price, expiry date, name, description,

    supplier name, image of the product, product code, category, etc and that kind of

    information will vary from business to business on how they categorize it, and all of that

    is in the data storage.

    Ordinary barcodes store only a small amount of static information, typically

    around 20 characters. Once the barcode is printed, the static information it contains

    cannot be changed, updated. Such limited data capacity means that barcode can

    generally only identify what type of product a good is, for example a can of coke, not

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    each individual item. This issue has been partially alleviated by linking barcodes to

    databases that contain more detailed and dynamic information (McCarthie, 2004).

    Improvements to barcode symbologies have lead to the development of two-

    Dimensional barcode known as 2D barcodes, which are capable of storing millions of

    bytes of information. 2D barcodes do not depend on links to larger databases, acting as

    a kind of mini-database themselves, which can include encrypted information

    (McCarthie, 2004).

    The key motivations for organizations to utilize barcoding are generally the same

    across organizations; to improve data management, accessibility and reduced cost.

    There is a plethora of literature, mainly in whitepapers, with case studies on

    organizations saving significant amounts of money and improving efficiency through the

    utilization of barcode technology. Automation of processes can dramatically increase

    speed and efficiency without risking accuracy (McCarthie, 2004).

    Within gallery walls, many museums are experimenting with using the visitor's

    own cell phone. Cell phone tour offers the ability to easily and cheaply change content.

    Using the visitor's own device eliminates many of the concerns with maintenance and

    familiarity of handhelds (Science Museum of Virginia, Gyroscope Inc., 2006).

    Museums, too, are making use of technology to tailor their offerings to their

    visitors' specific needs and interests. Many museums developed websites, which can

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    be modified to offer users only content they are interested in receiving (Science

    Museum of Virginia, Gyroscope Inc., 2006).

    2D barcodes can simply add interaction, reduced cost and eliminates familiarity

    of handhelds. Many museum outside the country apply 2D barcodes, just to satisfy their

    visitors and let their visitors interact during their tour. And this study will be implementing

    2D barcodes in The Museum of Three Cultures at Capitol University, Cagayan de Oro

    City, Philippines. To see the effect of 2D barcodes in the Filipino culture of The Museum

    of Three Cultures. Some 2D barcodes will redirect visitors to a website that contains

    most of the information of that artifact. This will also be implemented in The Museum of

    Three Cultures. To access the information of the artifact in The Museum of Three

    Cultures. Also providing visitors an on-line learning of that artifact and can express their

    ideas in the comment area of the website about a certain artifact in The Museum of

    Three Cultures.

    Structure of a QR Code

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    The amount of data that can be stored in the QR Code depends on the character

    set, version and error correction level. The maximum values for version 40 with error

    correction capacity level L.

    Numeric only Max. 7,089 characters

    Alphanumeric Max. 4,296 characters

    Binary (8 bits) Max. 2,953 bytes

    Kanji/Kana Max. 1,817 characters

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    Figure A illustrates the placement of the message characters within a QR code.

    Starting from the lower-right corner, the first four bits define the encoding used (in this

    case, 8 bits per character).

    Figure A

    Mobile barcode usage in museums is just now starting to take shape. Ive put

    together a sampling of some uses ranging from audio tours to augmented reality. There

    have been some miscues along the way, like laminating the QR code or putting it

    behind glass so that when the light hits it at the right angle, its impossible to scan

    correctly. Oops! But there have also been many successful implementations. QR codes

    are a great way to enhance the visitors experience. They can bring life to exhibits, allow

    communication between visitors and educate at all levels.

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    Indianapolis has used QR codes to do the simple task of redirecting the

    smartphone user to a Wiki page with more information about what the exhibit is trying to

    teach the kids. Richmond is taking their education of the children to a whole new level.

    Focusing on their four main exhibits, they have added QR codes for the parents to scan.

    Once scanned, they are redirected to a video that they staff has produced that explains

    the lesson they want the children to learn. These ideas can be carried out at the

    museum or extended to the home.

    (mobilists)

    The internet of things is a compelling idea, with its promise of a seamless link

    between objects in the physical world and associated media in the online world. The

    implications could be profound: an object will cease to be an isolated entity, but will

    become the focal point in a web of connected information. Take your dining table as an

    example. If the table carried a small identifying tag that linked to a central online

    database of things, reading the tag would open up the contents of this database

    revealing, perhaps, the tables history; the manufacturers specifications and the

    materials used to construct it; its previous owners; the video of a family cat stealing food

    from a plate left on its top; the written memory of someone who as a child fell into its

    corner and broke a tooth and so on.

    All that is required to link this digital media photographs, text, videos or sounds

    to a real object is an identifier that can be read by an internet-connected device. One

    such system, developed in Japan as long ago as 1994, is the QR code. QR stands for

    Quick Response and the code itself is a square grid of black and white blocks, roughly

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    equivalent to the barcode found on product packaging. But unlike a barcode, which links

    a product to a retailers stock database, a QR code links with a web page or some other

    online content. These codes are then read by the camera and QR reader software on a

    mobile phone of similar internet-connected device, allowing the device to open the link.

    (Billings)

    Visitors of the museum can scan a QR Code at the entrance and find out more

    information about the museum. As they approach each art exhibit, I think there would be

    QR Codes on the art exhibits too and when scanned with a web-enabled mobile phone

    with a QR Code scanner and reader, videos, images and details about the artist and

    artwork. All of that information can be found on the mobile phone right there and then.

    (Beqriuos)

    Most young people tend to find art and museums boring places that they have to

    go to on school trips or get dragged along to by the elders but a campaign in Poland is

    bringing art to a whole new generation thanks to smartphones and QR codes. People

    visiting the exhibition can use their phone to scan the paintings and when they do so it

    uses augmented reality to act out scenes from the paintings and bring the whole

    museum to life. It can often be hard to relate to art work that is hundreds of years old

    but the stories told through video brought a whole new understanding of the beautiful art

    work and made people appreciate it more. The campaign itself was a huge success with

    the tour booked months in advance and picking up mainstream attention on television,

    media, blogs and online in general. We have seen so many silly uses of QR codes but

    this is a real practical well thought out campaign that brings museums to the next

    generation and turns something that many youngsters found boring in to a world of

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    technology that they understand. You can be sure that this campaign in Poland will be

    getting copied all over the world.

    (Zesty 2011)

    QR codes have a lot of potential potential that hitherto has not been realised.

    The underwhelming uptake of the codes outside of Japan has a lot to do with the poor

    quality marketing campaigns so far run with them. If I am going to have to install or

    worse still, find on my phone, a QR code reading application then the reason I am go-

    ing to all this trouble has to be really really worthwhile.

    On the other hand, quite a few local artists are experimenting with them in in-

    teresting ways. If you are a Melbourne reader then maybe you spotted a guerilla art

    installation at Federation Square by Radical Cross Stitch!

    Now QR codes are probably best seen just as mobile-readable URLs. If these

    URLs are just going to send me to a website that isnt tailored for my context and de-

    vice then they are going to be just a gimmick. But if, on the otherhand, they can deliv-

    er timely, mobile-formatted content to me that addressed my specific need at the

    time then they might just work. I know theres no way I am going to bother typing an

    URL into my phone whilst I stand in front of an advertisement. Even on the iPhone,

    typing of URLs is more painful than it should be (in fact Id wager that most iPhone

    users follow links from other applications Twitter, email etc or use their bookmarks

    anything to avoid typing URLs). On a standard numeric keypad mobile, forget typing

    URLs. (Chan 2009)

    http://radicalcrossstitch.com/2009/01/12/qracks-in-the-land/http://radicalcrossstitch.com/2009/01/12/qracks-in-the-land/
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    While QR codes are popular in marketing and advertising, some of the most

    effective uses of QR codes are in museums. Museums use QR codes to offer a multi-

    media experience for their visitors. An exhibit can only display so much information,

    but a QR code can hold even more video, data, pictures, audio or combination of pre-

    sentation media.

    The space necessary for the QR code is not very large, and is much, much

    smaller than the space that even a small size exhibit requires. And because the muse-

    um does not need to invest in, maintain or upgrade any of the equipment like video

    screens or speakers for the visitors using the QR codes to be able to enjoy the addition-

    al presentational information, the cost effectiveness of implementing QR Codes for mu-

    seum goers is extremely favorable, particularly as many brick-and-mortar museums are

    organized as not-for-profit organizations.

    And since updating digital media is so much easier, swifter and less expensive

    than re-doing an exhibit, the multimedia content where the museum QR codes are tar-

    geted can be more frequently updated. This is especially useful for exhibits about cur-

    rent events. As the events unfold and the situation changes, the digital exhibit can be

    updated to reflect that.

    QR codes can also be used in museums to easily rotate exhibits, too. It is a lot

    simpler to paste up a new QR code than it is to break down an old exhibit and build a

    brand new one. Planned correctly, museum staff can spend less time, energy and mon-

    ey having to update the physical space of the museum but still enhance the visitor expe-

    rience with the clever use of QR codes.

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    Many art galleries and museums are already using QR codes. The QR codes are

    posted next to the works of art, and usually allow the patrons who scan the QR codes to

    view biographical information about the artist and sometimes a slide show of their other

    art work. These types of QR tags are currently being used by the Fort Wayne Museum

    of Art, The Los Angeles County Museum of Art, are using QR codes in this way.

    (Adam 2012)

    There have been some really good uses in museums and I think we are starting

    to see a tide change in New York City. For starters, the city is using them on all the

    building permits, so you can learn more as you pass construction sites. There are plans

    in the works for QR codes on all the restaurant inspections plaques. If theres one thing

    that would motivate people to jump the technical hurdles of installing a QR reader, this

    would be itthe notion that we could see the actual violations that led to a restaurants

    letter grade makes QR truly useful for those of us who obsess about where we eat.

    When looking at a possible implementation at the Brooklyn Museum, there are consid-

    erations to think aboutweve got a community-minded mission that takes accessibili-

    ty very seriously and we are aware that a very large portion of our visitors dont have the

    smartphones required to use the codes. That said, we want to start looking at what this

    equation means for us and, as a result, weve just installed QR codes in the Museum as

    an experiment to see how visitors respond. We are evaluating several different types

    of uses. (Bernstein 2011)

    http://www.fwmoa.org/http://www.fwmoa.org/http://www.lacma.org/http://www.powerhousemuseum.com/dmsblog/index.php/category/qr-codes/http://artyoucangetinto.blogspot.com/2009/04/qr-codes-visitors-resource-guide.htmlhttp://moma.org/interactives/exhibitions/2011/talktome/http://www.fwmoa.org/http://www.fwmoa.org/http://www.lacma.org/http://www.powerhousemuseum.com/dmsblog/index.php/category/qr-codes/http://artyoucangetinto.blogspot.com/2009/04/qr-codes-visitors-resource-guide.htmlhttp://moma.org/interactives/exhibitions/2011/talktome/
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    Chapter 3

    Methodology & Design

    3.1 Research Design

    Before gathering information and analyzing requirements, this research will be

    using the Waterfall Methodology of the Software Development Life Cycle (SDLC) to

    accomplish the study. Waterfall model is sequential progression from phase to another,

    after the first phase is completed, it is considered as a stepping stone to the next phase.

    The phases in the waterfall - software development model are requirement analysis and

    project planning, system design and specification, coding and verification, system

    integration and testing and not to forget deployment and maintenance phase.

    Requirement analysis and project planning,

    in this first stage ofwaterfall model diagram, there is a meeting with the customer,

    to understand the requirements. The first stage, this is said to be the most crucial stage,

    as any miscommunication and misinterpretation at this stage may give rise to the

    software, that is being developed. When the requirements have been noted, it is

    important to make sure the requirements are detailed and accurate and there is no

    place for any ambiguity. Understanding the requirements and expectations of the

    customer properly will ensure that the end product meets the specification.

    http://www.buzzle.com/articles/waterfall-model-diagram.htmlhttp://www.buzzle.com/articles/waterfall-model-diagram.html
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    System design and specification,

    This is the stage, when the software requirements along with the hardware

    requirements for every unit are identified. Then the designs are made accordingly. The

    interrelations between the various units of the software are identified and the

    connections are made, using algorithms and diagrams. To sum it up, this is the phase,

    where the fundamental work for actual programming and implementation is done.

    System implementation,

    this phase is also known as coding and verification phase. Based on the

    algorithms written in the previous phase, software program is written. For every module,

    software code is written and tested, to check if the correct output is received. System

    integration and testing, in this phase all the modules are integrated, after which the

    software is tested for correct output. All the bugs that are made due to integration are

    removed. Then software testing is carried out again. They are normally a series of tests,

    which are run to check the performance of the software, and also to find if any new bugs

    were introduced into the system, after the previous bugs were fixed. If any more errors

    do exist, the bugs are fixed only to be retested. The waterfall model in testing is

    followed, to make the software bug free, as far as possible. System deployment and

    maintenance, this makes for the final phase of the waterfall model, where the software

    is deployed at the clients side, after it has undergone thorough testing. After the

    deployment of the software, routine maintenance work is carried out.

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    3.1.1 Description of the current system

    There are many visitors in the Museum of Three Cultures, tourists, students from

    other schools, employees, researchers, artists, etc. So every time they want to seek

    information about an artifact aside from what is written in summary of its history or its

    background, they might need a docent to further explain the details. Visitors alone

    cannot extract the more information about an artifact by themselves. Some artifact has

    only names in it, no history, no background, no summary.

    3.2 Software Development Model (Waterfall Model)

    Waterfall model is one of the most well-known models in software

    development life cycle. This model is also known as the traditional or classic model

    used in software development. It is not only simple to understand, but it is also easy to

    use. The highlight of waterfall model is that, there are defined phases in waterfall model

    life cycle and the preceding phase must be completed before the next phase starts.

    Although there are a number of different models that are now used, in the software

    development, waterfall model still remains one of the top most used model. The

    waterfall model represents a sequential and linear process of software development. It

    flows through the phases of conception, initiation, analysis, design, construction, testing

    and maintenance.

    3.2.1 Requirements

    > The client wants to add interactivity among visitors and the artifact.

    > The client wants to expand the information available to any artifact.

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    3.2.2 System Design

    > Any smart phones that have a QR reader or QR reader can be able to install.

    (This is just for the requirement of the visitor, just to be able to access the

    information of the artifact)

    > Web Server (Capitol University Web Server)

    > Wireless Access Point (that can handle the museum range would be enough)

    > 1 Desktop computer that has a minimum requirement of Pentium 2 processor,

    256mb of RAM 40gig of HDD, above minimum would be much better. This

    is for the curator to add/update some information in the museums

    website.

    3.2.3 Implementation

    Coding phase, using the Java Language to develop Android phone application.

    Drupal & XAMPP (Windows/Linux, Apache 2.2.17, MySQL, PHP 5.3.4) to develop the

    Museums website.

    Developing an In-House QR code generator, instead of googles QR code

    generator. (zxing 2011)

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    How QR Code is generated by the Museum of Three Cultures

    Masking Process

    Masking Process

    By having special patterns to process masking, QR code is enabled to have

    black and white cells well arranged in a balanced order. To accurately binalize the data

    that had been read, it is necessary to arrange the white and black cells in a well-

    balanced manner. To enable this, EX-OR calculation will be implemented between the

    data area cell and the mask pattern (template) cell when encoding the stored data and

    arranging it into the data area. Then, the number of unique patterns existing and the

    balance between the white cells and the black cells will be assessed against the data

    area where the calculation had been implemented. There are 8 mask patterns.

    Assessment will be made for each mask pattern, and the mask pattern with the highest

    assessment result together with the EX-OR calculation result will be stored into the data

    area.

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    QR Code structure

    a) Finder Pattern A pattern for detecting the position of the QR code. By arranging

    this pattern at the three corners of a symbol, the position, the size, and the angle

    of the symbol can be detected. This finder pattern consists of a structure which

    can be detected in all directions (360 degrees)

    b) Alignment Pattern A pattern for correcting the distortion of the QR code. It is

    highly effective for correcting non-linear distortions. The central coordinate of the

    alignment pattern will be identified to correct the distortion of the symbol. For this

    purpose, a black isolated cell is placed in the alignment pattern to make it easier

    to detect the central coordinate of the alignment pattern.

    c) Timing Pattern A pattern for identifying the central coordinate of each cell in the

    QR code with black & white patterns arranged alternately. It is used for correcting

    the central coordinate of the data cell when the symbol is distorted or when there

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    is an error for the cell pitch. It is arranged in both vertical and horizontal

    directions.

    d) Quiet Zone A margin space necessary for reading the QR code. This quiet

    zone makes it easier to have the symbol detected from among the image read by

    the CCD sensor. Four or more cells are necessary for the quiet zone.

    e) Data Area The QR Code data will be stored (encoded) into the data area. The

    data will be encoded into the binary numbers of 0 and 1 based on the encoding

    rule. The binary numbers of 0 and 1 will be converted into black & white cells and

    then will be arranged.

    QR Code Specifications

    a) Symbol Size QR Code can have its size freely selected according to the data

    volume to be stored and the reading method. The symbol size is incremented by

    four cells in both vertical and horizontal direction 21x21 cells, 25x25 cells,

    29x29 cells. . . . . , and there are 40 size types with the maximum size set to

    185x185 cells.

    b) Information Type & Volume QR code can handle various types of data such as

    numerical characters, alphabets, signs, kanji characters, hiragana, katakana,

    control signs, and images.

    c) Data Conversion Efficiency QR Code has four types of conversion mode -

    numerical characters, alphanumerical/signs, binary, and kanji characters for

    encoding the data. Each mode has had considerations to improve its conversion

    efficiency.

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    3.2.4 Testing

    Before releasing this to the public, these must be tested in alpha and beta testing

    until desired output is achieved.

    3.2.5 Deployment & Maintenance

    This will be deployed as a sub-domain of Capitol Universitys website. To

    minimize the cost and maintenance.

    3.3 Context Diagram

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    Chapter 4

    Conclusion & Recommendation

    4.1 Conclusion

    Mobile technologies are the future of museum exhibits, and those that are

    engaged already become more engaged. They share their newly found knowledge with

    their fellow museum goers. They in essence become docents themselves. On top of

    that, you dont have to replace their phone if they drop it, since it is theirs, not yours. We

    have to use the mobile space to engage the visitors and extend the presence beyond

    the horizon. And as the crowd becomes more increasingly mobile, museums are

    prepared to serve them.

    Another advantage of QR code museum is that, the Museum of Three Cultures

    does not need to train many docents, because QR Codes in museum can serve

    information to visitors by not relying to docents, but its implementation does not mean it

    will replace the docents in The Museum of Three Cultures.

    QR Code in The Museum of Three Cultures can also add interactivity to visitors,

    where visitors can use their mobile phone to scan the QR Code, then redirected to the

    virtual world known as the internet, together with the information of what is related to the

    artifact.

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    4.2 Recommendation

    Technology is a Means, not an end: Whatever technology-based projects a

    museum chooses to implement must truly add value to the visitor experience allowing

    visitors to interact with the museum or with one another in ways that would not

    otherwise be possible. And this value must be overtly apparent to visitors. Greg Brown

    suggests, Don't use technology for technology sake. You need to really add value with

    technology. We can't just add technology for the gee-whiz-ness. We need to make the

    benefit really obvious and clear so people get it. Information technology entrepreneur

    Duffy Mazan adds that a big challenge is not getting too far outside of the core mission

    of the museum. The resources devoted to technology should be measured against how

    much the technology adds to the core educational mission.

    Choose wisely: With a multitude of potential technology implementations

    available, it will be impossible for anyone museum to stay on the leading edge of all of

    them. Rather, most of the museums highlighted in this report have chosen a specific

    area or a small number of areas of technology in which to experiment. Museums must

    choose the specific technology or technologies that best support their program and

    visitor experience goals, rather than trying to be all things to people.

    Know your audience: Understanding your audience the ways in which they use

    technology in their daily lives and the specific technologies that they use is essential

    to creating an experience that appeals to them and resonates with them. Research into

    the museum's target audience will be essential to creating a successful technology

    program and, once the program is implemented, a continued focus on the staying

    aware of the audience's interest, needs, and goals is essential.

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    Educate your users: Several technology projects have struggle to succeed simply

    because visitors do not clearly understand how to interact with the technology or what it

    can do for them. For example, several bookmarking projects where visitors identify

    objects or topics they are interested in learning more about later have resulted in low

    uptake of this feature in large part because visitors simply aren't educated about what

    the feature does. Alisa Barry, head of Interactive Media at the Natural History Museum

    in London, offers, Museums need not only to offer these opportunities, but also to

    educate their visitors that these information technologies exist within the museum

    environment and can enrich the user experience.

    Design for experience, not for hardware: Technology is advancing at lightning

    speed; technologies that are cutting-edge today may be out-of-date tomorrow. As just

    one example, Hewlett-Packard Laboratories has recently developed a technology that

    can hold a significant amount of data in a tag the size of a shirt button.

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    Glossary

    1D Barcode A machine-readable code in the form of a pattern of parallel lines of

    varying widths, printed on and identifying a commodity for stock

    control

    2D Barcode Is a graphical image that stores information both horizontally as

    one-dimensional barcodes do and vertically

    Curator A keeper or custodian of a museum or other collection

    Docent (Museum) Is a title used in United States for educators trained to further the

    publics understanding of the cultural and historical collections of

    the institution, including local and national museums, zoos,

    historical landmarks and parks.

    Museum A building in which objects of historical, scientific, artistic, or cultural

    interest are stored and exhibited

    QR Code (Quick Response Code) is a 2 dimensional symbol. It was invented

    in 1994 by Denso, one of major Toyota group companies, and

    approved as an ISO international standard (ISO/IEC18004) in June

    2000.

    Smart Phones Is a high-end mobile phone that combines the functions of a

    personal digital assistant (PDA) and a mobile phone

    Kanji Are the adopted logographic Chinese characters that are used in the modern

    Japanese writing system along with Hiragana, Katakana, Indo

    Arabic Numerals, and the occasional use of the Latin alphabet

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    Hiragana Is a Japanese syllabary, one basic component of the Japanese

    writing system, along with Katakana, Kanji and the Latin alphabet.

    Katakana Is a Japanese syllabary, one component of the Japanese writing

    system along with Hiragana, Kanji, and in some cases the Latin

    alphabet.

    Alphanumeric Consisting of or using both letters and numerals

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    Bernstein, Shelley. Brooklyn Museum. 2011.

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