Date post: | 18-Dec-2015 |
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RPG experience giving insight as preparation for life
RPG as a system is being modeled as a simulation or rather virtualisation of the real world. Therefore it is very transparent and easy to apply the insight we gain from playing and constructing RPG as “preparation for life” into our everyday living.
In this case, the structure of the model, and the elements which it is comprised of as well as the relations between these elements are of critical interest to us.
RPG Character Sheets – examples of structure models
The Human Standard for Creation of Virtual Cultures, Races, Ethnie
Seeing as virtual cultures are a part of a virtual environment (world) the logic they must abide by as a part of a network of corresponding elements, is always drawn according to rules and standards acquired from real cultures and races and their cultural and social relations.
DnD, relations of Virtual Races by physical size and bulk
HumanStandard
All the specific changes of characteristics that make any virtual race or culture into a truly unique element are in fact based on changing the human potential norm.
Possible extreme Possible extreme
VirtualCulture
1
SpecificVirtual
Environment1,2,3…n
World map placementClimate
The (4) seasonsSoil qualityRecources:
Wood, stone, ore, Plantlife, animals
…
GlobalVirtual
Environment
Day and Night cycleNumber of SunsColor of the sunsNumber of MoonsCycle of MoonsStars in the sky
…VirtualCulture
2
VirtualCulture
3
VirtualCulture
n
Physical attributes
Mental attributes
Social attributes
Belief
Knowledges
Skills
Communication
Schematic view of Virtual Culture elements in reliance to the Virtual environment
Cultural elements
Culture relations
In the concept of RPG so far, the difference between race and culture is in fact blurred because virtual cultures are commonly created as virtual races of a specific cultural type. Virtual Race should however be a part of the Virtual Culture, an element the Culture is made of.
Depending on the RPG system there are different ways of handling specific trait constelations
Races / Cultures in RPG
The question that arises is how do we define Virtual ethnicity in respect to Virtual Culture and Virtual Race.
Physical attributes Mental attributes Social attributes
VirtualRace
Skills Talents Knowledges
Charisma
Manipulation
Appearance
Coolnes
Intelligence
Wits
Wisdom
Perception
Strength
Dexterity
Vitality
Stamina
Virtual Race Diagram
Virtual ethnicity describes social boundaries which are constructed under the assumption of a common genealogy, cultural forms such as language, religion, customs, tradition, common history, folklore and common geographical history.
SpecificVirtual
EnvironmentVirtualEthnie
2
VirtualCulture
1VirtualEthnie
1
SpecificVirtual
Environment
VirtualCulturem…my
VirtualCulturen…nx Local Custom
Local History
Folklore variants
Cultural form variants
Local Custom
Local History
Folklore variants
Cultural form variants
Virtual Ethnie Diagram
Trough the insight given by the transparency of the model the main focus of the education naturally becomes the understanding of racial, cultural and ethnic differences. In this case it becomes uniquely transparent that despite their differences in attributes traits and constellations of characteristics, they are all in fact the same, seeing as they exhibit the same kinds of behaviour.
Different Races enacting same behaviour
RPG is thus teaching us the understanding of social and cultural diversification in viewing the different as specific constellations that form unique elements of equal value. Therefore RPG is a modern educational technology for promoting multiculturalism and racial tolerance.
RPG as an Educational means
Thank you for your attention.