active after-school communities
Rugby LeaguecomPanion BOOK
acknowledgments The Australian Sports Commission wishes to acknowledge the contribution of the following people and organisations to the production of this resource.
A significant number of the activities included within the Rugby League Companion Book have been adapted from the Playing for Life Resource Kit, with the assistance of Maria Arthur (Australian Rugby League Development). Maria Arthur also provided suggestions for the inclusion of new activities and the sport specific content.
Gayle Rogers (ACHPER/Schools Network), Sue Cormack (ACHPER/Schools Network), Bruce Knights (Keilor Downs Secondary College) and Les Bee developed the content for the introduction and principles for how and when to change activities.
The editorial team of Creating Excellence Consulting, Wenda Donaldson (AASC), Teena Jackson (AASC), Lainie Houston (AASC), Melissa Backhouse (Junior Sport Unit) and Ashley Beaver (AASC) developed, proofread and edited written materials and significantly contributed to the overall content and format of the final product.
DisclaimerThe Playing for Life companion books have been designed for use with students aged 4–12. Each book assumes that each student is healthy and has no medical condition, disability, illness, impairment or other reason that may impact, limit or restrict their involvement in sport or other physical activity. A student should not be allowed to participate in an activity if any medical, physical or other factor indicates that they are not suited to that activity. Where there are any queries or concerns about such matters, the consent of the student’s parent or guardian should be obtained before allowing participation. While care has been taken in the preparation of these books, the publisher and authors do not accept any liability arising from the use of the books including, without limitation, from any activities described in the books.
© australian sports commission 2007 This work is copyright. Apart from any fair dealing for the purpose of private study, research, criticism or review as permitted under the Copyright Act 1968 and subsequent amendments, no part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without prior written permission from the Australian Sports Commission. Requests and enquiries concerning reproduction should be addressed to the copyright officer (email: [email protected]).
for general enquiries:Tel: (02) 6214 1111 Fax: (02) 6251 2680 Email: [email protected] Web site: www.ausport.gov.au
For a complete listing of Australian Sports Commission publications, visit www.ausport.gov.au/publications/catalogue/.
ISBN 978 1 74013 099 8
Unless otherwise specified, all images are the property of the Australian Sports Commission.
Cover illustrations by Kathryn Wright Design Content illustration by G.Robey Design Design by Swell Design Group Editorial consultants McLeod Marketing & Management Printed by Paragon Printers
IntroductIon
Contents
» Aboutthisbook ii
» PlayingforLife–whatisit? iii
» HowdoIknowwhentocHAnGE It? v
» Tipsfordelivery vii
» Introductiontorugby league 1
» Whatyouneedfromthekit… 8
» Overviewoflessons 9
» Howtousethisbook 10
LESSon 1 11
LESSon 2 17
LESSon 3 23
LESSon 4 29
LESSon 5 35
LESSon 6 40
LESSon 7 46
LESSon 8 52
» Wheretofromhere? 58
» Moreinformation 59
i
IntroductIon
Aboutthisbook
ThePlayingforLifecompanionbookshavebeendevelopedtocomplementtheActiveAfter-schoolCommunities(AASC)PlayingforLiferesourcekit.Theyareprimarilydesignedformembersofthelocalcommunitywhowillbedeliveringprogramstoparticipatingprimaryschool-agedchildren.
Morespecifically,theyaredesignedtohelppeoplewithminimalexperienceinthesporttodeliveractivitiesinlinewiththePlayingforLifephilosophy.Thisplacesanemphasisonprovidingsafe,fun,engagingactivitiesthatensuremaximumparticipationfromallchildren,regardlessoftheirlevelofability.
active after-school communities
BasketballcomPanion BOOK
active after-school communities
GymnasticscomPanion BOOK
active after-school communities
GolfcomPanion BOOK
active after-school communities
NetballcomPanion BOOK
ii
IntroductIon
» tHE GAmE IS tHE focuS—Playersdevelopskillsthroughfun,game-likeactivities(by’playingthegame’)ratherthanthroughtraditionalskillsanddrills.
» coAcH IS A fAcILItAtor—Coachesplaymoreofafacilitatorrolethanadirector’srole.Ratherthaninstructingplayershowtoperformaparticularskill,coachesprovidekeycoachingpointsforperformingtheskillthensettheplayersachallengethattheymustsolvethroughactivity.Forexample,theymightask:
» Howmanydifferentjumpscanyouperformin30seconds?
» Wherewillyoustandtofieldtheball? » Howcanyouworktogethertostop
theopponentsscoring? » Howcanyouincludeeveryone?
Thisengagesplayersintheactivityatalevelthatsuitstheirownability,andplayerslearnthroughself-discoveryratherthancoachdirection.
» dIScrEtE coAcHInG—Coachinstructionsanddemonstrationsarekepttoaminimum.Allowplaytocontinueandsupportplayerstodeveloptheirskillsonthesideinanunobtrusivewayduringthecourseoftheactivity.Thismaximisesplayerparticipationandallowsplayerstoreceiveone-on-onecoachsupportwhererequired.
» roLE modELS—Useplayerrolemodelsduringtheactivitiestodemonstrateandemphasisegoodtechniqueorstrategies.Beawareofculturalconsiderationswhenadoptingthisstrategy.
PlayingforLife–whatisit?
the Playing for Life philosophy adopts a ‘game sense’ approach to physical activity.
iii
» ASk tHE PLAyErS —Theuseofplayerquestioningisavaluablestrategytoengagetheplayersthemselvesinchangingtheactivitytoincreaseparticipationandtomaketheactivitymoreorlesschallenging.
» cHAnGE It—Simplevariationstoactivitiesareintroducedtomaketheactivitieseasierorharderinordertoaccommodateallplayerabilitylevelsandbackgrounds.UsetheCHANGEITacronymtoassistyouinmodifyingtheactivities,andrememberto‘Asktheplayers’:
C
coachingstylee.g.decidingwhentodirectactivitiesandwhentoasktheplayers.Knowingwhentoprovidediscretecoachingandwhento‘justletthekidsplay’
H
Howyouscoreorwine.g.introducezonesforbattingortargetgames
A
Area(playingarea)e.g.maketheplayingareasmallerorlarger;alterdistancestotargetsorbetweenplayers
N
numberofplayerse.g.considerdifferentteamsizestokeepallplayersactive.Haveseveralgamesof2v2or,iffocusingondefenceskills,changeto3v2or2v1etc
G
Gamerulese.g.allow2bouncesbeforecatchingorstoppingaball,orintroduceano-gozone
E
Equipmente.g.usealargerorsofterball;racketsinsteadofbats;binsormarkersfortargets
I
Inclusione.g.modifythegametomaximisetheinvolvementofallplayers.Asktheplayershowtochangethegame
T
timee.g.reduceorextendthetimetoperformactions;changethenumberofpasseswithinatimelimit;varythelengthoftimeaplayercanholdtheball
ItismoreimportanttofollowtheconceptofcHAnGE It
thantorememberwhateachletterrepresents.
If it is not working…. cHAnGE It!!
the activity sets the challenge
the game asks the questions, and
the players’ response is the answer
remember!
iv
IntroductIon
HowdoIknowwhentocHAnGE It?
the first step is to play the game and observe player involvement and responses.
Whenobservingthegamebeingplayed,andplayerinvolvementandresponses,askyourselfthefollowingquestions:
» Isthegamesafe?» Areallplayershavingfun?» Areallplayersengagedinthegame?» Isthegameworking?» Doallplayersunderstandthegame?» Istheobjectiveofthegamebeingachieved?» Arealltheplayersbeingincluded?» Isparticipationbeingmaximised?» Isthegameappropriatetotheability
levelofeachplayer?» Areallplayersbeingchallenged?
IftheanswertoanyoftheabovequestionsisNo,thencHAnGE It.
Thediagramonthefollowingpageprovidesastep-by-stepguideaboutwhenandhowtoapplythecHAnGE Itprinciples.
v
IntroductIon
When and how to apply the cHAnGE It principles W
HAT
IS
HAPPEN
ING
?W
HAT
TO
DO
HO
WT
OC
HAN
GEIT
c
HA
nG
E I
t u
PIn
crea
se
chal
leng
e
c
HA
nG
E I
t d
oW
nd
ecre
ase
chal
leng
e
cH
An
GE
It
too
easy
(hi
ghs
ucce
ss)
Pla
yers
not
cha
lleng
ed e
noug
h
�Bot
h si
des
scor
ing
of
ten,
wit
h lit
tle
effo
rt
Ski
lls r
equi
red
easi
ly p
erfo
rmed
too
diffi
cult
(lo
ws
ucce
ss)
Litt
le o
r no
sco
ring
Poo
r le
vels
of po
sses
sion
�Pla
yers
not
cop
ing
wit
h
skill
s/po
or e
xecu
tion
Litt
le in
tere
st o
r m
otiv
atio
n
PLA
YT
HEG
AM
EA
GAIN
·O
BS
ER
VER
ES
PO
NS
ES
·M
AK
EF
UR
THER
VAR
IATI
ON
SA
SN
EC
ES
SAR
Y
too
one-
side
d (o
ne-s
ided
suc
cess
)
one
tea
m d
omin
atin
g
Som
e pl
ayer
s no
t ge
ttin
g a
go
Add
rul
es t
hat
incr
ease
diffi
cult
y
Set
cha
lleng
es t
hat
mak
e it
mor
e di
fficu
lt t
o sc
ore
Incr
ease
tea
m s
izes
(pe
rhap
s on
e te
am o
nly)
dec
reas
e ar
ea s
ize
(to
mak
e it
mor
e di
fficu
lt for
att
acke
rs)
Sim
plify
the
rul
es t
o m
ake
gam
es e
asie
r to
pla
y
cha
nge
the
equi
pmen
t to
hel
p pl
ayer
s w
ith
the
skill
s
Set
cha
lleng
es t
hat
mak
e it
eas
er t
o sc
ore
Vary
the
siz
e of
the
pla
ying
are
a
Pla
y m
ore
gam
es w
ith
few
er p
laye
rs p
er t
eam
to
in
crea
se t
he o
ppor
tuni
ty t
o pe
rfor
m s
kills
Shu
ffle
the
team
— s
wap
pla
yers
aro
und
to b
alan
ce t
eam
s
Intr
oduc
e ad
diti
onal
rul
es t
o in
crea
se t
he c
halle
nge
fo
r th
e do
min
ant
side
onl
y e.
g. a
tim
e lim
it t
o sc
ore
Intr
oduc
e zo
ned
area
s to
res
tric
t do
min
ant
play
ers
dev
elop
a g
ame
scen
ario
OB
SER
VATI
ON
Is t
he p
urpo
se
bein
g ac
hiev
ed?
Are
all
play
ers
enga
ged?
�Are
pla
yers
co
ping
wit
h th
e sk
ills
requ
ired
?
Is it
saf
e?
�Are
pla
yers
en
joyi
ng t
he g
ame?
Pla
y th
e ga
me
obs
erve
pla
yer
invo
lvem
ent
and
resp
onse
s:
vi
IntroductIon
Tipsfordelivery
» Donotlimityourselftothestructureofthelessonplansprovided.Becreativeandaddyourownflairasyoubecomemoreconfidentasadeliverer.
» UsetheEasierandHardervariationstomodifythegamestosuittheabilitylevelsoftheplayers.RemembertouseyourownCHANGEITvariationsand‘Asktheplayers’.
» UsetheTipssectiontoprovidediscretecoachingwhereneededtodevelopplayers’skilllevels.
» Asthelessonsprogress,thegamesevolvetobecomemorecomplexandsimilartothesportitself.However,remembertomatchthegamewiththeabilityoftheplayersandmodifyitasnecessary.
» Ontheotherhand,iftheplayersgraspthegamesquickly,youmayfindyoucompletetheminashortertimeframethanestimated.Inthesecircumstances,introducegamesthatthechildrenenjoyedfrompreviouslessons,tofillintime.
» Remembersomegamesmaynotworkwithonegroup,whereastheycouldworkreallywellwithanother.Don’tbeafraidtoCHANGEITtosuittheneedsofyourgrouporevenreplacethegamecompletely.
» Keepgroupsizestoaminimumtoensuremaximumparticipationofallchildren.Runtheactivitywithseveralgroupsatonce,orsetupstationswithvariousactivitiesandrotatethegroups.
vii
RU
GB
YL
EAG
UE
IntroductIon to ruGBy LEAGuE
Introductiontorugbyleague
What is rugby league?
» RugbyleagueisanAustralianfootballcode,playedby2teamsof13players,basedonpassing,catchingandrunningormovingwhilecarryingtheball.
» Theobjectiveistoscoremoretriesthantheopposingteam,bycarryingtheballtowardstheirgoalline.
» Itisplayedonarectangularfieldthathasagoalzoneateachendwithgoalpostsinthemiddle.
» Teamslineupfacingeachother10mapart.Theattackingteamhaspossessionoftheballandthedefendingteamformsalineacrossthefieldtostoptheiropponentsadvancing.
» Theplayerinpossessioncanrunwiththeball,passtheball(backwardsonly)oradvancetheballdownthefieldbykickingit.
1
IntroductIon to ruGBy LEAGuE
» Theteamnotinpossessiontriestostoptheballcarrierbytackling(ortagging)them,accordingtotherules.
» Whenaplayeristackled,theymustplaytheballtoateam-mateandthedefendersmustretreat10muntiltheballisplayed.
» After6tackles,possessionchanges.
» Atryisscoredwhentheovalshapedballisplacedonthegroundinsidetheopposingteam’sgoalarea.
modified rugby league rules
Forthepurposesofthisbook,themodifiedrugbyleaguerulesare:
» Theplayingtimeisreduced.
» Matchesareplayedonasmallerfieldwithasmallerball.
» Eachplayermustplayaminimumofonefullhalf.
» Thefootballcanbekickedingeneralplay,but‘bombs’areprohibited.
» Thereisonemarker,butifthedummy-half(orfirstreceiver)istagged,itisaturnover.
» Playerscannotstriporstealtheballfromanotherplayer.
» Playersinthedefendingteammustretire5mbehindtheplay-the-ballareaandmaynotmoveuntilthefirstreceiverhascaughttheball.
» Therearenoscrumsandnotackling—achange-overplay-the-ballfollowsanerrororthe6thtag.
» Whenplayisre-startedfollowingatry,thescoringteamkicksaplacekicktowardsthenon-scoringteam.
» Therearenofieldgoals.
» Triesareworth4points.
» Ashotatgoal(aplacekick)toconvertatryistakenfrom10moutanddirectlyinfrontoftheposts.Playersmusttaketurnstokick.
2
IntroductIon to ruGBy LEAGuE
tips for delivering rugby league
following are some specific tips for delivering Playing for Life rugby league:
» Establisharuleearlyonthatplayersmustkeeptheballsstillwhileyouaretalking.
» Size4ballsarethebestsizeforyoungchildren(aged5–10years).Similarsizedandshapedballsmayalsobeused,althoughtheseballsmaynotbeassuitableforsomerugbyleague-relatedactivities.Rugbyleagueballswillbereferredtoasfootballsthroughoutthisbook.
» Forbeginners,itispossibletoplaygameswithoutamarker.
Introduction to basic rugby league terms and skills
General
» BALL cArrIEr—theplayerwhohaspossessionoftheball(anattackingplayer).
» runnInG WItH tHE BALL(ballrunning)—whentheballcarrierrunstheballtowardstheopposition’sgoalline.
• dodGInG (or SWErVInG)—whentheattackingplayer(ballcarrier)runsstraighttowardsthedefender(withtheballheldfirmlyintwohands),thenchangesdirection,movingtheballtotheoutsidearm(furthestawayfromthedefender)andsprintspasttheoff-balancedefender.Usedtobeatadefenderwhoisabouttomakeatag.
3
IntroductIon to ruGBy LEAGuE
» PLAyInG tHE BALL—whentheplayerplacestheballonthegroundandrollsittotheplayerbehind(thedummy-half)withtheirfoot.Thedummy-halfthenpassestheballbackwardstothefirstreceiver.Theplay-the-ballisusedtore-startplayafteratag.
» mArkEr—theplayerfromthedefendingteamwhostandsdirectlyinfrontoftheopponentplayingtheball.Allothermembersofthedefendingteammustretreatatleast5mfromtheplay-the-balluntilthefirstreceiverhasreceivedtheballfromthedummy-half.
» dummy-HALf —theplayerreceivingtheballinaplay-the-ball.
» fIrSt rEcEIVEr—thefirstplayertoreceiveapassfromthedummy-half.Defendersmaynotmoveforwarduntilthefirstreceivercatchestheball.
» try—themainwayofscoringpointsinrugbyleague.Atryisworth4pointsandisscoredwhenaplayergroundstheballovertheopposition’sgoalline/tryline.Thescoringplayermustbeincontroloftheballandusedownwardpressurewhenitisgrounded.
PLAyInG tHE BALL
dummy-HALf mArkEr
4
IntroductIon to ruGBy LEAGuE
Passingandcatching
» PASSInG—whenanattackingplayergivestheballtoanotherattackingplayer.Theballmusttravelbackwards.Anumberofdifferentpassesareusedinrugbyleagueandplayersshouldbeabletopasstotheirleftandright.Passesmaybemadefromastandingposition,fromtheground(e.g.afteraplay-the-ball),orontherun.
» BASIc PASS—apasswheretheballmovesthroughtheairwithoutspinningandiseasytocatch.
» dummy (or fAkE)—whereaplayerpretendstheyaremakingapasstoateam-mate(tounbalanceadefender)thencontinuesonwards(stillinpossessionoftheball).
» cAtcHInG—whenaplayerreceivesastandardpassusingtheirhandstocatchaball.Whencatchingahighballtheyshouldcatchitinbetweentheirarmsandchest.Playersneedtobeableto:makestandingcatches;catchontherun;andcatchballsbouncingfromakick.Playersshouldbealertandexpecttoreceiveapassatanytime.
5
IntroductIon to ruGBy LEAGuE
Kicking
» kIckInG—wheretheplayermovestheballforwardwiththeirfeet.Thereareseveraldifferenttypesofkickusedinrugbyleague.
» tAP kIck (or frEE kIck rE-StArt)—asmallkickusedtorestartplayafterapenalty.Placetheballontheground,releaseit,thengentlytaptheballwithyourfootbeforepickingitupandrunning(orpassing).
» droP Punt—wheretheballisdropped(guided)fromthehandsandkickedonthefull.Itisusedtoobtainfieldposition,bykickingdeepintotheopposition’sterritory.Ifkickedcorrectly,theballwillspinbackwards,end-over-end.
» cHIP kIck —wheretheballiskickedintheair,generallyashortwayoverthedefensiveline,togainfieldposition.Theaimisfortheballtobeimmediatelyre-gatheredbythekickerortheirchasers.
» GruBBEr kIck—wheretheballiskickedalongtheground,generallyashortwaythroughthedefensiveline,togainfieldposition.Theaimisfortheballtobeimmediatelyre-gatheredbythekickerortheirchasers.
6
IntroductIon to ruGBy LEAGuE
» PLAcE kIck—theballisplacedonthegroundinthecentreofthehalfwayline,andkickedatleast10mtotheopposingteam(kickoff).Thekickoffstartsthegame,andre-startsthegameafteratryisscored.Whenfootballpostsareavailable,theplacekick(conversion)isalsousedafteratryisscored.Toconvertthetry,aplayerfromthetryscoringteamscorestwopointsiftheyplacekicktheballoverthecrossbarandbetweentheposts.
7
RemoveorprinteachoftheabovecardsfromthePlayingforLiferesourcekitandaddtothering-boundholderprovided.
Thiscompanionbookcross-referencesthesecardsthroughoutthe8-weeklessonplan.
Lesson 2 · start out 10 MINUTES
Lesson 2 · Get into it 35 MINUTES
Keentan Get into it inv1215 MINUTES
two teams play. the team in possession throws the ball between team-mates. the receiver must be off the ground when the ball is received. (Play in teams of 4 or more.)sKill focus Improves footwork movement and pivotingaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)use the activity card, Plus…» Use lob passes.» The receiver pivots before passing the ball to another team member. » If the ball is intercepted, the attacking and defending teams swap roles.
easier:» Allow players to shuffl e when pivoting.» Reduce the number of players
on the defending team.
harder: » Reduce the
size of the playing area.
tiPs » Use role models to highlight good examples of playerslanding on both feet together, balancing and then passing. » Encourage players to also leap and land on one foot then quickly ground the other foot. This helps with balance. » Eye contact between the passer and receiveris essential for good timing.safetY » Ensure the defenders keep a safe distancefrom the receiver when they are jumping.
Back to back pass start out cP 0810 MINUTES
Players stand back to back in pairs and pass a ball to each other.sKill focus Warm up activity that improves ball
handling and controlaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)
16
active after-school communities
Rugby LeaguecomPanion BOOK
Whatyouneedfromthekit…
STARTOUTWILDCARD
StArt out Wc 01 form a group
StArt out Wc 03B Look out for others!
StArt out Wc 04A throw, throw, throw
StArt out Wc 05A Get the bean bag
StArt out Wc 05B Stork tag
StArt out Wc 06 How many bean bags?
StArt out Wc 07 tunnel and laps
StArt out Wc 08A Partner tag
StArt out Wc 09 Warriors and dragons
COOPERATIVEPLAY
StArt out cP 03 run the circle
StArt out cP 08 Back-to-back pass
INVASIONGAMES
StArt out InV 01 Base run
StArt out InV 02 names
StArt out InV 03 Pairs passing
StArt out InV 04 Boundary pass
StArt out InV 05 on-court, off-court rapid pass
TARGETGAMES
StArt out tG 05 target relay
GETINTOITINVASIONGAMES
GEt Into It InV 01 Interceptor
GEt Into It InV 02 4-square
GEt Into It InV 03 Pass and run
GEt Into It InV 05 defenders on the line
GEt Into It InV 06 5-point player
GEt Into It InV 08 End to end
GEt Into It InV 09 find the goal line
GEt Into It InV 10 keep the ball
GEt Into It InV 13 Buroinjin
STRIKING&FIELDING
GEt Into It Sf 03 runners v passers
GEt Into It Sf 06 Beat the bucket
GEt Into It Sf 07 Hit 4 and go
GEt Into It Sf 10 Beat the ball
NET&COURT
GEt Into It nc 03 no-go
TARGETGAMES
GEt Into It tG 08 Bombard
GEt Into It tG 09 Hit the target
GEt Into It tG 12 d1 and d2
FINISHUPFINISHUP
fInISH uP 01 Put it away! Great work! Let’s see it! What did you learn?
fInISH uP 02 relaxation Left or right
fInISH uP 03 Stay tuned… What did you like?
fInISH uP 04 Video ref four corners freeze frame Puppeteer What’s ahead?
8
LESSON OBJECTIVE FINISHUPGETINTOITSTARTOUT
Overviewoflessons
12
34
56
78
Intr
oduc
tion
to
rugb
y le
ague
, pl
ayer
aw
aren
ess
and
spac
e, d
odgi
ng,
play
ing
the
ball
Pas
sing
, ca
tchi
ng,
kick
ing
tech
niqu
eP
assi
ng a
nd
catc
hing
on
the
run,
in
terc
epti
ng
run
ning
wit
h th
e ba
ll,
pass
ing
back
war
ds,
defe
ndin
g
Att
acki
ng a
nd
defe
ndin
g sk
ills,
ta
p ki
ck
Att
acki
ng a
nd
defe
ndin
g sk
ills,
in
trod
ucti
on t
o m
odifi
ed g
ame
play
Pas
sing
, ca
tchi
ng,
kick
ing,
tea
mw
ork,
ba
ll pl
acem
ent
Pas
sing
and
kic
king
ac
cura
cy, de
cisi
on-
mak
ing,
tea
mw
ork
Tunn
ela
ndla
psSta
rt o
ut W
c 0
7
Sto
rkt
agSta
rt o
ut W
c 0
5B
Form
ag
roup
Sta
rt o
ut W
c 0
1
Nam
esS
tart
out
In
V 0
2
On-
cour
t,o
ff-c
ourt
ra
pid
pass
Sta
rt o
ut I
nV
05
How
man
ybe
anb
ags?
Sta
rt o
ut W
c 0
6
Bas
eru
nS
tart
out
In
V 0
1
Bou
ndar
ypa
ssS
tart
out
In
V 0
4
Bac
k-to
-bac
kpa
ssS
tart
out
cP
08
Inte
rcep
tor
Get
Int
o It
In
V 0
1
Look
out
for
oth
ers!
Sta
rt o
ut W
c 0
3B
Targ
etr
elay
Sta
rt o
ut t
G 0
5
Par
tner
tag
Sta
rt o
ut W
c 0
8A
War
rior
san
dD
rago
ns
Sta
rt o
ut W
c 0
9
Run
the
circl
eSta
rt o
ut c
P 0
3
Thro
w,th
row,th
row
Sta
rt o
ut W
c 0
4A
Kee
pth
eba
llG
et Int
o It
In
V 1
0
Bom
bard
G
et Int
o It
tG
08
Get
the
bea
nba
gSta
rt o
ut W
c 0
5A
4-s
quar
eG
et I
nto
It I
nV
02
Pai
rsp
assi
ng
Sta
rt o
ut I
nV
03
Bea
tth
ebu
cket
G
et I
nto
It S
f 0
6
5-p
oint
pla
yer
Get
Int
o It
In
V 0
6
Find
the
goa
llin
eG
et Int
o It
In
V 0
9
End
to
end
Get
Int
o It
In
V 0
4
Pas
san
dru
nG
et Int
o It
In
V 0
3
Bea
tth
eba
llG
Et
Into
It
Sf
10
Bur
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Get
Int
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V 1
3
Def
ende
rso
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et Int
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V 0
5
D1a
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tG
12
Bur
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Get
Int
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In
V 1
3
Run
ners
vp
asse
rs
Get
Int
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Sf
03
No-
go
Get
Int
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nc
03
Hit4
and
go
Get
Int
o It
Sf
07
Hitt
het
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tG
et Int
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tG
09
Wha
t’s
ahea
d?
fini
sh u
p 04
Put
ita
way
!fi
nish
up
01
Vid
eor
ef
fini
sh u
p 0
4
Wha
tdi
dyo
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arn?
fi
nish
up
01
Pup
pete
erfi
nish
up
04
Gre
atw
ork!
fi
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up
01
Free
zefra
me
fini
sh u
p 0
4
Let’
sse
eit!
fini
sh u
p 0
1
Four
cor
ners
fi
nish
up
04
Wha
tdi
dyo
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e?fi
nish
up
03
Left
or
righ
tfi
nish
up
02
Vid
eor
ef
fini
sh u
p 04
Gre
atw
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fi
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up
01
Rel
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fini
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Sta
ytu
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fi
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03
Put
ita
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!fi
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up
01
9
IntroductIon
Howtousethisbook
1
ReadtheintroductorypagestomakesureyouhaveanunderstandingofthePlayingforLifephilosophyandabasicunderstandingofthesport,includingtermsandskills,safetyconsiderationsandequipmentrequirements.
2
Readthrougheachlessonplantomakesureyouunderstandtheobjectivesandrequirementsforeachlesson.
3
CollectandreviewtherequiredPlayingforLifeactivitycardsreferredtoineachofthelessons.
4 Addtheloose-leaf
activitycardstothering-boundholder(shown).Acompanionbookcansitalongsidetheactivitycards—justslidethecoverintotheholder.
5
Beforeconductingeachlesson,organiseanappropriateandsafeplayingareaandthenecessaryequipment(basedonthenumber,abilitylevelsandbackgroundsoftheplayersandtheavailableareaandequipment).AfullequipmentkitforthiscompanionbookhasbeenpreparedandisavailablethroughtheActiveAfter-schoolCommunitiespreferredsupplier.Toorder,visitourwebsiteatwww.ausport.gov.au/aasc.
6
Deliverthelesson,usingtheindicatedPlayingforLifeactivitycardsandtheinstructionsprovidedinthebook.Remembertovarytheactivities,whererequired,tocaterfortheneedsofdifferentplayers.Iftheactivityisnotworking,remembertoCHANGEIT.
7
Reviewthelessonimmediatelyafterwardssoyoucanidentifywhatworkedwell/whatdidn’t,whatleveltheplayersareat,andwhatyouneedtorememberfornexttime.Theoutcomeofthisreviewwillinfluencewhatyouincludeinthenextlessonandhowyoudeliverit.
WhilethisbookisprimarilydesignedtohelppeoplewithminimalexperienceinthesporttodeliveractivitiesinlinewiththePlayingforLifephilosophy,wedoencourageyoutoconsiderattendingacoachingcoursetoimproveyourknowledgeandskills.Informationabouttherelevantcoachingcoursescanbefoundinthe‘Wheretofromhere’sectionofthebook.
Lesson 2 · start out 10 MINUTES
Lesson 2 · Get into it 35 MINUTES
Keentan Get into it inv1215 MINUTES
two teams play. the team in possession throws the ball between team-mates. the receiver must be off the ground when the ball is received. (Play in teams of 4 or more.)sKill focus Improves footwork movement and pivotingaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)use the activity card, Plus…» Use lob passes.» The receiver pivots before passing the ball to another team member. » If the ball is intercepted, the attacking and defending teams swap roles.
easier:» Allow players to shuffl e when pivoting.» Reduce the number of players
on the defending team.
harder: » Reduce the
size of the playing area.
tiPs » Use role models to highlight good examples of playerslanding on both feet together, balancing and then passing. » Encourage players to also leap and land on one foot then quickly ground the other foot. This helps with balance. » Eye contact between the passer and receiveris essential for good timing.safetY » Ensure the defenders keep a safe distancefrom the receiver when they are jumping.
Back to back pass start out cP 0810 MINUTES
Players stand back to back in pairs and pass a ball to each other.sKill focus Warm up activity that improves ball
handling and controlaDDitional eQuiPment 1 size 4 netball per pair (or similar ball)
16
10
Remember,ifthegameisn’tworkingcHAnGE It 1
Lesson1oBjEctIVE Introductiontorugby
league,playerawarenessandspace,dodging,playingtheball
tImE 60minutes
ArEA Areathesizeofanetballorvolleyballcourt
EquIPmEnt » 10markerconespergroupof8
» 3size4footballsperplayer
» Colouredbibs
» Varietyofmediumsizedballs-3perplayer
Cardsummary
» Start out Wc 01 » Start out Wc 05A » Start out Wc 05B » Start out Wc 07 » Get Into It InV 02 » finish up 04 » finish up 01
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Tunnelandlaps StArt out Wc 07 10MINUTES
A member of the attacking team throws a ball and then runs around team-mates, who are standing shoulder to shoulder, to score points. At the same time, the fielders come together to make a tunnel. the ball is rolled through the tunnel. the last person runs to the front with the ball and calls ‘StoP!’. (Play with teams of 8 or more.)
SkILL focuS Fun�energiser�that�encourages�teamwork
AddItIonAL EquIPmEnt 1�size�4�football�per�group
use the activity card, PLuS…» Thestrikerthrowsafootballintothefield.
Easier:» Useavolleyball,basketballorsimilar.
Lesson1·StArt out 25MINUTES
12
Lesson1·StArt out continued
Storktag StArt out Wc 05B 10MINUTES
taggers chase runners. If runners are tagged, they have to stand on the spot in a stork stand. A tagged runner can be freed by a fellow runner by exchanging a ball with a basic rugby league pass. (Play with 8 or more.)
SkILL focuS Encourages�space�and�player�awareness
AddItIonAL EquIPmEnt 1�size�4�football�per�runner
use the activity card, PLuS…» Eachrunnercarriesafootball.» Playerswhohavebeentaggedmustfreezeonthespot
andplacetheirballbetweentheirfeet.» Frozenplayerscanbereleasedbycatchingafootball
passedtothembyotherplayersandreturningthepass.
Easier:» Addmoretaggers.
tIPS » Changetaggersregularly. » Whenrunningwiththeball,playersshould
holdtheballintwohandsinfrontoftheirbody. » Whendodging,playersshouldbracethe
ballonthesideundertheirarm.
ASk tHE PLAyErS » Howcanyouavoidbeingtagged? » Howcanyouworktogethertotagaplayer?
SAfEty » Encourageplayerstowatchoutforotherpeoplerunningaroundwhentheyarepreparingtopassthefootball.
» Frozenplayersmustbeawareoftheballattheirfeet.13
Formagroup StArt out Wc 01 5MINUTES
Players run around in random directions avoiding body contact with other players. you call a number and players form groups of that size. finish with groups of 6.
SkILL focuS Encourages�running,�player�awareness,�finding�‘space’.�
refer to the activity card…
SAfEty » Emphasisetheneedtobeawareof,andavoidrunninginto,otherplayers.
Lesson1·StArt out continued
Getthebeanbag StArt out Wc 05A 10MINUTES
Players on opposite sides of a playing area each have 3 balls. Players run to the other side and steal one ball at a time. the winner is the first player to increase their total to 5. this can be an individual or a team activity. (Play with 6 or more.)
SkILL focuS Encourages�space�and�player�awareness,�and�agility
AddItIonAL EquIPmEnt 3�medium�sized�balls�per�player
refer to the activity card…
tIPS » Playersshouldrunwithtwohandsholdingtheball.
SAfEty » Encourageplayerstokeeptheirheadsup,watchingoutforotherpeople.
Lesson1·GEt Into It 25MINUTES
14
4-square GEt Into It InV 02 15MINUTES
A playing area is divided into 4 with a try line at each end. A player from each team goes into a square. the team in possession of the ball passes it to team-mates in any of the 4 squares, trying to avoid interception and score a try. Players stay in their square. (Play in 2 teams of 8 players.)
SkILL focuS Practises�passing,�catching�and�defending
AddItIonAL EquIPmEnt 1�size�4�football�per�group
use the activity card, PLuS…» Whenyousay‘GO!’,whoeverhastheballtriestoscoreatry
overtheirgoallinebeforetheyaretaggedbytheiropponent.» Runningwiththeballispermittedwithintheboundaryofthesquare.» Iftheplayerwiththeballistagged,possessionchanges
throughthetaggedplayerplayingtheballtotheoppositionplayer.
Easier: » Playersdonothave
togroundtheballtoscoreatry—theyscorebyrunningacrossthegoalline.
» Taggersrunwithonehandbehindtheirback.
Harder» Calloutasetnumberofpassesthatmust
bemade,beforeatrymaybescored.
tIPS » Ifoneteamisdominating,calla‘playtheball’tochangepossession.
» Varythepointsfortriesandtags. » Encourageplayerstouseleft-side
orright-sidebasicpasses. » Encourageplayerstokeepmovinguntiltheyhavetheball,
tohelpthemlearntofindspaceandcatchwhilerunning.
ASk tHE PLAyErS » Isiteasiertopasstotheleftorrightside?
SAfEty » Donotallowplayerstodivetoscoreatry.
Lesson1·GEt Into It continued
15
Lesson1·fInISH uP 10MINUTES
What’sahead? fInISH uP 04 5MINUTES
Provide a brief explanation about the lessons to come and the Playing for Life approach where players learn skills by playing fun games that maximise involvement and include and challenge players of all ability levels.
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
16
Remember,ifthegameisn’tworkingcHAnGE It 2
Lesson2oBjEctIVE Passing,catchingand
kickingtechnique
tImE 60minutes
ArEA Areathesizeofabasketballcourt
EquIPmEnt » 4markerstodefinetheplayingarea
» 2markersperpair(oralternativee.g.skippingropes,tape)
» 1plasticbucketorhoop
» 2size4footballsperpair(orsimilarsizedballs)
Cardsummary
» Start out Wc 06 » Start out InV 02 » Start out InV 03 » Start out InV 05 » Get Into It Sf 06 » finish up 01 » finish up 04
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Lesson2·StArt out 25MINUTES
Names StArt out InV 02 5MINUTES
Players in a circle pass a ball to other players in the circle. An interceptor inside the circle tries to intercept the ball. only the interceptor can move. (Play in groups of 6–8.)
SkILL focuS Practises�passing,�catching�and�intercepting
AddItIonAL EquIPmEnt 1size4footballpergroup
use the activity card, PLuS…» Playerspasstoothersinthecircleusing
left-sideorright-sidepasses.» UseNRLteamnames(e.g.Roosters,Storm),
players’namesorteamcolours.
tIPS » Helpplayersbecomefamiliarwithnamesiftheydonotknowthem.
On-court,off-courtrapidpass StArt out InV 05
10MINUTES
four players on-court pass the ball around, each player trying to receive as many passes as possible. two other on-court players are taggers who try to tag a passer with the ball. off-court, 2 players pass the ball to each other, trying to reach a record total. the game is readily adapted to a wide range of ability levels. (Play with 8 or more.)
SkILL focuS Improves�passing�and�catching
AddItIonAL EquIPmEnt 1�size�4�football�per�pair
use the activity card, PLuS…» Useleft-sideandright-sidebasicpasses.
tIPS » Topass,swingthehandsthroughanarc,keepingtheelbowsclosetothebody.
» Makeeyecontactwiththereceiver. » Userolemodelstohighlightgoodtechnique. » Providediscretecoachingontheside
todevelopplayers’skills.18
Lesson2·StArt out continued
Howmanybeanbags? StArt out Wc 06
10MINUTES
Players work in pairs. one player from each pair runs to a central point to collect one ball at a time and pass the ball back to their team-mate at their base and then tag the next player. the aim is to collect the most number of balls.
SkILL focuS Practises�passing�from�the�ground�and�catching
AddItIonAL EquIPmEnt 2-3�size�4�footballs�per�pair
use the activity card, PLuS…» Usebasicrugbyleaguepassesandpassfromtheground
(likethedummy-halfafteraplay-the-ball).
tIPS » Bendthekneesandstaylowtotheground. » Makeeyecontactwiththereceiver. » Passfromthegroundinonemovement,shifting
theweightoverthelegclosesttothereceiver.19
Lesson2·GEt Into It 25MINUTES
Pairspassing StArt out InV 03 10MINUTES
Players form pairs. on your signal, players pass to each other for 30 seconds. At the end of 30 seconds the player with the ball moves to form a new pair. Passing starts again.
SkILL focuS Improves�passing�and�catching
AddItIonAL EquIPmEnt 1�size�4�football�per�pair� �Marker�cones�for�try�line
use the activity card, PLuS…» Playerspasstooneanotherusingabasicrugbyleaguepass.» Passfromboththeleftandright-sides.» Makearandomcallof‘Go’whereplayersmustruninpairs,
passingtheballtooneanother,toscoreatryatoneend.
Harder:» Playersmustrunandpassthrough
2–4gatesbeforescoringatry.» Playersrepeattheactivityusingrugbyleague
right-sideorleft-sidepassesorgrubberkicks.
tIPS » Holdtheballintwohandswiththefingersspreadacrosstheseam.
» Followthroughwiththefingerspointingtothetarget. » Holdhandsupasatargetwhenreceivingtheball.
ASk tHE PLAyErS » Whereshouldthereceiverbepositionedtomakesurethepassgoesbackwards?
SAfEty » Makesureplayerswatchoutforconesandotherplayers.
20
Beatthebucket GEt Into It Sf 06 15MINUTES
choose a kicker (the attacker) and up to 6 fielders (defenders). the attacker kicks 3 balls into the field and then attempts to run around 4 markers before the defenders place all 3 balls in a bucket and call ’StoP!’. (Play in groups of 6 or 7.)
SkILL focuS Practises�kicking�technique,�ball�placement�and�defender�positioning,�and�encourages�teamwork
AddItIonAL EquIPmEnt 3�size�4�footballs�per�group
use the activity card, PLuS…» Attackersmayvarythetypeofkick.» Defendersusebasicrugbyleaguepassestopasstheball.» Attackersaretoalternatelegseachtimetheykicktheball.
tIPS » Encourageplayerstotaketheirtimewhenkicking. » Playersshouldguidetheballontotheirfoot,using
theirkicking-sidehand,withtheirarmextended. » Userolemodelstodemonstratecorrecttechnique.
ASk tHE PLAyErS » Whereisthebestplacetokicktheball?
SAfEty » Makesuredefendersarewatchingwhentheballiskicked.
» Bewareofballskickedintheair.
droP Punt cHIP kIck
GruBBEr PLAcE kIck
Lesson2·GEt Into It continued
21
Videoref fInISH uP 04 5MINUTES
children mime rugby league actions in slow motion.
refer to the activity card…
Whatdidyoulearn? fInISH uP 01 5MINUTES
question and answer. reinforce key skills or tactical points. Link back to previous experiences.
refer to the activity card…
Lesson2·fInISH uP 10MINUTES
22
Remember,ifthegameisn’tworkingcHAnGE It 3
Lesson3oBjEctIVE Passingandcatchingon
therun,intercepting
tImE 60minutes
ArEA Areathesizeofanetballcourt
EquIPmEnt » 8markerspergroupof8–10players
» 1medium-sizedball(size4footballorsimilar)perpair
» Colouredbibs
» 1stopwatch
Cardsummary
» Start out InV 01 » Start out InV 04 » Get Into It InV 06 » Get Into It InV 09 » finish up 01 » finish up 04
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Baserun StArt out InV 01 10MINUTES
two players (defenders) with one ball try to stop a third player (the attacker) from reaching a goal at either end of a playing area. Start by playing without the goals. (Play in groups of 3.)
SkILL focuS Practises�passing,�finding�space��and�decision-making
AddItIonAL EquIPmEnt 1�size�4�football�per�group
use the activity card, PLuS…» Defendersusebasic
rugbyleaguepasses.
Easier: » Useasmallerplayingarea.» Increasethesizeofthegoals.
Harder:» Addextraattackers.
tIPS » Varythesize/typeofballanddistancebetweengoalsaccordingtotheabilitylevelofplayers.
» Encourageplayerstofakethepass,toconfusetheattacker.
ASk tHE PLAyErS » Howcantheattackerreachthegoalsafely? » Howcanthedefenderspreventthe
attackerreachingthegoal?
SAfEty » Makesurethereisenoughspacebetweengroupsorintroducerulesforretrievinglooseballssafely.
Lesson3·StArt out 15MINUTES
24
Boundarypass StArt out InV 04 5MINUTES
In pairs, players try to make as many passes to each other as they can in 60 seconds. to add a challenge, every pass has to be across a different boundary line.
SkILL focuS Practises�passing�on�the�run�and�playing�the�ball
AddItIonAL EquIPmEnt 1�size�4�football�per�pair
use the activity card, PLuS…» Playersmustpassbackwards.» Onyourwhistle,theplayerwiththeballplaysthe
ballovertheboundarylineandtheactivitycontinues.
tIPS » Encourageplayerstoholdtheballintwohandswhenrunning,withtheirfingersspreadacrosstheseam.
» Releasetheballwithaflickofthewristsandfingers. » Encourageplayerstokeeprunningastheycatchtheball.
ASk tHE PLAyErS » Howdoyouensureabackwardspasswhenrunningalongsideateam-mate?
Lesson3·StArt out continued
PLAyInG tHE BALL
25
Lesson3·GEt Into It 35MINUTES
5-pointplayer GEt Into It InV 06 15MINUTES
Attackers score points by passing to each other for 30 seconds. for bonus points, the ball is passed to a team-mate in one of the 2 end zones. defenders try to intercept the ball. (Play in teams of 4–6.)
SkILL focuS Teaches�fast�passing�and�anticipation�
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Onceaplayercatchestheballintheendzone,theyplaytheball.» Theclosestdefendingteammemberenterstheendzone,
picksuptheballasthedummy-halfandplaycontinuesuntilthetimeframeelapses.
» Thelastpasseristhenewendzoneplayerforthescoringteam.
Harder: » Passesmustgobackwards(excepttotheplayerintheendzone).
tIPS » Extendthetimeframetoallowforplayingtheball.
ASk tHE PLAyErS » Whatcanyoudotoincreaseyourchanceofinterceptingtheball?
26
Findthegoalline GEt Into It InV 09 20MINUTES
the team with the ball passes it among team-mates, aiming to get it over their goal line. All team-mates must touch the ball at least once before the team scores. running with the ball is not permitted. (Play in 2 teams of 6).
SkILL focuS Practises�passing,�catching�and��intercepting�without�body�contact
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Useafootballandbasicrugbyleaguepasses.
Harder:» Onebackwardpassoroneplay-the-ballmust
becompletedbeforescoring.» Playarunningversionofthegame.Whenplayers
aretagged,theymustplaytheballtoateam-mate.
tIPS » Highlightgoodexamplesofpassingandcatching. » Whenpassing,swingthehandsthroughanarc
andkeeptheelbowsclosetothebody. » Releasetheballwithaflickofthewristsandfingers. » Whencatching,holdarmsupandoutina
cradleform,withthefingersspread.
SAfEty » Encourageplayerstobeawareofotherswhenrunningtoreceivetheball.
Lesson3·GEt Into It continued
27
Lesson3·fInISH uP 10MINUTES
Puppeteer fInISH uP 04 5MINUTES
Players are puppets moving their body to your calls (you are the puppeteer).
refer to the activity card…
Greatwork! fInISH uP 01 5MINUTES
Pat on the back feedback and encouragement.
refer to the activity card…
28
Remember,ifthegameisn’tworkingcHAnGE It
Lesson4oBjEctIVE Runningwiththeball,
passingbackwards,defending
tImE 60minutes
ArEA Areathesizeofabasketballcourt,pergroupof10–12players
EquIPmEnt » 12markerspergroup
» 2goals(markersorplasticbins)pergroup
» 2or3size4footballs(orsimilar)perpair
Cardsummary
» Start out cP 08 » Get Into It InV 01 » Get Into It InV 03 » Get Into It InV 04 » Get Into It Sf 10 » finish up 01 » finish up 04
4cO
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Lesson4·StArt out 10MINUTES
Back-to-backpass StArt out cP 08 5MINUTES
In pairs, players are back-to-back and pass a ball to one another. (Play with 4 or more.)
SkILL focuS Teaches�ball�handling�and�control
AddItIonAL EquIPmEnt 1�size�4�football�per�pair
use the activity card, PLuS…» Useafootballforthisactivity.
tIPS » Emphasisethatworkingtogetherandmakingpasseseasytocatchisimportant.
ASk tHE PLAyErS » Howcanyoumakesureyoukeeptheballmoving?
» Whereshouldyoustandtomakequickerpasses?
SAfEty » Makesurethereisenoughspacebetweenpairs.
Interceptor GEt Into It InV 01 5MINUTES
two players pass a ball to one another. An opponent between the 2 players attempts to intercept the ball. Players change roles frequently.
SkILL focuS Improves�passing,�anticipating�and�intercepting
AddItIonAL EquIPmEnt 1�size�4�football�per�group
use the activity card, PLuS…» Useafootballforthisactivity.
tIPS » Encouragereceiverstokeepmoving.30
Endtoend GEt Into It InV 04 15MINUTES
Players from 2 opposing teams are paired off and spread the length of the playing area. on your signal, the player with the ball at one end passes the ball to a team-mate in the next zone. this continues until a goal is scored at the other end. (Play with teams of 6.)
SkILL focuS Practises�running�with�the�ball,�passing�backwards,�creating�space�and�defending�
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Playersmustpassbackwards.» Playersmayrunwiththeball.» Anattackermayrunintoadjacentzonesiftheyhave
possessionoftheball.Theymayonlyrunoneadditionalzone.» Afterenteringanotherzoneandpassingorplayingthe
ball,theymustreturntotheiroriginalzone,andmaynotengageinplayoutsideoftheirzone.
» ToscorepointstheGoalScorermusttouchtheballdownoverthegoalline(scoreatry).
» Ifaplayeristagged,theymuststopandplaytheballtoateam-matewhocontinuesthegame.
» IftheGoalScoreristaggedbeforescoringatry,achangeofpossessionoccurs.TheGoalScorermaynotactasadefender.
Easier: » Playersdonothaveto
passbackwardsandarerestrictedtoonezone.
tIPS » Makesureplayersspreadoutanddonotcrowdthegoalscorer.
Lesson4·GEt Into It 40MINUTES
31
Passandrun GEt Into It InV 03 10MINUTES
Players run in parallel down opposite sides of the playing area, passing the ball to each other. Interceptors try to intercept the ball but are restricted in their movements. Interceptors can only run up and down their designated line, as shown. (Play with 8 or more per group.)
SkILL focuS Practises�running�with�the�ball,�passing�backwards,�catching�and�intercepting
AddItIonAL EquIPmEnt 2�or�3�size�4�footballs�per�pair
use the activity card, PLuS…» Theballmustbepassedbackwards.» Runnersscoreatryateachend.» Interceptorsscoreapointfortaggingaballcarrier.
Harder:» Allowplayerstogrubberkicktoeachother.
tIPS » Therehastobedownwardpressureontheballtoscoreatry.
SAfEty » Makesurethereisenoughspacebetweengroups. » Encourageplayerstousetheirperipheralvision
toavoidcollisionswithotherplayers. » Donotallowplayerstodivewhenscoringtries.
Lesson4·GEt Into It continued
32
Lesson4·GEt Into It continued
Beattheball GEt Into It Sf 10 15MINUTES
A kicking team, a fielding team and 4 bases. A ball is kicked into the field. the kicker runs around the bases holding a ball while the fielders pass the ball around the bases in the opposite direction. (Play in teams of 5.)
SkILL focuS Running�with�the�ball,�passing,�teamwork
AddItIonAL EquIPmEnt 6�size�4�footballs�per�game
use the activity card, PLuS…» Theballiskickedoffamarkerorpunted.» Fielderspasstheballclockwisearound
thebasesusingbasicpasses.» Allofthekickingteamrunanti-clockwise
aroundthebaseswhileholdingaballeach.» Scoreapointforeachkickerwhobeatstheball.
Easier:» Passtheballorusestandinggrubber
kickstoplacetheballinthefield.
tIPS » Haveahighfollow-throughwhenkickingtheballfordistance.
ASk tHE PLAyErS » Isiteasiertodroppuntorkickoffamarker?
» Whereshoulddefendersbespreadtogathertheballefficiently?
SAfEty » Playersneedtobeawareofballskickedintheair. » Donotallowplayerstokicktheballdirectly
atfielders.
GruBBEr PLAcE kIck
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Lesson4·fInISH uP 10MINUTES
Freezeframe fInISH uP 04 5MINUTES
Players freeze (like statues) in certain positions.
refer to the activity card…
Let’sseeit! fInISH uP 01 5MINUTES
Short, focused demonstration. Similar to ’What did you learn?’, but practical.
refer to the activity card…
34
Remember,ifthegameisn’tworkingcHAnGE It
Lesson5oBjEctIVE Attackinganddefending
skills,tapkick
tImE 60minutes
ArEA Areathesizeofabasketballcourt(withendzonesforgoals),pergroupof8players
EquIPmEnt » 11markerconespergroupof5–6players
» 1ball(size4footballorsimilar)perperson
» 1setofbibspergroupof8
» 1stopwatch
Cardsummary
» Start out Wc 03B » Start out tG 05 » Get Into It InV 05 » Get Into It InV 13 » finish up 03 » finish up 04
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Lookoutforothers! StArt out Wc 03B 5MINUTES
Players run in random directions in a defined area. Players are made aware of the fact that the activity is focused on learning to play safely in the presence of others.
SkILL focuS Encourages�player�and�space�awareness
refer to the activity card…
ASk tHE PLAyErS » Howcanyoustayclearofotherplayers?
Targetrelay StArt out tG 05 10MINUTES
Gates are set up over a course. Players in pairs kick a ball around the course, passing between each gate.
SkILL focuS Practises�kicking�with�accuracy�and�speed�
AddItIonAL EquIPmEnt 1�size�4�football�per�player
use the activity card, PLuS…» Usefootballs.» Workinginpairs,oneplayerkicks
theballthroughthefirstgate.» Thesecondplayerrunsalongside
theball,picksitupafterithaspassedthroughthegateandthenkicksitthroughthenextgate.Repeatthispatternthroughthecourse.
Easier: » Usevolleyballs.
tIPS » Emphasisethatcontrolismoreimportantthanspeed. » Foragrubberkick,kicktheballwithyourfootclose
totheground.
ASk tHE PLAyErS » Howcanyoupredictwhichwayafootballwillroll?
SAfEty » Makesurethereisenoughdistancebetweengroupswhenkicking.
Lesson5·StArt out 15MINUTES
cHIP kIck
GruBBEr
36
Buroinjin GEt Into It InV 13 15MINUTES
Players pass the ball to one another in an attempt to run across a goal line and score a point. the opposition can intercept to gain possession or lightly touch a player with the ball. (Play in teams of 3–6.)
SkILL focuS Focuses�on�passing,�teamwork,��finding�space�and�defending�
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Usebasicrugbyleaguepasses.» Addoneormore‘wildcard’
playerswhocanactasadefenderoranattacker.
» Ifa‘wildcard’playerreceivestheball,theymustpasstoamemberoftheattackingteam.
» Oncetheyreleasetheball,theymaybecomeadefenderagain.
Easier: » Usevolleyballs.
Harder: » Addkicksasapassingvariation.
ASk tHE PLAyErS » Howcanyouworktogethertoscoreatry/crossthegoalline?
» Whereisthebestplacetointerceptapass? » Howcanyouworktogether
tointerceptapass?
Lesson5·GEt Into It 35MINUTES
37
Defendersontheline GEt Into It InV 05
20MINUTES
the playing area has a scoreline at each end. the team with the ball aims to pass the ball over their opponents’ scoreline. teams are allowed 3 minutes’ possession. (Play in teams of 4.)
SkILL focuS Practises�attacking,�defending,��teamwork�and�the�tap�kick�
AddItIonAL EquIPmEnt 1�size�4�football�per�player
use the activity card, PLuS…» Startplaywithatapkick.» Theplayerinpossessionrunstoward
theirscorelinetoscoreatry.
» Whentagged,theplayerplaystheballtore-startthegame.
» Theremustbe2backwardpassesaftereachplay-the-ball.
» Defenderscannotmovefor3secondsaftereachplay-the-balloruntilafterthesecondbackwardpasshasbeenmade.
» Oneplayercanmarktheplayerplayingtheball.
Easier » Usevolleyballs.
Harder » Allowgrubberkicksingeneralplay.Team-mates
mustbebehindthekicker(thatis,onside).
tIPS » Whenkicking,controltheballdropsothatitdoesnotwobblethroughtheairontothefoot.
ASk tHE PLAyErS » Isitbettertopressurethepasserorthereceiverwhendefending?
Lesson5·GEt Into It continued
38
Lesson5·fInISH uP 10MINUTES
Fourcorners fInISH uP 04 5MINUTES
Players choose a corner to stand in and, as the game continues, must move to the middle.
refer to the activity card…
Whatdidyoulike? fInISH uP 03 5MINUTES
this is your chance to do some ‘customer surveying’.
refer to the activity card…
39
Remember,ifthegameisn’tworkingcHAnGE It
Lesson6oBjEctIVE Attackinganddefending
skills,introductiontomodifiedgameplay
tImE 60minutes
ArEA Areathesizeofabasketballcourt
EquIPmEnt » 8markerspergroupof6–8players
» 2binspergame
» 1size4football(oranysuitableball)perpair
» 1setofbibspergroup
Cardsummary
» Start out Wc 08A » Start out Wc 09 » Get Into It InV 13 » Get Into It tG 12 » finish up 02 » finish up 04
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Partnertag StArt out Wc 08A 5MINUTES
Players are paired off. on your signal, one player — the tagger — tries to tag the other player. At the same time, all the other pairs are doing the same thing, taggers are trying to tag their partners.
SkILL focuS Practises�attacking�and�evasion�skills,�including�dodging
AddItIonAL EquIPmEnt 1�size�4�football�(or�similar)�per�pair
use the activity card, PLuS…» Playersbeingchasedhaveafootballintheirhands.
tIPS » Carrytheballinbothhandsinfrontofthebodyatchestheight.
» Whendodging,playersneedtolookasthoughtheyaregoingtorunstraightintotheiropponent,thenpushhardoffonefoottochangedirection.
» Whendodging,transfertheballintotheoutsidehandandbraceunderthearm.
ASk tHE PLAyErS » Doesitmatterhowfastyourunwhenyouaretryingtododgeanopponent?
» Isitharderoreasiertorunwiththeballintwohands?
SAfEty » Donotallowtaggingaboveshoulderheight.
Lesson6·StArt out 15MINUTES
41
WarriorsandDragons StArt out Wc 09
10MINUTES
one team called Warriors passes a ball to other Warriors and tries to tag an opposition called dragons. If dragons are tagged, they become Warriors. When all the dragons are caught, the teams swap over.
SkILL focuS Focuses�on�passing,�kicking,�dodging�and�teamwork�
AddItIonAL EquIPmEnt 1�size�4�football�(or�similar)�per�game
use the activity card, PLuS…» Playersmustusebasic
rugbyleaguepasses.» Grubberandchip
kicksareallowed.
Easier:» Introduceasecondballintothegame.» Nokickingisallowed.
Harder:» Taggerscannotrunwiththeball.
tIPS » Emphasisethatcommunicationisveryimportant. » Makeeyecontactwithteam-matesbeforepassing.
ASk tHE PLAyErS » Whatisthequickestwaytotagaplayer–byusingpassesorkicks?
» Ifyoukick,howcanyoumakesureyourteam-matecatchestheball?
SAfEty » Taggersmustnotthroworkicktheballatplayers. » Playersmustbeawareofkicksintheair.
Lesson6·StArt out continued
42
Lesson6·GEt Into It 35MINUTES
D1andD2 GEt Into It tG 12 15MINUTES
form 2 teams with a bin in a goal circle at each end. the team with the ball passes it to team-mates until one is close enough to a bin to pass or kick a goal. (Play in teams of 4–6.)
SkILL focuS Practises�accurate�passing�and�kicking�to�hit�a�target
AddItIonAL EquIPmEnt 1�size�4�football�per�game� �2�bins�for�targets
use the activity card, PLuS…
» Thereisnobindefender.» Usebasicrugbyleaguepassesorkicks.» Passesmustbebackwards.» Team-matesmustbebehindthekicker(thatis,onside).» Playbeginswithaplacekickfromoneteamtotheother.» Playersplaytheballwhentagged.» Allteam-matesmusttouchtheballbeforehaving
ashotatthetarget.
tIPS » Theballisdroppedontothefootinahorizontalpositionforgrubberkicksanalmostverticalpositionforchipkicks.
» Theballiskickedwithabentkneeforgrubberkicksandastraightkneeforchipkicks.
» Thehandonthekickingsideisthelasttoleavetheball.
ASk tHE PLAyErS » Howisthekickingtechniquedifferentforchipandgrubberkicks?
» Isitbettertokickorpasstheballtoscorequickly?
» Whereshouldyouplacethekick?
SAfEty » Playersneedtobeawareofkicksintheair.43
Buroinjin GEt Into It InV 13 20MINUTES
Players pass the ball to one another in an attempt to run across a goal line and score a try. the opposition can intercept to gain possession or lightly touch a player with the ball. (Play in teams of 4–8.)
SkILL focuS Practises�passing,�kicking,��dodging�and�finding�space
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Usebasicrugbyleaguepassesorkicksandpassbackwards.» Playbeginswithatapkick.» Playersplaytheballwhentagged—youcallhowmany
play-the-ballseachteamhas.» Teamsaimforatleast1backwardpassafterthefirstplay-
the-ball,2backwardpassesafterthesecondplay-the-ball.Continueupto6play-the-balls.
» Defenderscannotmovefor3secondsaftertheplay-the-ball.» Playersscoreonepointforatry.
Easier:» Increasethesizeofthefield.
ASk tHE PLAyErS » Howcanyouworktogethertoscoreatry/crossthegoalline?
» Howcanyouworktogethertointerceptapass?
SAfEty » Donotallowdivingwhenscoringatry.
Lesson6·GEt Into It continued
44
Lesson6·fInISH uP 10MINUTES
Leftorright fInISH uP 02 5MINUTES
Players lie on their backs and perform left or right limb movements following your call.
refer to the activity card…
Videoref fInISH uP 04 5MINUTES
children mime rugby league actions in slow motion.
refer to the activity card…
45
Remember,ifthegameisn’tworkingcHAnGE It
Lesson7oBjEctIVE Passing,catching,
kicking,teamwork,ballplacement
tImE 60minutes
ArEA Areaapproximately30mx30m,pergroupof10players(5v5)
EquIPmEnt » 14markercones
» 1size4football(orsimilar)perplayer
Cardsummary
» Start out Wc 04A » Start out cP 03 » Get Into It Sf 03 » Get Into It nc 03 » finish up 01 » finish up 02
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Lesson7·StArt out 10MINUTES
Runthecircle StArt out cP 03 5MINUTES
cooperative passing. Players form a circle with 1 ball. the ball is passed from player to player after a play-the-ball. (Play with 6 or more.)
SkILL focuS Practises�playing�the�ball,�passing��and�catching�on�the�run�
AddItIonAL EquIPmEnt 1�size�4�football�per�group
use the activity card, PLuS…» Theplayerwhoreceivestheballplaysittoadummy-half.» Thedummy-halfpassestothepersonnexttotheminthecircle.» Theplayerwhoplayedtheballrunsbehindthepersonnext
totheminthecircleandbecomesthenextdummy-half.
Harder:» Introduceasecondball.
Theaimisforthesecondballtocatchuptothefirst.
tIPS » Makesureplayersplacetheballonthegroundbeforetryingtorollitbackwardswiththeirfoot.
» Makesurethedummy-halfisinpositionbeforetheballisrolled.
ASk tHE PLAyErS » Howfarshouldyourolltheballwhenplayingit?
» Howcanyoumaketheplay-the-ballquicker?
47
Throw,throw,throw StArt out Wc 04A 5MINUTES
two groups of equal size face each other. Each player has a ball. on your signal, players throw their balls over a line in the direction of the opposite team. After a set period, balls are counted to see who has the fewest balls.
SkILL focuS Short,�sharp�energiser�that��improves�passing�and�kicking
AddItIonAL EquIPmEnt 1�size�4�football�per�player
use the activity card, PLuS…» Usefootballs.» Usebasicrugbyleaguepassesorgrubberkicks.
Easier:» Playersareonlyallowedtopasstheball,notkickit.» Uselighter,biggerballs(suchasabeachballorsoftfoamball).
tIPS » Playersshouldpositionthemselvesside-ontopass.
ASk tHE PLAyErS » Whattechniqueallowsyoutopassfurthestmostaccurately?
SAfEty » Usegrubberkicksonly.
Lesson7·StArt out continued
BASIc PASS GruBBEr kIck
48
Lesson7·GEt Into It 40MINUTES
Runnersvpassers GEt Into It Sf 03 20MINUTES
form an attacking team and a defending team. the first attacker kicks the ball into the playing area and the entire team runs around markers. the defenders gather the ball and pass it to everyone in their team. When all the defenders have touched the ball, they call out ‘StoP!’. (Play in teams of 4 or more.)
SkILL focuS Focuses�on�passing,�catching,�kicking,��teamwork�and�ball�placement
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Theballiskickedoffamarkerorpunted.» Defenderspasstheballto
everyoneintheirteamusingbasicrugbyleaguepasses.
Easier:» Passtheballorusestandinggrubber
kickstoplacetheballinthefield.
tIPS » Haveahighfollow-throughwhenkickingtheballfordistance.
ASk tHE PLAyErS » Isiteasiertodroppuntorkickoffamarker?
» Whereshoulddefendersbespreadtogathertheballefficiently?
SAfEty » Playersneedtobeawareofballskickedintheair. » Donotallowplayerstokicktheball
directlyatdefenders.49
No-go GEt Into It nc 03 20MINUTES
Players are divided into 2 teams separated by a no-go barrier. the ball is kicked across the barrier. the opposing team must catch the ball and kick it back. (Play with teams of 4.)
SkILL focuS Focuses�on�passing,�catching,�kicking,�teamwork�and�ball�placement
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Theballcanbepassedaroundforupto3passes
beforeakickistaken.» Playerskicktheballacrossthebarrier.» Alternatively,aplay-the-ballismadethenakickistaken.» Teamshaveasettimelimittoreturntheball.
Easier:» Usealighter,softerball.
Harder:» Introduce2balls.
tIPS » Whenpreparingtocatchahighball,playersshouldhavetheirhandsatchestheight,withtheirthumbsupandfingersspread.
» Youngplayerscancatchtheballbygatheringitintotheirchest.
» Encourageplayerstowatchtheballintotheirhands.
SAfEty » Keepthefingerspointingbacktoavoidfingerinjuries.
Lesson7·GEt Into It continued
50
Lesson7·fInISH uP 10MINUTES
Greatwork! fInISH uP 01 5MINUTES
Pat on the back feedback and encouragement.
refer to the activity card…
Relaxation fInISH uP 02 5MINUTES
Players concentrate on relaxed breathing and shifting this relaxation to different body parts.
refer to the activity card…
51
Remember,ifthegameisn’tworkingcHAnGE It
Lesson8oBjEctIVE Passingandkicking
accuracy,decision-making,teamwork
tImE 60minutes
ArEA Areathesizeofavolleyballcourt,pergroupof6players
EquIPmEnt » 6markers
» 1largetargetballpergroup
» Avarietyoftargetse.g.2-litreplasticbottleswithalittlesandinthebottom,cricketwickets,bucketsorboxesforeachgroupof3
» 1or2size4footballs(orsimilar)perplayer
» Colouredbibs
» Optional:abinorhoop
Cardsummary
» Get Into It InV 10 » Get Into It Sf 07 » Get Into It tG 08 » Get Into It tG 09 » finish up 01 » finish up 03 8c
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Keeptheball GEt Into It InV 10 5MINUTES
two teams of 3 players are distributed over the playing area. the team with the ball aims to make 5 passes between team-mates without the ball being intercepted.
SkILL focuS Focuses�on�passing,�catching,��defending�and�teamwork
AddItIonAL EquIPmEnt 1�size�4�football�per�game
use the activity card, PLuS…» Usebasicrugbyleaguepasses.
Lesson8·StArt out 15MINUTES
53
Bombard GEt Into It tG 08 10MINUTES
two or more teams facing each other pass or kick a football at a large target ball and try to move the target ball over their opponents’ goal line. (Play in teams of 4–6.)
SkILL focuS Focuses�on�passing�and�kicking�accuracy,�tactics�and�teamwork
AddItIonAL EquIPmEnt 1�or�2�size�4�footballs�per�player
use the activity card, PLuS…» Usebasicrugbyleaguepassesorgrubberkicks.» Oncealltheballshavebeenthrownorkicked(1or2attempts
perplayer),youcall‘STOP!’andalltheballsarecollectedforanotherattempt.
Easier:» Usesmallerballs(e.g.tennisballs).» Usepassesonly,notkicks.
Harder:» Reducethenumberofballsperteam.» Reducethesizeofthetargetball.
ASk tHE PLAyErS » Howcanyoupasstheballtogetbetterspeedanddistance?
» Whichismoreaccurate,passingorkicking?
SAfEty » Playersneedtobeawareofpassesandkickscomingfromtheotherteam.
» Playerscannotcollecttheballsuntilyouinstructthemto.
Lesson8·StArt out continued
54
Lesson8·GEt Into It 35MINUTES
Hit4andgo GEt Into It Sf 07 20MINUTES
An attacking player kicks 4 consecutive balls into the field and then runs between marker cones as many times as possible. When the defenders (fielders) have returned all 4 balls, they call out ’StoP!’. (Play with teams of 4 or 5.)
SkILL focuS Focuses�on�kicking�placement,��positioning�and�teamwork
AddItIonAL EquIPmEnt 4�size�4�footballs�per�game� �1�bin�or�hoop�for�a�target
use the activity card, PLuS…» Defendersmustaccuratelypassorkicktheballs
intoatargetathomebase.» Passesandkickscanonlybetakenoutsideano-goarea.» Defendersreceivebonuspointsiftheirpassor
kicklandsinthebinorhoopathomebaseonthefull.
Easier:» Reducethesizeoftheno-goarea.
Harder:» Playerscannotrunwiththeball—theymustpass
orkickittoanotherplayerclosertohomebase.
ASk tHE PLAyErS » Wherewillyouplacetheballsyoukick—willyouscatterthemorkicktheminonedirection?
» Willyoukickthemhighorlowormakethembounce?
55
Hitthetarget GEt Into It tG 09 15MINUTES
targets are set up away from a kicking line. Players score points by kicking a ball at the targets. (Play in groups of 3 or 4.)
SkILL focuS Improves�kicking�accuracy,��decision-making�and�teamwork
AddItIonAL EquIPmEnt 2–3�size�4�footballs�per�group
use the activity card, PLuS…» Usevarioustypesofkickse.g.droppuntandgrubberkicks.
tIPS » Targetsshouldbeasuitabledistancefromthekickingline.
ASk tHE PLAyErS » Whichistheeasiesttypeofkicktocontrol?
SAfEty » Allplayersmustfinishkickingbeforeballsarecollected.
Lesson8·GEt Into It continued
droP Punt cHIP kIck
GruBBEr
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Lesson8·fInISH uP 10MINUTES
Staytuned… fInISH uP 03 5MINUTES
Short announcements and handouts – where to from here.
refer to the activity card…
Putitaway! fInISH uP 01 5MINUTES
Gather up the equipment and store it properly.
refer to the activity card…
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Wheretofromhere?
Therearemanywaysyouandyourplayerscanbecomeinvolvedinrugbyleague.BelowisanoutlineofsomeoftheprogramsandresourcesprovidedbytheAustralianRugbyLeague(ARL)thatcanhelpyouallgetinvolved.
Leaguefun
Inadditiontothisbook,AustralianRugbyLeague(ARL)Developmentwillsupplyaneight-weekresourcecalledLeagueFuntocoachesintheActiveAfter-schoolCommunitiesProgram.CommunitycoachescanobtainacopyofLeagueFunfromtheirlocalARLDevelopmentOfficer.Visitwww.arldevelopment.com.au fordevelopmentofficercontactdetails.
junior rugby league
JuniorrugbyleaguecompetitionsareconductedinallmainlandstatesofAustralia.MiniFootyisthemodifiedgameforchildrenaged5–8yearsandModLeaguearethemodifiedrulesforchildrenaged9–12years.Theserulestakeintoaccountchildren’sskilllevelanddevelopmentalstage,andaimtomaximiseparticipation.LeagueTagcompetitionsarealsoruninmanyregionsatdifferenttimesoftheyear.Ifyouwouldlikemoreinformationabouthowtojoinarugbyleagueteam,thefirststepistofindyourlocalclub.
Ifsearchingontheinternet,theARLDevelopmentwebsiteatwww.playrugbyleague.comwillguideyoutotheclosestjuniorclub.Analternativewebsiteatwww.arldevelopment.com.auhassubstantialinformationaboutallschoolandgeneralrugbyleaguedevelopmentactivities.Alternatively,youcancontactyourrelevantstateorganisation.
junior sport policy
Rugbyleague’sKidstoKangaroosNationalPlanincorporatestheprinciplesoftheAustralianSportsCommission’sJuniorSportPolicytoensuresoundpathways
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andpracticesareinherentwithinthesport.Playingrulesaremodifiedtofosterasafeplayingenvironmentforchildrenandadolescents.AllJuniorRugbyLeaguecompetitionsareconductedundertheAustralianRugbyLeagueCodeofConduct.TheSafeplaycodealsogovernsalljuniorfootballupto15yearsofage.
AllJuniorLeagueofficials(includingcoaches,refereesandfirstaidofficers)areaccreditedthroughtheNationalCoachingAccreditationScheme(NCAS).
Moreinformation
Forinformationonrugbyleaguedevelopmenteventsorgeneralinformation(includingacomprehensivelistofskillsandrules),visitwww.arldevelopment.com.au
Alternatively,aphonecalltotherelevantstateorganisation(listedhere)willsetyouonthepathtojoinaclub:
queensland rugby LeaguePOBox434StonesCornerqLD4120Ph:(07)33932222Fax:(07)33932233Web:www.qrl.com.au
nSW rugby League AcademyPOBox533NarrabeenNSW2101Ph:(02)99710877Fax:(02)99710977Web:www.nswrl.com.au
country rugby League of nSW GPOBox5000SydneyNSW2000Ph:(02)92325867Fax:(02)92328639Web:www.crlnsw.com.au
Victorian rugby LeaguePO141ParkvilleVIC8052Ph:(03)84124900Fax:(03)84124963Web:www.vrl.org.au
South Australian rugby LeaguePOBox146HindmarshSA5007Ph:(08)83404155Fax:(08)83404266Web:www.sarl.leaguenet.com.au
northern territory rugby LeaguePOBox1198NightcliffNT0814Ph:(08)89411440Fax:(08)89410924Web:www.ntrl.leaguenet.com.au
Western Australian rugby LeaguePOBox8650PerthBusinessCentreWA6849Ph:(08)92289275Fax:(08)92289215Web:www.warugbyleague.com.au
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