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Sample file - DriveThruRPG.comwatermark.drivethrurpg.com/pdf_previews/156389-sample.pdfa tabletop...

Date post: 04-Feb-2021
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2 | Page Packages ................................................................................................................................................................................. 28 Amazing Trait ...................................................................................................................................................................... 29 Super Amazing Trait ........................................................................................................................................................... 29 Super Awesome Amazing Trait........................................................................................................................................... 29 Apprentice .......................................................................................................................................................................... 29 Comeback King ................................................................................................................................................................... 29 Misfits ................................................................................................................................................................................. 29 Fitted Misfits ....................................................................................................................................................................... 29 Legendary Skillz .................................................................................................................................................................. 30 Operation............................................................................................................................................................................ 30 Gameplay .................................................................................................................................................................................... 33 Rolling ..................................................................................................................................................................................... 33 Catastrophic Outcome........................................................................................................................................................ 33 Gravy Roll............................................................................................................................................................................ 33 Multitasking ........................................................................................................................................................................ 33 Combat ................................................................................................................................................................................... 34 Roll Intuition ....................................................................................................................................................................... 34 Rolling for Extras ................................................................................................................................................................. 34 Action.................................................................................................................................................................................. 34 Melee or Ranged Combat ................................................................................................................................................... 34 Damage & Death ................................................................................................................................................................ 35 Manoeuvres ........................................................................................................................................................................ 35 Hazards ................................................................................................................................................................................... 35 Starships ..................................................................................................................................................................................... 39 Travel .................................................................................................................................................................................. 39 Engine (E) ............................................................................................................................................................................ 39 Firepower (F) ...................................................................................................................................................................... 39 Structure (S) ........................................................................................................................................................................ 39 Utility (U) ............................................................................................................................................................................ 39 Crewing Starships ................................................................................................................................................................... 41 Starships ............................................................................................................................................................................. 41 Using Starships ....................................................................................................................................................................... 41 Starship Upgrades................................................................................................................................................................... 42 Starship Actions ...................................................................................................................................................................... 43 Entering Frames.................................................................................................................................................................. 43 Starship Combat ................................................................................................................................................................. 44 Sample file
Transcript
  • 2 | P a g e

    Packages ................................................................................................................................................................................. 28

    Amazing Trait ...................................................................................................................................................................... 29

    Super Amazing Trait ........................................................................................................................................................... 29

    Super Awesome Amazing Trait ........................................................................................................................................... 29

    Apprentice .......................................................................................................................................................................... 29

    Comeback King ................................................................................................................................................................... 29

    Misfits ................................................................................................................................................................................. 29

    Fitted Misfits ....................................................................................................................................................................... 29

    Legendary Skillz .................................................................................................................................................................. 30

    Operation ............................................................................................................................................................................ 30

    Gameplay .................................................................................................................................................................................... 33

    Rolling ..................................................................................................................................................................................... 33

    Catastrophic Outcome ........................................................................................................................................................ 33

    Gravy Roll ............................................................................................................................................................................ 33

    Multitasking ........................................................................................................................................................................ 33

    Combat ................................................................................................................................................................................... 34

    Roll Intuition ....................................................................................................................................................................... 34

    Rolling for Extras ................................................................................................................................................................. 34

    Action .................................................................................................................................................................................. 34

    Melee or Ranged Combat ................................................................................................................................................... 34

    Damage & Death ................................................................................................................................................................ 35

    Manoeuvres ........................................................................................................................................................................ 35

    Hazards ................................................................................................................................................................................... 35

    Starships ..................................................................................................................................................................................... 39

    Travel .................................................................................................................................................................................. 39

    Engine (E) ............................................................................................................................................................................ 39

    Firepower (F) ...................................................................................................................................................................... 39

    Structure (S) ........................................................................................................................................................................ 39

    Utility (U) ............................................................................................................................................................................ 39

    Crewing Starships ................................................................................................................................................................... 41

    Starships ............................................................................................................................................................................. 41

    Using Starships ....................................................................................................................................................................... 41

    Starship Upgrades................................................................................................................................................................... 42

    Starship Actions ...................................................................................................................................................................... 43

    Entering Frames .................................................................................................................................................................. 43

    Starship Combat ................................................................................................................................................................. 44

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    file:///C:/Users/Joel/Desktop/Dryden%20Sphere/Big%20Damn%20Dryden/Layout/BDD%20Draft%20006_print_ISBN.docx%23_Toc430850194file:///C:/Users/Joel/Desktop/Dryden%20Sphere/Big%20Damn%20Dryden/Layout/BDD%20Draft%20006_print_ISBN.docx%23_Toc430850200

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    Extras ...........................................................................................................................................................................................48

    Grunts, Troopers and Elites .....................................................................................................................................................48

    Grunts ..................................................................................................................................................................................48

    Troopers ..............................................................................................................................................................................48

    Elites ....................................................................................................................................................................................48

    Robert Gustav Mulhultz III (Elite) ........................................................................................................................................49

    President Doge Mandrill (Elite) ...........................................................................................................................................50

    The Future ...................................................................................................................................................................................54

    Appendix: ....................................................................................................................................................................................55

    Character History ................................................................................................................................................................56

    Timeline of The Dryden Experiment ...................................................................................................................................61

    Glossary ...............................................................................................................................................................................64

    Character Sheet ...................................................................................................................................................................66

    Sam

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    file:///C:/Users/Joel/Desktop/Dryden%20Sphere/Big%20Damn%20Dryden/Layout/BDD%20Draft%20006_print_ISBN.docx%23_Toc430850211file:///C:/Users/Joel/Desktop/Dryden%20Sphere/Big%20Damn%20Dryden/Layout/BDD%20Draft%20006_print_ISBN.docx%23_Toc430850212file:///C:/Users/Joel/Desktop/Dryden%20Sphere/Big%20Damn%20Dryden/Layout/BDD%20Draft%20006_print_ISBN.docx%23_Toc430850215file:///C:/Users/Joel/Desktop/Dryden%20Sphere/Big%20Damn%20Dryden/Layout/BDD%20Draft%20006_print_ISBN.docx%23_Toc430850216

  • 4 | P a g e

    Many Thanks!

    Game development is basically impossible without the support of friends, family, play testers, pets, and random

    commentators. Owlman Press and Dryden House would like to extend very special thanks to the following people.

    Manhattan, Kansas Playtest group:

    Kevin Alejo-Morgan

    Tim Prickett

    Kaleb Prickett

    Krista Dix

    Tony Ochoa

    Ciaran Prickett

    Chelsi Warden

    Jenny Brown

    Salmon, Idaho Playtest group:

    Linda Johnson

    John Gneiting

    Laura VanAusdoll

    Don VanAusdoll

    Ballarat, Australia Playtest Group

    Earl Leonard

    Daniel Weightman

    Aaron Vissers

    Patrick Courtney

    Patrick Stoney

    Beth Mooney

    Special thanks to Boom Comics, Manhattan, Kansas for making play space available after hours.

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    Sam

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  • 6 | P a g e

    Welcome Rebel! What you have in your hands is one of the coolest role playing games

    you will ever encounter, and not just because it’s great fun to play.

    Big Damn Dryden is an unusual fusion of skills and resources. The

    system is built on and driven by the Big Damn Sci-fi game system by

    Nicholas and Stacey Moll from Owlman press. Owlman Press is a small

    press role-playing game producer, with a philosophy of art who

    approaches the tabletop roleplay experience as literature. The setting

    is drawn from and part of the Dryden Experiment Science Fiction

    Universe. The Dryden Experiment science fiction Universe has been

    made wholly available for use and development under Creative

    Commons for anyone who will agree to make their contribution

    available under Creative Commons as well.

    An adaption on two fronts, Big Damn Dryden acclimatizes Big Damn

    Sci-Fi to the hard sci-fi Primer era of the Dryden Universe and

    familiarizes the Dryden Experiment’s universe with the conventions of

    a tabletop role-play setting. Put together, you get an edgy, fast paced

    RPG that’s a snap to set up in a remarkably vast and complex universe

    with almost unlimited backstory and environments for play.

    Role of the Players

    Players in Big Damn Dryden take on the role of Cubies, corporate

    bounty hunters, pirates, and assassins in a high tech quest for profits

    and glory. The role of a Cubie is to seek solutions to the problems of

    their patron Corporation. In the process, many Cubies become rich

    and retire. But just as many die after just a few frantic, short years of

    corporate espionage, high wages, and lush lifestyle. The mixture of

    danger, adventure, luxury, and excess makes a Cubie’s life a

    seemingly romantic one when viewed from the outside, and many

    corporate wage-slaves dream of the day they can run and gun across

    the Galaxy. The universe itself that Cubie’s inhabit is vast, with

    Humanity expanded out hundreds of light years from Sol. The growth

    happens under the watchful eye of the ruling corporations: Lin, Syrch

    and Terra Corp. In this universe, the bread and butter of a Cubie’s

    work comes from the simmering conflict between these corporations

    with each competing to rule the future of Humanity.

    This is it, let’s turn the page and get started playing Big Damn Dryden!

    Alfrunt Goodwin stomped down the

    passageways of the Terra Corp model CRO

    light cargo ship “The Vort.” She was his ship,

    at least she would be if he could ever get his

    contract paid off. He cursed to himself as he

    adjusted the holster of the MGE fletchette

    submachine gun slung across his chest. How

    had he ever gotten himself stuck in a contract

    with a bunch of corporate goons? Oh, yeah,

    the voice in his head reminded him, so he

    could have a ship.

    He stopped at a hatchway and mashed the

    button to open it. Inside, his giant first mate

    lay sprawled across his bunk. His tiny, toy

    poodle tucked in his arms like a fluffy white

    rat. God, Goodwin hated that dog.

    “Wake up.” Goodwin barked. “We’ve got

    trouble.”

    Lawler, the mate, woke instantly to combat

    readiness. The poodle shivered, the little bell

    around its neck tinkling. “What kind of

    trouble?”

    “Not sure. Bring some Boom.” Goodwin

    nodded to the rack of pistols and rifles over

    Lawler’s desk. “And leave the damn dog.”

    Goodwin stomped to the main hatch, not

    waiting for Lawler to gear up. On instinct, he

    checked the external cameras before going

    out. You wouldn’t expect trouble at a major

    spaceport like Moodo Hona but, you could

    never tell. He exited the ship and marched

    across the wide, clean expanse of the hanger.

    There weren’t many people around the ships

    at that hour of the morning but, as he passed

    under the giant, round Terra Corp. logo into

    the main ring of the station, he found himself

    in the midst of a busy shopping district.

    Vendors and coffee shops lined the walls,

    electric taxis whisked back and forth and

    people were everywhere.

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  • 7 | P a g e

    Management

    In Big Damn Dryden the Game Master is in charge of countless worlds

    teeming with inhabitants, three mega-corporations and numerous

    smaller ones, political and government entities, gravity, physics, and

    countless details big and small. The roll of the Game Master for Big

    Damn Dryden lies somewhere between a storyteller and referee,

    crafting the narrative – its setting and Extras – and mediating the

    player’s interactions with it and each other.

    A Campaign is the culmination of a series of individual game sessions

    and adventures in the Dryden Universe. Generally speaking a campaign

    will have a single narrative, divided into chunks of play through

    individual game sessions. A Campaign can be as big or as small as the

    Game Master and players like, running for one or two game sessions or

    else with years of play. By far the cardinal rules of a Campaign in the

    Dryden Universe, however, are focus and repetition.

    Focus for a Campaign typically occurs in terms of narrative. Every

    Campaign should have a story, a place or point where the narratives of

    each individual game session culminate and meet. The focus of a

    Campaign doesn’t necessarily need to be complicated. Indeed, simple

    focuses tend to work the best, allowing complications and back steps

    to develop in individual game sessions through Game Master design or

    the actions of the Cubies themselves. Some examples include:

    Castaway: Perhaps a stock-standard science fiction trope, the Cell

    crash lands on an isolated planet. From there they must survive while

    attempting to repair their ship. Individual game sessions could focus on

    the latest hurdle nature throws against the Cell, such as dangerous

    wildlife or weather. This Campaign could be complicated by the

    revelation that the Cell didn’t crash by accident but sabotaged on

    purpose.

    Pursuit: A deceptively simple Campaign, the Cell is given the job of

    hunting down a fugitive on the run from their Patron. The reasons for

    this can be varied, and are probably best left as a secret until well into

    the Campaign. In this campaign, the fugitive is always one step ahead

    of the Cell – seemingly leaving a mess on every planet they visit for the

    Cubie’s to stumble into.

    Revolution: Outside the Main Line, a planet’s current government is

    working against corporate interests. The Cell has been dispatched to

    foster a revolution. While seemingly a simple assassination mission to

    Above, giant bay windows gave a stellar view

    of Make and Dark Companion, the planetary

    pair that Moodo Hona orbited. They were

    close in among the core systems, only six light

    years from Sol and the space around the two

    planets bustled with ships of all sizes and

    shapes.

    Goodwin kept his eye on the crowd. He had

    reason to be worried. The “simple”

    assignment they’d been given, to retrieve a

    scientist who was trying to defect to another

    corporation, had been anything but simple.

    First, the scientist wasn’t where he was

    supposed to be. Second - when Goodwin had

    caught up with the scientist’s ship in orbit

    around Luyten, the ship had been under

    attack by independent raiders. As if that

    wasn’t enough, when they’d gotten aboard,

    they’d found him under the protection of a

    terrifying female assassin who’d come after

    them with a sword. A sword!

    Although they’d managed to bring the

    professor back, they were late, over budget,

    had a damaged ship and three crew members

    in need of skin grafts or other repairs. Worse,

    Goodwin half expected the assassin to come

    leaping out of the crowd at him. She didn’t

    seem the forgiving type.

    The “Contractor Relations” office was just

    across from the hanger. It was a boring office

    building with short carpet on the floor and

    soft coloured paintings on the walls. Goodwin

    was immediately referred to a room down a

    hallway. He nodded at Lawler who was a

    few steps behind him, rat dog and rifle under

    arm, and made for the room.

    “Oh shit.” He grunted opening the door.

    “Firefight?” Asked Lawler, the rat dog

    growling at Goodwin.

    “Worse.” Glowered Goodwin as he stepped

    into the room filled with suit clad men and

    women. “Staff meeting.”

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  • 8 | P a g e

    start with, the Cell must ensure that whatever leader comes to power next is friendly to the Corporation. The Cell must also

    make sure that the planet’s

    infrastructure remains stable enough

    to be profitable.

    As for repetition, the Cell should keep

    encountering some of the same Extras

    and Settings from one session to the

    next. This can be as simple as their

    handler, who provides a face for and

    embodiment of the Cell’s Patron

    corporation. It can also include an

    antagonist who continually presents

    themselves as the source or at least an

    aggravator of the Cell’s problems.

    Remember, however, that all Extras in

    a Campaign should have a role,

    function or purpose to play. Maybe the

    only reason the Cubie’s partner keeps

    popping up as a major character is so

    they can be kidnapped later by the

    antagonist. But that in itself is enough

    to give the kidnapping and possible

    death of an Extra resonance,

    transforming a typical rescue mission

    into a personal quest. Settings,

    likewise, are like Extras in that they are

    characters in and of themselves.

    Repeated visitations to a setting, even

    if it simply the bar where the Cell

    unwinds after a mission, can be used

    to add layers and depth to the Dryden

    Universe as the Game Master presents

    it for their players. It can also be used

    as the source of adventures and

    narratives within game session. Maybe

    that small time hoodlum the Cubie had

    a whirlwind love affair with on the

    Main Line big city wound up dead –

    calling the Cell back to the planet?

    The Primer: 2503

    The hard science era of the Primer begins the day after tomorrow and runs

    until the early 26th century by the Gregorian calendar. By 2503, the

    assumed date of Big Damn Dryden, humans have been capable of

    interstellar travel for almost 200 years thanks to framing technology,

    sometimes called the Insanity Crystal.

    Using framing drives, humans have colonized a strip of star systems 300 light

    years long and 100 light years wide roughly centered on Sol and following

    the curve of our spiral arm of the Galaxy. Exploration craft have ventured

    much further into the surrounding galaxy but limitations in communication

    make it difficult to track or follow this exploration in any detail.

    There several large corporations, and countless clusters of smaller single-to-

    multi-star system entities. The largest and most powerful corporations are

    Syrch, Terra Corp, and Lin. Among "Main Line" systems, governance is

    mostly by the controlling corporation and the very idea of the Main Line is

    defined by Lin, Syrch, and Terra’s presence. The outer star systems vary

    from small colonies, to independent single planet nations. In theory, all

    planets with human inhabitants are protected under the League of Planets

    (LOP). This organization has little real power. Most of the governance is

    done either by the local corporation, subsidiary or by the local governing

    body.

    Already, humans have begun adapting to their host planets. People from

    planets with high gravity tend to be short and stocky with dense muscle and

    bone structures, while humans living in relatively gravity free environments

    tend to develop long, lean bodies with low muscle density.

    Humans are not alone in the galaxy. In any given star system, there is about

    a 65% chance that there will be at least one life bearing planet. In about 8%

    of star systems there are two or more life bearing worlds. These range from

    highly complex biospheres like Earth to planets entirely covered in Methane,

    and Hexane eating sludges. Humans are also not the first interstellar species

    in the Galaxy. Archaeological evidence suggests that one interstellar species

    or another has colonized this part of the Galaxy every 100,000 to 500,000

    years. The home worlds of these species and the reason for their downfall

    have never been uncovered. The evidence of previous civilizations is so

    scant that some humans believe they are a hoax. There have been several

    fringe encounters with alien species, but their home worlds and desires

    remain largely unknown to humans.

    This is the age for political schemers, bold star ship captains, and ruthless

    noir.

    Sam

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