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Sampler Function 11

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    SamplersHow do they work?

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    Sampling

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    ADC

    Sounds from the real world can berecorded and digitized using an Analog-to-Digital Converter (ADC).

    As in the diagram below, the circuit takesa sample of the instantaneous amplitude(not frequency) of the analoguewaveform.

    Frequencies will be recreated later byplaying back the sequential sampleamplitudes at a specified rate

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    Sample Rate

    Samples are taken at a regular time intervals called thesampling rate.

    According to the Nyquist theorem (named after HarryNyquist), the highest reproducible frequency of a digital

    system is 1/2 the sampling rate, often called the Nyquistfrequency.

    A sampling rate of 44,100 samples per second, the rate atwhich CD's are encoded, can reproduce frequencies up to22,050 Hz, well above the 20,000 Hz limit of human hearing.

    Frequencies that are recorded above the Nyquist frequencymay foldover at a much lower frequency than the original,which is called aliasing.

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    Aliasing

    If the signal to be sampled containsfrequencies that exceed one-half thesampling rate, these frequencies will besampled but will appear to be lower infrequency when outputted.

    This phenomenon, called foldback oraliasing, occurs where rogue frequenciesappear in the signal.

    These rogue frequencies are related toamount by which the signal's frequencyexceeds half sampling frequency.

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    Aliasing

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    Anti Aliasing Filter

    To avoid aliasing, a steep (brickwall)filter is used. This filter is placedbefore the ADC input to prevent

    signals above the Nyquist frequencyfrom entering the system.

    Standard sampling rates are 44.1K

    are 48K (and even 96K in somehigh-end recording systems).

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    Anti Aliasing Filter

    In essence the ANTI ALIASINGFILTER is a Low Pass Filter

    if the sampling rate is 44.1kHz thenthe filter is used to remove anyfrequency above 22.1kHz, well abovethe frequency of normal hearing.

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    ADC

    The ADC 'measures' the instantaneousamplitude of the input signal at regularintervals - for CD quality it measures theamplitude 44100 times per second.

    These measurements are thenrepresented as a series of 1 and 0s. Thesize of number which can represent thesemeasurements is determined by the bitrate.

    The higher the bit rate the higher thequality and greater the dynamic range

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    Bit Rate

    The number of available values is determined bythe number of bits (0's and 1's) used for eachsample in a process called quantization.

    When a sample is quantized, the analogueamplitude has to be rounded off to the nearestavailable digital value.

    This rounding-off process is calledapproximation.

    The smaller the number of bits used per sample,the greater distances the analogue values needto be rounded off to.

    The difference between the analogue value andthe digital value is called the approximation orquantizing error

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    Bit Rate

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    Bit Rate

    The greater the approximation error, thegreater the amount ofdigital or quantizingnoise produced.

    6 dB of dynamic range for every additional bit

    used per sample.

    The CD/DAT standard 16-bit samples, with theirimpressive 65,536 values for quantizing, providethe theoretical playback system optimum of 96

    dB dynamic range.

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    Bit Rate

    CD quality is 16 bit this means that each discrete samplemeasurement can be represented in 65,500 value.

    The relationship between these values and the bit rate isgiven by

    D=2n where D is the available number of values and n isthe bit rate.

    We can see the that the quality of sampling/dynamic rangeis not a linear relationship so 16 bit is not twice as good as8bit but many times better

    8 bit gives us 256 values for example - image colours onyour screen

    16 bit 65,500 20 bit =2 20

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    Bit Rate and Dynamic Range

    The relationship between bit rate anddynamic range is given by

    S=6ndB

    so 8 bit is 48bB

    16 bit is 96dB

    20 bit = 120dB

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    Memory

    Once the signal has been sampled andconverted into a series of 1s and 0s it isthen stored in the samplers/computersmemory

    RAM Random Access memory -this isthe computers/samplers memory areawhere the temporary storing and editingof samples occurs

    Typical editing functions are topping andtailing, looping, reversing, time stretchingetc occur

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    Editing

    Editing Topping and tailing - remove noiseunwanted sections etc

    Looping Used to elongate sounds - a section atthe end of a sample would be looped indefinitelyto produce sustain - save memory The transitionfrom the end of the sample to the loop point iscritical as these is where any differences inamplitudes etc will he heard. If not correct thenclick etc are heard, this is where we use xfades toeven out the velocities at the beginning and end

    of loops. Like a loop of tape Time stretching Changing the pitch keeping the

    time the same changing the time, keeping thepitch the same reversing - as it says

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    Multi sampling

    Take many samples from an instrument to reduce thephenomenon called munchkinisation.

    If a single note on an instrument is sampled and put across thekeyboard then as we move up/down the keyboard from theoriginal pitch of the sample, it sounds less and less like the

    original instrument. To over come this instruments are multi samples.

    The samples can be velocity triggered to provide subtle nuancesof the instrument. As the trumpet plays louder it gets brighter andso on.

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    Storage and Types

    Originally samples were stored on51/2 floppy disks each disc couldonly hold a megabit

    31/2 inch floppy disks could hole justover 1meg

    Then zip drives, hard discs etc

    Now stored on computer hard drives.

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    DAC

    DAC - this is where the signal is convertedback into an analogue signal i.e. acontinuously varying signal/voltage asopposed to a discrete digital signal.

    Very simply the DAC emits a voltageproportional to the number inputted.

    This creates a stair step reconstruction of

    the original signal. A reconstruction filter (LPF) is used to

    smooth the transitions of the stair stepsignal.

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    Block Diagram of a Sampler

    Random Access

    Memory

    Digital info

    Stored in memory

    where it can be

    manipulated

    Brick Wall filter

    Anti Aliasing FilterDoes not allow any

    frequency

    above 20kHz to

    pass through

    ADC

    Analogue to

    digital convertor

    DAC

    Digital to

    analogue

    converter

    LPF

    Reconstruction

    Filter

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    Types

    Stand alone - Akai

    Keyboard

    Computer- based - Logic's EXS24


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