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SAMSUNG LOOKING FOR ICONIC PRODUCT-FOCUS AREAS
• Premium Product-Globally Competitive
• Excellent Design
• Brand Enhancement through Marketing Plan
EMOTIONAL CONNECT
FUNCTIONAL BENEFITS
TECHNOLOGY EXCELLENCE
STRATEGIC FOCUS BY CHAIRMAN LEE ON SECOND DESIGN REVOLUTION AT MILAN
KOREAN MIRACLE-Growth Story
• Technologically Advanced
• 80 percent of households wired for high-speed Internet service
• High Mobile phone penetration
• Ideal Laboratory For Consumer Electronics Firms Like Samsung
• Government Support by means of direct financial subsidies and trade advantages
• Korean Firms imitated Japanese Model
SAMSUNG ELECTRONICS-BACKROUND• 1969-70:Samsung-Sanyo and Samsung-NEC established
• 1972:Started to make black-and-white television sets
• 1977:After acquisition of Korea Semiconductor, started making memory chips
• 1980:Acquisition of Korea Telecommunications
• Mid 1980’s:3 Product AreasDomestic appliances
Telecommunications
Computers
ENGINEERING DRIVEN CULTURE ONLY 10 PEOPLE IN DESIGN TEAM Sole Focus on ROI WEAK BRAND POWER
• Frankfurt Declaration By New Chairman LEE in 1993:
Superior Quality
Emphasis on Design, R&D and Technological development
• Product Planning and Design Center - Enhanced User Trend Research
• Mass Production of LCD Displays
• Burned phones and products worth 15 billion.
• FIRST DESIGN REVOLUTION-1996.
• 1997-IMF CRISIS: Samsung divesting 100 businesses and downsizing by 50000
NEW MANAGEMENT NEW STRATEGY
SECOND DESIGN REVOLUTION-2005• FOUR ACTION AREAS:
• Create remarkable designs and establish a user interface (UI) identity
• Recruit and secure the world’s best designers
• Nurture a creative corporate environment
• Reinforce its molding technology infrastructure
Communication Channel b/w business and customers
Expression of its core philosophy and culture
Personifies the spirit of those employees
SAMSUNG CORE COMPETENCY : VERTICAL INTEGRATION:
In house production of chips,memory,circuit
Geographical Reach
BUSINESS SEGMENTS:STRUCTURINGDIGITAL MEDIA
•Color
TVs,Audio,Video,Compu
ter
•Led in global market
share in both TVs and
DVD/VCR
TELECOMMUNICATION NETWORK
•Product lifecycle was
less than six months
•Environmentally
friendly paint for cell
phones
DIGITAL APPLIANCES
•Long life cycle.
•Main products
refrigerator,AC,
Microwaves.
•Different products for
different ptoducts
•High transportation cost
SEMICONDUCTOR
•Leading Manufacturer
•Enhanced its time-to-
market in such volatile
fields as mobile phones
LCD
•Monitors, notebook PCs,
LCDTVs, and mobile
phones,
•Joint venture between
Samsung and Sony
Decentralised Operations Throughout the World R&D investment grew from$1.81 billion in 2001 to $5.34 billion in2005—9.4
percent of sales and 25% workforce in it 27 manufacturing plants in 13 countries: Human-oriented production system
with cell lines MARKETING: Samsung brand with unified and holistic communications and
sports marketing
DESIGN TEAM
• Design planning, Design innovation, and User-interface strategy
• Advanced design and user-sensing or strategic in-depth research into consumerbehavior
Developing Design Capability
•
DESIGN EDUCATION
1993: Design Membership program.1995: Samsung Art and design institute.(SADI)1996: Innovative Design Lab of Samsung(IDS)2003: Design Power program
Design research focused on user behavior and user experience.
Focus on three factors market trends, competitors and technology.
Research market trends and competitors twice a year and analyzing market four times a year.
User centered design lab. Marketing team started
listening to Design team.
Design research(getting close to consumers)
Developing international presence
• 1992: Design center in Tokyo
• 1993: Design center in Germany.
• 2000: Global design centers in San
Francisco and London.• 2004: Design Center
in China• 2005: Design center in
Italy
Multi Disciplinary task-force system and a dedicated
value innovation program(VIP): Helped in
resolving conflicts between design and marketing team
Design Initiated product development
Creating Differentiation:- Television sets for style conscious consumers• L7 a T shaped large screen digital
light processing projection TV.• Creating distinctive Samsung
identity with the shallow V shape on the bottom of the screen box.
• Circular spot on many of the TV models as identification of Samsung.
• Bordeaux project to make a unique LCD TV for premium end of mass market.
• A TV designed to develop emotional buying pattern.
• Designing in such a way that TV looks like a one piece.
MARKETING: -> Focus on communicating emotion and lifestyle rather than communicating the technology.ENGINEERING:->Thickness of only 79.6 mm even less than 83 mm in design specificationsMolded speaker holes into the frame, rather than attaching the piece with thousand of tiny holes.Glossy finish through new injection molding technique which reduced cost. As high gloss is expensive through spray paint.
Launched in 2006
Design Initiated product development
Quatro Project
• Developed four door premium refrigerator unique in the segment.
• Challenge was whether customers would accept this product or not.
• Focus groups were held in US to know consumers view about four door concept.
• Designers, Engineers and marketers all worked in coordination.
• Quatro was launched October 2005 in US .
Twist Mobile phone project• Challenge was how to differentiate Samsung mobile phones in a volatile mobile market where every company had mastered the basics.
• People wanted a small phone yet a large LCD and for watching multimedia content and big keypads.
• Samsung decided to place the screen in landscape mode to make it easier for people to watch TV programs.
• Key issue was enough space to twist the screen when clamshell was closed. Verifying parts, 3-4 times reliability testing and various mock ups led to the development of the product.
• Launched in 2004, Horizontal instinct phone won Presidential prize, prize from Korea association of industrial designers.
RECOMMENDATIONSLINE-UP Design(12
months out)
Designers in the business unit shape
the company offerings by
• Developing new products and user
interfaces• Developing a
competitive analysis of new and
existing products
ARCHETYPE DESIGN(18-24 months)
Next generation design 5-10 Years
Designers in business units with the help of CDC
centers create product and platform archetype by:
• Planning for specific new products.
• Investigating details such as materials
Develop a new business investment plan in emerging
economies like China and India.Investigating in new enabling
technologies.Creating technology roadmap by
studying user megatrends.
THANK YOU