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Savage Swords
of AthanorReferees Guide
BasedonSwords&Wizardry:WhiteBoxbyMattFinchandMarvBreig,
publishedbyMythmereGames.
Swords&Wizardry,S&W,andMythmereGamesarethetrademarksof
MatthewJ.Finch.TheserulesareproducedindependentlyIamnot
affiliatedwithMatthewJ.FinchorMythmereGames.
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Contents
MonstersofAthanor ............................................................................................... 1
MonstertohitRolls..............................................................................................................1
ReadingMonsterEntries .......................................................................................................1
BetterMonsters ......................................................................................................................11CreatingMonsters ................................................................................................................11
MagicalandTechnologicalItems .....................................................................12
MagicPotionDescriptions .................................................................................................12
MagicArmorandWeapons ...............................................................................................12
UnusualWeaponDescriptions.........................................................................................12
UnusualArmorDescriptions ............................................................................................13
LesserWandDescritions....................................................................................................13
GreaterWandDescriptions ...............................................................................................13StaffDescriptions...................................................................................................................14
LesserRingsDescriptions..................................................................................................14
Misc.MagicItemDescriptions..........................................................................................15
ItemsoftheAncients............................................................................................................19
AlemanianMedicalTechnology.....................................................................................19
TheBlackMirror...................................................................................................................20
TheCloakofShadows .........................................................................................................20
TheHandofDeath ...............................................................................................................20
TheIronScorpion.................................................................................................................20
TheOrbofSorrows ..............................................................................................................21
PyroclasticLance/Firelance............................................................................................21
PersonalShield ......................................................................................................................21
TheSilverShield....................................................................................................................21
BoundSpirits...........................................................................................................22
OpenGameLicense1.0a......................................................................................24
Tables
Table1:MonsterCreation..................................................................................................11
Table2.SpiritElement ........................................................................................................22
Table3.SpiritPowers..........................................................................................................22
Table4.LesserPowers........................................................................................................23
Table5.GreaterPowers......................................................................................................23
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Monsters of Athanor
Theres not a lot of detail given about the monsters, because the more detailgiven, the more your own mental image of the fantasy world is going to be locked into a
single track. Were not going to say that giant ants are red, nocturnal, three feet long, andfond of eating elves. Because in your mind, they might be blue, diurnal, five feet long,and eat only plants unless theyre attacked. Details about monsters toss roadblocks infront of your imagination. Yes, details can also inspire the imagination, but were makingthe assumption that if youre interested in fantasy gaming in the first place, youve got agood imagination that doesnt need details about the size of a giant ant.
Monster to-hit Rolls
Monsters roll a d20 to attack, add their Hit Dice to the number (maximumbonus of +15), and if the result is equal to or higher than the defenders AC, the attackhits and does damage.
Reading Monster Entries
Armor Class: Though both standard and ascending armor class as listed,Savage Swords of Athanor uses the Ascending Armor Class listed inparentheses.
Hit Dice: This is the number of dice (d6) rolled to determine an individualcreatures hit points. If there is a plus or minus next to the number, you add orsubtract that number from the total, only once. For a creature with 4+1 hit dice,youd roll 4d6, and then add one more HP.
Total Hit Bonus: This is the number the monster adds to its attack roll to see ifit scores a hit. It is exactly the same as the creatures hit dice.
Attacks: This entry shows you the number of attacks and the damage theyinflict. Monsters have 1 attack and inflict 1d6 damagebut there areexceptions.
Saving Throw: This shows the target number, on a d20, the monster needs toexceed or beat in order to make a successful saving throw. This number isfound by taking 19 minus the hit dice of the monster.
Special: This is just a flag for the Referee to remind him that the monster hasa special ability.
Move: This number is the monsters movement rate, and its handled just asmovement rates are handled for characters.
Hit Dice Equivalent (HDE): This is used to separate the monsters intodifficulty levels, so that when youre creating an adventure youve got someguidelines about what the characters can handle..
Some monsters have multiple saving throws and HDE's listed. This is becausecertain monsters have a range of hit dice. Order is always from lowest HD tohighest HD.
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Allosaurus
AC:6(13),HD:5,Attacks:bite1d6+1,Move:18,HDE5
Large,swiftandcunningpackpredators,thesetheropodsare
fearsomepackhuntersofthegreatwastes.Theyareabout30feetlongand
knownfortheircunningandskillashunters.
Amara
AC:7(12),HD4,Attacks:Hair1d6,Special:entanglinghair,Move:12,HDE4
AmaraareundeadcreationsofVogMur.Theylooklikebeautiful
yetferalwildhairedwomenwithwildeyesandsharkliketeethwithblue
whiteskin.Theyhungerforhumanfleshandblood.Theirhairisactually
extremelystrong,filledwithmetallicbarbs,andreachesouttograband
entangleenemiesupto10feetaway.TargetsstruckbyAmaramustsaveor
beentangledandunabletomoveoruseanyweaponlongerthanadagger.Theirhairtakes2d6pointsofdamagetocut.
Anhkheg
AC:4(15),HD:3,Attacks:bite2d6,Special:squirtacid,Move:12/burrow6,
Specialability:squirtacid30feetonceevery6hoursfor2dicedamage,HDE
4.
Theanhkhegisaburrowinginsectoidcreaturewhichsurvivesona
mixearthandmeat.Theyhaveabrownishcarapacewithshiningblack
eyes.
Ankylosaurus
AC:5(14),HD:7+2,Attacks:tailswipe1d6+1,Move:12,HDE8.
Stout,thirtyfootlongdinosaurs,theseherbivoresroamthelichen
bedsoftheformerseasofAthanorinsmallpacks.Theyareilltempered,
andnotablyfortheirknobbyhidesandlarge,maceliketails.
Beetles,GiantFireAC:4[15],HD:1+3,Attacks:bite(1d6-1),Move:12,HDE1.
Agiantfirebeetlesoilylightglandsglowwitharedglow,and
continuetogiveofflightfor1d6daysaftertheyareremoved(shedding
lightina10ftradius).
BlackPudding
AC:6[13],HD:10,Attacks:strike(2d6),Special:Acidic,Move:6,HDE11
Blackpuddingsareamorphousglobswithanacidicsurface.They
aresubterraneanpredatorsandscavengers.Anyweaponorarmor
contactingablackpuddingwillbeeatenawaybytheacidasfollows:
weapon(1hitbyweapon),chainmailorlesserarmor(1hitbypudding),
platemail(2hitsbypudding).Ifaweaponorarmorismagical,itcantake
anadditionalhitper+1beforebeingdissolved.Theyareimmunetocold,
anddividewhenattackedbylightning.
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Brachiosaurus
AC:4(15),HD:12+3,Attacks:tailswipe1d6,Move:12,HDE13
Thesehugedinosaurswithlong,snakeliketailsandheadsare
herbivoreswhobothgrazeonlichenandfeedonfungusofthegreatforests.
Theyareabout80feetlongandtheirheadsstandupto40feetabovethe
ground.Theyaredangerouswhenstampeding,doing4d6toanyoneunderfoot.
Centipedes,Giant
Listingsarefor:small,medium,andlarge
ArmorClass:9[10],5[14],or0[20];HitDice:(1d2HP),2,or4;Attacks:bite:
0,1d6-1,or1d6+1;Special:Poison(save):+4,+6,or+4;Move:13,15,or18;
HDE:2,4,or6
Small:Giantlethalcentipedesofthesmallsizeinflictalethalamountofpoisonwitha+4modifiertoopponentssavingthrow,
butinflictnodamageifthesavingthrowissuccessful.
Medium:Thismansizedgiantcentipedeisadeadlypredatorwitharmoredsegments,adeadlybite,andalethal(thoughrelatively
weak)poison.
Large:Atwentyfootlonghorrorofchitin,multiplelegs,andclashingpincersdrippingwithvenom.
Chonchon
AC:6(13),HD3+3,Attacks:Bite1d6-1,Special:spells,Move:12flying,HDE4
ThesecreaturesbuiltinVogMur'sclonetankslooklikebloated
humanheadswithhugeearsthatresemblebatlikewingsandallowthe
creaturestofly.Theireyesbugoutofthehead,andtheirmouthsarefilled
withsharpteeth.Theycastspellsasiftheywere4thlevelmagicusers.
Compsognathus
AC:8(11),HD:1-1,Attacks:bite1d6-1,Move:18,HDElessthan1
Tiny,swiftbipedalpackpredatorsarecommonanimalsinthe
wildsofAthanor.Theyareabout3feetlongandareseenaspestsbymany,
butkeptaspetsbyothers.
Deinonychus
AC:7(12),HD:2+2,Attacks:bite1d6,Move:18,HDE3
Brutal,bipedalpackpredators,deinonychusare10feetlong,with
enlargedclawsontheirhindlegs.Theyareswiftrunners,skilledleapers,
andcunninghunters.Theyarecoveredwithfeathers,includingagreatcrest
ontheirheadsandlongfeathersontheirforelimbsandtails.Theytendto
raidlivestockandarearealmenacetosmallcaravans.
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Dragons
DragonsweremanufacturedinAncienttimesasservitorsofthe
WitchKingsofYlum.Forgedofmagicandgenetictechnology,thedragons
servedasguardiansoftheWitchKings,andeitheraslandoraerialcombat
platforms.Durable,armored,anddeadly,eachdragonwasauniquebeing,
capableofcenturiesoflifeandcunninglyintelligent.Mostofthedragonshavediedinthecenturies,buttherearethree
dragonsinZamora.ThefirstistheTowerDragon,a100footlongblue
serpentinecreaturewithlong,lithelimbs,ahugecrocodilianheadwitha
mouthfilledwithfootlongteeth,andgreatcatlikeeyes.TheTowerDragon
sleepsmostdayscoiledaroundtheTowerofWizardry,andisthepetand
guardianoftheTowerofWizardry.Thedragoncannotfly,butbreathes
lightningandisabletocommunicateempathicallyandtocausefear
throughtelepathicbroadcast.Heseldommoves,butifmovedtoattackisanimplacablefoe.
ThesecondistheGreatDragon,whoarrivedinZamorawiththe
Overlord.Thisgreat,wingeddragonis80feetlong,withthreeheads.One
breathesfire,onebreatheslightning,andthethirdbreathesfrost.Its
iridescentgreenscalesareimpervioustomostweapons,anditswingsseem
toblotouttheskywhentheOverlordfliesoutoverthecityonitsback.The
GreatDragonsleepsforlongperiodsoftime,wokenonlytoservethewhim
oftheOverlord.
TheShadowDragonisaterroroftheundercity.Onlyfortyfeet
long,theShadowDragonisamasterofdarknessandanecromancerofno
smallability.Ruthlessandspitefultowardhumans,theShadowDragonis
anenemyofVogMurandmaintainshisownundeadfortressbelowhecity,
fromwhichhepreysuponthelivingandamuseshimselfbyhesufferinghe
causes.
Dromians
AC:9(10),HD1,Attacks:dagger1d6-1,Move:12,HDE1Standingaboutthreefeettall,thesereedlike,insectoidcreatures
walkonfourlegsandhavetwo"arms"endinginhandswiththree
prehensile"fingers"evenlyspacedaroundtheendsoftheirarms.Theyare
strongasafullgrownman,haveleatherygreycarapaces,andhave
expressionlessheadswithsixmultifacetedheads,longantennae,andthree
tentacularproboscithattheyusetoeatnectarandpulpedfruit.The
Dromiansseemtocommunicatethroughaseriesofclicks,chirps,and
muskyscents,thoughheyalsoseemtounderstandhumanspeech.They
dressinconicalhoodedrobes,andservetheOverlordofZamoraasquiet,
coldanddedicatedlaborerswhomaintainthecityandthetunnelsunderit.
Girallon
AC:6(13),HD:4+1,Attacks:clawsd6+2,Move:12/6climb,HDE5
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Fourarmedwhiteapes,theGirallonistheAthanoranape,abrutal
andcunningpredator,oftenfoundinboththefungusforestsoftheworld
andintheruinsofancientcities.
GreyOoze
AC:12[6],HD:3+3,Attacks:strike(2d6),Special:Acid,immunities,Move:1,HDE:5
Greyoozeisalmostidenticaltowetrock,butisaslimy,formless
substancethatdevourspreyandcarrionwithitsacidicsecretions,lashing
forwardtostrikeenemies.Greyoozeisimmunetospells,heat,andcold
damage.Metal(butnotstoneorwood)mustmakeasavingthrowvs.acid
whenexposedtogreyooze(evenifthecontactisasbriefasthestrikeofa
sword)orberottedthrough.Whenthegreyoozehitsacharacterinmetal
armor,thearmormustmakeanitemsavingthrow.Onlycuttingandpiercingdamagesagreyoozeitisimpervioustobluntorcrushingattacks.
GreenSlime
Greenslimeisnttechnicallyamonster,justanextremely
dangeroushazardinundergroundtombsandothersuchplaces.Anymetal
ororganicsubstanceittouchesbeginstoturntogreenslime(saving
throw).Itcanbekilledwithfireorextremecold,andthetransformation
processcanbearrestedbytheuseofacurediseasespell.
Hssu
AC:5(14),HD5+5,Attacks:tentacles1d6,Special:chemicalattacks,Move9,
HDE6.TheyHssuexudeseveralchemicalsina10footradiusthattheyare
immuneto.Thiscancauseanyoneofthreeeffects:charmperson,causefear,
do2d6poisondamage.Anychemicalcouldbeusedatwill.
TheHssuaredeserttraderswhotravelbeyondthelandoftheFive
Kingdoms.TheytradeinthedrugSsharru,anopiatelikesubstanceknown
forbothitsaddictivenessanditstendencytocausestrange,vivid,andoften
propheticdreams.TheHssuarealiencreatures,withconicalbodiesending
infourthicktentacles.Thetopoftheirconeendsinfoureyestalksandfour
trumpetlikeears.Theyhavefourprehensiletentaclesmidwaythrough
theirbodieswhichendinmouthswithtwolong"lips"thatcanbeusedto
holdandmanipulateitems.TheHssuspeakthroughtheirtentacular
mouths,andspeakthecommontongueaswellastheirown.Theyarenot
expressive,andaretreatedwithsometrepidationbyhumans,thoughthey
arewelcomebyanyoneseekSsharru.
Humans
Humansaresuchaversatileracethatanynumberofmonsters
andNPCscanbemadefromthem.Berserkerwarriors,tribesmen,cavemen,
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princesses,evilhighpriests,captainsoftheguard,footsoldiers,andtavern
keepersarealldifferenthumanmonsters.
Donttrytobuildyournonplayercharactersaccordingtotherulesfor
playercharacters.Herearesomesamples,otherwisejustmakeuptheir
statsandabilitiesasyouseefit.
Human,Bandit
AC:7[12];HD1;Attacks:weapon(1d6);Move12;HDE:1
Banditsarerovinggroupsofthieves,sometimesorganizedinto
smallarmiesledbymorepowerfulbanditchiefsandcaptainswithhigher
hitdice.
Human,Berserker
AC:7[12];HD1+2;Attacks:weapon(1d6);Special:Berserking;Move:12;HDE/XP:2/30
Berserkersarenormalhumans,buttheyfightwithastounding
ferocity.Abonusof+2isaddedtotheirattackrolls.Theydonotwear
armorheavierthanleatherarmor.
Human,Sergeant-at-Arms
AC:5[14];HD3;Attacks:weapon(1d6);Move:12;HDE:1.
Humansergeantsarenormallyfoundincommandof1d6+5humansoldiers.Thesearetheleadersofcityguardunitsandothersmallmilitary
groupsincastlesandarmies.
Human,Soldier
ArmorClass:7[12];HD:1;Attacks:weapon(1d6);Move:12;HDE:3
Humansoldiersserveascityguardsmen,mercenaries,andmenat
arms.Theyaregenerallyarmedwithleatherarmorandamace,sword,or
spear.Foreveryfiveguardsmenthereisusuallyasergeant.
Iguanodon
AC:6(13),HD:4,Attacks:"thumb"spikesbite1d6-1,Move:12,HDE4.
Bulky20footlongherbivoreswithbilllikemouths,iguanodons
generallymoveasquadrupeds,feedingonthegreatbedsoflichenonthe
formerseabedsofAthanor,butcanrunasbipeds.Theyarenotablefor
theirthumbspikes,whichtheyuseasdefensiveweapons.Whilepacksof
thesecreaturesliveinthewild,theyarealsokeptasdomesticanimalsto
serveasfoodandmounts.
OchreJelly
AC:8[11],HD:6,Attacks:acidstrike(2d6),Special:Lightningdivides
creature,Move:3,HDE:6,
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Ochrejelliesareamorphousoozesthatdamageopponentswith
theiracidicsurface.Theydissolveanyadventurerstheykill,makingaraise
deadspellimpossible.
Equip
AC:7(12),HD:4+1,Attacks:bited6+1,Move:12/1burrow,HDE2ThesixleggedAthanoranratisacommonpest.Itslarge,spadelike
teethinflictwickedinjuries.
Pachycephalosaurus
AC:6(13),HD:4,Attacks:headbutt1d6+1,Move:12,HDE4
Bipedalherbivoreswiththickskullsthatstandabout15feetlong,
pachycephalosaurusareilltemperedpackcreatureswhousetheirthick
bonyskullstoheadbutttheirenemies.Pachycephalosaurusdodoubledamageiftheyarecharging.Thesecreaturesaresometimesdomesticated
asridinganimals.
Parasaurolophus
AC:7(12),HD:4+1,Attacks:slam1d6,Move:18,HDE5,
30footlongherbivoreswithbilllikemouths,parasaurolophus
generallymoveasquadrupeds,feedingonthegreatbedsoflichenonthe
formerseabedsofAthanor,butcanrunasbipeds.Theirheadsaretopped
bylong,hollowcreststhatareusedtomakeloud,sonorousnoisesto
communicateoverlongdistances.Whilepacksofthesecreaturesliveinthe
wild,theyarealsokeptasdomesticanimalstoserveasfoodandmounts.
Pentangle
AC:6(13),HD5,Attacks:bite1d6,Special:blooddrain,horrifyingvision,
spell-likeabilities,undead.Move:12flying,HDE6.WhenaPennanngalen
strikes,itautomaticallyattachestoavictimanddoes1d6damageeachround
automatically,drainingavictimofbloodandlife.Whenfirstseen,sohorrifyingthatallwhoviewitmustsaveorbefrozeninfearfor1d3rounds.
Maycastcharmpersonandholdpersonatwill.Immunetocharmandsleep
spells.
AnAthanoranvampire,thePennanngalenareundeadcreationsof
VogMur.Theyarefreewilledundeadwholooklikebeautifulwomen.
Whentheyfeed,theirheadsandinternalorgansdetach,flyingandleaving
behindtheirbodiestofeed.
Pteranodon
AC:7(12),HD:3,Attacks:bite1d6-1,Move:6/fly24,HDE3
Theseflyingpredatorslairinhighplacesandfeedonsmall
arthropods,dinosaurs,andosquips.Theyaresometimesusedasmounts,
butarenotablydifficulttodomesticateandtrain.
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Rathaga
AC:4(15),HD:4,Attacks:claws1d6,Special:decapitation,undead,Move:9,
HDE5.Onanaturalattackrollof20,theRathagabitesoffhisopponent's
head:saveordiefromdecapitation.Asaveallowsthevictimtotake2d6
damageinstead.
Rathagaare12foottallskeletalcreaturesmadebyVogMurfromthebonesofseveralhumans.Theyaresilent,mindlessbrutes,buttheir
comingisforsagedbythesmellofspicedoilandachillintheair.
Rhamphorynchus
AC:8(11),HD:1-1,Attacks:bite1d6-2,Move:3/fly18,HDElessthan1
Small,colorful,feathered,birdlikereptiles,thesecreaturesare
sometimeskeptaspets,andarecommoncreaturesthroughoutAthanor.
Shadim
AC:6(13),HD:2,Attacks:claw1d6,Special:Paralysis,Move9,HDE3.Anyhit
fromaShadimwillparalyzeatargetfor3d6rounds.
TheshadimareundeadcreationsofVogMurtheNecromancer.
Theyappeartobeanimatedhumancorpsessplitinhalffromcrownto
crotch,withjustonehalfofabody.Theyhopononelegandstrikewith
theironeyellowedclawlikehand.Theystinkofrawmeatanddecay,and
cravefleshtofeedtheirseveredbodies.
Skeletons
AC:8[11],7[12]withshield,HD:1,Attacks:weaponorstrike(1d6),Special:
None,Move:12,HDE:1
Skeletonsareanimatedbonesofthedead,usuallyunderthe
controlofsomeevilmaster.
Slug,Giant
AC:8[11],HD:12,Attacks:bite(2d6)oracid,Special:Spitsacidfor6d6dmg,Move:6,HDE:13
Thesetremendouslylargemassesofslimy,rubberyfleshare
completelyimmunetobluntweapons.Inadditiontotheirpowerfulbite,
giantslugscanspittheiracidicsaliva(onetargetatatime).Thebaserange
forspittingis60ft,andwithinthisrangetheslugsspittlewillbe50%likely
tohit(notohitrollrequired).Foreveryadditional10ftofrange,the
chancetohitdecreasesby10%.Onitsfirstspittingattack,theslugonlyhas
a10%chancetohitwithin60ft,andnochanceofhittingbeyondthat
range.Somegiantslugsmighthavemoreorlessvirulentacidity(thus
changingthedamageinflicted).
Spiders,Giant
AC:6[13],HD:2+2,Attacks:bite(1d6+poison),Special:SeeBelow,Move:18,
HDE:5
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Giantspidersareaggressivehunters.Onlythegreatergiantspiders
arewebbuilders.Giantspiderwebsrequireasavingthrowtoavoid
becomingstuck.Thosemakingasavingthrowcanfightin,andmoveata
rateof5ftperroundthrough,thewebs.Giantspiderssurpriseonarollof1
5,beingabletohidewellinshadows.Aspidersbiteisverypoisonous,
adding+1tosavevs.poison.
Stegosaurus
AC:5(14),HD:7+3,Attacks:Tailswipe1d6+1,Move:12,HDE8.
Cantankerousherbivores,thesecreaturesareabout30feetlong,
withadoublerowofhuge,bonyspikesalongtheirbacksandagreat,spiked
tail.Theyarenotparticularlybright,butarehardyfighterswhen
threatened.
Stirge
AC:8(11),HD:1+1,Attacks:bite1/2d6,Move:3/18fly,HDE2.
TheAthanoranbatisanoddmixofbat,bird,andinsect.Theylive
inflocksandfeedonblood.Stirgesattackwitha+2ontheattackrollanddo
1/2d6damageperrounduntiltheyhavedrained12hitpointsofblood,
thentheyflyawaybloatedwithblood.
Triceratops
AC:4(15),HD:8+2,Attacks:gore2d6,Move:12,HDE9.
Thesehugequadrupedshavefrilledbonycrestsandthreegreat
hornsontheirheads.30feetlongandbulky,andstandingabout10feettall,
thesecreaturescanbuildgreatmomentumonacharge.Theseherbivores
liveingreatpacksontheplains.Whencharging,theydodoubledamage.
TunnelStalker
AC:7(12),HD3,Attacks:Tentacles(1d6),Move12,HDE4.Special:Toxin
(saveorparalyzed1d6rounds),Surpriseon1-5,1/2damagefrombluntweapons.
TheTunnelStalkerisamansizedgastropod,silentandswift
moving,thatisadangeroftheundercity.Thesluglikecreaturehasathick,
slimy,rubberyhide,andatoneendofitsbodyisamassoftentacles,twoof
whichcanextendtoalengthofnearlytenfeet.Theselonghuntingtentacles
endinamassofbarbedstingersthatinjectapowerfulneurotoxinthat
paralyzesafoeandcausesburningpainandcan,overtimeandmultiple
doses,slowlydigesttissueintoasoft,pulpymassfortheTunnelStalkerto
devour.
TheTunnelStalker'sthickskinisfilledwithchromatophores,
allowingittoeasilycamouflageitselfagainstitssurroundings,andits
natureallowssilentmovement.Thecreaturemayclimbwallsandceilings,
andoftenattacksfromambush.
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TunnelStalkersarecowardlywithanimalinstinctbutgreatcunning.They
tendtoattackloneprey,stragglers,sleepingcharacters,orothereasyprey.
Theyavoidfire,electricityorothersimilardangers.
Tyrannosaurus
AC:6[13],HD:8+1,Attacks:bite2d6,Move:18,HDE5.Theterrorsofthewilds,tyrannosaursare40feetlongand1015
feettallatthehip.Theirhugeheadsarefilledwithsharpteeth.Theytravel
ingroupsofonetothreeandaredeadlyhunters.
Umbran
AC:4(15),HD4,Attacks:Claws1d6+2,move:12,Climb12,Jump6,Special:
Invisibleatwill.,HDE5.
UmbranswereagentsoftheancientEmpireofYlum,enforcersoftheirwill,spies,andassassinsofthefirstorder.Arcaneconstructs,these
thingslooklikeamixofspiderandmantiswithcold,featurelessfacesand
long,hookedforelimbs.Theycanclimbwalls,movesilently,andsurvivein
nearlyanyclimate.
Theymayturninvisibleatwill,andusuallymoveaboutinvisibly.They
communicatewitheachothertelepathically,thoughtheymaycommunicate
isalowchatterthatsoundslikewhisperedclickswhentheywishto
communicatewiththeirmasters.
TheUmbransthatsurvivedosoeitherasguardiansofthesecrets
ofYlumorasagentsoflonglostschemestorevivetheWitchKings.As
such,theUmbransmaybeactingforanewmaster,oftenonewhohas
becomeanagentofthelongdeadWitchKings.
VatMen
AC:4(15),HD4,Attacks:sword1d6+1,Special:regeneration,Move9,HDE.
VatMenwillregeneratefullyanyroundthattheyhavenotbeenreducedto0
hitpointsorfewer.TheVatMenareconstructsofVogMurtheNecromancer,madein
hislaboratoriesdeepbelowthecity.TheVatMenregenerateatafrightful
rate,arephysicallysuperiortoordinarymen,andhavegreatmuscular
frames.Theirfaces,however,havesmall,closeseteyes,amouthfrozenina
perpetualsmile,andupturnednoses.Theyseemstrangecaricaturesof
humanity,andfightwithoutfearorhesitation.
YellowMold
AC:n/a,HD:n/a,Attacks:1d6damageiftouched,Special:Poisonousspores,
Move:0,HDE:3.
Yellowmoldisasubterraneanfungus;itneithermovesnorattacks.
However,ifitispokedorstruck,itmay(50%chance)releaseacloudof
poisonousspores,roughly10ftindiameter.Failingasavingthrowagainst
thesporesmeansthatthecharacterdiesaratherhorribledeath.Touching
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yellowmoldcauses1d6pointsofaciddamage.Thesegrowthscanbe
destroyedwithfire.
Zombies
AC:8[11],7[12]withshield,HD:2,Attacks:weaponorstrike(1d6),Special:
Immunetosleep,charm,Move:6,HDE:2.Zombiesaremindlesscreatures,thewalkingdead.Theseare
merelyanimatedcorpses,notcarriersofanysortofundeadcontagion.
Better Monsters
There is really no limit as to how high monsters can go, and often its fun totrick the players by throwing uber-monsters at them. The Referee should feel free toadjust AC, HD, or other factors to make monsters more challenging.
Creating Monsters
Monsters are not player characters, and their abilities are not at all determinedby the rules for player characters. A monsters abilities are determined by the Referee,not by any rules!
Feel free to add wings, breath weapons, extra hit dice, wounded versions, orwhatever suits your adventure and your campaign. Toggle and tweak, imagine andinvent! You are responsible for the quality of the swords and sorcery in your game, notthe rules. So dont try to create monsters according to any sort of power formula.
Create monsters based on how they feel and how they play at the gamingtable. Create challenges for the players, not headaches for yourself. Your job is toimagine and create, not to slave at rulebooks finding out what youre allowed to do.
Table 1: Monster Creation
HD THB ST XP Given
< 1 +0 19 101 +1 18 15
2 +2 17 303 +3 16 604 +4 15 1205 +5 14 2406 +6 13 4007 +7 12 6008 +8 11 8009 +9 10 1100
10 +10 9 1400
11 +11 8 170012 +12 7 200013 +13 6 230014 +14 5 260015 +15 4 2900
+ level +1 3 +300/HD
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Magical and Technological Items
ManymagicalitemsareactuallyitemsofAncienttechnology.Otherswere
actuallyenchantedbypowerfulwizardsofthepastorpresent.
Magic Potion Descriptions
AnimalControl:Resultsasperthespell. Clairaudience:ResultsasperthespellCrystalBall. Clairvoyance:ResultsasperthespellCrystalBall. Diminution:Imbibershrinksto6inchestallfor2d6hours. Ethereality:Theimbiberofthispotioncanmovethroughsolid
objectsbutcannotattack.Equipmentalsobecomesethereal.
ExtraHealing:Cures3d6+3HPofdamage.
FireResistance:Grantsimmunitytonormalfire,+2savingthrowsagainstfireattacks,halfdamagetomagicfireattacksthatdonot
permitsavingthrows.
Flying:Resultsasperthespell. GaseousForm:Theusersbodyturnstoamistthathecontrols,
allowinghimtoaccessanyplacethatisntairtight.Equipmentis
leftbehind;onlythebodybecomesgaseous.
GiantStrength:Charactergainsstrengthaboveandbeyond18.Gainsanadditional1d6todamagerollsand+4tohit.
Growth:Charactergrowsto30ftinheight. Healing:Cures1d6+1HPofdamage. Heroism:+2toattacksanddamage. Invisibility:Resultsasperthespell. Invulnerability:+2savingthrows,defense. Levitation:Resultsasperthespell. PlantControl:Resultsasperthespell. Poison:Saveordie. Slipperiness:Exceptforthesolesofthefeetandthepalmsofthehands,thecharacterhasavirtuallyfrictionlesssurface. TreasureFinding:Charactercandetecthoardsoftreasurewithin
400ft.
Magic Armor and Weapons
Magicalarmormaybeenchantedtogranta+1to+3bonustoDefense.
Likewise,weaponsmaybeenchantedto+1to+3bonusestoattackand
damage.
Unusual Weapon Descriptions
+1thrownweaponreturnstohand:axe,javelin,orhammer +2vs.particulartypeoffoe :werecreatures,undead,giants,orcs,
dragons,etc.
Weaponflames:additional1d6damage:roll1d41fortobonus Weaponiscold:additional1d6damage:roll1d41fortobonus
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Dancingweapon:fightsintheairafter3rounds,asa+1d3weapon
Intelligentweapon:roll1d3fortohitbonus.Thereisa10%chancethatsuchaweaponmayhavetheabilitytocastaspellonce
perday.Suchswordsgenerallycancommunicatewiththeir
bearers,andoften(25%chance)canspeakaudibly
Unusual Armor Descriptions
ArmorofArrowDeflection :+2againstmissilefire. Etherealarmor:+3platemailthatalsoallowsthewearerto
becomeinsubstantialandincorporeal50times,atwhichtimeit
revertstonormal+3platemail.Inetherealform,thewearer
cannotbehitandcannotattack(unlesstheopponentisethereal).
FieryArmor:+1armorthatissurroundedbyflames.Theseflamesdeal1d3damagetomeleeattackers.
Lesser Wand Descriptions
Spell,level1,holds10charges Spell,level2,holds5charges Spell,level3,holds2charges
Greater Wand Descriptions
WandofDetection,enemies :Detectsenemiesinaradiusof60ft,providedthattheenemiesareactuallythinkinghostilethoughts.
Alwaysactivewhenheld,doesnotusecharges.
WandofDetection,metal :Detectslargecachesofmetal,witharangeof20ft.Thewandsuseralsogetsavaguesenseofthe
metalstype.Alwaysactivewhenheld,doesnotusecharges.
WandofDetection,magic :Functionsasadetectmagicspellwitharangeof20ft.Thewandsusergetsavaguesenseofwhatsortof
magicisbeingdetected.Alwaysactivewhenheld,doesnotuse
charges. WandofDetection,trapsandsecretdoors :Detectstrapsand
secretdoorswitharangeof20ft.Alwaysactivewhenheld,does
notusecharges.
WandofPolymorph:Castseitherpolymorphselforpolymorphother,carries10charges.
WandofFear:Causescreaturesinaconeshapedpathtoflee(savingthrow).Thereisa60%chancethattheywilldropwhatever
theyareholding.Theconeextends60fttoabase30ftacross.
Holds25charges(cannotberecharged)
WandofCold:Castsaconeofcold60fttoabase30ftacross.Creaturesintheconetake6d6damage(savingthrowforhalf
damage).Holds25charges(cannotberecharged)
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WandofParalyzing:Castsaconeofparalysis60fttoabase30ftacross.Creaturesintheconeareparalyzedfor3d6turns.Holds25
charges(cannotberecharged).
Staff Descriptions
Absorption:Absorbsupto100levelsofspellsdirectedattheholderbeforeitsabsorptionpropertiesceaseforever.Theholdercancastspellsfromthestaffinresponsetohostilespells,usingthe
staff'sstoredlevels,oftheexactlevelofthehostilespelldirectedat
thecaster,butchosenfromtheentirelistofspellsthecasterhas
prepared.
Beguiling:Foeswithina20ftrangemustmakeasavingthroworconsidertheholdertobealoyalfriendfor4d4rounds.
Command:Achargecanbeusedtocontrolhumans(aspercharmperson),plants,oranimals.
Healing:Cures1d6+1hitpointsofdamagepercharge. Power:CastsLight(nochargeused),castsFireball(4d6damage),
coldasaWandofCold,LightningBolts(4d6damage),actsasa
RingofTelekinesis(costsonecharge)andhitsfor2d6damage(no
chargeused).
Striking:Inflicts2d6pointsofdamagewithasuccessfulhit(doesnotusecharges).
Withering:Addstenyearsofphysicalagingwithasuccessfulhit. Wizardry:Themostpowerfulofstaffs.Itisastaffofpowerwith
additionalabilities.Atthecostofonecharge,itallowsInvisibility,
summoningelementals(calling1d4atatime),HoldPerson,aWall
ofFire,Passwall,aWebspell,orFly.
Lesser Rings Descriptions
FireResistance:+5tosavingthrowsversusmagicalfire,immunetonormalfire
PoisonResistance:+5tosavingthrowsversuspoison.Greater Ring Descriptions
HumanControl:AllowsthewearertocastCharmPersononceperday,andmaintainthecharmonupto3individualsatatime.
Regeneration:Thewearerregeneratesonehitpointpercombatround,andthuscannotdieunlesstheringisremovedorhisbody
isburned.
ShootingStars
:Onceperday,theringcanunleash1d6lightning
boltsof3d6hpeach.
SpellStoring:Theringcontains1d6Magicuserspells.Roll1d6foreachspelltodeterminethespelllevel.Thewearer(ifheisaMagic
user)cancastthesespellsasiftheywerehisownmemorizedand
preparedspells.Oncethespelliscast,itcannotbecastasecond
timeuntilthewearerhasrestedfor8hours.
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SpellTurning:Anyspell(otherthanfromawandorotheritem)directlyaimedattheweareroftheringispartiallyreflectedbackat
thecaster.Rollapercentiledietoseehowmuchofthespells
powerbouncesback;theexactdeterminationofwhathappensis
uptothereferee.
Telekinesis:Thewearercanmentallyliftandmove200poundsofweightatarangeof120ft.
X-rayVision:Thewearerhasxrayvisionatarangeof40ft.Themaximumdistancethroughwhichthewearercanseethroughsolid
rockisjustover10ft,throughsolidmetals(otherthanlead)is1ft,
andthroughleadis1inch.
Misc. Magic Item Descriptions
AmuletagainstScrying:Protectsthewearerfromallscrying,suchasESPorbeingviewedthroughacrystalball.Usableby:All
Classes.
ArrowofDirection:Pointsthedirectionofwhatevertheownerrequests.Cannotbeusedmorethanseventimesinasingleweek.
Usableby:AllClasses.
BagofHolding:Theinsideofthisbagislargerthantheoutside.Theinsidedimensionsareroughly10x5x3ft,butthebagcannot
carrymorethan1,000poundsofweight.Ifitisnotempty,thebag
weighs50pounds,nomatterhowmuchweightitactuallycontains.Usableby:AllClasses.
BeakerofPotions:Thissmalljugfillsitselfwiththerequestedpotion,outofthe1d4+1potionsitknowshowtoproduce.Thejug
canbeusedasmanytimesperweekasthenumberofdifferent
potionsitcanproduce.Usableby:AllClasses.
BootsofLevitation:Thesebootsallowthewearertolevitateasperthespell,withunlimitedduration.Usableby:AllClasses.
BootsofSpeedorBootsofLeaping(50%):Bootsofspeeddoublethewearersmovementrate,butrequirecompleterestforaperiod
oftimeequivalenttotheamountoftimetheywereused.Bootsof
Leapingallowthewearertomakeprodigiousleaps10fthighand
upto30fthorizontally.Thesebootsalsodoublemovementrates,
butoutdoorsonly.Theydonotrequirethewearertorestafter
usingthem.Usableby:AllClasses.
BracersofDefense ,AC4[15]orAC2[17](50%chance):Thesebracersimprovethewearersarmorclass(whateverpartofitis
duetoactualarmor)tothestatedlevelthereisnoeffectifthewearerisalreadyarmoredtothesameorhigherdegree.Thearmor
classgrantedbythebracerscanbeincreasedbymagicalringsor
otherprotectivemagics.Usableby:AllClasses.
BracersofDefense ,AC6[13]:Thesebracersimprovethewearersarmorclass(whateverpartofitisduetoactualarmor)to
thestatedlevelthereisnoeffectifthewearerisalreadyarmored
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tothesameorhigherdegree.Thearmorclassgrantedbythe
bracerscanbeincreasedbymagicalringsorotherprotective
magics.Usableby:AllClasses.
CarpetofFlying:thecarpetcancarryasmanyasthreepeople,andtravelsataspeedof18whenithasmorethanonepassenger.With
onlyonerider,thecarpetmovesatarateof30.Usableby:AllClasses.
Censer,Bowl,Brazier,orStoneofControllingElementals :Censerscontrolairelementals,Bowls(whenfilled)controlwater
elementals,brazierscontrolfireelementals,andStonescontrol
earthelementals.Theseitemscanbeusedtosummona12HD
elementaloftheappropriatetype.Generally,ittakes10minutesto
preparetheobjectforuse.Usableby:Magicusers.
ChimeofOpening:Soundingthissmallchimeopensanydoor,evenifthedoorisbarredorwizardlocked.Usableby:AllClasses. CloakofDisplacement:Thewearerappearstobeinaslightly
differentlocationthanhereallyis.Hisarmorclassimprovesby2,
andhegainsa2savingthrowagainstanytargetedattackupon
him.Usableby:AllClasses.
CloakofProtection ,+1:Thiscloakimprovesthewearersarmorclassby1,andgrantsabonusof+1onsavingthrows.Usableby:all
butFighters.
CloakofProtection ,+2or+3(50%):Thiscloakimprovesthewearersarmorclassby2(or3),andgrantsabonusof+2(or+3)
onsavingthrows.Usableby:allbutFighters.
CrystalBall:Allowstheusertoseewhathedesirestosee,overaconsiderabledistance.Acrystalballmaynotbeusedmorethan
thriceperday,ortheuserwillbedrivenmad.Certainspellsand
otherprecautionsmaybeusedtopreventbeingseenthrougha
crystalball.Somecrystalballscommunicatesoundoreven
thoughtsfromtheareabeingscryed,althoughthesearerare.Usableby:Magicusers.
DustofAppearanceorDisappearance (50%):DustofAppearanceistossedinaradiusof10ftaroundtheuser,and
makesanyinvisible,astral,displaced,outofphase,ordimensional
thingcompletelyvisible.Thedustgenerallycomesinapouch,with
enoughfor2030uses.DustofDisappearanceworksinthe
oppositeway:whenitissprinkledina10ftradius,everything
thereinbecomesinvisiblefor5d6turns.Normalmeansofdetecting
invisibility(suchasaDetectInvisibilityspell)arenotstrong
enoughtoworkagainstthedustspowerfulenchantment.Usable
by:AllClasses.
DustofSneezingandChoking :Pouchescontainingthisdustordinarilycontainonlyenoughforonedose.Whenscatteredina
radiusof10ft,thedustcausesallintheareatomakeasaving
throwordie.Ifthenatureofthedustisidentifiedbeforeitis
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experimentedwith,itcanbeusedasadevastatingthrownweapon.
Usableby:AllClasses.
GauntletsofOgrePower :Thesegauntletsraisethewearersstrengthtothatofanogre.Hitprobabilityisnotincreasedabove
normal,butdamagebonusesfromstrengthareincreasedto+6
(notcumulativewiththewearersexistingstrengthbonus,ifany).Usableby:allbutMagicusers.
GauntletsofSwimmingandClimbing :Theseglovespermitthewearertoswimatarateof18,andclimbsheerwallswitha95%
chanceofsuccesspertenfeetofclimbing.Usableby:allbutMagic
users.
GemofSeeing:Agemofseeingisusedasalens,andshowsthetruthofwhatitsees,cuttingthroughillusionsofallkinds,even
verypowerfulones.Usableby:AllClasses. HelmofFieryBrilliance:Thisprodigiouslypowerfulhelmgrants
manybenefitstothewearer.Hegainsa+10onsavingthrows
againstfiredamage,andcancreateawalloffirehimself(asperthe
spellWallofDefenseI).Fighterswearingthehelmmaycommanda
weaponinhandtoflame(+1d6damage).Magicuserswearingthe
helmcanadd+1toeachdieofdamageinflictedbyafireballor
delayedblastfireballspell.Clericswearingthehelmcanignite
objectswithin30ftatwill,andmaycasttwolightorcontinuallight
spellsforeachoneactuallyprepared.Thewearerofthisringis
likelytobeattackedbyanyairelementalcreatures,butfire
elementaltypes(suchasefreetorsalamanders)willbefavorably
disposedtowardthewearer.Usableby:AllClasses.
HelmofReadingMagicandLanguages :Thewearercanreadalllanguages,includingmagicscript.Usableby:AllClasses.
HelmofTeleportation:Whenthewearercastsateleportationspellonhimself,whilewearingthehelm,hemayteleporthimself
withouterror,anywherehedesires.Thehelmdoesnotpermitthecastingofateleportationspellonanyoneotherthanthewearer.
Usableby:Magicusers.
Hole,Portable:Apieceofdarkclothaboutfivefeetindiameter.Itisactuallythemouthofaninterdimensionalhole10ftdeep
itemsandpeoplecanfallthroughitorclimbdownintoitonceitis
placedontheground.Thepieceofclothcanactuallybepulledin
fromtheinsidetoclosetheholeoffentirely,althoughthereisno
sourceoffreshairwithin,andstayinginsidewillasphyxiatethe
inhabitantinashorttime.Thepieceofclothcanbepickedupand
carriedoffwheneverdesiredhencethenameportable.Usable
by:AllClasses.
HornofBlasting:Thishorn,whenblown,hasthesameeffectonstructuresasacatapult,andcauses2d6pointsofdamageto
creatures,deafeningthemfor10minutesaswell.Theconeof
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soundis100ftlong,andwidenstoabaseof20ft(thepointofthe
cone,atthehornsmouth,is10ftwide).Usableby:AllClasses.
JugofAlchemy:Thisjugproduceswhateverliquidisdesired,inacommonlyusedlargequantity(e.g.,10gallonsofwater,butonly
fivegallonsofwine).Itmaybeusednomorethanseventimesper
day,andwillonlyproducetheliquidfirstrequestedinthatday.Itdoesnotproducemagicalliquids.Usableby:AllClasses.
LensesofCharming:Theselenses,whenplacedovertheeyes,givethewearertheabilitytocharmthosewholookintohiseyes(asper
aCharmPersonspell).Thesavingthrowagainstthepowerofthe
lensesismadeat2.Usableby:AllClasses.
Libram,Magical(levelgain):Magicallibramsgrantalevelofexperiencetothereader,ifthereaderisoftherightclass.
Randomlydeterminetheclassforwhichthelibramiswritten.Usableby:varies.
Luckstone:Thisstonegrants+1tosavingthrowsandattackrolls.Usableby:AllClasses.
ManualofBeneficialExercise :Readingthistomeincreasesthereadersstrengthby1point(toamaximumof18).Usableby:All
Classes.
ManualofIntelligence:Readingthistomeincreasesthereadersintelligenceby1point(toamaximumof18).Usableby:AllClasses.
ManualofQuickness:Readingthistomeincreasesthereadersdexterityby1point(toamaximumof18).Usableby:AllClasses.
ManualofWisdom:Readingthistomeincreasesthereaderswisdomby1point(toamaximumof18).Usableby:AllClasses.
MedallionofESP:FunctionsasanESPspellwithin30ft(75%)or90ft(25%).Usableby:AllClasses.
MirrorofMentalScrying :Thishandmirror(itmightalsobefoundasasmallermirroronanecklace)allowstheusertocast
Clairaudience,Clairvoyance,andESP,withthenormalrange,butforanunlimitedtime.Themirrorwillalsoansweraquestionabout
whatitportrays(theanswerislikelytobequitecryptic),butonly
onequestionperweekispossible.Usableby:AllClasses.
NecklaceofFirebaubles:Thisnecklaceishungwith3d4littlebaubles.Whenthrown,thebaublesexplodeinto6d6fireballs(per
thespell).Usableby:AllClasses.
RobeofBlending:Theserobesmakethewearerappeartobeapartofhissurroundings,includingtheabilitytoappearasanother
oneofagroupofnearbycreatures.Hewillappeartobeasmalltree
wheninforestsurroundings,asandformationinthedesert,etc.
Creatureswith10+hitdice(orlevelsofexperience)havea10%
chanceperlevel(orHD)above9thtoperceivethewearerasa
robedfigureratherthanapartofthesurroundings.Usableby:All
Classes.
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RobeofEyes:Hundredsofeyesarewovenandembroideredintothefabricofthesemagicalrobes,grantingthewearertremendous
powersofsupernaturalperception.Inaradiusof240ft,anything
helooksuponisseenforwhatitis:heseesinvisiblecreatures,he
perceivesillusions,andhissightevenextendsintotheastralplane.
Hecannotbeambushedorotherwisetakenbysurprise,andhecanfollowthetrailofanythingthathaspassedbywithinthelastday.
Usableby:Magicusersonly.
RopeofClimbing:A50ftlengthofropethatleapsmagicallyupwardandcantieanduntieitselfuponcommand.Usableby:All
Classes.
RopeofEntanglement:Thisrope,oncommand,twinesitselfaroundasmanyas2d4+1humansizedfoes.Theropecannotbehit
exceptwithanaturalrollof20(itismagical),andcansustain20hitpointsofdamagebeforefrayingandbecominguseless.Usable
by:AllClasses.
ScarabofInsanity:Thisisacarvingofascarabbeetle,orperhapsthepetrifiedremainsofarealone.Whenthescarabisdisplayed,all
creatureswith9orfewerhitdice,withinaradiusof30ft,fallinto
temporaryinsanitylastingfor2hours.Creatureswith10+hitdice
stilldonotreceiveasavingthrow,buthavea1in4chanceto
overcomethescarabsinsidiousinfluence.Thescarabmaybeused
12times,afterwhichitcrumblestodust.Attheoptionofthe
Referee,itmightberechargedusingaSymbolofInsanityspell,but
witha5%chanceperchargethattheitemwillbedestroyed.
Usableby:AllClasses.
SpadeofExcavation:Thisordinarylookingspadedigsbyitselfwhencommanded,shovelingoutonecubicyard(27cubicfeet)per
tenminutes(1turn).Usableby:Fightersonly.
Items of the AncientsAlemanian Medical Technology
ThepeopleofAlemaniaarerenownedfortheirmedicaltechnology,which
reflectsarcanesecretstheyhavereconstructedfromtheancients.
Alemaniansurgeonsarecapableofstrangeandastoundingfeats,including
transplants,bodymodifications,andstrangetypesofhybridization.
BodymodificationisamarkofstatusamongAlemanians,asignthatthe
recipientofmodificationshastranscendedtheboundariesofhishumanity.
Forsome,thisisanart,achievingaestheticchangestotheirfacesandbodies.Forothers,thisispractical,withsomeAlemaniansfusingtoolsto
theirbodiesorenhancementstotheireyes,reach,orbodilyfunctions.Still
othersenhancetheirbodiesforcombat,reinforcingtheirskeletons,
attachingweaponstotheirlimbs,orimplantingarmoredplatesundertheir
skin.
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Thepriceofsuchenhancementsisoftenthelossofhumanity.Thecold,
distant,andaloofpersonaofmanyAlemaniansisevenmorepronouncedin
thosewhohavehadextensivemodifications,makingthemseemmore
machinelike,cold,amoralanddismissiveof"lesser"races.TheAlemanians
invokefearanddistrustinothersintheworld,anddosowithgoodreason.
Muchofthetechnologyincorporatedinthesechangesseemstobeorganic,growningreatvatsanddrawingitsnutrientsfromthehost.Muchofit
seemseitherorganicorlikeastrangemixoftentacular,pulsing,orjellyfish
likeformlessness.Suchtechnologycanbestrangelybeautiful,butisoften
horribletobehold.
The Black Mirror
Thismagicalswordisathreefootlongbladeofthin,blackandreflective
glassymaterial.Thepommelismadeofbone,woundwithleather.Noone
knowsheoriginoftheblackmirror,thoughmentionsofithavebeenmade
inthechroniclesofthewarbetweentheFourGreatNations,wieldedby
AkastheSlayer,championofYlum.TheBlackMirrorisanormalSword+1
againstlivingcreatures.However,againstinorganicmaterials(metalor
stone)oragainstplants,theweaponisasword+5doing3d6damage.In
addition,theswordwillnegatethefirstspellofthirdorlowerlevelcast
againstthewieldereachround.
The Cloak of Shadows
Thisfloorlengthblackcloakhasanornatesilverclaspwithanorichalcum
stonesetinit.Pressingthisstonewillcausethecloaktoshimmerandthen
reflectthenearbysurroundings,causingthewearertodisappearifheor
shekeepstheclosedandthehoodpulleddown.Thisisequivalenttothe
effectoftheInvisibilityIIspell.Thishasadurationof2d6+8rounds.Once
theeffectends,thecloakneeds1d3daystorecharge.
The Hand of Death
ApowerfulAncientartifact,theHandofDeathisanornateonyxandbrasspistolthatfiresacold,blackboltthatcausesnoharmtoinanimateobjects,
plantsorfungi.However,anylivinganimalstruckbytheraymustsaveor
falltozerohitpointsimmediately.Acreaturethatsaveshasitscurrenthit
pointsreducedbyhalf.TheHandofDeathmaybefiredthreetimesbefore
recharging.Itisselfcharging,butregainsonlyonechargeperdayofnon
use.
The Iron Scorpion
Thisornateironsculptureofafootlongscorpionhasamatchingheadband.Iftheheadbandisworn,theusermaythencommandtheIronScorpionto
actasanagent.Doingsoplacestheuserinatrance,buttheusermayuse
thescorpionashisowneyesandears,andmayusethescorpiontoact.The
usermayendthistranceatanytime,butthentheIronScorpionbecome
inertandinactive.IronScorpion:AC3[16],HD3,Attacks:sting1d2,Move
15,HDE4,SA:poison,saveordie(1d6damageifsave),XP120.
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The Orb of Sorrows
TheOrbisasimplewhiteorb,thesizeofafist,withasinglebutton.
DepressingthebuttoncausestheOrbtowhir.Theorbwillbegintohover,
thoughitcanbethrowntoapointwhereitwillbeginitswork.Theorb
hoversaboutfivefeetfromtheground,andgeneratesafieldofpsychic
disturbance.Anysentientorsapientcreatureina30footradiuswillbeovercomewithsorrowanddejection.Allcreaturesintheareaofeffectmust
saveorbeimmobilized,wrackedwithhopelessnessandsorrow,untilthe
orbisdeactivated.TheOrbwillcontinuetooperatefor1d6+2rounds,then
willdeactivateandsettlegentlytotheground.Itcannotbeusedagainfor
another1d3days.
Pyroclastic Lance/Firelance
TheFirelanceisathreefootlongweaponthatlookslikeatruncatedlance
withaflaredhandguardatoneendandaholeattheother.Asinglebuttononthehandletriggerstheweapon.
Thepyroclasticlancefiresaconeofsuperheatedplasmawitharangeof30
feetspreadingatthefarendtoawidthof30feet.Anytargetinthecone
takes3dicedamage(saveforhalf)andeasilyignitableitemswillcatchfire.
Apyroclasticlancehasfivecharges.Itcanberechargedbyplacinga
speciallycraftedpieceoforichalcumcrystalinasealedchamberinthe
handle.Suchanitemwillcost150GP.
Personal Shield
Thepersonalshieldsurroundsthewearerinaprotectiveauraof
shimmeringlight.TheShieldiswornasabeltwithasimpleswitchonthe
buckle.Onceactivated,theshieldwillabsorbupto30hitpointsofdamage,
afterwhichtheitemwilldeactivateitselftoregenerateitscircuits.This
takes12hours.Theshieldwillrunoutofpowerafteratotalof1hourof
use.Itcanberechargedbyplacingaspeciallycraftedpieceoforichalcum
crystalinasealedchamberonthebelt.Suchanitemwillcost150GP.
The Silver Shield
TheSilverShieldappearstobeasinglebracerwithalarge,silverbossthat
wouldsitonthetopofthearm.However,whenastudontheoppositeside
ispressed,thebossexpandsandfoldsoutintoamediumsizedround,silver
shield.Thisactsasanormalshieldforpurposesofdefensecalculationsbut
whenfacingbeamweapons(lasers,theHandofDeath,etc.),roll1d6.Ona
12,theshieldhasnoadditionaleffect.Ona35,thebeamisreflectedaway
harmlessly,ona6,thebeamisreflectedbacktotheattacker.
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22
Bound SpiritsAncienttomesstillpreservethesecretsofbindingextradimensionalspirits
tomagicusersservice.Thisartisthetruepowerofmagic,andallows
magicuserstogainaccesstoreliablepower,thoughsuchpowercomes
withrisksanddrawbacks.
Ancientbooksmayhaveritualsforbindingspecificspirits,asdetermined
bytheGM.Thesespiritsarenamed,haveapersonality,andgrantthe
magicuserspowersandpotentialsideeffects.
Intelligence:Roll2d6+6
Languages:Spiritsspeakthelanguageoftheirelementandcommon.They
knowoneadditionallanguageforeverypointofintelligenceabove10.
Element:Spiritsarecomposedononeofthebasicelementsoftheworld.
Rollonthetablebelow.
Table2.SpiritElement
d% Element
0120 Air
2140 Earth
4160 Fire
6170 Water
7180 Metal
8190 Plant/Fungus
9195 Light
9600 Darkness
Powers:Spiritsmaymanifestanumberofsupernaturalpowerswhichthe
magicusermaymanifestasifheorshewereusingthespellofthesamename.Somespiritsmayalsotakephysicalformtoactascombatantsin
serviceofthemagicuser:
Table3.SpiritPowers
d% Powers
0115 2lesser
1630 1lesser,1greater3180 2lesser,1greater
8190 3lesser
9100 2greater
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23
Table4.LesserPowers
d% Power
0110 CharmPerson1/day
1120 CrystalBall3/day
2125 CureWoundsI3/day2635 InflictLightWounds3/day
3640 Knock1/day
4150 LightIorDarkI1/day
5160 MoveObjects3/day
6170 PurifyorPutrefyFoodandDrink1/day
7180 ReadLanguages3/day
8185 ReadMagic3/day
8690 SpeakwithAnimals3/day
9100 Takephysicalform1hour/day;AC12,HD2,Move6
Table5.GreaterPowers
d% Power
0105 AnimateDead,2d6undead,1/week
0615 ContactOtherPlane1/week
1620 CureWoundsII2/day
2125 DimensionalPortal1/day
2630 DispelMagic,1/day
3140 Flyatspeed12for1hour/day
4145 Holdmonster1/day
4650 Invisibility1/day
5160 Levitate,1turnduration,3/day
6170 PhantasmalForce,1/day
7175 ProtectionfromNormalMissiles1/day
7685 RemoveCurse1/day
8695 Takephysicalform1hour/day;AC14,HD5+2,Move6
9600 Telekinesis,100pounds,1/day
Spirit-marked:Amagicuserwhohasboundaspiritwillbemarkedbythe
experience.Dependingonthespiritselementalnatureandthewizardmay
havedistinctlycoloredortexturedeyes,hairorskinorthattheelement
mayunnaturallychangethem.Thisispurelycosmetic.
EgoConflicts:Eachspiritwillhaveanegoequaltoitsintelligenceplusone
foreverylesserpowerandplusfiveforeverygreaterpower.TheEgoofamagicuserisequaltothemagicusersintelligence+charisma+level.Ifthe
magicuserscurrenthitpointsareathalforlessoftheirusualmaximum,
themagicusersuffersa5penaltytohisorherEgo.Ifthespiritsegois
greaterthanthemagicusers,thespiritmaydominatethemagicuser,
forcingthecharactertoactinaccordancetothespiritswishesuntilthe
magicusersegoincreasesorthespiritisbanishedorappeased.
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15.COPYRIGHTNOTICE OpenGameLicensev1.0aCopyright2000,MagicusersoftheCoast,Inc.SystemReferenceDocumentCopyright20002003,Magic
usersoftheCoast,Inc.;AuthorsJonathanTweet,MonteCook,SkipWilliams,RichBaker,AndyCollins,DavidNoonan,RichRedman,
BruceR.Cordell,JohnD.Rateliff,ThomasReid,JamesWyatt,basedonoriginalmaterialbyE.GaryGygaxandDaveArneson.Swords
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