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Scalability and Accuracy in a Large-Scale Network Emulator

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Scalability and Accuracy in a Large-Scale Network Emulator. Amin Vahdat, Ken Yocum, Kevin Walsh, Priya Mahadevan, Dejan Kostic, Jeff Chase, and David Becker Presented by Stacy Patterson. Outline. Motivation ModelNet Design Evaluation Conclusion. Motivation. - PowerPoint PPT Presentation
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Scalability and Accuracy in a Large-Scale Network Emulator Amin Vahdat, Ken Yocum, Kevin Walsh, Priya Mahadevan, Dejan Kostic, Jeff Chase, and David Becker Presented by Stacy Patterson
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Page 1: Scalability and Accuracy in a Large-Scale Network Emulator

Scalability and Accuracy in a Large-Scale Network Emulator

Amin Vahdat, Ken Yocum, Kevin Walsh, Priya Mahadevan, Dejan Kostic, Jeff Chase, and David

Becker

Presented by Stacy Patterson

Page 2: Scalability and Accuracy in a Large-Scale Network Emulator

Outline Motivation ModelNet Design Evaluation Conclusion

Page 3: Scalability and Accuracy in a Large-Scale Network Emulator

Motivation Need a way to test large-scale Internet services

Peer-to-peer, overlay networks, wide area replication Testing in the real world

Results not reproducible or predictable Difficult to deploy and administer research software

Simulation tools Allows control over test environment May miss important system interactions

Emulation Network emulators can subject application traffic to end-to-end

bandwidth constraints, latency, and loss rate of user specified topology

Previous implementations not scalable

Page 4: Scalability and Accuracy in a Large-Scale Network Emulator

ModelNet A scalable, cluster-based, comprehensive network

emulation environment

Page 5: Scalability and Accuracy in a Large-Scale Network Emulator

Design User run configurable number of instances of application

on Edge Nodes within dedicated server cluster Each instance is a Virtual Edge Node (VN)

Each VN has a unique IP address Edge nodes route traffic through cluster of Core Routers

Equipped with large memories and modified FreeBSD kernels Can emulate configured target network traffic

Core routers route traffic through emulated links or “pipes” each with its own packet queue and queuing discipline

Page 6: Scalability and Accuracy in a Large-Scale Network Emulator

ModelNet Phases (1) Create

Generates a network topology in GML - Graph with vertices: clients, stubs, transits and edges: network links

Can be generated from Internet traces, BGP dumps, synthetic topology generators, etc.

Users can annotate graph with packet loss rates, failure distributions, etc

(2) Distillation Transforms GMLgraph into pipe topology

Page 7: Scalability and Accuracy in a Large-Scale Network Emulator

ModelNet Phases (3) Assignment

Maps pipe topology to core nodes, distributing emulation load across core nodes

Finding ideal mapping is NP-complete problem. Depends on routing, link properties and traffic load.

ModelNet uses greedy k-clusters assignment For k core nodes, randomly select k nodes in distilled

topology. Greedily select links from connected component in round robin.

Page 8: Scalability and Accuracy in a Large-Scale Network Emulator

ModelNet Phases (4) Binding

Multiplex multiple VNs to each physical edge nodes

Bind each physical edge node to a core router Generate shortest path routes between all VNs

and install in core routing tables (5) Run

Executes target application code on edge nodes

Page 9: Scalability and Accuracy in a Large-Scale Network Emulator

Inside the Core Route traffic through emulated “pipes”

Each route is an ordered list of pipes Packets move through pipes by reference Routing table requires O(n2) space

Packet Scheduling When packet arrives, put at tail of first pipe in its route. Scheduler stores heap of pipes sorted by earliest deadline - exit time for

first packet in its queue Once every clock tick

Traverse pipes in heap for packets that are ready to exit Move packets to tail of next pipe or schedule for delivery Calculate new deadlines

Multi-core Configuration Next pipe in route may be on different machine If so, core node tunnels packet descriptor to next node

Page 10: Scalability and Accuracy in a Large-Scale Network Emulator

Scalability Issues Traffic traversing core is limited by cluster’s

physical internal bandwidth ModelNet must buffer up to full bandwidth-

delay product of target network. 250 MB of packet buffer space to carry flows at

aggregate bandwidth of 10 GB/s with 200 ms roundtrip latency.

Assumes perfect routing protocol

Page 11: Scalability and Accuracy in a Large-Scale Network Emulator

Evaluation Core routers - 1.4 Ghz Pentium III, 1 GB

memory Connected using 1 GB switch

Edge nodes - 1 Ghz Pentium III 256 MB memory Connected using 100 MB/s

Page 12: Scalability and Accuracy in a Large-Scale Network Emulator

Baseline Accuracy Want to insure that under load, packets are

subject to correct end-to-end delays Used kernel logging to track ModelNet

performance and accuracy Results show that by running ModelNet

scheduler at highest kernel priority Packets are delivered within 1ms of target end-to-

end value Accuracy is maintained up to 100% CPU usage

Page 13: Scalability and Accuracy in a Large-Scale Network Emulator

Capacity Quantify capacity of ModelNet as function of

load and number of emulated hops Tested 1-5 edge nodes Each edge node hosts up to 24 netperf

senders and 24 netperf receivers Topology connects each sender to a receiver

Page 14: Scalability and Accuracy in a Large-Scale Network Emulator

Capacity

Page 15: Scalability and Accuracy in a Large-Scale Network Emulator

Scalability Additional Cores

Adding core routers allows ModelNet to deliver higher throughput

Communication between core routers introduces overhead. Higher cross-core communication results in less throughput benefit

VN Multiplexing Higher degrees of multiplexing enable larger network

emulation Inaccuracies introduced due to context switching,

scheduling, resource contention, etc

Page 16: Scalability and Accuracy in a Large-Scale Network Emulator

Accuracy vs. Scalability Reduce overhead by deviating from target

network requirements Changes should minimally impact application

behavior Ideally, system reports degree and nature of

emulation inaccuracy

Page 17: Scalability and Accuracy in a Large-Scale Network Emulator

Distillation Pure hop-by-hop emulation

Distilled topology is isomorphic to target network High per packet overhead

End-to-end distillation Remove all interior nodes in network Collapse each path into single pipe Latency = sum of latencies along path Reliability = product of link reliabilities along path Low per packet overhead Does not emulate link contention along path

Page 18: Scalability and Accuracy in a Large-Scale Network Emulator

Distillation - continued Walk-In

Preserve the first walk-in links from edges Interior links replaced with full mesh Does not model contention in interior

Walk-out Extension to walk-in to support interior link

contention Preserves set of links in interior Collapses paths between walk-out and walk-in

sets

Page 19: Scalability and Accuracy in a Large-Scale Network Emulator

Evaluating Distillation Ring topology with 20 routers interconnected

at 20 MB/s each Each router as 20 VNs Routers partitioned into generator and

reciever sets 419 pipes shared between 400 VNs End-to-end distallation contains 79,800 pipes Last mile distillation preserves 400 edge links Test distribution of bandwidth between nodes

Page 20: Scalability and Accuracy in a Large-Scale Network Emulator

Evaluating Distillation

Page 21: Scalability and Accuracy in a Large-Scale Network Emulator

Changing Network Statistics ModelNet allows users to modify pipe

parameters while emulation is in progress User can change bandwidth, delay and loss

rate of set of links Also support for modeling node and link

failures

Page 22: Scalability and Accuracy in a Large-Scale Network Emulator

Case Studies Able to evaluate a 10,000 node network of

unmodified Gnutella clients 100 edge nodes with 100 VNs each

Extensions support emulation of ad hoc wireless networks

Broadcast communication and node mobility CFS

Able to reproduce CFS implementation running on RON testbed

ModelNet results closely match CFS/RON in all cases

Page 23: Scalability and Accuracy in a Large-Scale Network Emulator

Case Studies Replicated Web Services

Need to investigate replica placement and routing policies under realistic wide-area conditions

Study effects of replication on client latencies using 2.5 minute trace of requests to www.ibm.com

Adaptive Overlays ACDC, an adaptive overlay system that tries to build routes

that deliver better cost, delay or both. 600 nodes in topology, 120 of them in overlay network Test the behavior of the system to increasing delays

between links Results very similar to experiment performed under ns2

Page 24: Scalability and Accuracy in a Large-Scale Network Emulator

Conclusion ModelNet provides an emulation environment

that allows Testing of unmodified applications Reproducible results Experimentation using broad range of network

topologies and characteristics Large scale experiments (thousands of nodes and

gigabits of cross traffic)


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