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Scalars & Vectors

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Scalars & Vectors. Tug of War. Treasure Hunt. Scalars. Completely described by its magnitude Direction does not apply at all e.g. Mass, Time, Distance, etc. Vectors. Characterised by its magnitude & direction Knowledge of direction is necessary - PowerPoint PPT Presentation
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S c a l a r s & V e c t o r s
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Page 2: Scalars & Vectors

Tug of War

Page 3: Scalars & Vectors

Treasure Hunt

Page 4: Scalars & Vectors

Scalars

• Completely described by its magnitude• Direction does not apply at all• e.g. Mass, Time, Distance, etc.

Page 5: Scalars & Vectors

Vectors

• Characterised by its magnitude & direction• Knowledge of direction is necessary• e.g. Displacement, Velocity, Acceleration,

Force, etc.

Page 6: Scalars & Vectors

Vector QuantityHow to specify a velocity vector?

1. By scaled drawing:Draw an arrow of definite lengthand direction to represent the vector.

2. By a statement:A car is travelling eastward at a velocity of 5 m/s.

5 m/s

Page 7: Scalars & Vectors

Vector QuantityFor example:

A boy travels 10 m along a direction of 200 east of north.

200

10 m

north

Page 8: Scalars & Vectors

Adding & Subtracting Scalars• Same as in algebra• You only have to add algebraically the

variables togetheri.e. x units + y units = (x + y) units

e.g. Adding Time: 10s + 15s = 25se.g. Subtracting volumes: 15cm3 - 10cm3 = 5cm3

Page 9: Scalars & Vectors

Adding Vectors

• If the vectors are acting along the same line:

10 N

8 N12 N

the resultant force = (10 + 8 - 12) N

= 6N to the East

Just add them up algebraically!

Page 10: Scalars & Vectors

Adding Vectors

• If the vectors are acting at an angle to each other: Eric leaves the base camp and hikes 11.0 km, north and

then hikes 11.0 km east. Determine Eric's resulting displacement.

?

Page 11: Scalars & Vectors

Method 1: Graphical Method

Graphical Method / Scaled Vector Diagram

1. Decide on a scale (e.g. 1cm : 1 km)

2. Draw the vectors in the desired directions

11 km

11 km

Page 12: Scalars & Vectors

Graphical Method

1. Complete a parallelogram using the 2 sides given.

2. Draw the diagonal that represents the resultant.

3. Measure the length that represents the magnitude.

4. Use a protractor to measure the angle the resultant makes with a specified reference direction.

Page 13: Scalars & Vectors

11.0 km

11.0 km

15.6 km

In this example, Eric’s final displacement is 15.6 km (because the red line is 15.6 cm long) and is at 450 East of North.

450

Graphical Method

Page 14: Scalars & Vectors

Mathematical MethodWe use the Pythagoras’ Theoremc = (a2 + b2)where c is the resultant

Method 2- Mathematical Method

112 + 112 = R2

R = 15.6 m

Page 15: Scalars & Vectors

To find the direction of the resultant, we use the definition of tangent.Tan = opposite side / adjacent side = tan-1 (opposite side / adjacent side)

Mathematical Method

Mathematical Method

= tan-1 (11.0 / 11.0) = 45o

Page 16: Scalars & Vectors

Class Practice Question 1• A barge is pulled at a steady speed through still water by two

cables as shown in the plan view below. By means of a vector diagram, determine the magnitude and direction of the resultant force exerted on the barge by the cables. [3]

Page 17: Scalars & Vectors

• [1] -- for an appropriate scale (take up more than ½ of the space provided)

• [1] – R = 1.1 x 105 N (tolerance of 0.1 x 105 N )

• [1] – R is 37o clockwise from F2

Class Practice Question 1

Page 18: Scalars & Vectors

Question?

• Can we still use Pythagoras's method for mathematical method if the vectors are not perpendicular to each other?

?

Page 19: Scalars & Vectors

• Solve this problem by Mathematical method.

Class Practice Question 1

Page 20: Scalars & Vectors

Mathematical Method –when the vectors are not perpendicular

N

120o

Hint:

Apply cosine rule to this triangle to find magnitude of R

Apply sine rule to find direction of R

Page 21: Scalars & Vectors

To find magnitude:

c2 = a2 + b2 - 2ab cosc = 75 0002 + 50 0002 – 2(75 000) (50 000)cos120o

c = 1.09 x 105

The magnitude of resultant is 1.09 x 105 N.

To find direction:75 000 / sinA = 109 000/ sin120A = 37o

Cosine Rule

sine Rule

Page 22: Scalars & Vectors

Question?

• But can we still use the graphical method is there are more than 2 vectors to be added?

20 m

25 m

15 m

Page 23: Scalars & Vectors

Graphical Method – Head-to-tail Method

• The head-to-tail method involves drawing a vector to scale on a sheet of paper beginning at a designated starting position.

• Where the head of this first vector ends, the tail of the second vector begins (thus, head-to-tail method).

• The process is repeated for all vectors which are being added.

• Once all the vectors have been added head-to-tail, the resultant is then drawn from the tail of the first vector to the head of the last vector; i.e., from start to finish.

Page 24: Scalars & Vectors

Graphical Method – for more than two vectors

• Head-to-tail method

Page 25: Scalars & Vectors

Example

weight

drag

Lift

Thrust

What is the resultant force on the plane?

Page 26: Scalars & Vectors

Using Graphical method• Head-to-Tail Method

(for addition of more than 2 vectors)

weight

drag

Lift

Thrust

Resultant

Page 27: Scalars & Vectors

Question?

• But can we still use the mathematical method is there are more than 2 vectors to be added?

20 m

25 m

15 m

Page 28: Scalars & Vectors

Mathematical Method – for more than two vectors

• When there are more than two vectorsSimply use any of the above methods and solve this two

vectors at a time.A

B

C

D

E

First find the resultant of A and B, and name it D.

Then find the resultant of D and C, which is E and which is also the resultant of the three vectors.

It doesn’t matter which two vectors you resolve first, be A & C or B & C, the answer will still be the same.

Page 29: Scalars & Vectors

Addition & Subtraction of Vector Quantities

• A VERY IMPORTANT NOTEIf the vector sum is 0 the object that the vectors are

acting on is in equilibrium; it doesn’t move at all.

8N 8N

The vector sum is 0.

10N

6N

8NThe vector sum is 0.

Page 30: Scalars & Vectors

Equilibrium

• For example, if a box stays in equilibrium,the resultant of F1 and F2 must be equal and opposite to F3.

F1 = 4 N

F2 = 3 N

F3 = 7N

Page 31: Scalars & Vectors

Equilibrium

• For example, if a box stays in equilibrium,the resultant of F1 and F2 must be equal and opposite to F3. F1

F2

F3

R

Page 32: Scalars & Vectors

Equilibrium

• Equilibrium means • the forces acting on that

object are balanced• the resultant force is zero• the object does not move

Page 33: Scalars & Vectors

Example• This system is in equilibrium.

Find the weight of the car by graphical method.

736 g

425 g

Page 34: Scalars & Vectors

Ans

• Draw a free-body diagram to show all the forces.

T1 = 4.25 N

T2 = 7.36 N

30o

W

Page 35: Scalars & Vectors

Ans• From the free-body diagram, it is clear that Resultant of T1

and T2 must be equal and opposite to W so that the system remains in equilibrium. Hence, to find W, just find resultant of T1 and T2 by graphical method.

T1 = 4.25 N

T2 = 7.36 N

Ans: W = 8.5 N


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