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SCOM 5056Design Theory
inScience Communication
week 6: implementation design
Dave GoforthFA377 (Fraser)
705-675-1151 ext 2316 dgoforth@cs. laurentian.ca
Implementation in the Design processaudience visitors
context science centre
knowledge lever: m1d1 = m2d2
artefact
implementation
m1 m2
d2d1
Outline
1. factors in implementation
2. example – physical interaction
3. design references for implementation
4. designs for learning – Sue Allen
Implementation factors
• audience– e.g., vocabulary, Universal Design,...
• context– constraints (cost, safety,...), technology, time,...
• artefact design– editing, graphics,web guidelines, film production,...
example – physical interaction
Donald Norman, “The Design of Everyday Things”, p.188:
Design should:
1. make it easy to determine what actions are possible at any moment (make use of constraints)
example – physical interaction
Donald Norman, “The Design of Everyday Things”, p.188:
Design should:
2. make things visible including the conceptual model, the alternative actions and the results of actions
example – physical interactionDonald Norman, “The Design of Everyday
Things”, p.188:
Design should:
3. make it easy to evaluate the current state of the system
example – physical interactionDonald Norman, “The Design of Everyday Things”,
p.188:Design should:
4. follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system state
Bad design, good design (Norman)
• http://www.baddesigns.com/autoicons.html
Boston Museum of Science
Mars
Yosemite
Grand Canyon Alaska
Glacier
Hawaii
Reverse
Forward
Boston Museum of Science
Colour Position Dimmer
Vertical
Horizontal
Science World Vancouver
?
Boston Museum
of Science
?
Submarine
References• User interaction
– Norman, Donald. 2002. The Design of Everyday Things. New York NY: Basic Books
• Movies, video– Zettl, Herbert, many books
• Diagrams, visual information– Tufte, Edward, 4 beautiful books
• Visual display of quantitative data– Cleveland, W.S. 1993. Visualizing Data. Summit NJ: Hobart
Press.
• Risk
• Universal design– http://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htm
Designs for Learning – Sue AllenWhere do they fit?
1. immediate apprehendability• artefact design, implementation design
2. physical interactivity• artefact design, implementation design
3. conceptual coherence• knowledge design, artefact design
4. diversity of learners• audience, artefact design
Exhibit experience exampleExhibition “Traits of Life”, Exploratorium, 2002
• 270 m2, 50 exhibits, 4 sections– Stuff of Life– Making More Life– Change over Time– Life Uses Energy
• evaluation– George E. Hein, 2003
Exhibit evaluation example“Traits of Life” – exhibition, Hein (2003)
median < 6 minutes
average 8 min 6 sec
Attracting Power
0
0 20 40 60 80 100
1
50
visitors attracted (%)
58%
109
Holding Power
0
0 20 40 60 80 100 120
1
50 exhibits in attracting
order
seconds at exhibit
To conclude...
my second thoughts
• sources of scientific material
• more detailed examples, exercises on knowledge structures
your reflections on the course?