+ All Categories
Home > Sports > Screaming Fans & Packed Stadiums - How games are turned into a global sport

Screaming Fans & Packed Stadiums - How games are turned into a global sport

Date post: 14-Jan-2015
Category:
Upload: david-hiltscher
View: 725 times
Download: 1 times
Share this document with a friend
Description:
Competitive gaming has taken off in the last years. Publishers like Riot Games with League of Legends or Wargaming with World of Tanks have built their business around the idea that these games are indeed a sport. League of Legends now attracts millions of viewers in live streams, and its championship events fill stadiums like LA's Staples Center. It seemingly happened overnight, but it did not. As any sport, electronic sports have evolved into their own complex eco system, with a myriad of business opportunities for multiplayer game developers. This lecture shows how it works, who the significant actors in this burgeoning industry are, how big it has become and sheds light on deal and investment sizes. Slides from my talk at Respawn Gathering conferencee, August 20th 2013.
Popular Tags:
53
SCREAMING FANS & PACKED STADIUMS How games are turned into a global sport
Transcript
Page 1: Screaming Fans & Packed Stadiums - How games are turned into a global sport

SCREAMING FANS & PACKED STADIUMSHow games are turned into a global sport

Page 2: Screaming Fans & Packed Stadiums - How games are turned into a global sport

ESL ARENA

PLAYER VS PLAYERTEAM VS TEAM

Page 3: Screaming Fans & Packed Stadiums - How games are turned into a global sport

CHAMPIONS

Page 4: Screaming Fans & Packed Stadiums - How games are turned into a global sport

FAN CULTURE

Page 5: Screaming Fans & Packed Stadiums - How games are turned into a global sport

WHAT THE EXPERTS ARE SAYING

“ I feel like eSports is happening with or

without us. Games have become the biggest

unofficial sports league in the world right

now. There’s a massive (…) ecosystem of content. ”

Eric Hirshberg, CEO Activision

“ There are fundamental advantages that e-

sports will have over traditional sports. ”

Gabe Newell, Founder & CEO Valve

“ eSports is growing out of control. It’s alive

and breathing and flying away. I have no idea when it’s going to stop. ”

Dustin Browder, Lead Designer StarCraft II Blizzard

Page 6: Screaming Fans & Packed Stadiums - How games are turned into a global sport

32m+ MAUMultiplayer Online Battle Arena (MOBA)

50m registered players globallyFirst Person Tank Simulation

10m+ copies soldReal Time Strategy (RTS)

5m+ MAUMOBA

30m+ copies sold of all CS VersionsFirst Person Shooter (FPS)

100m players across franchiseFirst Person Shooter (FPS)

THE GAMES

Page 7: Screaming Fans & Packed Stadiums - How games are turned into a global sport

IcefrogDota 2

Gabe NewellCounter-Strike

Mike MorhaimeStarCraft II

Victor KislyiWorld of Tanks

Brandon Beck, Marc MerillLeague of Legends

Bobby KotickCall of Duty

?

THE ECCLESTONES

Page 8: Screaming Fans & Packed Stadiums - How games are turned into a global sport

WCS 2012 EU FINALS

Page 9: Screaming Fans & Packed Stadiums - How games are turned into a global sport

LOL S2 WORLD CHAMPIONSHIP

Page 10: Screaming Fans & Packed Stadiums - How games are turned into a global sport

IEM KATOWICE

Page 11: Screaming Fans & Packed Stadiums - How games are turned into a global sport

THE INTERNATIONAL 3

Page 12: Screaming Fans & Packed Stadiums - How games are turned into a global sport

How games are turned into sport

Page 13: Screaming Fans & Packed Stadiums - How games are turned into a global sport

KEY LEARNINGS

» One-off events don‘t work

» Running leagues is hard

» eSports is not an acquisition channel

» Not every game is a winner

» Always be balancing

Page 14: Screaming Fans & Packed Stadiums - How games are turned into a global sport

BEST PRACTICES

» Be smart about your investments

» Evolve eSports features slowly, steadily

» Close collaboration with leagues

» Leagues create sustainable eco systems

Page 15: Screaming Fans & Packed Stadiums - How games are turned into a global sport

COMMITMENT

» Free-to-play

» Matchmaking

» Custom Matches

» Anti-Cheat

THE GAME

LEAGUES

» Consulting

» Matchmaking aaS

» Anti-Cheat aaS

RESULT

» A potential sport

Page 16: Screaming Fans & Packed Stadiums - How games are turned into a global sport

CREATION GRASSROOTS FORMATION OWNERSHIP

Page 17: Screaming Fans & Packed Stadiums - How games are turned into a global sport
Page 18: Screaming Fans & Packed Stadiums - How games are turned into a global sport

TOURNAMENTS

» Anorganic (40k$ annually / region)

» Weekly cups with monthly final

» Key questions: game mode, maps and team size

» Ongoing competition creates stories

Page 19: Screaming Fans & Packed Stadiums - How games are turned into a global sport

RULES & REFEREES

Page 20: Screaming Fans & Packed Stadiums - How games are turned into a global sport

RULES & REFEREES

» Leagues are methodic about rule setting

» League rule sets designed to form clans out of parties / loose teams

» If rules have to work around your balancing, you‘re doing it wrong

Page 21: Screaming Fans & Packed Stadiums - How games are turned into a global sport

CLANS

Page 22: Screaming Fans & Packed Stadiums - How games are turned into a global sport

CLANS

» Financial self interest

» Support many games, good as testimonials and consultants early on

» Various, large communication channels

» They want exposure and prize money

Page 23: Screaming Fans & Packed Stadiums - How games are turned into a global sport

Measure of success

LIVESTREAMING

Page 24: Screaming Fans & Packed Stadiums - How games are turned into a global sport

COMMENTATORS

Page 25: Screaming Fans & Packed Stadiums - How games are turned into a global sport

COMMENTATORS

» Leagues have commentator stables

» Pro players, former pros, personalities, full time commentators, hosts

» Build up fresh faces

» In-house streamers

» Faces of your brand

» Hire known commentators for industry events (500$+ daily)

Page 26: Screaming Fans & Packed Stadiums - How games are turned into a global sport

BUILDING THE GRASSROOTS

LEAGUES

» Making players ambitious

» Tournaments

» Rulebooks

» Clans

» Commentators

» Streaming networks

Page 27: Screaming Fans & Packed Stadiums - How games are turned into a global sport

COMMITMENT

» eSports coordinator

» Balancing

» Streaming-Friendly

» Spectator mode

» Map editor

BUILDING THE GRASSROOTS

Page 28: Screaming Fans & Packed Stadiums - How games are turned into a global sport

BUILDING THE GRASSROOTS

RESULT

» Ongoing league content

» Your first audience

» Good commentators

» Known players & teams

» Balanced game

Page 29: Screaming Fans & Packed Stadiums - How games are turned into a global sport

SANCTIONED LEAGUES

Page 30: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» Different models: Hands-off, Co-branded, Co-Owned, Secretly funded

» 3rd party sponsorships

» Existing infrastructure

» Leagues operate globally, useful for entering new markets

» No ownership of league, still an investment

» 50k$-2m$ (depending on regional scale, team size, physical presence)

SANCTIONED LEAGUES

Page 31: Screaming Fans & Packed Stadiums - How games are turned into a global sport

TV SHOWS

Page 32: Screaming Fans & Packed Stadiums - How games are turned into a global sport

COVERAGE

Page 33: Screaming Fans & Packed Stadiums - How games are turned into a global sport

PROFESSIONALSTREAMING

Page 34: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» Sanctioned leagues offer global event presence

» Pay attention to the details

» Leagues create the professional environment you‘ll claim

MEDIALIZATION

Page 35: Screaming Fans & Packed Stadiums - How games are turned into a global sport

FORMING A SPORT

LEAGUES

» Sanctioned Leagues

» Sponsors

» Events

» Coverage

» Medialization

Page 36: Screaming Fans & Packed Stadiums - How games are turned into a global sport

COMMITMENT

» eSports team

» Demo recording

» Team matchmaking

» Custom Match / Stats APIs

FORMING A SPORT

Page 37: Screaming Fans & Packed Stadiums - How games are turned into a global sport

FORMING A SPORT

RESULT

» Outside investments

» Eco system

» Global infrastructure

» Audience

Page 38: Screaming Fans & Packed Stadiums - How games are turned into a global sport

OFFICIAL LEAGUES

Page 39: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» Online & Offline league covering all major territories

» Developer hands-on with the details

» Centralized coverage

OFFICIAL LEAGUES

Page 40: Screaming Fans & Packed Stadiums - How games are turned into a global sport

OWNING A SPORT

» Building a new business

» Companies change

» Own league and infrastructure

» Large-scale events

» New revenue streams open up

Page 41: Screaming Fans & Packed Stadiums - How games are turned into a global sport

ESL ARENA

Page 42: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» Fixed studio environment

» Frequent global highlight events

» Support for Barcrafts & eSports Bars

PHYSICAL PRESENCE

Page 43: Screaming Fans & Packed Stadiums - How games are turned into a global sport

HAPPY PLAYERS

Page 44: Screaming Fans & Packed Stadiums - How games are turned into a global sport

PRO TEAMS

Page 45: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» Make the pro players really happy

» Help teams with visa and establishing physical presences

» Team houses are essential to professionalize

PLAYERS & TEAMS

Page 46: Screaming Fans & Packed Stadiums - How games are turned into a global sport
Page 47: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» Livestreams reach critical mass

» Name brand sponsors

» Traditional TV desperate for young content

TOUCHING THE MAINSTREAM

Page 48: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» Sponsors

» Ads

» Tickets

» In-game merch

» Merch

» TV Licenses

REVENUE STREAMS

Page 49: Screaming Fans & Packed Stadiums - How games are turned into a global sport

OWNING A SPORT

LEAGUES

» League services

» Production Services

» TV Licensing

» Sales

Page 50: Screaming Fans & Packed Stadiums - How games are turned into a global sport

COMMITMENT

» eSports Unit

» Operational control

» Official league

» Contractors

» Player Management

OWNING A SPORT

Page 51: Screaming Fans & Packed Stadiums - How games are turned into a global sport

RESULT

» A global, profitable sport

OWNING A SPORT

Page 52: Screaming Fans & Packed Stadiums - How games are turned into a global sport

» We‘ll need Bigger Stadiums

» Player agencies

» Emerging Markets

» Many new competitive free-to-play games

OUTLOOK

Page 53: Screaming Fans & Packed Stadiums - How games are turned into a global sport

THANK YOU !

@affentod


Recommended