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Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, …...

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Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller bits, in the pursuit of understanding. And this works, to some extent... but putting things back together in order to understand them is harder, and typically comes later in the development of a scientist or in the development of science.” - Nicholas A. Christakis, M.D., Ph.D.
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Page 1: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Scrum, Agile Design, Task Calendars

Brent M. Dingle, Ph.D.

“For the last few centuries, … science has been attempting to break matter down into ever smaller bits, in the pursuit of understanding. And this works, to some extent... but putting things back together in order to understand them is harder, and typically comes later in the development of a scientist or in the development of science.”

- Nicholas A. Christakis, M.D., Ph.D.

Page 2: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Setup

• There are many books and theories and strategies on– Agile Design and SCRUM

• Go read them

• What follows is a simplified overview– With specific details for this course

• Every business manages things the same but different– This course is no exception

Page 3: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Main Points and Goals of Teamwork

• Everyone must work

• Communication must exist

• Team Progress must be measurable

• Individual Progress must be measurable

• Everyone is accountable

• Deadlines must be met– Product must be delivered

Page 4: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Traditional vs Scrum Comparison

• Command and Control

• Plan what you expect

• Enforce the plan, sometimes regardless of changing conditions

• Estimate everything up front

• Delivery at end (of contract)

TraditionalOld project management conceptswere not very adaptive

Planning was assumed to be absolutelycorrect at the beginningand nothing would go wrong

Most companies today have

switched to more

AGILEand adaptive management

and planning strategies…

Page 5: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Traditional vs Scrum Comparison

• Command and Control

• Plan what you expect

• Enforce the plan, sometimes regardless of changing conditions

• Estimate everything up front

• Delivery at end (of contract)

• Self-directed teams

• Learn as we go

• Plan for changes

• Embrace change to deliver best product

• Use Inspect and Adapt

• Continuous delivery of working functionality

Traditional ScrumWe will be using a SCRUMbased Agile Design Approach

Page 6: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Sprints

• Our application of SCRUMs and Agile Design

• Divides time into Sprints

– Typically each sprint is 2 weeks long

Page 7: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Summary Point

• Develop from Success to Success

Page 8: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Every Week

• Every week (roughly every Thursday night)

each team MUST create a build– It must be runnable and testable

• If something prevents the project from running– Then it is NOT done and should NOT be in the build– Test everything before committing

• This means– every Friday you have a deliverable product

• features should increase each week

Page 9: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Every Sprint

• The presentation minimally should– Demonstrate what was done/added/improved upon since the previous

sprint• Highlight what each team member contributed for the current sprint

– Indicate what will be done in the next sprint– Briefly mention anything preventing progress– Also

• Every team member should speak• The team should look like a team and act like a team throughout the presentation

• At the End of Every Sprint (roughly every 2 weeks)

each team will– Give a presentation and demo of the game (in-class)– Complete evaluations on other team members– Begin planning for next Sprint– Other tasks as needed

• check with instructors each sprint

What did you get done?

What will you do next?

What is in your way?

Continually think:

Page 10: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

• Scrum is an iterative and incremental agile software development framework for managing software projects and product or application development.

• Scrum enables the creation of self-organizing teams by encouraging communication between all team members and disciplines in the project.

What is SCRUM

iterative incremental agile framework managingdevelopment

enables self-organizing teams by communication

• 1986: Scrum was first defined as – a flexible, holistic product development strategy

where a development team works as a unit to reach a common goal• Hirotaka Takeuchi and Ikujiro Nonaka • Paper: New New Product Development Game

ASIDE: In rugby football, a scrum refers to the manner of restarting the game after a minor infraction

Page 11: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

How to SCRUM

• SCRUMs occur every day (every class)– Short status report of each team member– Answer 3 questions:

• What did you get done? (since the previous scrum)• What will you do next? (before the next scrum)• What is in your way?

Page 12: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Scrum Roles

• Who are the Participants– Scrum Team Members (“The Team”)– Scrum Master– Product Owner– Stakeholders / Everyone Else

The Students

The Instructor(s)

Sometimes a Student

Page 13: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Scrum Roles: Team and Ground Rules

• The key to Scrum is operating as a team

• The longer a team is together, the more effectively it operates

• Creating a set of “ground rules” may help create a more collaborative environment to operate within as a team

Page 14: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Scrum Roles: Scrum Master

• Facilitates the Scrum Framework– Upholds Scrum values and practices– Oversees the Scrum Meetings

• Helps the team be as efficient as possible– Works for the Team– Facilitates continuous improvement– Helps remove barriers

• Enables the team to accomplish Scrum

Page 15: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Scrum Roles: Product Owner

• Ultimate responsibility and authority– Interface to the customer– Conveys the vision to the team– Determines when a feature is done

• implicit link to quality

– Single person, not a committee– Is available to the team

Page 16: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Framework Overview

ProductBacklog Sprint

Backlog

Daily ScrumMeeting Potentially

Shippable(Incremental)

Product24 hours

1-5 weeks

SprintPlanning

Part 1

SprintPlanning

Part 2

SprintReview

SprintRetrospective

Start HereMove to the Right

Page 17: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Stories in the Product Backlog

• Features and requirements are tracked as Stories in the Product Backlog– Each story must contain

a description, priority, and estimate

For this course

(most) STORIES = ASSETS

Product Backlog = Master Task List

Page 18: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Sprint Planning – Part 1“The What”

What stories (tasks) are going to

be worked on this sprint?

Page 19: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Sprint Planning – Part II“The How”

Do any of the stories need to be

broken into tasks?

If you already decomposed

the game this should

be a simple activity

You now need “volunteers” to

work on each task needed for

the current sprint

Page 20: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

The Daily Scrum

Remember to RecordTask Progress

Status your progress to the team

Keep track of

what you have done

what you are doing

and what you will be doing

Page 21: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Sprint Release

Check stuff into D2L

and

Create a marker point in the version

control system

Page 22: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Sprint Review/Demonstration

This is your presentation and

demo at the end of each sprint

Page 23: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Sprint Retrospective

• The Scrum Team– Possibly other stakeholders

• Purpose– Evaluate what is and is not working– Plan ways to improve– Document lessons learned– Inspect and Adapt opportunity – for the sake of the Team

• Output– Ways to improve as a team

• May be a change to process• Can be captured as a Story/Task and added to the product backlog

For this course This will usually (but not always) be

the teammate evaluations

Page 24: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Questions So Far?

Page 25: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

INTERMISSION

• And now a word from our sponsors…

• then on to Task Calendars

Page 26: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.
Page 27: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Previously…

• Game Decomposes into Assets– may be high level placeholders

• scenes, objects, components

Page 28: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Previously…

• Game Decomposes into Assets– may be high level place markers

• scenes, objects, components

• Asset Identification leads toAsset Master List

Page 29: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Previously…

• Game Decomposes into Assets– may be high level place markers

• scenes, objects, components

• Asset Identification leads toAsset Master List

• Which leads toMaster Task List

ASIDE:

There may be tasks that are not asset tasks

ButAssets are the starting place

Page 30: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Previously…

• Master Task List– Priority, Estimated Time, Assigned To

• Set during Sprint Planning

Page 31: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Previously…

• Master Task List– Status and Actual Time

• Updated during SCRUM

Page 32: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Selfishness

• All that is teamwork

• Now it’s about YOU

• YOU must plan YOUR time and YOUR effort

Page 33: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Tasking Work

• At the beginning of each Sprint– roughly every other Monday

• each TEAM– must have an updated Master Task List

• MUST identify all tasks planned to be worked for current sprint– by who, at what priority, and what the estimated time of each is

• MUST show all tasks completed in previous sprints– identifying: who, priority, estimated time and actual time

• each individual– must have an updated task calendar

Page 34: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

YOUR Task Calendar

• Your Task Calendar is derived from– your team’s Master Task List

• lists all the tasks you agreed to do for the current sprint• start here

– Consider the following example

Page 35: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

• Susan has 8 tasks assigned for Sprint 1Example for Susan

Page 36: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

• Susan has 8 tasks assigned for Sprint 1Example for Susan

Reduce to just Susan’s list

Page 37: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

• Susan must plan out how to manage those 8 tasksExample for Susan

Reorder and add day info stuffto make aTask Calendar

Page 38: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

• Susan must plan out how to manage those 8 tasksExample for Susan

Fill in the Expected Start Daymostly based on Priority

Page 39: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

• Susan must plan out how to manage those 8 tasksExample for Susan

• This allows tracking of progress– Each day record the time spent on the task– If a task is completed record the day it happened

• These updates can be done during SCRUM or just before

Page 40: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1Play Game Button 1 1 1 1 1High Score Button 8 1 12 0Settings Button 8 1 12 0Credits Button 8 1 13 0Start Background Image 2 4 5 0Level 01 Background 1 4 2 0Level 02 Background 5 4 8 0

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 1 Generic Button and Play Game Button were worked on and completed No time was spent on other items

Page 41: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 -Play Game Button 1 1 1 1 1 -High Score Button 8 1 12 0 0Settings Button 8 1 12 0 0Credits Button 8 1 13 0 0Start Background Image 2 4 5 0 0Level 01 Background 1 4 2 0 1Level 02 Background 5 4 8 0 0

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 2 Level 01 Background was worked on Nothing was completed No time was spent on other items

Page 42: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - -Play Game Button 1 1 1 1 1 - -High Score Button 8 1 12 0 0 0Settings Button 8 1 12 0 0 0Credits Button 8 1 13 0 0 0Start Background Image 2 4 5 0 0 0Level 01 Background 1 4 2 0 1 1Level 02 Background 5 4 8 0 0 0

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 3 Level 01 Background was worked on Nothing was completed No time was spent on other items

Page 43: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - -Play Game Button 1 1 1 1 1 - - -High Score Button 8 1 12 0 0 0 0Settings Button 8 1 12 0 0 0 0Credits Button 8 1 13 0 0 0 0Start Background Image 2 4 5 0 0 0 0Level 01 Background 1 4 2 0 1 1 1Level 02 Background 5 4 8 0 0 0 0

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 4 Level 01 Background was worked on Nothing was completed No time was spent on other items

Page 44: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - -Play Game Button 1 1 1 1 1 - - - -High Score Button 8 1 12 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0Start Background Image 2 4 5 0 0 0 0 0Level 01 Background 1 4 2 5 0 1 1 1 2Level 02 Background 5 4 8 0 0 0 0 0

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 5 Level 01 Background was worked on and completed It took 5 total hrs to complete which is 1 more than expected No time was spent on other items So Starting Background Image is behind schedule

Page 45: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - -Play Game Button 1 1 1 1 1 - - - - -High Score Button 8 1 12 0 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0 0Start Background Image 2 4 5 0 0 0 0 0 2Level 01 Background 1 4 2 5 0 1 1 1 2 -Level 02 Background 5 4 8 0 0 0 0 0 0Sprint1a Button Test -1 2 7

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 6 Start Background Image was worked on Nothing was completed No time was spent on other items A new immediate need task was added

Page 46: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - -Play Game Button 1 1 1 1 1 - - - - - -High Score Button 8 1 12 0 0 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0 0 0Start Background Image 2 4 5 0 0 0 0 0 2 0Level 01 Background 1 4 2 5 0 1 1 1 2 - -Level 02 Background 5 4 8 0 0 0 0 0 0 0Sprint1a Button Test -1 2 7 7 - - - - - - 2

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 7 Sprint1a Button Test was worked on and completed No time was spent on other items

Page 47: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - - -Play Game Button 1 1 1 1 1 - - - - - - -High Score Button 8 1 12 0 0 0 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0 0 0 0Start Background Image 2 4 5 0 0 0 0 0 2 0 1Level 01 Background 1 4 2 5 0 1 1 1 2 - - -Level 02 Background 5 4 8 0 0 0 0 0 0 0 0Sprint1a Button Test -1 2 7 7 - - - - - - 2 -

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 8 Start Background Image was worked on Nothing was completed No time was spent on other items Level 02 Background start is behind schedule

Page 48: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - - - -Play Game Button 1 1 1 1 1 - - - - - - - -High Score Button 8 1 12 0 0 0 0 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0 0 0 0 0Start Background Image 2 4 5 9 0 0 0 0 0 2 0 1 1Level 01 Background 1 4 2 5 0 1 1 1 2 - - - -Level 02 Background 5 4 8 0 0 0 0 0 0 0 0 1Sprint1a Button Test -1 2 7 7 - - - - - - 2 - -

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 9 Start Background Image was worked on and completed Level 02 Background was worked on No time was spent on other items

Page 49: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - - - - -Play Game Button 1 1 1 1 1 - - - - - - - - -High Score Button 8 1 12 0 0 0 0 0 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0 0 0 0 0 0Start Background Image 2 4 5 9 0 0 0 0 0 2 0 1 1 -Level 01 Background 1 4 2 5 0 1 1 1 2 - - - - -Level 02 Background 5 4 8 0 0 0 0 0 0 0 0 1 2Sprint1a Button Test -1 2 7 7 - - - - - - 2 - - -

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 10 Level 02 Background was worked on Nothing was completed No time was spent on other items

Page 50: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - - - - - -Play Game Button 1 1 1 1 1 - - - - - - - - - -High Score Button 8 1 12 0 0 0 0 0 0 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0 0 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0 0 0 0 0 0 0Start Background Image 2 4 5 9 0 0 0 0 0 2 0 1 1 - -Level 01 Background 1 4 2 5 0 1 1 1 2 - - - - - -Level 02 Background 5 4 8 0 0 0 0 0 0 0 0 1 2 2Sprint1a Button Test -1 2 7 7 - - - - - - 2 - - - -

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 11 Level 02 Background was worked on 5 hrs now have been spent, so time estimate was low(?) Nothing was completed No time was spent on other items

Page 51: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - - - - - - -Play Game Button 1 1 1 1 1 - - - - - - - - - - -High Score Button 8 1 12 0 0 0 0 0 0 0 0 0 0 0 0Settings Button 8 1 12 0 0 0 0 0 0 0 0 0 0 0 0Credits Button 8 1 13 0 0 0 0 0 0 0 0 0 0 0 0Start Background Image 2 4 5 9 0 0 0 0 0 2 0 1 1 - - -Level 01 Background 1 4 2 5 0 1 1 1 2 - - - - - - -Level 02 Background 5 4 8 12 0 0 0 0 0 0 0 0 1 2 2 3Sprint1a Button Test -1 2 7 7 - - - - - - 2 - - - - -

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 12 Level 02 Background was worked on and is completed but 8 hrs now have been spent, so time estimate was very low(?)No time was spent on other items Play Game and High Score buttons start is now behind schedule

Page 52: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - - - - - - - -Play Game Button 1 1 1 1 1 - - - - - - - - - - - -High Score Button 8 1 12 13 0 0 0 0 0 0 0 0 0 0 0 0 1Settings Button 8 1 12 13 0 0 0 0 0 0 0 0 0 0 0 0 1Credits Button 8 1 13 13 0 0 0 0 0 0 0 0 0 0 0 0 1Start Background Image 2 4 5 9 0 0 0 0 0 2 0 1 1 - - - -Level 01 Background 1 4 2 5 0 1 1 1 2 - - - - - - - -Level 02 Background 5 4 8 12 0 0 0 0 0 0 0 0 1 2 2 3 -Sprint1a Button Test -1 2 7 7 - - - - - - 2 - - - - - -

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 13 Play Game, High Score, and Setting buttons were worked on and completed No time was spent on other items

Page 53: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Susan Task Calendar: Daily SCRUM updates

Asset Name PriorityEstimated

TimeExpectedStart Day

Done OnDay

Day1

Day 2

Day 3

Day 4

Day 5

Day 6

Day 7

Day 8

Day 9

Day 10

Day 11

Day 12

Day 13

Day14

Generic Button Image 1 1 1 1 1 - - - - - - - - - - - - -Play Game Button 1 1 1 1 1 - - - - - - - - - - - - -High Score Button 8 1 12 13 0 0 0 0 0 0 0 0 0 0 0 0 1 -Settings Button 8 1 12 13 0 0 0 0 0 0 0 0 0 0 0 0 1 -Credits Button 8 1 13 13 0 0 0 0 0 0 0 0 0 0 0 0 1 -Start Background Image 2 4 5 9 0 0 0 0 0 2 0 1 1 - - - - -Level 01 Background 1 4 2 5 0 1 1 1 2 - - - - - - - - -Level 02 Background 5 4 8 12 0 0 0 0 0 0 0 0 1 2 2 3 - -Sprint1a Button Test -1 2 7 7 - - - - - - 2 - - - - - - -

NOTE:Scene, Asset Identifier, Type exist in the table but are not shown so it can fit on the screen

On day 14 All assigned tasks were already completed so no tasks needed to be worked

And this is expected It is a presentation and planning day

Page 54: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

Summary

• Teams– Maintain a Master Task Schedule

• All tasks should have a description sheet– Best to create/draft them as a team during Sprint Planning– Asset sheets describe

what is expected to be produced for asset based tasks– Other tasks should also have a description sheet of some kind

• But For “obvious” things the description sheet is often skipped

• Individuals– Maintain a Task Calendar

• Update these during SCRUM

Page 55: Scrum, Agile Design, Task Calendars Brent M. Dingle, Ph.D. “For the last few centuries, … science has been attempting to break matter down into ever smaller.

The End

• Questions?

• Additional material may exist past this slide– For practice and/or references


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