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SCRUM + PBL An insight on its effectiveness in a Game Development course
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Page 1: SCRUM + PBLppjbl.polytechnic.bh/November4/Evaluating the...•In a nutshell, the project is broken down into “Sprints”. •Each sprint can be from 2 weeks to 1 month long. •In

SCRUM + PBLAn insight on its effectiveness in a

Game Development course

Page 2: SCRUM + PBLppjbl.polytechnic.bh/November4/Evaluating the...•In a nutshell, the project is broken down into “Sprints”. •Each sprint can be from 2 weeks to 1 month long. •In

Agenda

• Introduction to the course

• How we chose SCRUM

• How we use SCRUM

• Why we like SCRUM

• Samples of students’ work

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About the Game Development Course

• Year 3

• Level 8

• 15 Credits

• Programme: Information and Communications Technology

• Major: Programming

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About the Game Development Course

For the Techies

• Software: Unity3D, Visual Studio

• Language: C#

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About the Game Development Course

What students do

• Main Outcome: To build a playable game

• Most students come into this course with little to no knowledge of how games are made.

• This course teleports the students to a whole new world, and puts their acquired ICT skills to the test.

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How we chose Scrum

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The Project

• Students must develop a game that…:• Has 5 levels

• Includes some implementation of physics

• Includes some implementation of collision detection

• Includes visual effects

• Includes music and sound effects

• Has functional User Interface

… And much, MUCH more requirements.

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Students’ Approach

• Students take those requirements, and jump right into the development.

• Most students spent too much time on processes they enjoyed the most.

• Observed results:• Slow progress at the start.

• Rushed development at the end.

• Too many unfinished features.

• Final product fails to meet what students had envisioned.

• Bugs galore.

• Students’ full potential was not realized due to bad planning.

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The way forward

• We wanted better games.

• We analyzed what we had at hand:• The aforementioned “unfinished” games were produced by very good

students.

• The other non-game projects produced by the students were of high standard.

• Although their games needed polishing, most of them still manage to tick off all of the basic requirements.

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What we already know

• Game development software engineering (GDSE) is tricky, and it differs from traditional software engineering.

• GDSE has to also account for the “fun” factor.

• “Fun” in itself is hard to define.

• It was clear that we needed to treat this course’s project differently.

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Receiving Feedback

• At that time, we received feedback from External Moderation noting the opportunity of implementing different types of GDSE’s in our courses across the programme.

• Of course, Scrum was suggested!

• Our Game Development course happened to be a good candidate for this.

Perfect Timing

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Taking Action

• We dove deep into Scrum, analyzing how it works, and more importantly why it works.

• As a methodology, it seemed like a perfect fit for game development.

• But was it a perfect fit for the course?

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How it works

• In a nutshell, the project is broken down into “Sprints”.

• Each sprint can be from 2 weeks to 1 month long.

• In each sprint, the SCRUM team focuses on a number of features selected from the product backlog.

• Essentially, a SCRUM team consists of:• A Product Owner

• A SCRUM Master

• The Developers / Artists / Engineers / etc.

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How it works

• Product Owner is responsible for the Product Backlog.

The Product Backlog is a list of all requirements that are known to the Scrum team.

• The Scrum team agree on a Sprint goal, and select the requirements that must be completed to reach that goal, creating a Sprint Log.

The Sprint Log is a list of tasks selected by the Scrum team that lead to the Sprint goal.

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How it works

• The Scrum Master’s role is to ensure that the team is “agile”.• Identify and solve problems

• Oversee team’s progress and processes

• Ensures that Scrum values and processes are followed correctly

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Sounds neat, but…

• In a 4 months course, we don’t have the luxury of allocating 2 weeks to 1 month to a single sprint.

• Students aren’t expected to be Scrum Masters.

• Nor should one student be given the burden of managing the Product Backlog for their team.

Page 17: SCRUM + PBLppjbl.polytechnic.bh/November4/Evaluating the...•In a nutshell, the project is broken down into “Sprints”. •Each sprint can be from 2 weeks to 1 month long. •In

How we use Scrum

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Scrum with House Rules

• We have adopted a softer version of Scrum, and have customized it to make it our own.

• In this version of Scrum, the Product Owner and Scrum Master roles are combined into one that we like to call:

The Tutor

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Our Process: B.S.Introduce Project Form Teams Provide Teams with Basic Reqs.

Get to work

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Our Process: TodayIntroduce Project Form Teams Provide Teams with Product Backlog

Formulate Game Concept

Generate Final Product Backlog

Create Sprint

Complete Sprint Tasks

Scrum Meeting

Game Design Document

Game(Product)

1 Week

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Sprints! Jungle Hunter: Product Backlog

Req. ID Requirement Description Progress

CH001 Character Movement

Character should b…

CH002 Character Jump

Character should b…

CH003 Character Interact

Character should b…

CH004 Character Respawn

Character should b…

EV001 Create Terrain Generate t…

EV002 Interactive Grass

Allow playe…

AI001 Enemy field of view

Enemy should be able to s…

… … … …

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Sprints!Jungle Hunter: Product Backlog

Req. ID Requirement Description Progress

CH001 Character Movement

Character should b…

In Progress

CH002 Character Jump

Character should b…

CH003 Character Interact

Character should b…

CH004 Character Respawn

Character should b…

In Progress

EV001 Create Terrains

Generate t… In Progress

EV002 Interactive Grass

Allow playe…

AI001 Enemy field of view

Enemy should be able to s…

… … … …

Sprint 1: Basic Movement in Game World

Req. ID Requirement Member Responsible

Estimated Time

CH001 Character Movement

Ahmed 48 hours

CH004 Character Respawn

Sara 30 hours

EV001 Create Terrains Mona 24 hours

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Sprints!Jungle Hunter: Product Backlog

Req. ID Requirement Description Progress

CH001 Character Movement

Character should b…

In Progress

CH002 Character Jump

Character should b…

CH003 Character Interact

Character should b…

CH004 Character Respawn

Character should b…

In Progress

EV001 Create Terrains

Generate t… In Progress

EV002 Interactive Grass

Allow playe…

AI001 Enemy field of view

Enemy should be able to s…

… … … …

Sprint 1: Basic Movement in Game World

Req. ID Requirement Member Responsible

Estimated Time

CH001 Character Movement

Ahmed 48 hours

CH004 Character Respawn

Sara 30 hours

EV001 Create Terrains Mona 24 hours

Scrum Meeting in Progress

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Sprints!Jungle Hunter: Product Backlog

Req. ID Requirement Description Progress

CH001 Character Movement

Character should b…

Done

CH002 Character Jump

Character should b…

CH003 Character Interact

Character should b…

In Progress

CH004 Character Respawn

Character should b…

Done

EV001 Create Terrains

Generate t… Done

EV002 Interactive Grass

Allow playe… In Progress

AI001 Enemy field of view

Enemy should be able to s…

In Progress

… … … …

Sprint 1: Basic Movement in Game World

Req. ID Requirement Member Responsible

Estimated Time

CH001 Character Movement

Ahmed 48 hours

CH004 Character Respawn

Sara 30 hours

EV001 Create Terrains Mona 24 hours

Sprint 2: Building Interaction

Req. ID Requirement Member Responsible

Estimated Time

CH003 Character Interact Ahmed 24 hours

EV002 Interactive Grass Mona 40 hours

AI001 Enemy field of view

Sara 72 hours

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Why we like Scrum

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As tutors

• We can clearly see that the groups are much more organized now that the students follow Scrum.

• Being the students’ Scrum Masters, we can rapidly spot and remedy any problem that may occur during development, keeping the students on track.

• Scrum has evidently improved the quality of the games produced in this course.

• It is now much easier to brag about our students’ work!

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What our students had to say

2017-201843%

2018-201957%

Student ResponsesAcademic Years 2017-2018 and 2018-2019

2017-2018 2018-2019

Average Students Satisfaction with the course

8.8/1014

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What our students had to say

What they liked about the course

• Project Freedom• A number of students liked the freedom to choose their own set of features.

• Learn Based on Interest• Students pointed out that they were encouraged to self-learn

new techniques because of the unique requirements they had set for their own projects.

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What our students had to say

What they would change about the course

• Assets and Resources• As programmers, creating their own 3D assets was not an option. Students’

found that the resources made available to them were not enough.

• Weekly Meetings• Some students felt pressurized by the weekly meetings, mainly

because they were marked.

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What our students had to say

When asked about Scrum in general12

1011

9

2

4

2

5

0 01

00

2

4

6

8

10

12

14

Understand whyScrum was

implemented

Amount of workwas manageable

Scrum wassuitable for game

development

Able to pick tasksbased on

preference

Agree Neither Disagree

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What our students had to say

When asked about Scrum in general6

5

6 66 6 6

4

2

3

2

4

0

1

2

3

4

5

6

7

Improvedcommunication

in group

Helped completetasks on time

Group work wasdivided fairly and

equally

Will use Scrumfor future game

development

Agree Neither Disagree

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What our students had to say

When asked about the Product Backlog10 10 10

7

4

3

2

4

0

1

2

3

0

2

4

6

8

10

12

Understand whyto generate a

Product Backlog

Helped shape thescope of the

game

Helped trackprogress

Final productaligned with

Product Backlog

Agree Neither Disagree

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What our students had to say

When asked about the Sprints10

8

9

8

2

6

1

5

2

0

4

1

0

2

4

6

8

10

12

Understand whywork was divided

into Sprints

Choosing owntasks inspiredcommitment

Understandpurpose of

weekly SprintLogs

Freedom tochoose own

tasks

Agree Neither Disagree

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What our students had to say

When asked about the Sprints

6 6

8

77

4 4 4

1

4

2

3

0

1

2

3

4

5

6

7

8

9

Focusing on aselection of tasks

improved myperformance

Setting owndeadline allowedme to work at my

own pace

Helped prioritizethe right tasks

Understandpurpose of

weekly reflection

Agree Neither Disagree

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What our students had to say

When asked about the Sprints11

10

8

3 3

4

0

1

2

0

2

4

6

8

10

12

Reflections helpedidentify my strengths

Reflections helpedidentify my weaknesses

End-of-Sprint meetingsinspired improvementfor the following week

Agree Neither Disagree

Page 36: SCRUM + PBLppjbl.polytechnic.bh/November4/Evaluating the...•In a nutshell, the project is broken down into “Sprints”. •Each sprint can be from 2 weeks to 1 month long. •In

What our students had to say

How Scrum benefitted the students

• Prioritization and Time Management• Students felt that Scrum enabled them to highlight the most important

requirements and deliver them in due time.

• Documentation and Organization• Students pointed out “progress-tracking” as a selling-point for Scrum,

thanks to the “visualization” of all requirements and their statuses.

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What our students had to say

Room for Improvement?

• Automation and “more” Visualization• Students thought that utilizing any of the project management tools (e.g.

Trello, Microsoft Project, etc.) can further enhance our implementation of Scrum.

• Deeper Involvement of Scrum Master• Students believed that “too much freedom” can sometimes lead to

picking the wrong tasks to work on during a Sprint.

Page 38: SCRUM + PBLppjbl.polytechnic.bh/November4/Evaluating the...•In a nutshell, the project is broken down into “Sprints”. •Each sprint can be from 2 weeks to 1 month long. •In

Students’ Sample WorkWe like this part.

Page 39: SCRUM + PBLppjbl.polytechnic.bh/November4/Evaluating the...•In a nutshell, the project is broken down into “Sprints”. •Each sprint can be from 2 weeks to 1 month long. •In

Students’ Sample Work

Video emitted due to large size

Page 40: SCRUM + PBLppjbl.polytechnic.bh/November4/Evaluating the...•In a nutshell, the project is broken down into “Sprints”. •Each sprint can be from 2 weeks to 1 month long. •In

Thank youWe will now gladly take any questions

Abdulmonem AliAssistant Tutor, ICTBahrain [email protected]

Dr. Christos GatzoulisHead of School, ICT and Web Media

Bahrain [email protected]


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