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Sean Hess - Creating a Real-time Multiplayer Game with AFCS (Cocomo)

Date post: 13-Jan-2015
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Description:
Adobe has just released AFCS (Cocomo), which is an entirely hosted solution to real-time messaging and data sharing for Flex applications. AFCS is perfect for quickly creating any app that needs to share data between multiple clients. During this session, we will explain what AFCS is, what it can do, and show you how you can develop a custom shared data model to create a simple real-time multiplayer game.
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AFCS code.seanhess.net sean clark hess VP Development -Amber Alert Consulting and Training bit.ly/AtnNs Adobe Flash Collaboration Service Enter the Url to Play
Transcript
Page 1: Sean Hess - Creating a Real-time Multiplayer Game with AFCS (Cocomo)

AFCS

code.seanhess.net

sean clark hessVP Development -Amber Alert

Consulting and Training

bit.ly/AtnNs

Adobe Flash Collaboration Service

Enter the Url to Play

Page 2: Sean Hess - Creating a Real-time Multiplayer Game with AFCS (Cocomo)

AFCS

About Me

Background -

AFCS - Pros and Cons

Getting Started

Simple Demos - pods, shared model, nodes

Bombs


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