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Second Life And Social Media

Date post: 13-Jan-2015
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More at: http://tinyurl.com/secondlifesocial Integrating social and immersive media. Is Second Life a social media, or merely sociable? The need for measurement and ROI statistics in social and immersive media. A presentation given at the Second Life Community Convention 2009.
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Social Media and Virtual Worlds
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Page 1: Second Life And Social Media

Social Media andVirtual Worlds

Page 2: Second Life And Social Media

A Few QuestionsIs Second Life a Social Media, or Merely Sociable?

How do you integrate Second Life with social media?

Does Second Life help to “ground” social media for the enterprise?

Do virtual worlds need to be more proactive in defining metrics?

Page 3: Second Life And Social Media

Is Second Life Social Media, or Merely Sociable?

Social media is media designed to be disseminated through social interaction, created using highly accessible and scalable publishing techniques. Social media supports the human need for social interaction with technology, transforming broadcast media monologues (one to many) into social media dialogues (many to many). It supports the democratization of knowledge and information, transforming people from content consumers into content producers.

- Wikipedia

Page 4: Second Life And Social Media

Is Second Life Social Media, or Merely Sociable?

Social media is media designed to be disseminated through social interaction, created using highly accessible and scalable publishing techniques. Social media supports the human need for social interaction with technology, transforming broadcast media monologues (one to many) into social media dialogues (many to many). It supports the democratization of knowledge and information, transforming people from content consumers into content producers.

- Wikipedia

Page 5: Second Life And Social Media

We’re Only Part Way There

Social media is media designed to be disseminated through social interaction, created using highly accessible and scalable publishing techniques. Social media supports the human need for social interaction with technology, transforming broadcast media monologues (one to many) into social media dialogues (many to many). It supports the democratization of knowledge and information, transforming people from content consumers into content producers.

- Wikipedia

Page 6: Second Life And Social Media

WhyMany-to-many is reserved for the Lab (MOTD, main blog, etc.)

Many-to-many is facilitated by group chat and messages (how’s it working for you lately?)

Second Life - um, highly accessible? First hour, viewer, social functions

Keep track of your social networks through your friends list - again, how’s that working for you?

Page 7: Second Life And Social Media

So.....

We use brilliant hacks. But hey, that’s what SL was built on right?

Page 8: Second Life And Social Media

All is Not Lost

“MySL” Home Page

New Viewer

Groups - We’re Working on It!

Premium Accounts?

Page 9: Second Life And Social Media

Discussion

Features of SL that ARE social media

What do we need?

Page 10: Second Life And Social Media

How do you integrate SL with social media?

We blog

We tweet

We plurk

We meet here in RL

Page 11: Second Life And Social Media
Page 12: Second Life And Social Media
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Discussion

What social media tools integrate with SL?

Tips?

Page 16: Second Life And Social Media

“Grounding” Social Media in SLSocial media is ephemeral

“Loose connections”

Virtual worlds offer a way to ‘ground’ communities

- A sense of place

- Persistent

- A sense of presence

Page 17: Second Life And Social Media
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Social Media “In” Not Just Social Media “Around”

• Integrated Web/Social Media/In-World streams (e.g. Twitter integration)

• Desktop sharing

• Cross-platform messaging and promotion

Page 19: Second Life And Social Media

The Challenge of Measurement

Social Media Ad Metrics Definitions Released May 2009

Page 20: Second Life And Social Media

IAB Social Media Metrics (Blogging)

• Conversion size (Conversation relevant sites, links, reach)

• Site relevance (Conversation density)

• Author credibility (Post relevance, links, earliest post date, latest post date, duration)

• Content freshness and relevance (By date, mean time)

Page 21: Second Life And Social Media

A Few QuestionsIs Second Life a Social Media, or Merely Sociable?

How do you integrate Second Life with social media?

Does Second Life help to “ground” social media for the enterprise?

Do virtual worlds need to be more proactive in defining metrics?


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