Date post: | 18-May-2015 |
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Education |
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Exploring Virtual Worlds as a Platform for Education
Marc R. Stephens, MAEDMedia Designer
University of Michigan Medical School
Chris ChapmanMedia Services Manager
University of Michigan Medical School
Why Virtual Reality for Education?
• Experiential Learning - Learn by doingConfucius said, “Tell me and I will forget.
Show me and I may remember. Involve me and I will understand.”
• Safe environment In VR simulation, potentially dangerous activities can be engaged in without fear of real harm.
& let’s face it… VR is fun! :)
The Elective Course
• 18 second-year medical students• Focus
– Exploring the technology– Application to education
• Topic for medical relevance– Mass-casualty triage
• Data gathering– Videotaped while interacting with systems– Interviewed on camera– Completed an impression survey
The Classroom• Medical School Histology Lab• Students used their own laptops• Built-in ethernet connections• Ceiling-mounted projector• Seats about 30 people
Course layout
• 3 two-hour sessions– Classroom
• Second Life Safari @ Wolverine Island• Virtual First Responder @ Play2Train
– Field Trip• Virtual First Responder @ The CAVE
Second Life Safari• First session• Intensive SL ‘bootcamp’ session
– Held on Wolverine Island– Equipment shakedown
– SL basic skills• Movement/navigation • Communication• Avatar customization• Inventory management
“Second Life Safari” this Friday as part of Enriching Scholarship
Virtual First Responder @ Play2Train
• Second session – Exploring use of SL in the context of
conducting mass casualty triage training
• Play2Train disaster simulator
• Triage activity– collaborative groups– evaluate casualty mannequins– Assign preliminary triage level
– Whole-class summary
Triage Mannequins
• ‘Sculpty’ object statues– bought commercially
• Edited for project– variety of postures – textured and colored– Click for diagnostic findings
Video InterludeVirtual First Responder @ Play2Train
Virtual First Responder @ The CAVE
• Third session • Field trip to U of M’s CAVE
– Introduction to the CAVE by facility director– Triage presentation by Dr. Wilkerson– CAVE triage experience
Video InterludeVirtual First Responder @ CAVE
Factors considered
• How should we introduce VR to this audience in a way that is relevant to them?
• Student knowledge level– Computer savvy– Medical training
• Medical relevance of content
• Hardware capabilities of student laptops– Laptop and network concerns
• Technical savvy of our own staff– SL Scripting and Building skills
Course Support Staff
Marc Stephens co-course designer, instructional design, course facilitator
Chris Chapman co-course designer, instructional design, and camerawork support
Roger Burns laptop/hardware/network support
Jason Engling in-world camerawork for Play2Train
Patricia Anderson Second Life liaison, in-world instructional assistant
Bill Wilkerson, MD triage presentation, consulting withcourse designers
Staff of the CAVE facility at Duderstadt Center
Staff of Play2Train in Second Life
Wish list for next time…
• Distance learners– use of SL’s voice capabilities
• More interface with Emergency Medicine faculty – More in depth medical relevance– Possible course integration
• More advanced training equipment– CPR dummies in the CAVE– Advanced triage mannequins in SL
Let’s Try it Now!
• Four computers around the seminar room
• First responder avatars• Triage activity at Play2Train• Handouts from student
session at each computer
Marc R. Stephens, MAEDMemetic Projects @ SL
734-763-0297
Chris ChapmanDetroit Congrejo @ SL
734-936-2903
Questions & Answers
Thanks for attending!