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Second Life for Educators by Nola Johnston

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Presented at the 7th Annual Canadian e-Learning Conference (June 17-19, 2009) by Nola Johnston.The virtual world of Second Life (SL) offers exciting new opportunities for educators, and many instructors and institutions have begun to explore its possibilities. Some hold classes in-world, others augment face to face teaching practices with uses that include in-world slide show presentations or galleries, streaming audio/video, filming in-world "machinima," or building exhibits or models or process demonstrations. Many develop content that is impossible or impractical to create in the real world.The learning curve for using Second Life can be discouragingly steep. A current BCcampus project aims to mitigate the impediments by setting up a training framework for educators interested in its possibilities.The first stage was to develop an informational/resource wiki for educators. It includes an overview of SL, basic how-to's, a review of educational uses, challenges and solutions, information on practical classroom practices, curricula and class modules, and resources and references for further exploration. The wiki will continue to develop over time as educators add content. The next stages will involve offering orientation classes to educators. Ultimately the project is intended to provide the structure and tools for a self-sustaining peer-based mentoring system that supports a community of educators interested in SL.This presentation will first give you a taste of what is possible by showing examples of educational projects within Second Life. The second part will introduce the BCcampus project wiki and update you on the overall status of the project.
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Second Life for Educators A BC Campus Project Managed by BCIT With support from SFU Nola Johnston [email protected]
Transcript
Page 1: Second Life for Educators by Nola Johnston

Second Life for Educators

A BC Campus ProjectManaged by BCITWith support from SFU

Nola [email protected]

Page 2: Second Life for Educators by Nola Johnston

What is Second Life?

• Platform, not game

• 27,483 islands as of May 15, 2009

• Free basic account

• Residents have ability to create content

• Content is persistent

• Ability to rez (display) content is linked to land ownership

• In-world economy permits buying and selling, convertible to US$

Page 3: Second Life for Educators by Nola Johnston

Activities

• Social (e.g. parties, clubs)

• Exploration

• Entertainment (e.g. live concerts, streaming media, games)

• Creative expression (e.g. art, design, music, dance, machinima)

• Subcultures and communities of affinity

Page 4: Second Life for Educators by Nola Johnston

NOT a mature technology!Hype (for or against) does not reflect reality.

Page 5: Second Life for Educators by Nola Johnston

Currently hundreds of institutions are active in SL

Its use is NOT appropriate for every individual or

situation

Page 6: Second Life for Educators by Nola Johnston

Why you should use SL

• SL increases engagement for many students

• SL offers opportunities for collaboration across distance and

disciplines

• SL offers the opportunity of doing things that are not possible or

practical in the real world

Page 7: Second Life for Educators by Nola Johnston

If you are thinking of using SL

• Look realistically at the pros and cons

• Find out how it has been used in your field

• Talk to educators who have been using it

(especially in your area of practice)

• Look outside your field for new ideas

Page 8: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

Page 9: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Meetings, presentations, panel discussions, conference

Page 10: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Collaboration across distance and/or disciplines

Page 11: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Exhibits/Displays/Galleries/Museums

Page 12: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Exhibits/Displays/Galleries/Museums

Page 13: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• 3D environmental models

Page 14: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Process models

Page 15: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Experiential simulations

Page 16: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Experiential simulations

Page 17: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Roleplay simulations

Page 18: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Training models/diagnostics

Page 19: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Games

Page 20: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Creating machinima

Page 21: Second Life for Educators by Nola Johnston

How educators (and others) are using SL

• Creating machinima

Page 22: Second Life for Educators by Nola Johnston

Barriers to using Second Life

• Identified by IBM Research Social Computing Group

(Acquiring a Professional “Second Life:” Problems and Prospects for the Use of Virtual Worlds in

Business)

Page 23: Second Life for Educators by Nola Johnston

Barriers to using Second Life

• Motivation

Page 24: Second Life for Educators by Nola Johnston

Barriers to using Second Life

• Technical difficulties

Page 25: Second Life for Educators by Nola Johnston

Barriers to using Second Life

• Learning curve for becoming

a competent virtual person

Page 26: Second Life for Educators by Nola Johnston

Barriers to using Second Life

• Learning curve for becoming

socially proficient in a virtual world

Page 27: Second Life for Educators by Nola Johnston

Barriers to using Second Life

• Ability to find compelling activities

Page 28: Second Life for Educators by Nola Johnston

And don’t forget...

Page 29: Second Life for Educators by Nola Johnston

And don’t forget...

• Dealing with educational

challenges specific to virtual

worlds

Page 30: Second Life for Educators by Nola Johnston

And don’t forget...

• Legal/governance issues

Page 31: Second Life for Educators by Nola Johnston

And don’t forget...

• Land acquisition and

management issues

Page 32: Second Life for Educators by Nola Johnston

Second Life for Educators

• Provides solutions to these challenges by creating a framework for providing:

• Information

• Resources

• Training

Page 33: Second Life for Educators by Nola Johnston

Phase 1: Resource Wiki

• Information

• Resources

• Sample course modules and assignments

Page 34: Second Life for Educators by Nola Johnston

Phase 2: Workshops

• Introductory presentation

• 4 orientation workshops

• 2 assignment course modules

• 4 skills development workshops

Page 35: Second Life for Educators by Nola Johnston

Phase 3: Testing, revision, documentation

• All workshops to be offered 3 times

• Gather feedback on wiki and workshops

• Revise materials

• Document findings

• Recommendations for ongoing peer-based resources and training

Page 36: Second Life for Educators by Nola Johnston

Phase 4?

• It’s up to you.

Page 37: Second Life for Educators by Nola Johnston

Workshops

• Schedule: Thursdays, 6:30 – 8:30 pm PST/SLT (SL Time)

•Workshop 1: Thursday June 25 (communication/movement/appearance)

•Workshop 2: Thursday July 2 (interface/social structure/etiquette)

•Workshop 3: Thursday July 9 (intro to building & scripting)

•Workshop 4: Thursday July 16 (basic educational tools & sites)

• Information: SLBCed.wordpress.com

• Contact: Nola Johnston, [email protected]

Page 38: Second Life for Educators by Nola Johnston

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