SEGA Corporation
In the present day, good games can be played by anyone, regardless of where the players are. However, delivering such games to people around the globe without changing what makes the game interesting requires overcoming several technical challenges.
In April 2020, SEGA started the service of a massively multiplayer online role-playing game (MMORPG) named Phantasy Star Online 2 in North America. As of October 2020, the global version of the game is played in more than 185 countries and regions worldwide. The company is required to provide the service in an area far wider than Japanwithout causing lags while players are enjoying actions in the gameand that is why it chose Microsoft Azure as its platform.
Selecting the cloud as a foundation to mitigate risk in a game project with flexible sizingSEGA Corporation is a member of SEGA SAMMY Group. This company develops, manufactures,
and sells video games, and is known for creating best games in the industry. Phantasy Star Online
(PSO2), one of the largest MMORPGs in Japan, is made and run by this company.
PSO2 is an action role-playing game (RPG). In this game, players can enjoy raising their character,
communicating with other players, defeating strong enemies, and exploring for valuable items in
the world in which science fiction and medieval fantasy are fused together.
The first Phantasy Star was released in 1987, and its sequels have been loved by many all this
time. PSO2 is the newest title in the series, with “infinite adventure” as its concept, meaning it has
contents that let players keep playing it for a long time. This game has been released for multiple
Customer NameSEGA Corporationhttps://www.sega.co.jp
Product or ServiceAzureAzure Ultra Disk
IndustryGaming
OrganizationLarge (1,000 - 9,999 employees)
CountryJapan
Published in December 2020
Azure enables successful global service of MMORPG title Phantasy Star Online 2
SEGA Corporation
platforms. It was launched as a game for Windows PC, and then for
PlayStation Vita and subsequentially for PlayStation 4 (PS4). Later, when
the game started its service for Nintendo Switch, it did so as a cloud
gaming service. The year 2020 marked the eighth anniversary of this
game..
PSO2 had been running its service only in Japan. However, according
to Hisashi Endo, Technical Director of 2nd Program Section, 2nd
Department of CS R&D No.3, 3rd Division at SEGA, the idea of running
its service overseas had been on the developer’s mind for a long time.
“Since the game has been well received in Japan, we had wanted to
expand its service to overseas markets for a long time,” explains Endo.
“The North American market is particularly large among the global
markets. However, to run the service overseas, we must overcome
various difficulties, including operation and maintenance of overseas
servers and providing user support that fits with local culture. We had
an ambition for expanding our service to overseas, but it required time
to embody our plan for that.”
One of the largest technical issues was a game server. The company
could borrow a datacenter in a foreign land, but that would require
travelling long distances for maintenance work. According to Mitsunori
Fujimoto, Manager of the Development IT Support Team at SEGA,
because of this, the team started to consider using the public cloud.
“At SEGA, we started to use a cloud service for the foundation of our
game in 2008, which was a relatively early period in the history of cloud
computing,” explains Fujimoto. “It is quite hard to predict whether a
game will become a hit before releasing it. Compared with on-premises,
cloud computing allows more flexible sizing, so it can mitigate risk in
the game project.”
Thus, the company started to research public clouds to see if any
of these services could work as a game server of PSO2. During the
research, however, it realized the huge difficulty unique to an online
action RPG.
Azure Ultra Disk Storage: Enabling performance without spoiling playabilityEndo explains that the result of researching cloud services of several
companies showed none of them could satisfy the required level of
performance.
“PSO2 relies more heavily on a performance of game server than that
of client terminals, explains Endo. “We conduct on-premises server
operation when servers are in Japan, and we tune servers to shorten
the response time of queries issued to a database to 1 millisecond or
less. If a platform cannot assure both IOPS and throughput at high
level, it spoils the action element of PSO2. During our first research, we
had to conclude that none of cloud services could satisfy our needs.”
“To start the service of PSO2 in North America, it is difficult to adopt a
cloud service as the game foundation.” That was the gist of the report
Endo began to write for his superiors in October 2018. Just around
that time, he heard about Microsoft Azure Ultra Disk Storage (formerly
known as Ultra SSD).
Ultra Disk Storage is a top-tier disk storage on an infrastructure as a
service (IaaS) virtual machine (VM) provided by Azure. It supports high
capacity, high IOPS and high throughput, and enables operation of
workload with very high IO demand.
“At that time, Ultra Disk had not been released yet, but members of
Microsoft Japan negotiated with their headquarters and prepared
an environment for us,” recalls Endo. “We immediately checked its
performance and the result was surprising. It was more than equal to
the performance of the on-premises server tuned for PSO2. It looked
promising, and we became so excited. We could not start our service of
PSO2 in North America without Azure.”
It was the first time that Azure was chosen for the foundation of
consumer service provided by SEGA. However, Fujimoto says with smile
that migrating from on-premises to Azure “did not cause any hardship
to us..
“It was the first time for us to use Azure on a massive scale, but we
actually started that quite smoothly,” notes Fujimoto. “PSO2 had been
running on a Windows server, so we had expected that the game
would be compatible with Ultra Disk as well, and it was even better than
that. Because Ultra Disk showed very high performance, we did not
have any trouble in the migration and the tuning. Of course, we found
a difference in usability between on-premises server and Ultra Disk,
but thankfully, we received immediate support from Microsoft for our
technical questions. If I have to speak of any hardship I experienced, it
would be that since Ultra Disk was a very popular service, at the start of
SEGA Corporation
concurrent accesses per one world, depending on hardware ability,” explains Endo. “If a number of accesses exceed this maximum number,
we need to replace a hardware. However, Ultra Disk has a function to
dynamically change setting capacity, IOPS, and throughput. This is why
at the time of releasing this game in North America, we could change
the setting for the number of concurrent accesses to three times more
than that of the Japanese version, without stopping our service. Even
after that, we have repeatedly optimized the sizing of the cloud as
the number of users increased or decreasedthus reducing the cost
without spoiling our services.”
Release of PSO2 in North America had been anticipated by gamers in
the region. When it was announced at Xbox E3 Briefing 2019, audiences
became so excited. Using Ultra Disk Storage as the game foundation
enabled SEGA to provide this game to the users without letting them
down.
Fujimoto evaluated the operation of Azure with the perspective of
administrator.
“I had an impression that it is more stable than other cloud services.
Even when a failure occurs, it provides us detailed information,” says
Fujimoto. “It reports the cause of a failure very quickly and with details,
which helps those of us who operate the cloud service a lot. Also, we
found that Azure has an excellent dashboard. Even when we changed
a configuration, it showed us clearly the cost, such as ‘How much is the
price related to this project?’ This kind of usability for administrators
should be advertised more by Microsoft salespeople.”
“When I first heard the explanation about it,” recalls Fujimoto, “I thought that the pricing plans were too complicated and proposed
prices were not cheap at all. I began not liking it, and even thought that
‘I would never use this service’. However, as I heard more about it, I
gradually started to think ‘this may be good, after all’.”
Fujimoto continues about why his impression was changed.
“The biggest reason was the salespeople,” Fujimoto continues. “They
often visited us and repeatedly made explanations and proposals.
People from Microsoft did not finish their explanation with ‘We are
sorry, but we have to follow the decisions made by headquarters’, and
instead responded to our requests flexibly as a provider of enterprise
computing products. I started with the worst impression of your service,
but ended up introducing it to our product. Isn’t that like a romance
drama, with marriage as the final episode?”
our using it we had difficulty in securing instances.”
Handling server accesses three times more than expected, thus living up to fans’ expectations
In 2020, PSO2 finally started its service in North America. It was
released for Xbox One on April 14, and for Windows PC on May 27.
“Of course, we had done research to see how many players would play
the game,” says Endo, “but in the end, we would never know until the
game went live. Right after its release in North America, the number of
players was three times more than our expectation.”
Endo continued, saying that because of the functions of Ultra Disk
Storage, the company could handle this unexpected number of
accesses flexibly.
“The Japanese version of the game, which is run with on-premises
operation of the server, is designed to limit the maximum number of
SEGA Corporation
Achieving global release of PSO2 with Azure as its foundation, continuing to provide new games in futureWith success in North America as a start, SEGA continued releasing
PSO2 globally. On August 5, 2020, the game started its service in
33 countries and regions including Europe, India and Oceania. As of
October 2020, the game is played in about 227 countries and regions
around the globe. Their global expansion of the game has been steadily
ongoing.
“‘Providing the game made in Japan to people around the world’ is
one of the goals of SEGA,” says Fujimoto. “Releasing PSO2 around the
globe with Azure as its foundation is a huge success, which will surely
boost up our motivation.”
In July 2020, a Microsoft online conference called “Xbox Games
Showcase” was streamed, and during the streaming, it was revealed
that PSO2 will evolve even further.
Endo concludes, “In 2021, we will start Phantasy Star Online 2: New
Genesis, which is the l updated version of PSO2. It is the newest one in
the series with a renewed game system and graphics engine. Of course,
we aim to release it in not only Japan and North America, but countries
around the world as well. To handle this kind of huge project, I will need
to learn more about how to operate Azure.”
SEGA became the first company to adopt Ultra Disk Storage in the
video game industry, and succeeded in releasing widely in the game
world-. In 2020, the company celebrated its 60th anniversary since its
foundation, and it will continue providing innovative content to the
world.
P e o p l e f r o m M i c r o s o f t … r e s p o n d e d t o o u r r e q u e s t s flexibly as a provider of enterprise computing produc ts . I s tar ted with the worst impression on your service, but ended up introducing it to our product. Isn’t that like a romance drama, with marriage as the final episode?”
Mitsunori Fujimoto Manager of the Development IT Support Team, SEGA Corporation
MN
For more information about the customer storiesThis customer story can also be found online at the following address: https://customers.microsoft.com/en-us/Note that the information presented in this customer story was compiled in November 2020 and may be changed before you view it.The information provided herein is for informational purposes only. Microsoft makes no warranties, express or implied, as to the information in this document.Please refer to the following for more information about the products:■ Website: https://www.microsoft.com/ja-jp/■ Microsoft Customer Information Center: 0120-41-6755 (9:00 a.m. to 5:30 p.m. except weekends, national holidays and company-designated holidays).*Please make sure to dial the correct number.*Other company names, product names, logos, and so forth listed here are the trademarks or registered trademarks of their respective companies.*Please note that the specifications of the products are subject to change without prior notice.
Microsoft Japan Shinagawa Grand Central Tower, 2-16-3 Konan, Minato-ku, Tokyo 108-0075, Japan