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Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed...

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Page 1: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Self IntroductionsWesley AverySrinidhi Naik

Page 2: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Intro to Quadropus Rampage

• Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged cephalopod

• Set in the depths of the ocean with vibrant & varied sea creatures (ex. Angler fish, Hammerhead shark, Starfish companion)

• Very whimsical and humorous with the shopkeeper and antagonist characters as well as silly weapon names/modifiers and skill masteries (ex. Bootylicious Pinkeye Axe of Wide Hips)

• Available on Android, iOS, and PC/Mac ($5) • Price: Mobile versions are free to play with optional micro

transactions to speed up unlocks

Page 3: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hook/Motivation

• The fast-paced action and energetic animations are defiantly entertaining.

• The Control scheme itself is very simple but covers more than enough moves to make the game interesting.

• The developers cleverly allow you to pay for continues.(just like the old days)

• There’s a drive to see how deep you can go and what kinds of items you can discover.

Page 4: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

• Procedurally generated levels, randomized gear, and hidden treasures make every plunge memorable and worth exploring thoroughly

• Simple, but deep progression system through upgrades and masteries to reward in-game feats

• Fast-paced combat that is fair, but still challenging • Limited lives per attempt (only 1 respawn)• Can skip a depth by walking over a hole in the ground,

triggering fall damage as well as missing out on any items, but getting to the goal more quickly

• Several difficulty levels for more extreme challenges (e.g. getting hit once is the end or no health drops)

Page 5: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Our Opinions• S: Really fun game

that’s well worth trying and doesn’t force micro transactions. It satisfies my need for challenge better than many bigger titles.

• W: Movement seems a little weird, but doesn't kill the fun. Probably want a device with a high-quality touch screen for this game. If you manage to find a groove, it gets fun quickly.

Check out Butterscotch Shenanigans’ Website for more information: http://www.butterscotch-shenanigans.com/p/games.html

Page 6: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Presented By:Paul BartlettChris Hansen

Page 7: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Bejeweled’s Theme/History

• It’s a connect 3 puzzle game where you have to connect matching gems in order to get points

• First developed by PopCap Games (the same people who made Plants vs Zombies and Zuma)

• There have been many

iterations of Bejeweled (Bejeweled 3, Bejeweled Twist, Bejeweled Blitz, etc…)

Page 8: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Bejeweled’s Hook/Motivation

• What motivates players to play Bejeweled is that it is a quick game and the game has special effects that happen when you do something (Connect 4 gems instead of 3 to get an explosion gem)

• It is very satisfying to watch a lot of gems to

explode when you connect 4 and even clear the entire screen

Page 9: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanic

• The key mechanic is to connect gems together to get points added to your score

• The more you connect, the more points you get

• The faster you connect the higher the multiplier is to the point

• As you connect, more gems will appear to take the place of the other gems you connected

Page 10: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Our Opinions

• It is a fun game that anyone can get into and can get addicted to.

• Game sessions are not long, (at most 2 minutes) so you can play it whenever you have time to spare

Page 11: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

World of Goo

Jeremy LeBlancJoshua Skelton

Page 12: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Game Intro

• World of Goo is a puzzle game that requires you to save fellow goo balls by creating unique connections between goo balls. These connections create a path that allow the free goo balls to get into the vacuum pipe.

• World of Goo was developed by 2D Boy, an independent game company.– Kyle Gabler and Ron Carmel

• Former EA Employees

• Released October 13, 2008

Page 13: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Motivation/Hook

• Creating unique bridges and connections to help save your fellow goo balls and reach the goal.– For each level the game forces the player to come

up with unique bridges that will help you overcome obstacles. No two levels are alike.

Page 14: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

• Selecting and moving the goo balls to create connections between other goo balls.

• Different goo ball features in each new level that are color coded.– The player must utilize each new ability depending

on the challenge.• Can select flying eyeballs from previously

saved goo balls to help get redoes and reattempt the level.

Page 15: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Opinion

• This game is very effective at creating a casual, interactive, physics based puzzle by giving the player a simple way to control the game bits.

• Not only does it give the player the freedom to make connections as they see fit, but it also very intuitive.

• This is a fun yet challenging game that can turn any casual player into a hardcore player.

Page 16: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Jetpack JoyrideBradley and Jeremy

Page 17: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Theme

Jetpack Joyride is a game of adventure.

The player character is trying to steal a Jetpack from a development facility and escape as quickly as possible.

Page 18: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hook/Motivation

The first time you play the game you are given a ‘vehicle upgrade’ really early. Upgrade items and coins are incentives that really drive the game.

Coins extend, although not directly, the players ability to reach a vehicle upgrade.

The game has a fast-paced rhythm that rewards players for having quick reflexes, with little consequence for losing.

Page 19: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

Mechanics of Jetpack Joyride are innately intuitive. The player taps the screen in order to raise the height of the character. This allows the player to avoid obstacles, collect currency in the form of gold coins, and attain collectables that upgrade their jetpack functionality. This fast-paced collection is visceral and exciting. This encourages multiple playthroughs and a risk-taking strategy.

Page 20: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Personal Thoughts

Jetpack Joyride is an entertaining distraction. It feeds the need to perfect traversing the environment, while buffering the player from immediate loss by providing gratifying power ups. The nature of the game lends itself to casual play, as it is easy to put down without consequence.The game puts a decent amount of effort into attention to detail. Passive NPCs may run into one of the player’s obstacles, or the player themselves. Though it has no direct effect on the game, this lends to a humorous and novel aesthetic.

Page 21: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

FTL: Faster than Light

Timothy SassoneAlex Honeycutt

Page 22: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

History of FTL

• A “Spaceship Simulation Rogue-Like”• Developed by Subset Games• Released Sept. 14, 2012• Funded during Kickstarter surge (along side

Double Fine Adventures and others) in March 2012

Page 23: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hook/Motivation

• Short play sessions.• Easy to pick up.• Pause-and-play• Procedurally generated levels/content

Page 24: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

• Star Map– Choosing a path gives player some control over

difficulty– Encroaching enemy force pushes

the player forward– Shops, optional quests, etc.

• Ship– Control different systems (weapons, drones, etc)– Direct crew-members for repairs/control

Page 25: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Opinions

• Good balance between difficulty and penalties.

• Simple controls, complex strategies, and lots to unlock.

• No Mobile (Android/iOS) release

• Difficult to complete

Page 26: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Fruit Ninja

Josh Selmser, Steven Dull

Page 27: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Theme and History

• Chop fruit with touch controls in front of a cutting board background

• Colorful and explosive• Halfbrick Studios, Brisbane, Australia• Released September 17, 2010• Reached 300 million downloads by May 2012

Page 28: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Mechanics

• Drag finger across screen to slice fruit• Rewarded for slicing multiple fruit in one swipe• Avoid the bombs• Levels progressively require faster action from

user• Getting a game over

– Missing a total of three fruit– Hitting a bomb

Page 29: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Motivation and Hook

• Beating your best score (cutting more fruit than last time)

• Trying to not make a single mistake• Getting the biggest possible combos• Watching fruit explode!

Page 30: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Our Opinion

• Liked the very small learning curve• Easy to pick up, hard to master• Short games, no wait between games• Fun to challenge your friends!

Page 31: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Peggle

By: Shawn DayAustin Ford

Page 32: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Peggle

• Peggle is a puzzle game with inspiration from pinball and brick breakers.

• It was originally released for PC but quickly ported to mobile devices due to the nature of the game.

• Several variations of the game were made changing mostly non essential mechanics or aesthetic designs.

Page 33: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hook!

• The hook for Peggle is the sound effects, bright colors and dramatic music that rewards the players upon completing the level.

• There are also different unlockable characters, each with different abilities!

Page 34: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

• Setting up combos to earn extra points/extra balls.

• Using the character abilities to your advantage.

• Timing shots with the oscillating receiver. This can grant the player extra balls.

• Using the purple combo block to get high scores.

Page 35: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Opinions

• Peggle can be a great time passer, and it’s slightly addictive.

• Peggle achieves visual satisfaction by presenting the player with flashing high scores and delightful colors!!!

Page 36: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

• Elyse (a.k.a. Elly) – Mayor of Lutie

• Erich– Mayor of Foxtail

Page 37: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

• Theme– Build a town and house base on your own style

• History– 2001: Animal Forest came out for N64 in Japan– 2001: Ported to GameCube, released worldwide– 2005: Wild World for DS, first to use wi-fi– 2008: City Folk for Wii, used Wii Speak technology– 2012/2013: New Leaf for 3DS, player is mayor

Page 38: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

The Hook & Motivation• Collecting all the fossils,

fish, bugs, etc.• Earning bells to upgrade

house, build public works, etc.

• Not playing causes:– Town to become

overgrown with weeds!– Flowers to die.– Roaches to invade your

house.– Neighbors to move.– Missing special once-a-year

events.

Page 39: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

• Everything takes place in real time!– Holidays– Bugs and fish are seasonal– Plants take time to grow

• Interior decoration• Fishing• Bug catching• Digging/fossil finding• Town customization• Growing trees, bushes, & flowers• Designing patterns• Visiting other towns

Page 40: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

The Casual Elements

• Easy gameplay mechanics• Pick-up-and-play gaming • Bright, cartoony, and cute

visual style• Very simple storyline

– You’re the mayor! Do want you want!

• Player is constantly rewarded– Bells, furniture, fruit, bugs,

fish, etc.

Page 41: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.
Page 42: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Introduction I’ve been an avid gamer since the first

Christmas I can recall, where I got a Sega Genesis.

I’ve been a programmer for 5 years and am also into war gaming/tabletop gaming.

I’ve been playing games ever since I could hold a SNES controller.

I picked up programming when I started here at SPSU, and “enjoy” using difficult code for the sake of looking impressive.

Page 43: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

History and Theme of SSBB Smash Bros as a series draws most of its

inspiration from HAL’s other and first big name franchise, Kirby. Not only in mechanics but also in a very light-hearted theme and a world filled with colorful characters (or in this case Nintendo mascots) does this game resemble its spiritual predecessor.

Unlike the two previous games in the series, Super Smash Brother’s Brawl (referred to as SSBB or simply ‘Brawl’) was not developed by just one development team. Several veterans from the original studio, HAL Labs, were joined by devs from Monolith Soft, Paon, Game Arts, and others. All told there were roughly 100 people working on the game full time.

Page 44: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hooks and Motivation The series as whole has always held several

incentives for fans both old and new to Nintendo’s various game series. It boasts 4 player ‘living room’ multiplayer, co-op modes, online matches, and a large roster of characters both familiar and obscure. Most importantly SSBB has a very simple, but satisfying, set of game mechanics that just about anyone could easily jump into.

Four different input methods ranging from as simple as the wiimote held sideways to the full seven button suite that is the gamecube controller.

This promise of nostalgia appeals not only to the hardcore game fan who owns all the games, but also the working man/woman who wants to play as the characters they remember loving when they were young.

Page 45: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics While there are many different mechanics implemented

throughout SSBB the beauty of the game lies in the fact that its core gameplay elements are quite simple. You only really need three buttons and a control stick to play the game. This lets you move your character, jump, duck, perform regular and special attacks, block and dodge. It’s a very ‘pick up and play’ kind of game.

Compared to its predecessor, Melee, Brawl is generally seen as the “casual” Smash Bros and most of this has to do with the mechanics. Where Melee had techniques such as Wave Dashing, which relied completely on player skill, Brawl had the Tripping mechanic, which would happen randomly (assuming it wasn’t triggered by an item or effect).

Page 46: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Personal Opinions

This game is great fun all the time. It allows people from all walks of gaming, ‘casual’ and ‘hardcore’ to quickly play a fun game in a group setting. It follows the very excellent gameplay idea of ‘simple to play and difficult to master’. It’s fun because you can just quickly grab a controller (and with four different kinds that’s very easy) and just start throwing out punches and fireballs, but you can also take a deep dive and start learning about chain grabs, edge guarding, and all the other ‘hardcore’ level stuff associated with tournament play. In short, SSBB really is “fun for everyone”.

What I love about the Smash Bros series and Brawl specifically is how it doesn’t have the same ridiculous learning curve that most fighting games are well known for. I absolutely love the chaos and turn on the most explosive items first whenever I play just because there’s something exciting knowing a Bomb-omb or Pokeball can completely change the course of the game. This is one of the few games I know of where my Nieces can legitimately beat me even though all they want to do is “play as the Princess.”

Page 47: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Heroes of Destiny

Joseph Jeanty

Page 48: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

THEME

You can control up to four characters to make your way through each dungeon. Trying to survive being attacked all type of monsters

while you gain gear and experience

Page 49: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Motivation

● Every day that you play you get some type of bonus just for turning on the app.

● You want to play harder levels to get better gear, and to level up you characters.

● The dungeon is less then 5 minutes long.● The game has a few different characters.

Page 50: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

● You have to control all of the characters.● Each character has four moves that you

can only unlock by leveling up the skill tree.● This game is real time.● There is a shop that you can use to buy

much better weapons then what you typically find in game.

Page 51: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

My Opinion

● This game was really fun for the first two levels, because there is so much that you can do. Such as gaining levels kinda fast and getting better weapons. But then you get to a point that you have to grind, or pay to get better gear so you can move on and play harder missions.

Page 52: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Jetpack JoyrideDaniel Pham

Killian McCalla

Page 53: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Game’s theme

● You’re Barry, stealing a jetpack from a lab for a little fun.

● Whoever owns the lab is trying to stop your joyride.

● You must get as far as you can before you are stopped by missiles, lasers, and what have you.

Page 54: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hook/Motivation

● Leaderboard score: You receive a score at the end of each joyride that you take. You get a higher score for a longer distance and for collecting more coins.

● COINS!: You collect coins on your joyride. These coins will unlock things in the game. New jetpack skins, character skins, and even items to assist in your next joyride.

● Missions: The main objective of the game is to complete missions that are given to you. You are awarded new missions and stars every time you finish them. Once you finish all of them you are given a chance to start over, but you receive a fancy icon to let everyone know how awesome you are.

Page 55: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key Mechanics

● Activating jetpack to fly up

● Power ups in the form of vehicles

● Power ups bought from the in game store

● Social media to compete with friends

Page 56: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Your Opinion

● The game is overall fun and addicting due to it’s simplicity.

● Even though the game is simple, it require skill to actually be good at the game.

● The use of social media allows for more experience by competing with friends.

Page 57: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Simple Combat-Intuitive-

Page 58: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Simple Graphics-non hardware intensive-

Page 59: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Intuitive and Simple Building Controls

Page 60: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

New materials given-But not so it overloads the player-

Page 61: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hints Given-If needed for the more in depth recipes-

Page 62: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Jared Sanchez

Casual Game: Temple Run

Page 63: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

CGDD SeniorGDDC PresidentExperienced gamer(aren’t we all?)Currently an Intern for a mobile game studio

Myself

Page 64: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Game Theme/HistoryReleased Aug 2011

by Imangi Studios, a husband and wife dev team

Downloaded over 100 million times

Available on all mobile ports

Page 65: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Hook/MotivationScore –based game

with worldwide leaderboards

Gathering coins allow you to purchase powerups for the next run

Microtransactions with buying coins

Page 66: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

Key MechanicsSimple Swiping

mechanics that only move the player

Up to jump, down to duck, right/left to turn corners

Gyroscopic controls to shift to either side of the lane

Collect coins and survive/run as far as possible for the highscore

Page 67: Self Introductions Wesley Avery Srinidhi Naik. Intro to Quadropus Rampage Isometric Rogue like mixed with a Brawler’s combat system starring a 4-legged.

The game is fast-paced, intense and tough.Running until you fail for a high-score allows

it to be played in short burstsHas a “one more run” addictive quality to it

Opinion


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