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Seminar 15A Authoring and Integrating Pachyderm Templates and
Other Learning Tools into LMSsTim Wang
Manager, Instructional Development, Arts ISIT, University of British Columbia
Ulrich RauchDirector, Arts ISIT, University of British Columbia
A seminar sponsored by EDUCAUSE October 9, 2006
Copyright Tim Wang & Ulrich Rauch [2006]. This work is the intellectual property of the authors. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.
Part I: Introductions
-- Who are we?
– Who are you?– Where are you from?– What do you do?– Why are you interested in this topic?
Timeline:
3.5 hours total time
60 minutes immersion into concept of modular learning tools
120 minutes of demonstration & hands-on experience
Two breaks of about 15 minutes
Overview of Workshop
Workshop OutlineIntroduction• Workshop Goals & Objectives• Philosophy & Principles
The Emergence of the CMS• WebCT as a Catalyst for a new Discourse on Learning and Teaching
A Closer Look at Rich Media• Popular Software for Media Development
Authoring Rich Media Templates (Learning Tools)• Learning Tools Authoring Demo
Hands-On Authoring
Conclusion: All the cool things we did not talk about • Social Software and Rich Media
– Wikis, Blogs or RSS feeds– Podcasting/Videocasting
3D Virtual Learning Environments
• To identify and understand the relationship between a CMS and content creation
• To learn how to use and implement interactive tools in an online course
• To incorporate these tools into planning and design of online course environments
Seminar Objectives
• To develop a working knowledge of tools
• To develop a strategy for the modular integration of tools or templates
• To implement some tools and templates
Desired Learning Outcomes
I see, I forget; I hear, I remember; I do, I understand.
[Chinese proverb]
… some background …
First principles: • Open Source philosophy for developing tools
– Why?
• Constructivist and connectivist pedagogy– Learner produced – learner-centric media
» Teaching and Research
• Collaboration on all levels – Tool development– Learning environment
Introducing CMS (LMS)
Course Management Systems for Learning: Beyond Accidental Pedagogy, ed. by Patricia McGee, Colleen Carmean & Ali Jafari. IDEA Information Science Publishing, 2005.
Phases of CMS Development
• Phase I: The course as a static repository
The sage still holds the stage!
Phases of CMS Development
Phase II: The course site comes alive
– E-learning (an enterprise approach)
WebCT as a Catalyst ….
Blended Learning
English 111 (001) English 111 (005)
English 364
Phases of CMS Development
Phase III: The course as space for collaboration and interaction (i-learning)
and much more …
Initial Goals:
• To build a CMS platform that accommodates interchangeable tools.
• Components built at different places all work together and can be implemented at different institutions
SAKAI Project
FIPR 333 (Motion Picture Production I)
In the academic environment we are moving …
… from content based teaching to active and interactive learning
Under Siege
• Challenge: How can we transcend the limitations of “monolithic” course management systems?
• How do the concepts of interactivity, collaboration and engagement take shape in an online/teaching environment?
A New Attempt …
CLST 301 (The Technical Terms of Medicine and Biological Science)
• Learners are no longer satisfied by linear, static, and purely text-based learning resources.
• Rich media is defined by its ability to exhibit dynamic motion. This motion may occur over time or in direct response to user interactions.
Rich Media: Immersion and Engagement
Identifying Rich Media
• Images (Image Repositories / Search Engines)• Audio (Music Sharing, Pod Casting)• Video (Video Blogging, DIY Video Hubs,
Video Repositories) • Interactive Animations (Flash, Shockwave)• Virtual Reality Simulation and Games (
Ancient Spaces, Second Life, World of Warcraft)
Some Rich Media Formats
What are the challenges to provide these interactive and media rich learning environments?
Chiesa di Casa Professahttp://www.flickr.com/photos/thamar/44606040/in/photostream/
– Human Resource
– Financial Resource
– Response Time
– Technology Standards
– Learning Management Infrastructure
– Content Updates
Rich Media for all: Challenges
No “Rich Media” For You!
Distribution of WebCT courses @ UBC Term 1 2006/7
1
386
479
198
10
110
4 1040
10
100 98
407
0
100
200
300
400
500
600
Let’s look at the conventional cycle of web-based content creation …
Experts
Analysts Designers Developers
Learners
Using Web Templates for Authoring
• A web based application that helps one to create multiple on-line learning resources without duplicated efforts
• Allowing “non-technical” educators and students to create interactive, high quality learning resources on their own.
• The learning resources created using the Templates can be easily distributed in the formats of LO standards.
Part III: Authoring Templates
Learning Object Authoring Templates (LOAT)
• web based application
• applications in template format
• creation of standalone learning objects following LO standards
Web Template Structure
User Interface for SME (Flash)
Configuration File (XML)
Package Engine (PHP)
Assets Manager (PHP)
Package Engine (PHP)
Interactive Learning Resources
Learning Tools
Arts ISIT has developed six LOATs so far. There are three more LOATs under development. The ones that have been completed and launched can be found here: http://www.learningtools.arts.ubc.ca
• A path we have walked through...
a path...
Multimedia Sync. ToolTimeline Tool Asian Character Writing
Vocabulary Tool Image Annotation Prounciation Tool
• The Pachyderm 2.0 Project creates an interoperable, robust, easily distributable, web-based application.
• Pachyderm 2.0 includes a wide range of pedagogical templates.
• Pachyderm 2.0 is open source.• The learning materials created with Pachyderm 2.0
are optimized for Internet delivery, easily reusable, and are conformant with key search, archival, and cataloging standards.
Introducing Pachydermhttp://www.pachyderm.org/
• Adobe Macromedia Flash• Used for User Interface
• 97% internet users have Flash Player (516 million people)
• SWF is an open file format
• Java and Web Object• Used for Publishing and Content
Packaging
• XML• Used for Data Archiving
System Technology
Project LeadNMC: The New Media Consortium
San Francisco Museum of Modern Art
University PartnersCalifornia State University (and CDL)
Case Western Reserve UniversityNorthwestern University
University of ArizonaUniversity of British Columbia
University of CalgaryUniversity of Nebraska
Museum PartnersCleveland Museum of Art
Fine Arts Museums of San FranciscoLincoln Berkeley Art MuseumMetropolitan Museum of Art
San Francisco Museum of Modern ArtTang Museum at Skidmore College
Additional PartnersDesignWorlds for Learning
Ultimate Template Set
Goals of Pachyderm: • To create a new, open source authoring
environment for creators of web-based and multimedia learning experiences.
• Central to the Pachyderm 2.0 Project is the development of an interoperable, robust, easily distributable version of Pachyderm that will be open-source and include a wide range of pedagogical templates.
• The learning materials created with Pachyderm 2.0 will be optimized for Internet delivery,
• To be easily reusable, and conformant with key search, archival, and cataloging standards.
• Account based user systems• HTML based authoring interface• Multimedia Files as Assets:
– *.wav, *.mp3
– *.mov, *.swf
– *.jpg, *.gif
Authoring Technology
Pachyderm Samples
Pachyderms on Parade
Technologies for Learning
Mavericks
Get Smart with Art Arkansas Air Museum
Women Nobel Prize Winners
How to Write a Great Paper
Still Life Observational Exercise
Making Sense of Modern Art
The Case of the Bony Defect
Virtual Reality and Visual Perception
The Inner Beauty of Bugs
Strength of Pachyderm• Open-source:
– Can download the package and modify it to fit your needs
• Web-based application– Content widely shareable (ie. images and media)– Can easily link to your Sakai course
• Benefits instructors and students– No computer programming knowledge required – Based on variety of pedagogically designed templates
• The file sizes are small• Files are stored in XML file format, therefore, all
content is searchable • Can be viewed on hand-held devices
“Weakness” of Pachyderm• Pachyderm is very visual
– Approx. 65% visual content – Approx. 35% textual content
• Limited number of templates to choose from– Templates are pre-designed screens– Not all media are available for all template types
• There are limitations on file sizes for uploading– Ex. Video/Audio files larger than 4MB will cause your
presentation to load slowly
• Document files cannot be uploaded – ie. PDF, DOC, TXT
The Integration (I)
THTR 448 (Pachyderm and Sakai)
The Integration (II)
CHIN 101 (Wimba Voice Board and WebCT)
The Integration (III)
JAPN 101 (Vocab. Tool and WebCT)
The Integration (IV)
Student Work 1 Student Work 2 Student Work 3
English 221 Using Online WYSIWYG editor
The Integration (V)
CLST 301 Using Image Annotation Tool
The Integration (VI)
FREN 215 WebCT and Pronunciation Tool
Learning Tools Authoring Demo
Timeline -15 minMulti-media Synchronization Tool -10 minImage Annotation Tool - 5 min
Pachyderm Authoring Demo
Hands On Session
Pachyderm Guest Accounts
Username Password
Wendyt continue
Linck continue
Margeryf continue
Larryw continue
Carolk continue
Duanduanl continue
Timwo continue
Yvonnee continue
jupiter continue
Peterg continue
Sakai Guest Accounts
Username Passwordeducause1 dallaseducause2 dallaseducause3 dallaseducause4 dallaseducause5 dallaseducause6 dallaseducause7 dallaseducause8 dallas
educause9 dallaseducause10 dallas
http://learningtools.arts.ubc.ca/sakai
Templates
Aspect (Collaboration Web)
***
Templates
Commentary
(Variety of Media)
***
Templates
Enlargement
(Enlargement)
*
Templates
Exploration
(Artwork)
**
Templates
Layers
(Onion Skin)
*****
Templates
Media Focus
(Video Focus)
**
Templates
Phone Dial
(Artist in Context)
****
Templates
Series
(Book Viewer)
*****
Templates
Slider
(Slider View)
****
Templates
Zoom
(Zoom View)
**
Conclusion: A glance at all the cool things we did not talk about
• Social Software and Rich Media
– Wikis, Blogs or RSS feeds– Podcasting/Videocasting– virtual reality simulation / entertainment industry
merges with education / training– synchronous teaching vs. asynchronous teaching– Internet 2 (upgraded bandwidth)– mobile technology intergraded with multimedia
Ancient Spaces - Virtual 3D learning and research
environments
http://ancient.arts.ubc.ca
Ancient Spaces - Machu Picchu
Ancient Spaces - Nisga'a
Ancient Spaces - Ancient Egypt
Inside the Academy: New “open source” collaborative teaching/
learning/research practises and actions will radically transform the learning and research experience … for students and instructors alike.
Thank You
LOAT & Pachyderm Related Requests: [email protected]
604-822-9709
Tim Wang, Arts ISIT, University of British [email protected], 604 822 9709
Ulrich Rauch, Arts ISIT, University of British [email protected], 604 822 0978