+ All Categories
Home > Documents > Seminar Crowd Simulation. The Article The Problem Previous work The method Experiments ...

Seminar Crowd Simulation. The Article The Problem Previous work The method Experiments ...

Date post: 19-Dec-2015
Category:
View: 219 times
Download: 0 times
Share this document with a friend
Popular Tags:
15
Finding Paths for Coherent Groups using Clearance Seminar Crowd Simulation
Transcript
Page 1: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Finding Paths for Coherent Groups using Clearance

Seminar Crowd Simulation

Page 2: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Overview

The Article The Problem Previous work The method Experiments Conclusions

Page 3: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

The Article

Arno Kamphuis Mark Overmars Published in 2004

Page 4: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

The Problem

The units i ∈ [1,n] need to reach a goal area from a start area without colliding with the environment and with each other, while at the same time they must stay together as a coherent group. The goal is reached when all units are within the goal area.

Page 5: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Previous work

Flocking Grid searching (A*) Potential Field Methods Deformable group shape + Potential

Field Probabilistic Roadmap Method PRM+Flocking Dynamic Structuring

Page 6: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

The method

Compute a backbone path for a single unit

The corridor is defined around the backbone

Units will move along the backbone using attraction points

The distance between attraction points for the different units is limited, guaranteeing coherance.

Page 7: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Requirements for Cohesion

Latitudinal distance Longitudinal distance

Page 8: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Latitudinal dispersion

Page 9: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Limited Latitudinal dispersion

Page 10: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Longitudinal dispersion

Page 11: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Limited Longitudinal Dispersion

Page 12: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Experiments

Page 13: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Experiments (2)

We used Microsoft Visual Studio.Net 2002 with the C++ programming language. All experiments were run on a Pentium IV 2.4 Ghz computer with1 Gb RAM running Microsoft Windows XP.

Page 14: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Experiments (3)

Page 15: Seminar Crowd Simulation.  The Article  The Problem  Previous work  The method  Experiments  Conclusions.

Conclusions

Good performance Control over the area with A and the

maximum width with c No units of different sizes No Elipsoids No obstacles allowed in the

backbone path. Interaction with multiple groups


Recommended