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THE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian Fisher Media and Graphics Interdisciplinary Centre
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Page 1: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

THE UNIVERSITY OF BRITISH COLUMBIA

Sensory Channels and Media Systems: Vision, Hearing, & Haptics

Brian Fisher

Media and Graphics Interdisciplinary Centre

Page 2: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Intersensory Interactions

• Intro and metacognitive gap

• Integrating cogsci theory with design

• Cognitive Architecture

– Modularity and multimodal interaction

• Information hiding-- conflict resolution

• Cognitive impenetrability

• Performance differences between modules

• Recalibration

– Spatial indexes in complex environments• Multimodal cue matching within modules

Page 3: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Vision systems to multimodality

• Ron: Vision systems and subsystems– Pre-attentive vision (gist, layout, events)

– Attention (grab ~5 objects for processing)

– Combine for “virtual representation”

• Extend system concept to modalities– Some are similar across modalities

– Some are multimodal

– Some are task-dependent

Page 4: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Key Points for HCI Practice

• The Metacognitive Gap: The need for a grounded Cognitive Science approach

• Reflective design practice methods– Integrating CogSci with interaction design– Iterative design cycle

• Examples of extended HCI – Cognitive architecture: Multimodal displays and

how they are understood – Situated cognition: embodied interaction with

complex displays

Page 5: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Introduction

History -- why we need to adapt HCI methods for multimodal interaction

Page 6: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

HCI History• “Classic” HCI: User/Task/Tool Model

– Task, Protocol & GOMS/keystroke analysis

• Command-line, menus, workplace systems

• Theoretical underpinnings

– Cogsci of conscious thought

– Learning, Memory, Reasoning

– Sequences of operations

Page 7: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Ergonomic HCI domain limits

TaskTool

User

What if I am doing this for fun?What if I want new insights?What if I want to communicate with someone?What if I am exploring a complex environment?

Page 8: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Evolution towards multimodal displays

• WIMP interface: visual semantics– Metaphorical tool icons on desktop

– Direct manipulation

• Information visualization: Information processing in the visual system– Visual analogs of information

– Spatial Instruments

Page 9: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Current development cycle

Walkthrough or experiment

Implement prototype

Design Assess

Craft model does not scale to large design space

Craft

Page 10: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Future challenges

• Perception, cognition, and action in an immersive

multimodal environment populated with objects

events and actors

• Applications in entertainment, cognition,

communication

• Blend of virtual and real spaces… with seams

– Are the rules consistent?

– Can users shift between them?

– Can frames support rule shifts?

Page 11: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Opportunities for creative design

• Environments: Affordances for exploration– Spatial cognition, human space constancy theory

• Support for creative & logical thinking – Problem solving, embodied cognition models

• Media-based communication & collaboration – Metacognition, distributed cognition

• Experience (Kansei) engineering: Moving beyond usability

Page 12: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Effective Interface Design for Rich Sensory Environments

The interaction between display characteristics and the information processing characteristics of the

user’s perceptual, motor, and cognitive processes will largely determine interface performance

Page 13: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Metacognitive Gap

• Intuitions about thoughts,goals and plans (“folk Psychology”) are reasonably accurate

• Intuitions about how people see, hear, and remember are very inaccurate

• Lack of awareness of the limits of intuition is the “Metacognitive gap”

• Design-by-intuition leads to bad user experience

Page 14: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Evolving interaction design models

• Guidelines are (still) inadequate• User-centred design inadequate for

rich sensory environments• Need for theory-rich, evidence-based

approach: design for lower-level processes

• Must integrate with higher-order cognitive task analysis and user-centred design practices

Page 15: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Bridging the theory/practice gap

• Convincing designers that there is something to

understand—the “metacognitive gap” of folk

Psychology

• Convincing Cognitive Scientists to answer relevant

questions—Complex data displays and multiple

tasks and the Psychophysics reductionist approach

• Integrating research and design—Finding a

common language

Page 16: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Multimodal development cycle

Constrain large multimodal design space

Assess specific

aspects of interaction

Literature Foraging:

HCI & graphicsPsychologyKinesiologySociology

Architecture…

Design for key sensory & motor

systems

Walkthrough or experiment

Implement prototype

Page 17: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Fields of interest: Experimental Psychology:

– Founded~ 100 years ago

– Areas of study• Psychophysics—Vision, hearing, tactile senses

• Attention—Endogenous, exogenous, sustained

• Learning and memory

• Goal is often information processing algorithms

• Discussed in Module 2

Page 18: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Useful things from Psychology

• Perception and attention– Visual & auditory acuity & discrimination

– Colour perception

– Salient display changes, change blindness

• Learning and memory– Primacy, recency

– Skill acquisition

– STM limits

– State-dependent learning

• Decision making– Base-rate neglect

– End effects, biases

Page 19: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Sound perception basics

• Auditory Psychophysics – Waves of air pressure, 16Hz - 20kHz.

– Sensitivity fits Stevens Power Law

– Frequency masking (used in compression)

• Hearing in a complex world– Auditory “streams”

– Auditory localization

– Acoustic communication

Page 20: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Complex auditory scenes • Auditory stream segregation system

(Bregman)• Gestalt grouping rules

– Proximity:

– Similarity:

– …but in frequency and timbre spaces

http://tinyurl.com/i2hf

XXX XXX XXX

X X X O O O X X X

Page 21: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Acoustic communication• Speech

– Highly rule-based

– Categorical perception

– Multimodal speech (visemes)

• Music– Somewhat rule-based

– Stream segregation

• Soundscape– Some regularity “Acoustic ecology”

– Spatial & temporal coherence w. vision, haptic

– Sound events lead us to search for their cause

Page 22: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Spatial sound

• Left vs. right (ear)

– Relative intensity (high freq.)

– Onset time difference (high freq., rapid onset)

– Phase differences (low freq.)

• Azimuth, distance

– Room acoustics

– Pinna reflections/attenuations (HRTF)

• Spatial sound is evocative (Audium: Shaff)

Page 23: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Fields of interest: Kinesiology & related disciplines

• Science of human movement – Neuroscience

– Mechanics

– Anthropometry

• Examples: Fitts’ law, GOMS/Keystroke

• Goal is often perceptually guided behaviour

Page 24: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Haptic perception basics

• Cutaneous, tactile & somatic system

– Stimulus to the skin

– Heat, pressure, vibration, slip, pain

• Kinesthetic & proprioceptive system

– Limb position, motion, force

– Receptors in muscles, tendons, and joints

– Stimulated by bodily movements

Page 25: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Cutaneous, tactile & somatic system

• Thermoreceptors: change in skin temp

• Mechanoreceptors: pressure, vibration, slip

• Nocioreceptors: pain

Systems within modalities: (similar structure to vision, audition)

But we still have access to some haptic “primitives”

Page 26: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Haptic bandwidth of finger & hand

5000-10000 Hz : Sense vibration in manipulative task

320 Hz : Discriminate two consecutive force input signals

20-30 Hz : Min. force input for meaningful perception

12- 16 Hz : Can correct grasping forces if the object slips

8 - 12 Hz : Can correct for positional disturbances

5 - 10 Hz : Max comfortable force & motion commands

1 - 2 Hz: Max to react to unexpected force/position signal

Shimoga,1992

Page 27: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Distribution of tactile sensors

Page 28: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Kinesthesia

• Perception of limb position, motion, force

• Main information from mechanoreceptors

– “Force sensors”: golgi tendon organsMeasure tension between muscles & tendons

– “Position sensors”: muscle spindlesLocated between individual muscle fibersexcited by changes in muscle length (stretch)

Page 29: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Fields of interest: Cognitive Science

• Cogsci Society founded 22 years ago• Combines Experimental Psychology, AI,

Philosophy and Neurophysiology • 3 levels of analysis

– Semantics: Intentions, Goals, and Meanings– Syntax: Information processing– Implementation: Neural processing

• Goal is often Cognitive Architecture

Page 30: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Other fields of interest

• Psycholinguistics

• Social cognition

• Cultural Psychology

• Communication theory

• Embodied communication, paralinguistics

• Anthropology

Page 31: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Example of metacognitive gap

• The “computer metaphor” of mind

• Intuition: Single mental processor reads all

senses and performs a variety of tasks.

• Cognitive Science: Processing modules

operate in parallel.

– Restricted flow of information and control.

– Processing characteristics are counterintuitive

Page 32: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

“Horizontal” Modularity

• Model Human Processor (MHP)

• Serial stages of processing

• Information flow is Bottom-up

– Cognitive impenetrability

– “Seeing is believing”

Action

Cognition

Perception

Page 33: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Horizontal modularity restrictions

Cognitive impenetrability (Pylyshyn, 1984) refers to the inability of observers to use semantic information (such as what the person believes or intends to do) to influence the operation of the input stage.

Page 34: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Vertical modularity (Fodor)

Phoneme perception

Voice recognition

Auditory localization

Cognitive processing

Page 35: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Vertical modularity restrictions

Information encapsulation (Fodor, 1983) refers to structural barriers within the

cognitive architecture that prevents internal data stores from being shared between

modules in the same stage of processing.

Page 36: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Events are processed by many channels

• Intuitions about thinking

– Fails at low levels

• Cognitive Architecture

– Multiple brain areas

– Interconnected

– Informationally encapsulated

– Multimodal inputs parsed from scene

Cognition

DorsalSystem

Bimodalspeech

Ventralsystem

Sensory world

Page 37: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Cognitive Impenetrability & Modularity

• Stroop effect– Reading is data-driven module– Competition for response

• Other Modularity phenomena– Modularity of perception for action– Modularity of visual/auditory integration– Modularity of eye movement control– Modularity for Models of Minds

Page 38: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Advantages of modular processing

• Download task to module, reduce cognitive bottlenecks

• Fast, effortless information processing

• Near-optimal information integration between cues and sensory modalities– Fuzzy logic cue integration

– Bayesian categorization

Page 39: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

"Civilization advances by extending the number of important operations which we can perform without thinking about them."

Alfred North Whitehead

What are the disadvantages?

Page 40: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Disadvantage: Processing rigidity

• Stress within a module is not accessible• Complex stimuli may be processed

differently in different modules• Tasks may access different modules with

different performance characteristics• Virtual environments may introduce

discrepancies that impact different modules (and tasks) differently

Page 41: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Stress within a module may be undetected

Poor cognitive access to low-level processes

Action

Cognition

Perception

Page 42: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Example: VDT stress syndrome

• Users complain of headache, vision problems etc.

• Reports anecdotal, but reading impairment is observed

• Also pupillary tremor and regressive saccades

Page 43: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Reflective HCI Practice (after Schön)

Test: walkthrough, field study or experiment

Exp:“Lab sense”,FS: Observation

Ideas and hypotheses

Evaluation, Mapping

Implement

Interaction Design

Information foraging

(Online) Literature:PsychologyKinesiologySociologyAnthropologyArchitecture…

Page 44: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Reflective HCI Practice: Foraging

Test: walkthrough, field study or experiment

Exp:“Lab sense”,FS: Observation

Information foraging

(Online) Literature:PsychologyKinesiologySociologyAnthropologyArchitecture…

Page 45: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Theory of space constancy in active vision

• Cognition needs the illusion of a stable world

• Eye movements should create confusing image shifts

• Maintaining space constancy requires– Efference copy

– Passive blur

– Lateral masking

– Saccadic suppression

Page 46: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Reflective HCI Practice: Hypothesizing

Test: walkthrough, field study or experiment

Exp:“Lab sense”,FS: Observation

Ideas and hypotheses

Evaluation, Mapping

Information foraging

(Online) Literature:PsychologyKinesiologySociologyAnthropologyArchitecture…

Page 47: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

VDT fatigue study

• Hypothesis “Sampling” raster during saccades reduces intra-saccadic blur, and may overload saccadic suppression

• Space constancy perspective allowed us to:– Isolate the important factors in a complex

situation

– Find a more sensitive task and measure

• Study examines detection of movement during saccade (w Bridgeman & Macnik)

Page 48: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

VDT fatigue study recommendations

• Suppression thresholds elevated for flickering stimuli

• Effect is reduced >250 Hz

• Problems will be greatest – large saccades

– high-contrast display

• Work arounds include blanking display during saccades

Page 49: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Reflective HCI Practice: Testing

Test: walkthrough, field study or experiment

Exp:“Lab sense”,FS: Observation

Ideas and hypotheses

Evaluation, Mapping

Implement

Interaction Design

Information foraging

(Online) Literature:PsychologyKinesiologySociologyAnthropologyArchitecture…

Page 50: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Moving to multimodality

Vision

Virtualinteraction model

Force & tactilefeedback

Psychophysics of vision, sound, and touch will change when environment is multimodal

Hearing

Page 51: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Extending to complex worlds

• Lab studies: few events, visual or auditory

• In contrast to multimodal interfaces

– Virtual worlds

– Augmented reality

– Ubiquitous computing

• How are multiple multimodal events dealt

with in the brain?

Page 52: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Some systems are multimodal

Example: Cross-modal speech system

• Reduces cognitive load

– Fast, effortless information processing

• Near-optimal information integration between cues and sensory modalities

– Fuzzy logic cue integration

– Bayesian categorization

Page 53: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Cross-modal speech perception

The McGurk Effect: McGurk & MacDonald 1976

Page 54: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Illusory conjunctions occur in artificial multimodal environments

Example: Movie theatre

• The McGurk effect (face influences sound)

– Dubbed movie

• The ventriloquist effect (vision captures sound location)

– Sound seems to come from actor

Page 55: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Rensink

Page 56: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Study: Pointing to sounds • Cognitive location good

• Pointing shows visual capture

– Aware of visual and auditory locations, but point to visual

• No effect of phoneme/viseme fit on ventriloquism

• Slow recalibration of auditory space if offset constant

“Ba”

What was sound?Where was source?(point or describe)

Page 57: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Our interpretation: 2 systems at work

• Different multimodal systems solve feature

assignment problem differently

– Motor system: high visual dominance

– Cognitive system: low visual dominance

– Phoneme/viseme mismatch doesn’t help

• Vision can recalibrate spatial sound “map”

Page 58: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Rensink

Page 59: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Attentional pointers in systems?

Cognitive processing

Action (motor space)

Auditory localization

Visual localization

Page 60: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Study: Pointing in large displays (Po)

• Tell me where the target is

• Point with no feedback

• Point with visual feedback (cursor)

• Point with delayed visual feedback

Page 61: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Findings

1. Can you tell if a target is on the left or right?

• 3 out of 7 males, 7 out of 7 females made errors

2. Can you point to it with no visual feedback?

• 6 out of 10 who failed #1 were correct

3. Are you better with a (simulated) laser pointer?

• Out of 6 who point accurately in 2, all fail

4. Will pointing accuracy be affected if visible pointer lags

pointing?

• 3 of the 6 who failed #3 succeed

All results predicted by 2 visual systems

hypothesis

Page 62: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Displays and multimodal perception

• Immersive environments must display a complex multimodal world– Virtual Reality must provide entire world– Augmented Reality must blend with real world

• Multimodal displays have errors– Location of events is not precise (esp. in depth)– Timing is not precise– Graphics can be low-fidelity

• What will be the impact of these errors on users?

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Fisher: Sensory Channels

Disadvantage: Each module must solve feature assignment problem.

• Modules can’t accept information from other modules: Information encapsulation

• Different modules should have access to a different set of matching cues.

• Illusory conjunctions can occur in multimodal environments:– Phoneme perception: The McGurk effect

– Auditory localization: The ventriloquist effect

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Fisher: Sensory Channels

Study: Impact of display errors on multimodal perception

• Immersive environments typically have display errors– Location of events is not precise– Timing is not precise– Graphics can be low-fidelity

• As immersive environments add sound and touch, what will be the impact of these errors?

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Fisher: Sensory Channels

Reflective HCI Practice:Foraging

Test: walkthrough, field study or experiment

Exp:“Lab sense”,FS: Observation

Information foraging

(Online) Literature:PsychologyKinesiologySociologyAnthropologyArchitecture…

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Fisher: Sensory Channels

Recalibration by pairing (Epstein, 1975)

• Individual senses adapt to display • Sensory modalities calibrate each other:

haptics, vision, sound– Observed actions calibrate visual space (space

constancy) – Vision calibrates hearing for the location of a

multimodal event– Sound calibrates vision for the time of a

multimodal event

• Result is an after-effect: remapping of auditory (visual, haptic) space

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Fisher: Sensory Channels

Reflective HCI Practice: Hypothesizing

Test: walkthrough, field study or experiment

Exp:“Lab sense”,FS: Observation

Ideas and hypotheses

Evaluation, Mapping

Information foraging

(Online) Literature:PsychologyKinesiologySociologyAnthropologyArchitecture…

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Fisher: Sensory Channels

Impact of information encapsulation

• Multimodal environment with errors in timing and location

• The same event might give rise to a single multimodal construct in one task, and two unimodal events for another.– Vary location of visual and auditory phonemes

in a simple teleconferencing-style video display

– Vary information carried by using synthetic speech stimuli (5 levels).

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Fisher: Sensory Channels

Ventriloquism meets the McGurk effect.

• Vary location of visual and auditory phonemes in a simple teleconferencing-style video display

• Vary information carried by using synthetic speech stimuli (5 levels).

• Subjects report sound location and syllable heard,

• Analyses included testing a variety of mathematical models of information integration by fitting free parameters with STEPIT.

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Fisher: Sensory Channels

Use of mathematical modeling tools allow us to address

• Sensory input from a number of channels simultaneously

• How stimuli from multiple channels are matched and partitioned into mental representations

• How information from multiple senses is integrated to give rise to trans-modal mental events

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Fisher: Sensory Channels

Reflective HCI Practice: Testing

Test: walkthrough, field study or experiment

Exp:“Lab sense”,FS: Observation

Ideas and hypotheses

Evaluation, Mapping

Implement

Interaction Design

Information foraging

(Online) Literature:PsychologyKinesiologySociologyAnthropologyArchitecture…

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Fisher: Sensory Channels

Results:

• Visual capture of auditory source location, resulting in a shifting of unimodal auditory location estimation (ventriloquism after-effect).

• No effect of location difference on phoneme perception as measured by statistical or modeling tests.

• No correlation between errors in the two tasks (i.e. subjects could not selectively attend to the auditory phoneme on trials when visual capture failed).

• Overall, modularity of phoneme perception is supported.

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Fisher: Sensory Channels

Disadvantage: Changes in task interact with modules to change performance

• 2 visual systems—“ventral stream” for recognition and “dorsal stream” for action.

• Where vs how• Different impact of illusions• Lesion data

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Fisher: Sensory Channels

Functional Neuroanatomy of perception for action.

2 visual systems—“ventral stream” for cognition and “dorsal stream” for motor performance.

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Fisher: Sensory Channels

2 visual systems lesion evidence

lesion performance deficits spared abilities

V1 (blindsight) detection and identification

pointing

Ventrolateral occipital (DF)

identification, shape recognition, object orientation

object manipulation (orientation matching, grip scaling)

Posterior parietal (RV)

object manipulation (orientation matching, grip scaling)

identification, shape recognition, object orientation

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Fisher: Sensory Channels

2 visual system illusions

stimuli deficits spared abilitiesTichner circles size report grip scaling

displacement during saccade

detection of displacement, location report

pointing

Moving or off-centre frame

induced motion, location report

pointing

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Fisher: Sensory Channels

Research with videoconferencing and abstract displays

• Targeting sound: cognitive better than motor – Subs aware of visual and auditory

locations, but point to visual

• Targeting vision with context: Less feedback is better– Pointing with no visual feedback better

– Lagged cursor better than unlagged

Page 78: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Interpreting pointing studies

• Pointing studies counterintuitive, but

predicted by response characteristics

of neurons in dorsal/ventral to visual

and auditory stimuli

Page 79: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

2 visual system illusions

stimuli deficits spared abilitiesTichner circles size report grip scaling

displacement during saccade

detection of displacement, location report

pointing

Moving or off-centre frame

induced motion, location report

pointing

Sound with displaced visual distractor

pointing apparent location of sound

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Fisher: Sensory Channels

Modularity Recap

• Displays can interact with active perception to cause hidden stress: VDT study

• Displays can impact matching cues for multimodal cue integration– Support or frustrate recalibration by pairing– Lead to discrepancies in number and

composition if stimuli in different modules• Displays can cause disagreement between

motor performance and cognitive measures• Sometimes removing information helps

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Fisher: Sensory Channels

Extending to complex worlds

• Previous studies in simple worlds, with a few visual and auditory events

• Multimodal environments are complex– Virtual worlds

– Augmented reality

– Ubiquitous computing

• How are multiple multimodal events dealt with in the cognitive architecture?

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Fisher: Sensory Channels

Indexical cognition (Pylyshyn)

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Fisher: Sensory Channels

“FINSTs... make thoughts true”

• Perception– “Hotlink” tokens– Drawn to salient events– Object-centred, “sticky”– Visual routines– Finite number ~ 4

• Cognition– Maintain object history– Implicit memory of object associations– Sparse cognitive representation– Just-in-time delivery of information– Atom of intentionality

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Fisher: Sensory Channels

Mental representations of complex worlds

• Cognitive architecture perspective requires that links be established between lower level perceptual qualities and cognitive symbols—i.e. a pointer, called a FINST.

• FINSTing allows us to interact with perceptual objects and events without the need for mental images per se.

• Symbolic representation + pointers makes different predictions than intuitive picture-in-the-head

Page 85: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Indexical cognition (Pylyshyn)

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Fisher: Sensory Channels

Naïve view of FINSTs in Cognitive Arch

Phoneme perception

Voice recognition

Auditory localization

Cognitive processing

Action (motor space)

FINSTs

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Fisher: Sensory Channels

Another view of FINSTs

Phoneme perception

Voice recognition

Auditory localization

Cognitive processing

Action (motor space)

FINSTs

Page 88: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

More about FINSTs

• FINSTs Link mind & perceptual world– Visual routines: (collinear, inside,

subitizing)– History of an object– Object-centred, “sticky”– Drawn to salient changes-- onsets,

luminance increments, oddballs– Finite number ~ 4-7– FINSTs + ANCHORs for motor

behaviour

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Fisher: Sensory Channels

More about ANCHORs

• ANCHORs link mind & action– Remembered locations for eye

movements

– Direct interaction with items off the retina

– Fast, robust motor performance by action routines

– Affordances for action

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Fisher: Sensory Channels

Role of haptics

• See “physical interaction:human haptics” by Karon MacLean

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Fisher: Sensory Channels

Multiple object tracking demo

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Fisher: Sensory Channels

Another trial (Scholl)

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Fisher: Sensory Channels

Another trial (Scholl)

Page 94: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Application

Page 95: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Mental representations of complex environments

• Cognitive architecture perspective requires that links be established between lower level perceptual qualities and cognitive symbols—i.e. a pointer, called a FINST.

• FINSTing allows us to interact with perceptual objects and events without the need for mental images per se.

• Symbolic representation + pointers makes different predictions than intuitive picture-in-the-head

• Coping with spatial transformations in complex data spaces

Page 96: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Multimodal representations are virtual

All modalities store little info in memory:

instead they take up information as needed

– Vision-- attention, eye, head and body

movements change view

– Haptics-- active exploration of space with hands

– Hearing-- uses body and head movements to

localize sound and improve quality

Page 97: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Multimodal events support adaptation

• Individual senses adapt to display

• Modalities use multimodal events for cross-calibration– Observed actions calibrate visual space

– Vision calibrates sound location

– Sound calibrates vision for time

• Result includes after-effect: a remapping of perceptual space

(Epstein, 1975)

Page 98: Sensory Channels and Media Systems: Vision, …fisher/SG03CourseIntersensory.pdfTHE UNIVERSITY OF BRITISH COLUMBIA Sensory Channels and Media Systems: Vision, Hearing, & Haptics Brian

Fisher: Sensory Channels

Research question: Role of focal attention?

Are attentional resources shared between senses?

• Will adding sound and haptics impact visual attention?– Or, will it offload processing from vision?

• Does a shift in one modality cause complementary attention shifts in others?

• Does recalibration require attention?

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Fisher: Sensory Channels

Research Topic: Pointers for action?

• Attentional pointers link mind and world

• Do “action pointers” link mind & muscles?– Remembered locations for eye movements

– Direct interaction with items off the retina

– Fast, robust motor performance by action routines

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Fisher: Sensory Channels

Research Topic: Individual differences

• Perceptual rules are the same

• Impact differ over time and for individuals

– e.g. sensitivity to stereo depth & spatial sound cues

– Ability to adapt to new cue combinations

• Perceptual customization may help

– For individuals: “personal equation” for interaction

– In real time, through attentive computing

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Fisher: Sensory Channels

Module advantages

• High-realism interface designs improve

performance by “downloading” information

processing operations to input modules.

• Interaction of display characteristics with

capabilities and characteristics of the

functional architecture will determine

performance.

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Fisher: Sensory Channels

Module disadvantages

• Coordination– Distortions in location, timing, and category-relevant

information may lead to the formation of conflicting representations in different modules.

• Processing inflexibility– Errors and conflicts within a module can create errors and

increase cognitive load. (CRT flicker example)

• Information hidingCognitive impenetrability of modules makes it difficult for

operators to determine the reasons for their poor performance.

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Fisher: Sensory Channels

Inseparability of Mind & World

• Embodied cognition-- mind/body

• Situated cognition-- mind/world

• Distributed cognition-- mind/mind

• Ecological theories (Vygotski, Luria, Bateson, Gibson) can be linked to sensory phenomena and inform interaction design

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Fisher: Sensory Channels

Key Points for HCI Practice

• The Metacognitive Gap: The need for a grounded Cognitive Science approach

• Reflective design practice methods– Integrating CogSci with interaction design– Iterative design cycle

• Examples of extended HCI – Cognitive architecture: Multimodal displays and

how they are understood – Situated cognition: embodied interaction with

complex displays

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Fisher: Sensory Channels

Environment/Inhabitant/Representation

• Information visualization

• Perceptual/deictic/situated Cognition

• Cognitive Architecture, perception, attention

• Display as extension of mental model

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Fisher: Sensory Channels

What to expect in the next talk

• More on haptics• Other senses

– Neuromuscular,GSR, heart rate, brain, other biopotentials

• Applications– Displays, input, & sensing technologies– Design examples– Virtual environments

• Communicating human experience: information, emotion, environment

– Intimacy and embodiment– Sources of aesthetics


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