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The Educational Power of Games:
The Production and Evaluation of
Japan’s first “Serious Game Jam”Yoshihiro Kishimoto
Koji Mikami Toru Fujimoto
Kenji Ono
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
2
Yoshihiro Kishimoto
Tokyo University of Technology
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
3
The Educational Power of Games:
The Production and Evaluation of Japan’s first “Serious Game Jam”
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
4
Where am I from ?
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
5
Japan
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
6
Tokyo
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
7
40km west of Central Tokyo
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
8
Tokyo University of Technology
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
9
Please take a moment to remember when you were an elementaryor junior high school student.
- Did you enjoy your classes? - Were there any classes that you didn’t
like?
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
10
In Japan, many students dislike learning English.
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
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In fact, I don’t really like learning English myself.
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
12
My associates and I thought, “Is there a way to use games to help students enjoy English?”
We decided to research this. I will present our findings to you today.
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Introduction
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• Japan’s first “Serious Game Jam” • Theme: English Learning Games
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
What is a “Serious Game?”
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• A game made to help society• Used in many fields
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Serious Games in Japan
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• Not very popular in Japan• No places to exchange ideas about serious
games
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
What is a “Game Jam?”
16
• Event for developers and students to make games
• Generally have a theme• Teams are random
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Game Jams in Japan
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• Global Game Jam and Fukushima Game Jam are popular in Japan
• Serious games are rarely made• We decided to change that by making our
own Game Jam
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
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• Goal: help with research/visibility of serious games
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
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• 14 professionals and 21 students participated
• 5 games made over 2 days
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
20
5 teams
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
21
5 games
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
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“Riddles in Pieces”
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
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“Bizarre! Mystery of the English Troops”
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
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"Alpha! Beta! Collector!"
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
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"Word Bridge"
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
26
“Big Big Dragon”
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
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• Students tested the games and gave feedback
• Feedback was implemented before publishing
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Japan’s first “Serious Game Jam”
28
Video of the event ( 1:06 )https://www.facebook.com/video.php?v=576688249082664&set=o.1392487234342662&type=2&theater
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Five Important Features
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• Concept sheet contest
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Five Important Features
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• Participants chose the game they worked on
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
five important features
31
• Feedback from experts and students
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
five important features
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• Participants did not stay overnight at the event
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
five important features
33
• Preparation in advance
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Conclusions
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• Everyone enjoyed themselves• Spread the idea of serious games
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
The Future
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• Many participants said they would like to participate in future Serious Game Jams.
• We hope to continue holding Serious Game Jams for many years to come.
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Riddles in Pieces
36
Game Video (0:34)https://www.youtube.com/watch?v=012yOab8bxM&feature=youtu.be
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Riddles in Pieces
37
Impression of an English education expert:
“The game has beautiful graphics and an interesting story. There is a charm to interest children.”
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Riddles in Pieces
38
Impression of a high school student:
"I enjoyed the graphics and story. I can review with it. I could beat it on my own.”
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Riddles in Pieces
39
Impression of an elementary school student:
"There was some English that I didn’t know, but I could still progress in the game."
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Riddles in Pieces
40
Riddles in pieces Search
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
Yoshihiro [email protected]
The Educational Power of Games: The Production and Evaluation of Japan’s first “Serious Game Jam”
Kishi Bear
22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO