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1 SETH JAI PARKASH MUKAND LAL INSTITUTE OF ENGINEERING & TECHNOLOGY, RADAUR Student Hand Book Session 2016-2017 Fifth Semester Name………………………………………………. Roll No…..…………………………………… Department of Computer Science and Application (MCA Deptt.)
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SETH JAI PARKASH MUKAND LAL INSTITUTE OF

ENGINEERING & TECHNOLOGY, RADAUR

Student Hand Book Session 2016-2017

Fifth Semester

Name……………………………………………….

Roll No…..……………………………………

Department of Computer Science and Application (MCA Deptt.)

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EXAMINATION SCHEME FOR MASTER OF COMPUTER APPLICATIONS (MCA)

(SIX-SEMESTER PROGRAMME)

Semester – V Paper

No. Title of the Paper Duration

Of Exam Maximum Marks Total

Theory Sessional* MCA-14-51 Compiler Design

3 Hours 80 20 100

MCA-14-52

Advanced Web Technology

3 Hours 80 20 100

MCA-14-53 Linux And Shell Programming

3 Hours 80 20 100

MCA-14-54 Mobile Application Development

3 Hours 80 20 100

MCA-14-55 Elective

3 Hours 80 20 100

MCA-14-56 S/W Lab–Ix Based On Mca-14-52

3 Hours 100

MCA-14-57 S/W Lab–X Based On Mca-14-53 And Mca-14-54

3 Hours 100

MCA-14-58 Seminar

20

Total 720 Elective Papers (i) Theory Of Computation (ii) Digital Image Processing (iii) Soft Computing (iv) System Simulation (v) Cloud Computing (vi) High Performance Networks

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MCA-14-51 COMPILER DESIGN Maximum marks: 100 (External: 80, Internal: 20) Time: 3 hours Note: Examiner will be required to set NINE questions in all. Question Number 1 will consist of objective type/short-answer type questions covering the entire syllabus. In addition to question no. 1, the examiner is required to set eight more questions selecting two from each unit. Student will be required to attempt FIVE questions in all. Question Number 1 will be compulsory. In addition to compulsory question, student will have to attempt four more questions selecting one question from each Unit. All questions will carry equal marks.

UNIT – I Compilers and Translators, Need of Translators, Tools used for compilation, Structure and Phases of Compiler, Single-Pass and Multi-Pass Compilers, Bootstrapping, Compiler Construction Tools. Bootstrap compilers, Phases of Compilation process. Lexical Analysis: Design, Finite Automata and Regular Expressions, LEX package on LINUX systems. Process of Lexical Analysis, Recognition of Regular Expressions.

UNIT – II Syntax-Directed Translation: Translation Schemes, Implementation, Postfix Notation, Parse Trees and Syntax Trees, Three-address code and representations, Flow of Control. Building Symbol Tables, Data Structures for symbol table, representing scope information. Run Time Storage Administration: Types of Storage Allocation Schemes, Implementation of Stack Allocation Scheme and Implementation of Block Structured Languages. Error Detection and Recovery: Errors, Lexical-Phase Errors, Syntactic Phase Errors, Semantic Errors.

UNIT – III Parsing Techniques: Top down & Bottom-up parsing, Shift Reduce parsing, Operator Precedence parsing, Predictive Parsers. Left Recursion and its removal, Recursive Descent parser, LR parsers, Canonical Collection of LR(0) and LR(1) items, SLR parsing tables, Canonical LR parsing tables, LALR parsing tables, Parsing Ambiguous Grammars, Implementation of LR parsing tables, LL(k) and LR(k) Parsers, YACC package on LINUX systems.

UNIT – IV Intermediate Code Generation: Need, Issues in the design of a code generator, Intermediate languages, Quadruples, Register Allocation and Assignment statement, peephole optimization. Code Optimization: Principle sources of Optimization, optimization of basic blocks, Loop Optimizations, DAG Representation of Basic Blocks, Loop Invariant Computation, Reducible Flow Graphs, Global Data Flow Analysis, code improving transformation. Text Books 1. Alfred V Aho, “Principles of Compiler Design, Narosa Publishing House. 2. Jean Paul Tremblay and Sorenson, “The Theory and Practice of Compiler Writing”, McGraw Hill. Reference Books: 1. Dhamdhere D.M, System programming and operating system, McGraw Hill. 2. Beck L. Leland, System Software, Pearson Education. 3. Aho, Sethi, & Ullman, Compilers Principles, Techniques and Tools, Pearson Education. 1. 4. Fischer, “Crafting a compiler in C”, Pearson Education. Rogers, Procedural Elements of Computer Graphics,

McGraw Hill. 2. Anirban Mukhopadhyay, Arup Chattopadhyay, Introduction to Computer Graphics and Multimedia, Vikas. 3. Zhigang Xiang, Roy Plastock, Computer Graphics, Tata McGraw Hill.

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Lecture Plan MCA-14-51 Lectures Topics 1. Overview of Compilers and Translators 2. Need of Translators, Analysis-synthesis model of translation 3. Tools used for compilation 4. Structure and Phases of Compiler 5. Single-Pass Compilers 6. Multi-Pass Compilers 7. Bootstrapping & Compiler Construction Tools 8. Bootstrap compilers, Phases of Compilation process. 9. Process of lexical analysis 10. FSA, DFA 11. NFA, Regular Expression 12. LEX, Formal Grammar 13. LEX package on LINUX systems 14. Recognition of Regular Expressions 15. Translation Schemes, Implementation 16. Postfix Notation 17. Parse Trees and Syntax Trees 18. Three-address code and representations 19. Flow of Control, Symbol Tables 20. Data Structures for symbol table, scope information 21. Types of Storage Allocation 22. Implementation of Stack Allocation Scheme 23. Implementation of Block Structured Languages. 24. Error Detection and Recovery: Errors 25. Lexical-Phase Errors, Syntactic Phase Errors, Semantic Errors. 26. Parsing Techniques Top down & Bottom-up parsing, 27. Shift Reduce parsing, 28. Operator Precedence parsing, 29. Predictive Parsers. Left Recursion and its removal, 30. Recursive Descent parser, LR parsers, 31. Canonical Collection of LR(0) and LR(1) items, 32. SLR parsing tables, Canonical LR parsing tables, 33. LALR parsing tables, 34. Parsing Ambiguous Grammars, 35. Implementation of LR parsing tables, LL(k) and LR(k) Parsers, 36. YACC package on LINUX systems. 37. Need, Issues in the design of a code generator 38. Intermediate languages 39. Quadruples 40. Register Allocation and Assignment statement, Peephole optimization. 42. Principle sources of Optimization, Optimization of basic blocks, 43. Loop Optimizations, DAG Representation of Basic Blocks, 44. Loop Invariant Computation, Reducible Flow Graphs, 45. Global Data Flow Analysis, code improving transformation.

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TUTORIAL SHEET – 1

1. What is the role of translators?

2. Describe analysis and synthesis model of translation with the help of diagram.

3. What tools are used for compilers? Explain.

4. a) Discuss the design of a one-pass Compiler. Give an account of differences between one

pass and two pass compilation schemes.

b) What is Program Relocatibility? Explain linking for program overlays.

5. Write short note on: a) Bootstrap Compilers b) DFA

6. What do you understand by formal grammars? Explain

TUTORIAL SHEET – 2

1. Write short notes on the following:

c) Lexical and System analysis phase.

d) YACC and CFG.

2. a) Explain the functioning of the compiler during Lexical and Syntax analysis phases.

b) What are the problems with single pass assembler? Explain.

3. a) What do you understand by Regular Grammar? How the regular expression can be

recognized?

b) Describe Context Free Grammar. How can a Parse Tree be drawn?

4. i) What are the problems encountered by interactive debugger while working on optimized code? ii) Explain LR Parser with example. 6. a) Explain Analysis and synthesis model of translation with diagram.

b) What is lexical analysis? Explain.

TUTORIAL SHEET – 3

1. Write short notes on the following:

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i) Top-Down parsing technique

ii) Symbol table and Parsing table

2. a) What do you mean by Parsing? Distinguish between Shift Reduce parsing and Operator

Precedence parsing techniques.

b) Describe LR parser with an example.

3. Write notes on the following:

i) Constructing SLR Parsing tables.

ii) Automatic Parser generator

iii) Bottom up Parsing technique.

4. Give an overview of the compilation process for the compilers? 5. Explain regular Grammar, finite automation & context free grammar.

TUTORIAL SHEET – 4 1. Write notes on the following

i) Intermediate language

ii) Quadruples

a) What is Local Code Optimization? Why its need arises?

b) What are intermediate languages? How can one generate intermediate code for a declarative statement?

3. a) Give an example of potential cases of code optimization. b) List the issues in the design of a Code generator.

4. What do you understand by recursive macro expansion?

5. Differentiate between SLR, CLR and LALR?

6. Explain the following:

a) Peehole optimization

b) YACC package on LINUX systems

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MCA-14-52 ADVANCED WEB TECHNOLOGY Maximum marks: 100 (External: 80, Internal: 20) Time: 3 hours Note: Examiner will be required to set NINE questions in all. Question Number 1 will consist of objective type/short-answer type questions covering the entire syllabus. In addition to question no. 1, the examiner is required to set eight more questions selecting two from each unit. Student will be required to attempt FIVE questions in all. Question Number 1 will be compulsory. In addition to compulsory question, student will have to attempt four more questions selecting one question from each Unit. All questions will carry equal marks.

UNIT – I Introduction: DNS caching and prefetching, CSS Expressions and performance, Buffering, Weblog. Search Engines: Searching techniques used by search engines, keywords, advertisements, Search Engine Optimization (SEO) for individual web pages: header entries, selection of URL, SEO for entire website: Hyperlinks and link structure, page rank of Google, robots, Pitfalls in Optimization: optimization and testing, keyword density, duplicate contents, broken links, poor readability, navigation styles; tools for optimization: etracking, Google analytics.

UNIT – II PHP: Introduction, Variables, Data Types, Operators and Expressions, Control Flow; Functions; Code Blocks and Browser Output, Objects, String Manipulation and Regular Expressions, Authentication with PHP, Interaction with File System and Server, Form processing, Session Management, cookies, generating dynamic contents with MySQL.

UNIT – III Advanced Development: Object oriented JavaScript, callbacks, closures, modules, AJAX, JQuery: Introduction, Traversing and Working with DOM, Listening to DOM events, Styling. Angular.js: Introduction, Directives, Forms, Services, MVC development.

UNIT – IV Optimization: Optimizing images, Load balancers, Tuning MYSQL, query caching, query execution and optimization, traffic generation. Security: Introduction, Handling user access and user input, Bypassing client-side controls, Authentication, Session management and Session hijacking, Attacks on data stores: SQL query log, SQL injections; Attacks on Users: XSS attacks; Cross-site Request Forgery (CXRF), Dos and DDos attacks, DNS hijacking. Reference Books: 1. Peter Smith, “Professional Website performance”, Wiley India Pvt. Ltd. 2. Deitel H.M., Deitel P.J., “Internet & World Wide Web: How to program”, Pearson Education. 3. Kogent Learning, “Web Technologies: HTML, JavaScript, PHP, Java, JSP, XML, AJAX – Black Book”, Wiley India Pvt. Ltd. 4. Boronczyk, Naramore, “Beginning PHP, Apache, MySQL Web Development”, Wiley India Pvt. LtdStuttard D., Pinto M., “The Web Application Hackers Handbook”, Wiley India Pvt.

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Lecture Plan MCA-14-52

Lectures Topics

1. DNS caching and prefetching 2. CSS Expressions and performance 3. Buffering, Weblog 4. Search Engines 5. Searching techniques used by search engines 6. Keywords, advertisements 7. Search Engine Optimization (SEO) for individual web pages 8. Header entries, selection of URL 9. SEO for entire website: Hyperlinks and link structure, page rank of Google 10. Robots 11. Optimization and testing, keyword density 12. Duplicate contents, broken links, poor readability 13. Navigation styles 14. Tools for optimization: etracking, Google analytics. 15. PHP: Introduction, Variables 16. Data Types, Operators and Expressions 17. Control Flow; Functions 18. Code Blocks and Browser Output 19. Objects, String Manipulation 20. Regular Expressions 21. Authentication with PHP 22. Interaction with File System and Server 23. Form processing, Session Management 24. Cookies 25. Generating dynamic contents with MySQL. 26. Object oriented JavaScript 27. Callbacks, closures 28. Modules 29. AJAX 30. JQuery: Introduction 31. Traversing and Working with DOM 32. Listening to DOM events, Styling 33. Angular.js: Introduction, Directives 34. Forms, Services 35. MVC development. 36. Optimizing images, Load balancers 37. Tuning MYSQL 38. Query execution and optimization 39. Traffic generation. 40. Security: Introduction, Handling user access and user input 41. Bypassing client-side controls, Authentication 42. Session management and Session hijacking 43. Attacks on data stores: SQL query log 44. SQL injections; Attacks on Users: XSS attacks 45. Cross-site Request Forgery (CXRF), Dos and DDos attacks 46. DNS hijacking

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TUTORIAL SHEET 1 1. What is search engine optimization? Explain. 2. What is Web Engneering? Explain its characteristics with example. 3. Differentiate Web Application and Conventional Software. 4. What is Web Server? Explain its features with example.

5.i) Explain all the attributes of List tag? Write a HTML code to create a list with subparts. ii) Explain the difference between HTML and SGML. iii) What is cookie? How can we create cookies?

TUTORIAL SHEET 2

1. Create a web page using form, list and table. 2. What are Client Side Programming and Server Side Programing.Give examples?

3. Explain: (i) Regular expression (ii)Navigation styles 4. i) What is Style Sheet? Create a web page using Style Sheet.

ii) Explain Servlet Life cycle. 5. What is Session management? Explain.

TUTORIAL SHEET 3 1. Explain the following: (i) Cookies (ii)Session (iii)WWW (iv)AJAX 2. Create a web page using Frames. 3. Explain all style properties of style sheet. 4. What is Web Browser? Explain its functions. 5 i) Explain Server Architecture. ii) What are Cascading style sheets? What is their importance in HTML? Write CSS code for altering format of a regular text.

TUTORIAL SHEET 4

1. What is MVC structure? Explain. 2. Explain (i) Debugger (ii) SGML (iii) DNS hijacking (iv) XSS and DDOS attacks 3. How can we generate dynamic contents using MYSQL? 4. Explain: i) Virtual host ii) Secure Servers

iii) SQL query log 5. Explain Object oriented java script with the help of an example.

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MCA-14-53 LINUX AND SHELL PROGRAMMING Maximum marks: 100 (External: 80, Internal: 20) Time: 3 hours Note: Examiner will be required to set NINE questions in all. Question Number 1 will consist of objective type/short-answer type questions covering the entire syllabus. In addition to question no. 1, the examiner is required to set eight more questions selecting two from each unit. Student will be required to attempt FIVE questions in all. Question Number 1 will be compulsory. In addition to compulsory question, student will have to attempt four more questions selecting one question from each Unit. All questions will carry equal marks.

UNIT – I Introduction: Basic features, architecture, distributions, Installation requirements; Kernel, Shell. File System: boot block, super block, inode table, data blocks, accessing files, storage of files, standard directories, system calls for files, file and disk related commands, hard disk partitions; System startup and shut down processes, init and run levels, rc and init files.

UNIT – II C language compiler, layout of C program in memory, process environment, kernel support, process images, managing zombie and orphan processes, use of makefiles, dependency calculations, dynamic loader, debugging with gdb.

UNIT – III User Management: Adding new users and groups, super users, creating and mounting file systems. User management commands. Security and Connections: viewing and changing the permissions and ownerships of files and directories, creating networks, Signal generation and handling, Environment variables, Commands: man, ping, ifconfig, raise, alarm, pause, abort etc.

UNIT – IV Shell: meaning, types; connecting processes with pipes, tee, redirect input and output, background processes, managing multiple processes, changing priority, scheduling of processes, at, batch and cron commands, process related commands, filters. Shell Programming: Introduction, shell programming in various shells, file name substitution, read command, operators, conditional statements, looping and case statements, expr statement, command line arguments, parameter passing and arguments, associative arrays, string and mathematical functions, arrays and functions, libraries, shell variables, shell programs to automate system tasks, interrupt processing, shell scripts for administrators, debugging shell scripts. Text Books: 1. Matthew Neil, Stones Richjard, “Beginning Linux Programming”, 4th Ed., Wiley India Pvt. Ltd. 2. John Goerzen, “Linux Programming Bible”, IDG Books, New Delhi. Reference Books: 1. Negus Christopher, “Linux Bible”, 8th Ed., Wiley India Pvt. Ltd. 2. Petersen Richard, “Linux: The Complete Reference”, 6th Ed., Tata Mcgraw Hill.

3. Venkateshmurthy M.G., “Introduction to Unix & Shell Programming”, Pearson Education.

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Lecture Plan MCA-14-53

Lectures Topics

1. Basic features ,Architecture 2. Distributions, Installation requirements 3. Kernel, Shell 4. File System: boot block, super block, inode table, data blocks 5. Accessing files, storage of files 6. Standard directories, system calls for files, 7. File and disk related commands, 8. System startup and shut down processes, 9. init and run levels, rc and init files. 10. C language compiler 11. Layout of C program in memory 12. Process environment, kernel support, process images 13. Managing zombie and orphan processes 14. Use of makefiles 15. Dependency calculations, dynamic loader 16. Debugging with gdb. 17. Adding new users and groups 18. Super users, creating and mounting file systems 19. User management commands. 20. Security and Connections 21. Viewing and changing the permissions and ownerships of files and directories 22. Creating networks 23. Signal generation and handling 24. Environment variables, man, ping 25. ifconfig, raise, alarm, pause, abort commands 26. Shell: meaning, types 27. Connecting processes with pipes, tee 28. Redirect input and output, background processes, 29. Managing multiple processes, changing priority, 30. Scheduling of processes, at, batch and cron commands, process related commands 31. Filters 32. Shell Programming introduction 33. Shell programming in various shells 34. File name substitution, read command, 35. Operators, conditional statements 36. Looping and case statements, expr statement, 37. Command line arguments, parameter passing and arguments 38. Associative arrays, string and mathematical functions 39. Arrays and functions, libraries, shell variables 40. Shell programs to automate system tasks 41. Interrupt processing, shell scripts for administrators 42. Debugging shell scripts.

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TUTORIAL SHEET 1

1. a) Difference between Linux and UNIX. b) Explain various regular expressions in brief. c) Explain structure of file system in brief. d) Explain booting process in Linux. f) How new user can be added and current user can be removed in Linux by system administrator? g) Explain various optimization levels with C under Linux. h) What is inode entry structure? Explain with the help of a diagram. 2 a) Explain following commands in Linux: i) ls ii) cat iii) wc iv) pwd v) man vi) who vii) bc viii) du.

b) Describe grep and sed filters in Linus with examples and all the possible options.

3 a) Name various Linus distributions along with architecture of Linux operating system. b) Explain following regular expressions in detail: (i) + (ii)? (iii) IRE (iv) TRE (v) * (vi) [] (vii) ^ 4. a) Explain C-compiler provided & how it is used? b) How we manage the projets in Linux? c) What are makefiles and dependency calculations? 5. i) What is memory management? Explain the concept of dynamic and static memory. ii) What is gdb and how it is used? iii) Explain network file and interrupt processing.

TUTORIAL SHEET 2

1. a) Discuss main features of Unix.How it differs from Linux? b) Explain Types of shells? c) How shell acts as command interpreter? d) Discuss UNIX system organization and explain functions of kernel. e) What is logging in and logging out?

2. i) What are the methods to change the permissions of a file? Explain. ii) Explain shell variables and creation of common substitution. iii) What are loops and functions in shell?

3. a) What are rc and init files? Explain the purpose. b) Explain ifconfig, raise, alarm, pause, abort commands 4. What is file system in Linux? Discuss the standard file system. Explain various file system types in Linux.

How files can be mounted and unmounted in Linux? 5. a) How jobs can be controlled in Linux?

b) What do you understand by signals in Linux? How signals can be handled in Linux?

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TUTORIAL SHEET 3

1. a) Discuss various shell operators in Linux. b) Explain loops in shell in Linux. 2 a) Write a shell script to copy multiple files without overwriting.

b) How super user status can be acquired? Also discuss various privileges given to administrator.

3. i) Explain authentication and password administration? ii) What are privileges?

iv) Explain shell programming and how it is different from other programming?

4. Write short note on a) Initialization of process b) Debugging with gdb c) Scripts in shell programming

5. Write short note on a) Scripts in shell programming b) Debugging gdb c) C-compiler options

TUTORIAL SHEET 4

1. What do you understand by make file? How projects can be handled using make file? Design a make file with the help of dependency calculators. Explain with the help of examples.

2. a) How debugging can be done with gdb? Explain. b) How static and dynamic libraries can be built and used? 3. i) What are regular expressions? ii) What is grep, egrep, fgrep? Discuss with examples.

4. a) What are wildchars? What is pattern matching and syntax in regular expression? b) What are character classes? 5. Explain the following in C-environment

a) C-compiler vs editor b) Memory management c) Managing projects d) Using static and dynamic libraries

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MCA-14-54 MOBILE APPLICATION DEVELOPMENT Maximum marks: 100 (External: 80, Internal: 20) Time: 3 hours Note: Examiner will be required to set NINE questions in all. Question Number 1 will consist of objective type/short-answer type questions covering the entire syllabus. In addition to question no. 1, the examiner is required to set eight more questions selecting two from each unit. Student will be required to attempt FIVE questions in all. Question Number 1 will be compulsory. In addition to compulsory question, student will have to attempt four more questions selecting one question from each Unit. All questions will carry equal marks.

UNIT – I Introduction: Mobile Applications, Characteristics and Benefits, Application Model, Infrastructure and Managing Resources, Mobile Software Engineering, Frameworks and Tools, Mobile devices Profiles. Application Design: Memory Management, Design patterns for limited memory, Work flow for Application Development, Techniques for composing Applications, Dynamic Linking, Plug-ins and rules of thumb for using DLLs, Concurrency and Resource Management. Development: Intents and Services, Storing and Retrieving data, Communication via the Web, Notification and Alarms, Graphics and Multimedia, Telephony, Location based services, Packaging and Deployment, Security and Hacking

UNIT-II Google Android: Introduction, JDK & ADK, Android Application Architecture, Traditional Programming Model and Android, Activities, Intents, Tasks, Services; Runtime Environment for Applications, Callbacks and Override in application, Concurrency, Serialization, Application Signing, Publishing your application, API keys for Google Maps. Android Framework: GUI and MVC Architecture, Fragments and Multi-platform development, Creating Widgets: Layouts, Canvas Drawing, Shadows, Gradients; Applications with multiple screens; Handling database in Android: Android Database class, Using the Database API.

UNIT-III Android Applications: Working with Eclipse and Android, Various life cycles for applications, Building a User Interface: Blank UI, Folding and Unfolding a scalable UI, Making Activity, Fragment, Multiple layouts; Content Provider, Location and Mapping: location based services, Mapping, Google Maps activity, Working with MapView and MapActivity; Playing and Recording of Audio and Video in application; Sensors and Near Field Communication; Native libraries and headers, Building client server applications.

UNIT-IV Other Platforms: Apple iPhone Platform, Introduction to iPhone OS and iOS, UI tool kit interfaces, Event handling and Graphics services, Layer Animation. Cross-platform development: Introduction to QT, Platforms supported by QT, Modules and Tools of QT, Introduction to Unity engine for game development. Reference Books: 1. Zigurd Mednieks, Laird Dornin, G,Blake Meike and Masumi Nakamura “Programming Android”, O’Reilly

Publications. 2. Wei-Meng Lee, “Beginning iPhone SDK Progrmming with Objective-C”, Wiley India Ltd. 3. James C.S. “Android Application development”, CENGAGE Learning. 4. Gargenta M., Nakamura M., “Learning Android”, O’Reilly Publications.

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Lecture Plan MCA-14-54

Lectures Topics 1. Mobile Applications, Characteristics and Benefits

2. Application Model, Infrastructure and Managing Resources 3. Mobile Software Engineering 4. Frameworks and Tools 5. Mobile devices Profiles. 6. Application Design: Memory Management 7. Design patterns for limited memory 8. Work flow for Application Development 9. Techniques for composing Applications 10. Dynamic Linking, Plug-ins and rules of thumb for using DLLs 11. Concurrency and Resource Management. 12. Development: Intents and Services Storing and Retrieving data 13. Communication via the Web 14. Notification and Alarms, Graphics and Multimedia 15. Telephony, Location based services 16. Packaging and Deployment, Security and Hacking 17. Google Android: Introduction, JDK & ADK 18. Android Application Architecture 19. Traditional Programming Model and Android, Activities 20. Intents, Tasks, Services 21. Runtime Environment for Applications 22. Callbacks and Override in application, Concurrency 23. Serialization, Application Signing 24. Publishing your application, API keys for Google Maps. 25. Android Framework: GUI and MVC Architecture 26. Fragments and Multi-platform development 27. Creating Widgets: Layouts, Canvas Drawing 28. Shadows, Gradients; Applications with multiple screens 29. Handling database in Android: Android Database class, Using the Database API. 30. Android Applications: Working with Eclipse and Android 31. Various life cycles for applications 32. Building a User Interface: Blank UI, Folding and Unfolding a scalable UI 33. Making Activity, Fragment 34. Multiple layouts, Content Provider 35. Location based services, Mapping, Google Maps activity 36. Working with MapView and MapActivity 37. Playing and Recording of Audio and Video in application 38. Sensors and Near Field Communication 39. Native libraries and headers, Building client server applications. 40. Apple iPhone Platform 41. Introduction to iPhone OS and iOS 42. UI tool kit interfaces 43. Event handling and Graphics services, Layer Animation. 44. Introduction to QT, Platforms supported by QT 45. Modules and Tools of QT 46. Introduction to Unity engine for game development.

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Tutorial Sheet-1

1. Distinguish between the following concept :

(a) JDK and ADK

(b) intents, tasks and services of Mobile app

2. What are Mobile applications? Explain their characteristics and benefits.

3. Explain the application model with the help of suitable diagram.

4. Explain framework and various tools of mobile app.

Tutorial Sheet -2

1. Explain Android Application Architecture. 2. How Traditional Programming Model is different from Android. 3. Explain Activity Life Cycle. 4. Define the process of Application Signing. 5. Explain the concept of concurrency and serialization.

Tutorial Sheet -3 1. What is a Google Maps API key? 2. Explain Android GUI architecture. 3. What are the fragments? Explain fragment life cycle. How they achieve multiplatform support. 4. Canvas Drawing 5. Explain SQL and Database centric data model for Android applications.

Tutorial Sheet -4 1. What is the function of Database API? 2. What are the various life cycles for applications? 3. What are the content providers? Explain the process of writing and integrating a content provider. 4. How sensors and near field communication takes place. 5. How can we make applications with multiple screens?

Tutorial Sheet -5 1. What is Media Store in Android? 2. How Audio and Video recording takes place in Android? 3. Explain the process of Audio and Video playback. 4. How mobile phones provide Location based Services. 5. Explain Map View and Map Activity.

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MCA-14-55 CLOUD COMPUTING Maximum marks: 100 (External: 80, Internal: 20) Time: 3 hours Note: Examiner will be required to set NINE questions in all. Question Number 1 will consist of objective type/short-answer type questions covering the entire syllabus. In addition to question no. 1, the examiner is required to set eight more questions selecting two from each unit. Student will be required to attempt FIVE questions in all. Question Number 1 will be compulsory. In addition to compulsory question, student will have to attempt four more questions selecting one question from each Unit. All questions will carry equal marks.

UNIT – I Cloud Computing: Definition, Roots of Clouds, Characteristics, Cloud Architecture – Public, Private, Hybrid, Community, Advantages & Disadvantages of Cloud Computing. Virtualization: Benefits & Drawbacks of Virtualization, Virtualization Types – Operating System Virtualization, Platform Virtualization, Storage Virtualization, Network Virtualization, Application Virtualization, Virtualization Technologies.

UNIT – II Cloud Services & Platforms: Compute services, Storage services Database services, Application Services, Queuing services, E-mail services, Notification services, Media services, Content delivery services, Analytics services, Deployment & management services, Identity & access management services. Case studies of these services. Federated & Multimedia Cloud Computing: Architecture, Features of Federation Types, Federation Scenarios, Layers Enhancement of Federation; Multimedia Cloud.

UNIT – III Python: Introduction, Installation, Data types: Numbers, Lists, Tuples, Sets, Dictionaries, Files; Input/Output Statements, Control Flow statements, Functions and Variables, Object-Oriented Programming: State, Class, Object, Relationship.

UNIT – IV Python in Cloud Computing: Iterators & Generators, Functional programming: Recursion, Higher Order Functions; Python for Google Cloud Platform and Windows Azure Platform; Packages: JSON, SMTPLib, NumPy, PiCloud, Django; Cloud Application Development in Python. Text Books: 1. Arshdeep Bahga, Vijay Madisetti, “Cloud Computing – A Hands-on Approach”, University Press, 2014 2. Rajkumar Buyya, James Broberg, Andrzej Goscinski, “Cloud Computing – Principles and Paradigms”, Wiley

India Pvt. Ltd. 3. Mark Lutz, “Learning Python”, O’Reilly Publications. Reference Books:

1. Barrie Sosinsky, “Cloud Computing Bible”, Wiley India Pvt. Ltd. Jean Paul Tremblay and Sorenson The Theory and Practice of Compiler Writing, McGraw Hill.

2. Donovan J. John, System Programming, Tata McGraw Hill.

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Lecture Plan MCA-14-55

Lectures Topics

1. Cloud Computing: Definition, Roots of Clouds 2. Characteristics, Cloud Architecture – Public, Private, Hybrid 3. Community, Advantages & Disadvantages of Cloud Computing. 4. Virtualization: Benefits & Drawbacks of Virtualization 5. Virtualization Types – Operating System Virtualization 6. Platform Virtualization, Storage Virtualization 7. Network Virtualization, Application Virtualization 8. Virtualization Technologies. 9. Cloud Services & Platforms: Compute services 10. Storage services Database services 11. Application Services, Queuing services 12. E-mail services, Notification services 13. Media services, Content delivery services 14. Analytics services, Deployment & management services 15. Identity & access management services 16. Case studies of these services. 17. Federated & Multimedia Cloud Computing: Architecture 18. Features of Federation Types, Federation Scenarios 19. Layers Enhancement of Federation 20. Multimedia Cloud. 21. Python: Introduction 22. Installation 23. Data types: Numbers, Lists, Tuples 24. Sets, Dictionaries, Files 25. Input/Output Statements 26. Control Flow statements 27. Functions and Variables 28. Object-Oriented Programming: State, Class 29. Object, Relationship. 30. Python in Cloud Computing 31. Iterators & Generators 32. Functional programming: Recursion 33. Higher Order Functions 34. Python for Google Cloud Platform 35. Python for Windows Azure Platform 36. Packages: JSON 37. SMTPLib, NumPy 38. PiCloud, Django 39. Cloud Application Development in Python 40. -----------Do-------------

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TUTORIAL SHEET 1

1. What are the roots of clouds and its characteristics. 2. Explain cloud architecture 3. Virtualization: Benefits & Drawbacks of Virtualization

4. Explain Platform Virtualization, Storage Virtualization, Network Virtualization.

TUTORIAL SHEET 2

1. What are Compute services, Storage services Database services, Application Services. 2. Explain Federated & Multimedia Cloud Computing Architecture? 3. What is Federation Scenarios? Explain Layers Enhancement of Federation. 4. Explain Multimedia Cloud.

TUTORIAL SHEET 3

1. Give Introduction and steps of Python Installation. 2. What is Function in Python? 3. Explain State, Class, Object, Relationship in terms of Object-Oriented Programming

TUTORIAL SHEET 4

1. How Python is implemented in cloud computing. 2. Explain Python for Google Cloud Platform 3. Explain Cloud Application Development in Python.

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MCA-14-56 Software Laboratory X (Based on MCA-14-52)

Advanced Web Technology

Create a design for the 3 websites according to prescribed design.

Portal 1

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Portal 2

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Portal 3

Implement the following PHP + MySQL programs to develop the above applications.

1. Create a form for new user (signup form) registration and validate the form using J-Query and display error

messages.

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2. Create a login form for administrator and other users (Like buyer, supplier, and customer) with proper

validation and forgot password provision.

3. Implement search option to search the website content.

4. Using SESSION management technique implement the HIT Counter.

5. To store current date-time in a COOKIE and display the “Last visited on date-time on the web page

upon reopening of the same page.

Implement the following for Portal 1 (I-Shop)

Create MySQL database to store all the products form different suppliers under different

categories (Like i-Phone, i-Pad, i-Pod, Mac-book, Mac Desktop computers and accessories etc.)

a) Develop admin panel to store the products under various categories.

b) Write code to view all the products form different suppliers.

Apply role based security using SESSION management techniques and manage the users

according to the following rule:

a) There is an admin of the site that can view all the users logged in. When a user remains idle up to

5 minutes after login, it will show him as an Offline user.

b) Assign the rights of opening web page according to role as following:

Customer: User can only view the products from different suppliers.

Buyer: Buyer can buy different products from different suppliers. (Implement shopping cart

application)

Supplier: Supplier can view/edit only his own products.

Administrator: Administrator can allow/edit different users and suppliers.

Implement the following for Portal II (The Place)

Create MySQL database to store all the hotel packages for different places from different

hotels/venders under different categories (Silver Package, Golden Package, Premium Package

etc.)

c) Develop admin panel to store the hotel packages under various categories.

d) Write code to view all the hotel packages from different venders.

Apply role based security using SESSION management techniques and manage the users

according to the following rule:

c) There is an admin of the site that can view all the users logged in. When a user remains idle up to

5 minutes after login, it will show him as an Offline user.

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d) Assign the rights of opening web page according to role as following:

Customer: User can only view the hotel packages from different venders.

Buyer: Buyer can buy different packages from different venders. (Implement shopping cart

application)

Vender: Vender can view/edit only his own Packages/Places/Plans.

Administrator: Administrator can allow/edit different Buyers and venders.

Implement the following for Portal III (Job Listing)

Create MySQL database to store all the jobs form different employers under different categories

(Engineering, Teaching, Office, Manpower etc.)

e) Develop admin panel to store the jobs under various categories.

f) Write code to view all the current openings form different employers.

Apply role based security using SESSION management techniques and manage the users

according to the following rule:

e) There is an admin of the site that can view all the users logged in. When a user remains idle up to

5 minutes after login, it will show him as an Offline user.

f) Assign the rights of opening web page according to role as following:

User: User can only view the jobs posted by different employers. suppliers.

Jobseeker: Registered jobseeker can buy different membership plans from different consultants.

(Implement shopping cart application)

Employers: Employers can insert/edit/view his own information.

Administrator: Administrator can allow/edit different jobseeker and employers.

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MCA-14-57 Software Laboratory X (Based on MCA-14-53)

Linux & Shell Programming 1.Write a simple shell program to print: • Current date, usemame and current directory • List all the files in the current directory beginning with a’ • Print contains of file from given line number to next given number of lines

2. Write a shell program to display pay-slip of an employee with ssn for following if:

a) Bp>25000, bra 10%, da = 90%, ta = 8%

b) Bp>10000&<25000, bra = 8%, da = 80%, ta = 7% c) 13p<l0000, bra = 6%, da 60%, ta = 5%

3. Shell Script Program to perform all Arithmetic operations on integers. 4. Shell Script program to findArea of Square, Rectangle, Circle

5. Write shell script to show various system configuration like 1) Currently logged user and his log name 2) Your current shell 3) Your current shell 4) Your operating system type

5) Your current path setting 6) Your current working directory

7) Show Currently logged number of users 8) About your os and version, release number, kernel version 9) Show all available shells 10) Show mouse settings

11) Show computer CPU information like processor type, sped etc 12) Show memory information 13) Show hard disk information like size of hard-disk, cache memory, model etc. 14) File system (Mounted)

6. Shell Script Program to fmd whether number is +ve, -ye or 0 7. Script to use a command from the given Menu:

1. Displays a long listing of files 2. Displays long listing of files including hidden files 3. Delete files from the directory 4. Copy contents of one file to another 5. Count number of files in a Directory 6. Merge one file to another and display the contents of file.

8. Shell Script Program to print natural numbers from ito 10using WHILE loop. 9. Shell Script Program to print multiplication table of any number using FOR loop. 10. Shell Script Program to print Employee Payroll 11. Shell script program to accept a character and check whether it is an

1. Lower case alphabet 2. Upper case alphabet 3. Adigit

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4. Special Symbol 5. Vowel

Using case control structure 12. Shell Script Program to count number of odd and digits within a given number

13. Using case esac structure • Find the number of users logged into the system Print the

calendar for current year • Print the date

14. Shell Script Program to perform all Arithmetic Operations using Command line Arguments

15. Shell Script Program to check whether given file is a directory or not 16. Write a program inc to implement:

1. Selection sort 2. Bubble sort 3. Binary Search

I7 . Shell Script Program to search whether element is present is in the list or not 18. ShellscriptProgramtoimplementread,write.executepermissions 19. Write an awk script :

a)Whichtakes name, age, class ofthe student as input b) Print the record of student data file c) Searchtherecordofthestudent

20. Shell ScriptProgramforthe following :

a)FCFSAlgorithm b) SJFAlgorithm c) Priority Scheduling

21. ShellscriptProgramforthefollowing :

a)To see cunentlY running Process b) To stop any process by PID i'e' to killprocess c) To stop processes by name i'e' to kill process d) To get information about all running process e)To stop all process except your shell f) To display the owner of the process along with the processes g) To seeifaparticularprocessisrunningornot' h) To see currently running processes and other information like memory and CPU usage we realtime uPdates i) TodisPlaYatreeofProcesses

22. Scriptto convertJPEG images to PNG images, where the image names are provided on the command line possibly via wildcards instead of each being listed within the script. 23. Shell script to find out all the files under a directory and its subdirectories' This takes not consideration only those files or directories which do not have spaces or newlines in theirname'

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24. Write a shell to search for a pattem from a file, in the pattern and file name should be supplied bY a user. 25. Implementsedcommands. 26. Write script to demonstrate the use of Grep with Regular Expression and files 27 . Menu driven shell script to listing files, present working directory process running, displaY cunent sYstem date 28'Program tofindwhichusersloginand atwhat time using grep 29. Implement c files using make files : . create a file hellofunc.c that defines a fimction my PrintHelloMake Q which takes Prints student record . create a file hellomake.c which calls a function myPrintHelloMakeQ defined in hellofunc.c which takes as input student name, age, class and pass these as arguments' . hellomake.hdeclareshefunctionvoidmyPrintHelloMakeQ

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MCA-14-57 Software Laboratory X (Based on MCA-14-54)

Mobile Application Development

1. Create an App to convert the temperature into Degree and Fahrenheit

Clicking on the button (Celsius or Fahrenheit) generate the temperature value in corresponding unit

while clearing the information in other output text view.

2. Develop a calculator App :

3. Create an app for maintaining phone contacts “MY CONTACTS”

Step1: design the layout as shown below

Step2: maintain a small database of contacts using “SQL-Lite”; to store and search the contacts.

To Search a contact, type name in a text box.

In update contact the already stored information will be visible to the user in the text boxes

“Enter your name” or “phone number” instead of default text.

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4. Create an application for the “Life Insurance Corporation (LIC) of India” having following

menus:

HOME – Information about LIC

PRODUCTS- Insurance plans, Endowment Plans, Money Back Plans, Term Assurance Plans,

and Health Plans etc.

Group Schemes – information about various group schemes

Customer Services – SMS Enquiry, Tax benefit, Policy guidelines, Phone Helpline, Policy

Status etc.

Premium Payment – Payment at cash counter, Payment through alternate channels.

5. Create an application to check the “University Results”, the results are maintained on the server.

Step 1: Layout of the application shown below:

Step 2: Create the database with the fields as shown below:

Step 3: Populate the database and then fetch the results.

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6. Create a Messenger Application “MY CIRCLE” , for Chat, Call and E-mail facility:

When you press on the E-mail tab, the list of contacts will be displayed; select the contact to

send the e-mail. Similarly select for call and chat.

Add to my circle should add a new contact with name, phone number and e-mail-id.

7. Create a GPS Vehicle tracking app “My Way”

1) App should track the current location of the vehicle.

2) View your location history by going back to a specific day and time.

3) Set boundaries (Geo-Fences) which send an alert when crossed into or out of.

4) Find out the speed of the Vehicle.

5) Set a speed limit which sends an alert when broken.

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8. Create an application for the “Online Shopping”

Step 1: Design the layout for the online shopping point

Step 2: Create a Database to store the products with their features like price, category etc.

Step 3: Apply filters to sort the items according to price, brand and color etc.

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9. Develop a Gaming Application: In this game the player collects the coins by jumping and makes

score. The app should have

High score page

Volume Control Page

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TIME – TABLE

DAY I II III IV V VI VII

MONDAY

TUESDAY

WEDNESDAY

THURSDAY

FRIDAY

SATURDAY


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