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SH2 Walkthrough

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    Silent Hill 2 - Walkthrough

    __ _ _ ___ _ _ _____ _ _ _ _ ___/ _| | | | | | _| | \ | | |_ _| | | | | | | | | | |

    / _\| / \ | |\_| | | |_\_| \| |/ | |\_ _| |_| |/| |/| |_ | ||_// |\ \ \| |/ | | /| _|\| |\__| | _\/ | _ |\| |_| | \/|

    |\____//\/ /_\ \/| | | |_/_| |_\_| |\ | _/| |/ \| | | |_| |\| |_ /| |__/_/ / /_|___/ |_|_/|___| |___| |_| \_|/ |_| |_| |_| |_|_|___||___|__/ |____|

    ____________________________________________________________________________|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|| Author: A I e x|| Began: January 6th, 2005|| Completed: January 9th, 2005||____________________________________________________________________________|

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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    O===============================================================

    =============O| Table of Contents|O============================================================================O

    ** In order to navigate this guide I have implemented a Ctrl+fsystem, whichmeans you press ctrl+f in your browser or word processer tobring up thesearch menu, then enter the letters in brackets on the right ofthe sectionthat you're looking for.

    1.Characters..........................................................(01000)

    i -Characters....................................................(01001)2. FullWalkthrough....................................................(00000)

    i - SilentHill...................................................(00001)

    ii - Wood SideApartment..........................................(00002)

    iii - Blue CreekApartment........................................(00003)

    iv - SilentHill..................................................(00004)

    v - BrookhavenHospital...........................................(00005)

    vi - Alternate

    Hospital...........................................(00006)vii - Silent

    Hill.................................................(00007)viii - Silent Hill Historical

    Society.............................(00008)ix -

    Labyrinth....................................................(00009)

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    x - LakeviewHotel................................................(0000A)

    xi - AlternateHotel..............................................(0000C)3. Additional

    Info.....................................................(10000)i -Weapons.......................................................(10001)

    ii -Items........................................................(10002)

    iii -Enemies.....................................................(10003)

    iv -Endings......................................................(10004)

    v - ItemList.....................................................(10005)4.Maps................................................................(00100)

    i - SilentHill...................................................(00101)

    ii - Wood SideApartment..........................................(00102)

    iii - Blue Creek

    Apartment........................................(00103)iv - Brookhaven

    Hospital..........................................(00104)v - Toluca

    Prison.................................................(00105)vi -

    Labyrinth....................................................(00106)

    vii - LakeviewHotel..............................................(00107)5. Version

    History.....................................................(0001A)6.Legal...............................................................(0001B)7.Credits.............................................................(0001C)

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    O============================================================================O| Characters

    (01000) |O============================================================================O

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Characters|

    (01001) \------------------------------------------------------------o

    o------------------o James Sunderland is the main character ofSilent Hill 2.| James Sunderland | One day he received a letter from his wifetelling himo------------------o she was waiting in their special place,the small town

    of Silent Hill. The only problem is thathis wife hasbeen dead for three years, but dead people can't write letters.Despitemisgivings James Sunderland decides to make the trip to Silent

    Hill, andsearch for his wife who was taken away on that day three yearsago.

    o-------------------------o Mary Sheperd-Sunderland is JamesSunderland's| Mary Sheperd-Sunderland | wife. Three years ago she wasdiagnosed with ao-------------------------o terminal disease and passed awaysoon after.

    Recently a mysterious letter made

    its way to herhusband's hands written and signed in her name, but is a deadwoman reallywaiting back at the town they had called their special place solong ago?

    o---------------o Angela is a mysterious girl who you firstmeet in a

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    | Angela Orosco | a graveyard on your way to the town of SilentHill.o---------------o She has a very mysterious past, it seems mostevident

    that she had a very abusive childhood, her

    actions andwords lead her to be a very sheltered person. She'll show upquite a fewtimes throughout your advanture, as the mysteries of her pastunfold.

    o------------------o Eddie is a big oaf who, like James, seemsto have been| Eddie Dombrowski | called to Silent Hill for reasons notquite clear. Heo------------------o is very wild with his attitudes and seemsto shift from

    one mood to another almostinstantaneously. He alwaysseems to find himself in the middle of trouble, and is intent onconvincingeveryone that he is innocent, even those who are unaware of anycrimes.

    o-------o Laura is a sweet eight year old girl who just happensto be| Laura | wandering around in the town of Silent Hill. Hermotives (if any)

    o-------o are unknown, but she seems to have a knack forshowing up at some

    of the most unexpected times.

    o-------o Maria bears an uncanny resemblance to Mary, from herhair, face| Maria | and body. The only difference is her attitude andclothes. Sheo-------o too often finds herself in the middle of wild moodswings, but

    her dedication to James seems to be true, so when she

    asks to tagalong with him on his search, he is in no position to disagree.

    O============================================================================O| Full Walkthrough(00000) |

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    O============================================================================O

    Fun Fact: Press L1 + R1 in the options menu for extraoptions!

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Silent Hill|

    (00001) \------------------------------------------------------------o

    o------- Item Checklist -------o When the game begins take amoment to get| | used to the controls. You'llfind yourself| Map of Silent Hill....._____ | in a rather disgustingbathroom. Leave the| Chainsaw..............._____ | room and watch the sceneoutside. There's a| First-Aid Kit.........._____ | car here parked in the middlewith the| Health Drink..........._____ | driver's side door open. Goand check out| Health Drink..........._____ | the seat to find a 'Map ofSilent Hill.'

    | Wooden Plank..........._____ | There is a set of stairs atthe upper left| Radio.................._____ | of this parking lot, go downthem and you'll| Apartment Gate Key....._____ | be on a dirt path. Followthis path for| Health Drink..........._____ | quite a ways. After awhileyou'll come to a| First-Aid Kit.........._____ | small well on your right, youcan't miss it.| First-Aid Kit.........._____ | If you go up to this well and

    examine it| Health Drink..........._____ | you'll find an odd red objectinside, this| Hyper Spray............_____ | is a save point and many ofthem can be| | found throughout the game.Continue North

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    o------------------------------o along the path and you'llreach a gate,

    inside is a graveyard, whenyou approach thegravestones a scene will occur. Once the scene is over keep

    running North,you'll reach a stone wall at the top, around the centre of it isanother gate.Stay on the path and keep running, as you go along the way youmay hear a loudnoise. You will only hear this noise if you have completed thegame oncebefore. As you pass the pick up trucks you there will be a'Chainsaw' in thepileof logs, your reward for completing the game. Once againstay on the pathand at the end, go through the gate in the enclosed area. Nowyou will findyourself on a long concrete path, it will finally lead you to anopen areawhich is the town of Silent Hill.

    Go straight ahead and cross the street, then follow the sidewalkto the left.Just past the flower shop where the wooden fence starts there'sa 'First-AidKit' on the little table. Head East down the main road andyou'll come to a

    streak of blood on the ground. Follow the direction it leadsyou, all othersare blocked off. Eventually it will steer you in the directionof a smallsideroad. As you run down this road you'll come to a fenced offarea on yourright. Enter the gate in the middle. There's a save point hereon the table,one 'Health Drink' beside the table leg and another 'HealthDrink' in thelower left corner. Leave this are and continue down the path.

    You'll come toa section of dirt path, it leads to a dead end but if youexamine the boardsof wood barricading the tunnel you will climb into it. Watchthe scene.

    You will now be in a fight for your life! Luckily you've got aweapon in your

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    hand, to attack hold the R2 button and press X to swing. Thebuttons arepressure sensitive so the harder the press the more powerfulyour attack, thisholds true for most weapons, but keep in mind this attack may

    also be slower.Approach the monsters and strike it down with your nail board.This is goingto be your new weapon for awhile, the 'Wooden Plank.' Once theenemy is deadgo back out the way you came and there's a scene involving yournew 'Radio.'Now run all the way back the way you came until you reach themain streetagain. Keep a watchful eye here because the town itself is nowhome to anumber of new enemies, your Wooden Plank is perfectly suited tothe task ofprotecting you. Follow Lindsey Street. South until you reachthe corner, thenturn onto Katz St. West. This is based on your map of course,press triangleto open it. The first chance you get, make a right onto MartinSt. and followit all the way to the end. At the upper left side you'll find arather bloodycorpse, examine it to get the 'Apartment Gate Key.' On your wayback down,

    just before you reach the green car on your right you can find a'HealthDrink' sitting at the corner beside the fence.

    If you don't want to pick up any helpful items, skip ahead tothe nextparagraph. Now head West on Katz Street. When you reach thecorner runNorthwest to the Lucky Jade Restaurant on the corner, out frontof the dooryou can find a First-Aid Kit on the ground. Now head South,

    when you reachthe next corner run up to the Northeast building labelled asNeely's Bar onyour map. You can enter this building from the side door onNeely Street.First examine the map on the desk and yours will getautomatically marked

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    based on the available locations. Return to the corner and goto the lowerEast side of the Happy Burger to find a First-Aid Kit. Go Northa bit andwalk up the front steps of the building just to the right of

    Neely's Bar tofind a Health Drink. Now if you've beaten the game before, makeyour waySouth, then East to the corner of Saul and Harris where you'llfind a motorhome. Inside is a can of Hyper Spray which is a bonus item forcompleting thegame. There's also a save point there. Now you're prepared.

    Make your way to the Wood Side Apartment labelled on your map,reach it bygoing North on Neely Street and making a West turn onto KatzStreet. As yourun by the apartment fence on the North end of the street, thecamera willfocus on a particular gate as you go by. Examine this fence touse yourApartment Gate Key and enter through the main blue doors.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Wood Side Apartment

    |(00002) \-----------------------------------------------

    -------------o

    o------- Item Checklist -------o When you first enter theapartment check the| | corkboard on your left for a'Map of| Map of Apartment Bldg.._____ | Apartment Bldg.' Now if youlook and the| Health Drink..........._____ | little raised area coming out

    from under the| Flashlight............._____ | stairs you can find a 'HealthDrink,' and| Handgun Bullets........_____ | you'll see a save point on theright wall.| Handgun Bullets........_____ | Ascend the stairs and enterthe door on the

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    | Handgun................_____ | second floor. Run East allthe way to the| Key to Room 202........_____ | end of the hall and go intothe last room| Clock Key.............._____ | on your right, there's a

    bright light here.| Health Drink..........._____ | Examine the dress to receivethe| Courtyard Key.........._____ | 'Flashlight' but watch out,the moment you| Fire Escape Key........_____ | pick it up a mannequin enemywill attack,| First-Aid Kit.........._____ | don't bother with it and justrun out of the| Handgun Bullets........_____ | room. With this Flashlightyou can now look| Health Drink..........._____ | at your map in dark areas, aswell as| Canned Juice..........._____ | navigate better in them.Leave the room and| Coin [Old Man]........._____ | make a right, follow the hallaround the| Coin [Snake]..........._____ | corner and into Room 210, thefirst room on| Handgun Bullets........_____ | your left. Pick up the'Handgun Bullets'| Handgun Bullets........_____ | off the table, and there'sanother pack of

    | | 'Handgun Bullets' in thebedroom. Now runo------------------------------o back to the door leading tothe staircase.

    Climb to the third floor and go into the hall. Approach thebars on yourright and examine, you'll see a key. Choose "Yes" and try topick it up for ascene. Run West and enter the very last room in the hall onyour left, Room

    301. Examine (the handle) of the shopping cart to receive a'Handgun.' Nowthat you have this weapon you can progress further on the secondfloor. Goback down there now. Run East and you'll hear a cry when youreach the fork.Head North all the way to the end and enter the last door onyour right, Room

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    208, but before you do check out the bars blocking your way tothe North endof the hall. Inside the room examine the man in front of thetelevision, thencheck the shelf beside him for 'Key to Room 202.' With this key

    in hand leavethe room and head South to Room 202. Walk into the bedroom andexamine thehole beside the bed, reach in and find the 'Clock Key.' Returnto room 208and go into the small room on the North end of this apartment.You'll find aclock here, using the Clock Key you can open the face and spinthe hands. Inorder to proceed you must set the clock to the right time.

    The clue to the puzzle is on the wall behind you, examine it tosee threeclock hands with the words "Henry," "Mildred," and "Scott" whichnot toosurprisingly correspond to hours, minutes and seconds. You needto set theclock in order to this pattern, so turn around and stand besidethe clock.Enter your inventory and select the Clock Key to use, now youcan turn thehands yourself. Set the time to 9:10, you'll know you did itright if you

    hear a clicking sound. Cancel out and check the right side ofthe clock topush it out of the way, now enter the hole.

    In the kitchen you'll find a 'Health Drink' on the counter and asave point onthe end table in the living room. Leave the room and headNorth, climb thestairs to the third floor. Make your way South past the firsttwo doors, thenenter Room 307 and watch the scene. Afterwards step back into

    the closet andpick up the 'Courtyard Key.' Exit the room and run down thehall, turn Westat the end and pick up the key that was kicked out of yourreach, the 'FireEscape Key.' Head into the room nearest to your, Room 303 andpick up the

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    'First-Aid Kit' off the table, and then the 'Handgun Bullets'from the bedroomand finally the 'Health Drink' from the kitchen. Return to thehallway andhead West, enter the stairwell at the end of the hall and

    descend down to thefirst floor. Run to the North end of the first floor hall andpick up the'Canned Juice' from the ground. Now instead of going all theway back up,walk South and just exit through the front door. Run West andyou'll find themain door where you first came in, go in there.

    Climb the stairs back up to the second floor. When you're inthe hall go intothe laundry room just beside the stairwell door and examine thetrash chute tofind it plugged with garbage. Now is the chance to get itunstuck, access anduse the Canned Juice in front of the trash chute to knock it alldown. Godown the stairs and back outside, on the right of the main dooris a littlealley leading to the trash pickup area, examine it to find 'Coin[Old Man]'and read the magazine article as well. Back into the main dooragain, and run

    North to the end of the first floor, use your Courtyard Key togain access tothe courtyard. At the Northwest end you'll find a large drainedpool with ababy carriage inside, examine it to receive 'Coin [Snake]' butwatch out forthe three patient monsters currently occupying the pool. Onceyou have thecoin take the East exit of the courtyard to reach anothersection of theapartment. Head South and enter Room 101, watch the scene in

    the bathroom.

    After watching the scene pick up the 'Handgun Bullets' on theliving roomfloor before you leave. Go North down the hall and into Room104. Pick upthe 'Handgun Bullets' off the chair. Now make your way all theway back

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    through the courtyard to the main apartment entrance andstairwell. Climb thestairs to the second floor, then examine the door at the Westend of the hall.Use your Fire Escape Key then proceed through the door to the

    next area.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Blue Creek Apartment|

    (00003) \------------------------------------------------------------o

    o------- Item Checklist -------o Start off by wandering intothe bathroom and| | examining the disgustingtoiler, you'll find| Handgun Bullets........_____ | a memo with some numbers onit. The numbers| Handgun Bullets........_____ | represent a combination for adial, and the| Handgun Bullets........_____ | arrows show which way to turnit. Now in| Handgun Bullets........_____ | the living room you'll findthe safe you

    | Health Drink..........._____ | need to open, go to your menuand select| Map of West Apt Bldg..._____ | the Memo option, you can seethe numbers| First-Aid Kit.........._____ | again by selecting "Wallet inthe toilet| Handgun Bullets........_____ | bowl." Examine the safe andturn the dial| Angela's Knife........._____ | in the directions specified toeach number,| Coin [Prisoner]........_____ | when you finish you'll hear a

    clicking| White Chrism..........._____ | sound. Note that if you'replaying on a| Lyne House Key........._____ | harder difficulty, they willincorporate| Handgun Bullets........_____ | roman numerals as well. Likesay X7

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    | Apartment Stairway Key._____ | would be 17, you replace thevalues and not| | add them together, you onlyadd the romano------------------------------o numerals. Another example

    would be VV6 which would be 16, add thenumerals andreplace the digit. Inside the safe you find 'Handgun Bullets,''HandgunBullets,' 'Handgun Bullets,' and finally 'Handgun Bullets.' Gointo thekitchen and get the 'Health Drink' then leave the room. Thefirst thing to dois to go down the hall until you see a red exit sign hangingfrom the room, gointo the door beside it to reach the stairwell and examine thepaper on thefloor, it's the 'Map of West Apt Bldg.' Now descend the stairs.

    Watch out for stupid little cockroaches in this area, stomp themwith the Xbutton of blast them with your handgun. Go into the laundryroom beside thestairwell door and you'll find a 'First-Aid Kit' on the laundrymachine. Headup to the first room North of the stairwell door on your left,Room 109.

    Check the couch to find some 'Handgun Bullets.' Open the Southdoor in thisroom and watch the scene. When it's over, you automatically get'Angela'sKnife,' pick up the 'Coin [Prisoner]' off the table and look atthe photo onthe ground in the middle of the room. Return to the hallway andenter Room105, across from the stairwell. Check the kitchen for 'WhiteChrism' this isone of the four special items, if you collect all four of them

    you will get aspecial ending, you don't have to pick it up if you don't wantthat ending.Note that these items will not appear on your first time throughthe game.Down at the end of the hallway in this room you'll find a savepoint. Now

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    back in the living room examine the desk there, you need to putyour coinsinto the correct slots based on the little story you get. Tryand see if youcan figure it out, or read ahead if you want the answers.

    ___________Easy_____________________Normal_____________________Hard____________ _ _ _ _ | _ _ _ _ _ | _ _

    _ _ _/O\ / \ /S\ / \ /P\ | / \ /O\ /P\ / \ /S\ | / \ /O\ /\ /S\ /P\\_/ \_/ \_/ \_/ \_/ | \_/ \_/ \_/ \_/ \_/ | \_/ \_/\_/ \_/ \_/_________________________|_________________________|__________________________

    Shouldn't be too hard to figure out what that means, but if youstill can't,the three boxes represent the three different difficulties andthe answer foreach one. If you're playing on normal use the middle box, O, P,and Srepresent Old Man, Prisoner and Snake respectively and theletters show whichposition to put each coin for. Very simple. In order to inserta coin you

    must first select it from your inventory.

    Once you've inserted the coins into the correct slots you'llhear a click,examine the desk again to find the 'Lyne House Key.' Go back upto the secondfloor and use the Lyne House Key on Room 209. You can see thatthe balcony isopen so go out there and it will lead you around to Room 208.Pick up the'Handgun Bullets' off the chair and the 'Apartment Stairway Key'

    off the bed.I highly recommend using the save point on the North wall here.Leave theroom and go North down the hall, enter the stairwell at the endwith your keyand watch the scene when you go through the door.

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    o- Boss (Pyramid Head) ------------------------------------------------------o||| The transition between the scene and the boss fight isn't as

    obvious as || you may think, as soon as it changes perspective to James thenyou have || control and must be ready to fight. This fight will prettymuch be based || around your ability to dodge moreso than your ability tofight.In fact you || don't have to fight this boss at all, eventually it will runaway. His || attacks are extremely dangerous so they'll certainly besomething to watch || for, if you didn't notice he carries a giant knife the size ofa Buster || Sword, so you can bet even the slightest contact with thatblade will lead || to some serious damage, and you're right. The horizontalattack will || hurt you considerably, and the overhead swing is instant deathon any || difficulty other than easy. Fortunately for you despite thesepowerful || attacks, they are rather easy to dodge, so stick to thecorners. He'll |

    | indicate he is going to overhead swing by lifting his knife,this is your || cue to quickly dodge to the side and run to the other corner,take || advantage of the strafing power of the L1 and R1 buttons toaid you in || your escape. Once enough time has elapsed determined bydifficulty level, || a siren will go off, this means Pyramid Head is running away.This is || very important, running away does not mean harmless! Stay the

    hell away || from him as he moves toward the stairs, he is perfectly happyto attack || you on his way there, and dying after winning is pathetic, sosteer clear! |||

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    o----------------------------------------------------------------------------o

    After the battle, the water impeding your progress will bedrained, and you

    are able to access the stairs going down. Exit through thefirst floor door.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Silent Hill|

    (00004) \------------------------------------------------------------o

    o------- Item Checklist -------o Climb down the stairs and runtoward the| | fence, you'll find a 'Firest-Aid Kit' on| First-Aid Kit.........._____ | your right, beside the pylons.Now head| Handgun Bullets........_____ | North, part way along the patha scene will| Handgun Bullets........_____ | occur. Just past the stonewall is a large| Handgun Bullets........_____ | arch, and just past that on

    your left is a| Handgun Bullets........_____ | staircase. At the top you canfind two sets| Health Drink..........._____ | of 'Handgun Bullets.' Keepgoing and you'll| Handgun Bullets........_____ | soon find yourself inRosewater Park. A| Health Drink..........._____ | couple steps beyond the signis a set of| Steel Pipe............._____ | stairs leading West, follow itto the West

    | Lost Memories.........._____ | corner and pick up another twosets of| Health Drink..........._____ | 'Handgun Bullets.' Go downthe stairs to| Health Drink..........._____ | the South and then make a Westturn at the| Handgun Bullets........_____ | fork, pick up the 'HealthDrink' off the

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    | Handgun Bullets........_____ | bench here. Continue Southand then head| Health Drink..........._____ | East at the end, up the stairsahead of you| First-Aid Kit.........._____ | there's a gazebo and 'Handgun

    Bullets' on| | the bench. Proceed South fromthis area,o------------------------------o when you reach the railing atthe bottom

    pick up the 'Health Drink'from beside theview scope, and then go West, a cutscene will trigger as you runby. Afterthe scene you will have Maria following you, she can be hurtjust as you can,and her death leads to a game over. This isn't as bad as itsounds, you canrun as far ahead of her as you like and she'll probably be justfine, she'snot stupid enough to stand around and wait for monsters to killher.

    Run West along with Maria and taken the South path to reachNathan Avenue onceagain. Keep going West on this road, your destination is theTexxon GasStation. When you arrive you'll find a running car sitting at

    the gas pumps,examine its hood to receive the 'Steel Pipe.' This is also thelocation ofthe second special ending item, in the newspaper dispenseryou'll find thebook 'Lost Memories.' Run South from the gas pumps and in frontof the truckthere's a stash of items including two 'Health Drink' and'Handgun Bullets.'Now your true destination is the hotel, but if you follow NathanAvenue in

    that direction you'll reach a body which has a map directing youto the Bowl-O-Rama. You can find 'Handgun Bullets' bear the corpse but it'sa very longwalk, and you can just circumvent it entirely by going straightto the Pete'sBow-O-Rama. Examine the door, watch the scene, and head inside.

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    Walk through the door on your left for another scene, navigatethe room andenter the bowling alley, then approach Eddie and speak to him.Now run allthe way down to the end of the bowling alley and examine the

    pins area of themiddle row to find 'Handgun Bullets.' Now exit the bowlingalley through thedoubles doors at the bottom right and watch the scene when youtry and go.Before following her, find the bushes in the triangular bed infront of thebowling alley, when facing the alley look on the right of it tofind a 'HealthDrink.' Run down the alley between the Bowl-O-Rama and thenfence, open thegate at the end. Proceed South (according to the map) and watchthe scene atthe end. Examine the door and an event occurs.

    Climb the stairs and examine the crates of bottles blockinganother set ofstairs at the top. Go through the door into the main bar area,you can find a'First-Aid Kit' sitting on one of the chairs here. Leave thebar through thedoor on the other side and you'll be back on the street. HeadSouth until you

    are interrupted by an event, then make your way into theBrookhaven Hospital.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Brookhaven Hospital|

    (00005) \------------------------------------------------------------o

    o------- Item Checklist -------o The first thing to do isexamine the board| | on the right to find a 'Map ofHospital.'| Map of Hospital........_____ | Head forward and into the doorright in

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    | Health Drink..........._____ | front of you. This is theReception Office,| Purple Bull Key........_____ | there's a save point here.Pick up the| Shotgun................_____ | 'Health Drink' off the table

    beside the East| Bent Needle............_____ | door, then go through it.Examine the| Examination Room Key..._____ | document beside the typewriterto receive| Shotgun Shells........._____ | the 'Purple Bull Key.' That'sabout as much| Handgun Bullets........_____ | as you need to do on the firstfloor for now| First-Aid Kit.........._____ | so climb the stairs and openthe door to 2F.| Shotgun Shells........._____ | There are quite a few enemiesin this area,| Lapis Eye Key.........._____ | normally I'd say just to runpast them, but| Health Drink..........._____ | the corridors are tight andMaria is| Handgun Bullets........_____ | susceptible, so whip out yourHandgun and| Health Drink..........._____ | blast them. Run North andenter the door at| First-Aid Kit.........._____ | the end on your left labelledas the Women's

    | Roof Key..............._____ | Locker Room. Pick up the'Shotgun' out of| Health Drink..........._____ | the locker, then check out theteddy bear on| Piece of Hair.........._____ | the table to find a 'BentNeedle.' Cross| Elevator Key..........._____ | the hall into the Men's LockerRoom and| Handgun Bullets........_____ | examine the bloody jackettwice to find the| Shotgun Shells........._____ | 'Examination Room Key.' Now

    go back to the| | first floor. Head into theExamination Roomo------------------------------o using your key and take theonly other door

    in there. You'll findyourself in the

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    Doctor's Lounge, there are some 'Shotgun Shells' in the sink topick up. Nowcheck out the board on the left of the East door it will tellyou a code.

    Return to the second floor once again and head through the bigdoors to theSouthwest. Pick up the 'Handgun Bullets' off the stools here.Begin down thehall and go into the first big set of double doors on yourright. Pick up the'First-Aid Kit' and then examine the typewriter, there's anothercode on thispiece of paper. Leave this room and go into M2, you'll find'Shotgun Shells'and 'Lapis Eye Key' here. Now go next door into room M3 andwatch out for themonster which will ambush you. Pick up the 'Health Drink' and'HandgunBullets' off the floor beside the pile of mattresses. M6 is theonly otherroom with something in it, but you'll be ambushed again. Pickup the 'ShotgunShells' and 'Health Drink' then leave. Backtrack to the stairsand this timetake them all the way to the third floor.

    Kill the nurses in this area, then pick up the 'First-Aid Kit'

    at theNortheast corner of the hall. Try to go through the big doubledoors at theSouthwest end only to find a code is needed, this is the samecode you foundin the Doctor's Lounge on the first floor, if you don't rememberthe code oneasy and normal is 7335, and 1328 on hard. There are tons ofpatient roomshere, first of all start by going into room S3 for a scene.Afterwards

    examine the desk to find the 'Roof Key.' Make your way to S11and you'll finda 'Health Drink' along with a save point. Once again backtrackto the stairsand climb up to the roof. Use your key to go out onto the roof.At the upperleft corner you'll find a notebook, if you read it, it will havea small

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    effect on what ending you may get, keep that in mind. You don'thave to readit, just approach it and then run down to the fence in betweenthe stairwelland the Control Room, you'll hear a sound and then an

    unavoidable sceneinvolding the most evil of all creatures, Pyramid Head.

    When you have control again you'll be in a room with four doorson the Northwall. Note that you actually take damage from that fall so makesure youaren't in too much danger. Go into the third door on the leftand examine thebloody mess, make note of the numbers you see here. Sometimesthey can behard to make out, and numbers like fives can actually sort oflook likedifferent numbers, there's no way to know for sure since it'srandom, but doyour best. Leave this room and go back into the large Southwestdouble doors,this time enter room S14. Approach the box and go into yourinventory, usethe Lapis Eye key to remove the first of the four locks, thenthe Purple BullKey to remove the second. In your menu select the Memo optionat the bottom,

    and choose the "Imprint on carbon paper." Use this number seenhere and punchit into the button lock on the right side of the box. Finallygo back to Memoand check "Tern tern tern the numbers" and make note of thiscode. Input itinto the cylindrical lock (the numbers facing forward from topto bottom) andthe chest should now open up. You get 'Piece of Hair.'

    Leave this room and enter the room beside the stairs laballed as

    the showerroom. Standin front of the drain and access your inventory.Select the Pieceof Hair and choose "Combine" rather than "Use." Now presscircle and selectthe Bent Needle and use it. Combined you are able to make ahook and get the

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    'Elevator Key.' Head back to room S11 and save your game.Examine theelevator just across the hall and you can now get into it.Select the firstfloor and ride. The first room you should go into is C3.

    Inside you'll find'Handgun Bullets' on the floor, and 'Shotgun Shells' on the endtable. Enterroom C2 and approach the back for a scene.

    o- Boss (Hanging Demons) ----------------------------------------------------o||| Your weapon of choice for this battle is most definitely theShotgun. || With this equipped it is actually possible to hit more thanone of the || hangers at a time if aimed correctly. The basic strategy forthis fight || is simple, stand in a corner, let off about two shots, thenhold square || and L1/R1 to strafe to another corner of the room, then repeatthe || process. The only way they can hurt you is either by astrangle attack, || which will only hit you if you're stationary (usuallyreloading) or a |

    | kick attack which they very rarely do. In fact, if you'reable to just || keep a watchful eye on your health there's almost no way thesethings || can kill you. If you do happen to get strangled you willtemporarily || lose control on your character, mash some buttons (not themenu buttons) || to get out of their grip quicker. About ten Shotgun blastsfrom a decent || range should kill then on the normal difficulty, also you

    start the battle || against two hangers, but when one is killed another drops downand joins || the battle, try to distribute the damage equally so you cankill the first || two close together, and deal with the last one easily byitself. |

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    ||o----------------------------------------------------------------------------o

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Alternate Hospital|

    (00006) \------------------------------------------------------------o

    o------- Item Checklist -------o You'll find yourself in thegarden when you| | wake up. Go through the doorand walk| Shotgun Shells........._____ | South, pick up the 'ShotgunShells' and save| First-Aid Kit.........._____ | your game. Enter the Westhall and go into| Handgun Bullets........_____ | room C2, pick up the 'First-Aid Kit.' Now| Health Drink..........._____ | leave and take a few stepsright, inside| Handgun Bullets........_____ | room C1 you'll find 'HandgunBullets' and

    | Health Drink..........._____ | 'Health Drink.' Now leave theroom and get| Dry Cell Battery......._____ | into the elevator. Examinethe control| Basement Storeroom Key._____ | panel and select the secondfloor. Walk| Ampoule................_____ | into room M4, watch out thereare two nurses| Handgun Bullets........_____ | in this small room, a Shotgunmay be needed.| Handgun Bullets........_____ | After pick up the 'Handgun

    Bullets' and| First-Aid Kit.........._____ | 'Health Drink.' Leave and rundown to the| Shotgun Shells........._____ | West end of the hall and intoroom M6.| Shotgun Shells........._____ | Examine the hands on the wallto find a 'Dry

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    | Copper Ring............_____ | Cell Battery' and 'BasementStoreroom Key.'| Lead Ring.............._____ | Now get in the elevator andtake it to the| Shotgun Shells........._____ | third floor. Enter room S11

    for 'Ampoule'| Shotgun Shells........._____ | and 'Handgun Bullets' as wellas a note on| Shotgun Shells........._____ | the bed. You can check S3,Maria's room, if| Shotgun Shells........._____ | you want but there's nothingin there. Make| Shotgun Shells........._____ | your way down to the East endof the hall| Ampoule................_____ | and go through the doorleading to the main| Ampoule................_____ | hall. Inside the room markedas the Store| Hospital Lobby Key....._____ | Room, you will find 'HandgunBullets,'| | 'First-Aid Kit,' and 'ShotgunShells.'o------------------------------o Enter the main stairwell andsave your game.

    Descend the stairs all the waydown to the

    basement and use the BasementStoreroom Key.

    Pick up the 'Shotgun Shells' from the pile of stuff in front ofyou. Examinethe bloody handprints on the bookshelf, then attempt to go inthe hole totrigger a scene. Go down the ladder and pick up the 'CopperRing' from thefloor. Ascend the stairs back up to the third floor now.Proceed through thebig Southwest double doors to the patient wing, enter theelevator and ride it

    to the second floor. On your way down a scene will occur, anentertaininglittle radio show. This will come into play soon, for now getoff on thesecond floor and head East into the Day Room. Examine thefridge and chooseto open it. You'll receive the 'Lead Ring' here. Leave theroom and take the

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    elevator back up to the third floor. Right when you step out ofthe elevatorexamine the door to the stairwell on your left. Use the LeadRing and CopperRing to unlock the door here. Before going in there's still the

    matter of thelittle Trick-or-Treat game. Head West to the main hall and intothe StoreRoom again. There's now a treasure chest-like object in theroom. Examine itand you'll be given a panel, this panel corresponds to theanswers from theradio game. The Answers are as follows:

    1 2 3 The X's represent the buttons to hit to get thedelicious contents,Q1 O O X if you somehow manage to fail you'll be sprayed with agas thatQ2 X O O leaves you on death's door in terms of health, that'sthe "trick"Q3 O O X part of the game. The "treat" part is the reward forgetting the

    questions right, the chest contains five 'ShotgunShells' and inaddition to that, two 'Ampoule' as well. Exit the room and goin the closeststairwell to save your game. Backtrack to the other stairwellwith the lady's

    picture on the door, you can now access it. Go all the way downthe stairsand into the basement door. You'll find yourself in a longhallway, startrunning and don't stop! As you proceed through this hall you'llnoticethere's someone on your tail. It poses virtually no danger toyou, howeverMaria has a very high risk of being killed here. Resist theurge to turnaround and fight, just run as fast as possible no matter how far

    behind shegets until you reach the elevator which means you did it. Thenext scene willnot change regardless of your actions. After the scene leavethe elevator andgo into the Director's Room at the Northeast corner. Examinethe object on

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    the table to receive 'Hospital Lobby Key.' Proceed to theentrance, save yourgame using the save point on the wall, and leave the BrookhavenHospital.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Silent Hill|

    (00007) \------------------------------------------------------------o

    o------- Item Checklist -------o When you first leave thehospital make a| | right and run South down thestreet. At the| First-Aid Kit.........._____ | corner make a right turn Westonto Rendell| Health Drink..........._____ | Street. As you go forwardyou'll reach a| Handgun Bullets........_____ | couple of items on the groundbehind a car,| Ampoule................_____ | they include 'First-Aid Kit'and 'Health| Shotgun Shells........._____ | Drink.' Further West at theleft side of

    | Shotgun Shells........._____ | the blockade are 'HandgunBullets' and| Rifle Shells..........._____ | 'Ampoule.' Now make your wayEast on| Handgun Bullets........_____ | Rendell Street, past thecorner. Stay on| Handgun Bullets........_____ | the North sidewalk as you runEast,| Handgun Bullets........_____ | eventually the fence will openup into a| Health Drink..........._____ | small parking area, here you

    can find two| Health Drink..........._____ | sets of 'Shotgun Shells' and'Rifle| First-Aid Kit.........._____ | Shells.' Further East fromhere still in| Shotgun Shells........._____ | the same area are more 'RifleShells' and

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    | Shotgun Shells........._____ | 'Handgun Bullets.' Now followthe road East| Handgun Bullets........_____ | and turn South onto Munson.At the South| Handgun Bullets........_____ | end of the street are two sets

    of 'Handgun| First-Aid Kit.........._____ | Bullets' as well as a deadend. Go back| Rifle Shells..........._____ | North a bit and make a right(East) onto| Rifle Shells..........._____ | Saul Street. Just as youstart down this| First-Aid Kit.........._____ | street check the Southernsidewalk by the| Handgun Bullets........_____ | door for two 'Health Drink.'Continue East| Shotgun Shells........._____ | through the tunnel, and intothe chain link| Shotgun Shells........._____ | gate. There are some newenemies in here| Health Drink..........._____ | than hang from the grating onthe ground and| Shotgun Shells........._____ | move hand over hand along,they're perfectly| Shotgun Shells........._____ | happy minding their ownbusiness and won't| Handgun Bullets........_____ | pose a threat to you unlessyou happen to

    | Wrench................._____ | stop for some reason. In thenext area| Health Drink..........._____ | you'll find a motorhome onyour right with a| Health Drink..........._____ | 'First-Aid Kit' right besideit. Enter and| Handgun Bullets........_____ | save your game here, leave themotorhome.| Handgun Bullets........_____ || Rifle Shells..........._____ | There are a number of thingsto pick up

    | Health Drink..........._____ | here, nothing required but itwill really| Handgun Bullets........_____ | help out, skip to the nextparagraph for| Health Drink..........._____ | your actual real destination.Head East| First-Aid Kit.........._____ | from the motorhome, almostimmediately on

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    | First-Aid Kit.........._____ | your right you'll find twosets of 'Shotgun| Ampoule................_____ | Shells.' Follow the roadEast, stay on the| Health Drink..........._____ | South sidewalk to find two

    sets of 'Handgun| Shotgun Shells........._____ | Bullets' beside some newspaperdispensers.| Shotgun Shells........._____ | Turn North onto Neely Street,when you start| Ampoule................_____ | up Neely Street look on theWest sidewalk| Old Bronze Key........._____ | for a 'First-Aid Kit' near thecorner. When| First-Aid Kit.........._____ | you reach the Happy Burger youshould find| | some 'Rifle Shells' just atthe corner, ando------------------------------o more 'Rifle Shells' on theother side of the

    building. Cross Neely Streetto the Westand there's a 'First-Aid Kit' in front of one of the storesthere. GoNortheast to Neely's Bar and pick up the 'Handgun Bullets' outfront. RunEast on Sanders Street, on the South sidewalk, as you approachthe corner

    you'll come to a small set of stairs leading to two 'ShotgunShells.'Continue to the corner and turn right (South) onto Lindsey,after a couplesteps there's a set of stairs on your right with 'Health Drink'at the top.Keep going East down Sanders on the South sidewalk and you'llapproach theFlower Shop you saw right when you first entered town. In theparking lot infront of a car are two sets of 'Shotgun Shells' and 'Handgun

    Bullets.'

    Now make your way to the corner of Saul and Lindsey Street.Head North andstay on the West sidewalk, the second residential house on yourleft hassomething on the front porch. Examine it to find a letter and a'Wrench.'

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    Head to Neely's Bar, now go North. As you run along this roadkeep an eye onthe West sidewalk, you'll pass a 'Health Drink' followed byanother 'HealthDrink.' When you reach the corner of Neely and Katz, pick up

    the 'HandgunBullets' on the left corner. Go North from here and pick up the'HandgunBullets' from in front of the Lucky Jade Restaurant, then Eastacross thestreet to find 'Rifle Shells' and 'Health Drink' at Big Jay's.From here makeyour way back to the Wood Side Apartment, but don't go in.Instead continueWest to the door and go through back to Western Silent Hill.

    Head West to the junction between Munson and Katz Street, on theSouthwestcorner of this 4-way split there is a staircase leading to'Handgun Bullets'and 'Health Drink.' Run all the way down to the West end ofKatz Street, stayon the North sidewalk, as you go you'll find a 'First-Aid Kit'beside a firehydrant. When you reach the wall at the end go South into thefenced area tofind 'First-Aid Kit' and 'Ampoule.' Return to the corner andhead all the way

    North, make a left onto Nathan Avenue and go into the RosewaterPark Westentrance. Stay on the left side of the path and beside thelitle booth as youenter you'll find 'Health Drink' and two sets of 'ShotgunShells.' ContinueSouth down three sets of stairs, on your left you'll find an'Ampoule.' Goback up two sets of stairs North, then East down, followed bySouth. At thefour way split make a left (West) and you'll come to a statue.

    Examine thesmall mound of dirt behind the statue and choose to dig. Onceyou do accessyour inventory and select the Wrench. Inside is the 'Old BronzeKey.' Goback to Nathan Avenue and begin the long trek West. Stay on theNorth side of

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    the street, when it finally opens up into a parking lot pick upthe 'First-AidKit' at the top. Head a little bit West and enter theHistorical Society.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Silent Hill Historical Society|

    (00008) \------------------------------------------------------------o

    o------- Item Checklist -------o There's a save point directlybeside you| | when you get inside. Checkout the creepy| Obsidian Goblet........_____ | painting in the next room thengo through| First-Aid Kit.........._____ | the door. Inside the smashedgalss case, if| Spiral-Writing Key....._____ | you're collecting them, is thethird special| | ending item, the 'ObsidianGoblet.' Nowo------------------------------o begin descending the stairsthrough the

    broken hole in the wall, theygo down quitea ways, I counted about thirty-seven seconds to descend themwhile running.Just after going into the door at the bottom, pick up the'First-Aid Kit' fromthe table and continue into the next room. Follow this hallwaySouth to theend and through the door. There's a very large hole here,examine it and jumpdown. You will find yourself in the bottom of what looks like a

    well, with nodoors or means of escape. Circle the well examining the wallsvery carefullyand find a spot where James says "Huh? This is different..."whipe out eitheryour Wooden Plank, Steel Pipe or even the Chainsaw and startsmashing it, thebricks will fall away and will reveal a door to the next area.

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    Run down the waterway and up the small set of stairs. Go intothe door on theright, then into the door on the right in the next room. Pickup the 'Spiral-

    Writing Key' and all of a sudden everything goes black. Accessyour inventoryand use that Dry Cell Battery you picked up awhile ago. THiswill reveal howmany cricket enemies there really are in this room, forgettrying to kill themall and examine the key panel beside the door. Of the ninebuttons you willthree three highlighted, the password is a permutation of thesenumbersleaving only six possible choices, meaning that even thoughthere are no cluesit should not be hard to eventually figure out. Walk South intothe next roomto find a gate on the loor, examine it then use the Spiral-Writing Key to openthe gate and jump down.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Toluca Prison

    |(00009) \-----------------------------------------------

    -------------o

    o------- Item Checklist -------o Watch the scene when you land.Pick up the| | 'Health Drink' off the table,and another| Health Drink..........._____ | 'Health Drink' nearby. At thetop on the| Health Drink..........._____ | shelf there is a tablet of

    'Gluttonous| Gluttonous Pig........._____ | Pig.' Turn around and youshould see a save| Handgun Bullets........_____ | point on the support. Exitthe cafeteria| Map of Prison.........._____ | through the door beside thecorpse. Head

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    | The Seductress........._____ | North down the hall, at thefirst desk you| Handgun Bullets........_____ | pass on your left pick up the'Handgun| Wax Doll..............._____ | Bullets.' At the second be

    sure to get the| Handgun Bullets........_____ | 'Map of Prison.' Head Southand enter the| Rifle Shells..........._____ | large shower room in themiddle. Walk North| The Oppressor.........._____ | and check the far right showerfor the| Horseshoe.............._____ | tablet of 'The Seductress.'Godown the hall| First-Aid Kit.........._____ | to the South and enter thefirst hallway you| Lighter................_____ | pass leading to the prisoncells. Inside| Health Drink..........._____ | the first open cell you willfind 'Handgun| First-Aid Kit.........._____ | Bullets,' in the second thereis a 'Wax| Ampoule................_____ | Doll.' Leave the cell blockto the East and| Hunting Rifle.........._____ | head North in the hallway.Pick up the| Rifle Shells..........._____ | 'Handgun Bullets' off the deskon your left

    | Rifle Shells..........._____ | as you pass. Continue Northand go into the| Shotgun Shells........._____ | double doors on your left.Pick up the| Shotgun Shells........._____ | 'Rifle Shells' from the shelfhere. Return| Handgun Bullets........_____ | to the hall, head North andinto the next| First-Aid Kit.........._____ | door on your left leading tothe Southern| Rifle Shells..........._____ | cells of the North cell block.

    | |o------------------------------o Pick up the tablet of 'TheOppressor' inside

    the 7th cell you pass. Nowthat you haveall three tablets, backtrack to the East hall and enter theenormous outdoor

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    area. In the centre of this place is a platform with threesquareindentations. Stand in front of it and access your inventory,use GluttonousPig, The Seductress, and The Oppressor. You can even combine

    the three ofthem and use that combination to save time. Following thisyou'll hear ascream. Head back into the prison, when you do you'llautomatically pick upthe 'Horseshoe' on the door handle. Navigate through one of thecell blocksto get back to the West hallway. There are two doors leadingWest at theNorth end of this hall, take the lower one first and pick up the'First-AidKit.' Now take the upper door to the Western-most hallway.

    Take a couple steps down and enter the first room to the East.Pick up thelighter off the ledge. Now go down and into the third roomSouth of the oneyour were just in, this is a bathroom with a save point aboveone of theurinals. Leave and go across the hall into the room West ofthis one. Pickup the 'Health Drink' and the 'First-Aid Kit,' there's also an'Ampoule' by

    the sink. Proceed through the North door in this room. In theglass case isa 'Hunting Rifle.' Examine it again to get 'Rifle Shells,' thenthe onebeside it to get 'Rifle Shells' and 'Shotgun Shells.' Back inthe hall, gothrough the metal gate to the South. Examine the panel on thefloor to seethere is no handle on it. Access your inventory and combine thefollowingitems, the Lighter, Wax Doll, and Horseshoe. Once you've done

    this examinethe hole and choose to jump down. Head South through the doubledoors,through the morgue, and down the next hole. Into the door anddown anotherhole. Get into the elevator and walk to the back, it willautomatically

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    begind descending. While you're waiting pick up the 'ShotgunShells,''Handgun Bullets,' 'First-Aid Kit,' and 'Rifle Shells.' Leavethe elevatorand save your game, then go through the door.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Labyrinth|

    (0000A) \------------------------------------------------------------o

    o------- Item Checklist -------o Step forward and make a leftat the corner.| | Head West until you reach awall, then go| Great Knife............_____ | South. There are two laddershere, go down| Shotgun Shells........._____ | the North one. At the bottomhead right, if| Shotgun Shells........._____ | you here footsteps in thebackground that's| Wire Cutter............_____ | because this entire path iscircular, and| Handgun Bullets........_____ | Pyramid Head is walking around

    this area.| Handgun Bullets........_____ | If you happen to bump in tohim, run! Along| Handgun Bullets........_____ | the path you'll reach a door,go inside and| Key of the Persecuted.._____ | examine the table to receivethe 'Great| First-Aid Kit.........._____ | Knife' and two sets of'Shotgun Shells.'| Shotgun Shells........._____ | The Great Knife is the giantblade wielded

    | Shotgun Shells........._____ | by Pyramid Head when you firstfought him in| Shotgun Shells........._____ | the apartment, very powerfulbut very| Ampoule................_____ | awkward, there are few usesfor it really in| Shotgun Shells........._____ | the game, but it's fun toequip now and

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    | Rifle Shells..........._____ | then. Leave the room, findand ascend the| | closest ladder you can get to.o------------------------------o

    In the hallway again, head

    East from the twoladders, and North at the fork. You'll come to another ladderat a brokensection of floor, go down. Run to the end of this area andclimb the nextladder you reach. In front of you there will be an odd lookingbox with faceson it. Examine it and follow these directions exactly. Foreither easy ornormal difficulty, press up twice so that the red face itupright, then pressright once so that the yellow face is upside-down. For harddifficulty thisdoes not apply because it is randomly generated, so you'll justneed to usethe basic knowledge that the cube direction directly affects theroom behindyou. When you've completed it you can run through the room tothe stairsbehind and watch a scene. Head back up to the ladder near thepuzzle box, andexamine the sparking fuse box beside it to receive a 'WireCutter.' Now

    return all the way back to the entrance of the Labyrinth.

    North of you should be a door completely blocked by wires. Stepup to it anduse the Wire Cutter to get through. Follow the path and make aright at thefork, then go up the ladder. Make a right at the fork here, andgo down thenext ladder. Yet another fork at the bottom, make a left(East), go aroundone corner, on the next corner there's a somewhat hard to notice

    path leadingto a ladder going up. Follow this hallway around and down theladder at theend. Walk along the path and you'll come to two paths, both onyour left.Take the first of the two and climb the ladder. Pick up the'Handgun

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    Bullets' on the ground right at the top. Take the only otherladder downwardfrom here. Now in this area you are going to want to take thevery first pathon your left and go up the ladder. If you don't take this path

    you will mostcertainly encounrer Pyramid Head, who is wandering around downin this area.If you do choose to take this path you will end up at a ladderleading up totwo sets of 'Handgun Bullets,' a reward which is far from worthyour trouble,just take the left path from the ladder you came down, and go upthe ladderyou find here. Save your game, go through the door, walkforward for a scene.

    o- Boss (Doorman) -----------------------------------------------------------o||| Doorman is a hard boss pretty much only because of the tightquarters you || are forced to fight it in. The weapon of choice for thisbattle is the || Shotgun, outclassing the Hunting Rifle because of its poorclip capacity || and long reloading time. The boss doesn't take too many hits

    but the || problem is that you won't be able to get in more than a couplebefore you || are forced to retreat to the other side of the room, the L1/R1strafe || buttons will be a lifesaver in this battle. For attacks, theDoorman || with suck you into his door thing when he gets close enoughand do || reasonable damage with this. One thing that makes itdifficult is that |

    | it seems to be able to attack you even when you think you'reout of range, || it lunges forward so always give yourself plenty of retreattime, there's || no time limit here. After a dozen or so shots on normal, itwill die. |||

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    o----------------------------------------------------------------------------o

    Leave the room and go through the door leading North. First ofall enter the

    door on your right, you'll find six corpses here, write down ortry toremember to positioning of each of them. Now leave the room andrun to theend of the hall, go through the door on your left. This roomlooks similarhowever instead of corpses, there are nooses. You mustdetermine which of thesix men is the innocent one, and pull the noose corresponding tohis position.To determine which man is innocent read the large sign in thisroom, it willgive you a riddle to solve. Try and figure it out yourself ifyou can, but bewarned the answers follow. On the easiest difficulty theinnocent man is thekidnapper, on normal it's the arsonist, on hard it's thecounterfeiter, and onextra it's the thief. Examine and pull the noose correspondingto theinnocent man on your difficulty, then return to the corpse roomto find on theground where the man was hanging, the 'Key of the Persecuted.'

    Leave the room and go into the door at the very end of the hall.Examine thehandcuffed valve and use the Key of the Persecuted. Desend theladder down.Follow the path without changing direction and enter the door,then watch thescene. When outside the room again, head back down and make aturn East atthe fork. At the top of the next ladder you'll find a 'First-Aid Kit' on the

    ground in front of you. There's a cemetery just beyond thishall. In thisarea you'll find 'Shotgun Shells,' 'Shotgun Shells,' 'ShotgunShells,''Ampoule,' and a save point. The grave at the upper rightcorner is open,examine the headstone and then jump down. There's another longhallway here,

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    run all the way to the end and go into the door. Watch thescene.

    o- Boss (Eddie) -------------------------------------------------------------o

    ||| Eddie is quite a powerful boss, so make sure you know whatyou're doing. || The beginning of the fight takes place in close quarters, thisis || actually one of the only places that the Great Knife isuseful. If you || can hit Eddie with a simgle overhead swing, you can progressto the || second stage of the battle. If you don't like the Great Knifestick || with the Shotgun. Watch out for his gun, about three shotsfrom that || and you'll be dead. After he has taken a certain amount ofdamage he'll || run through the door into the next room. Be sure to take thistime to || pick up the 'Shotgun Shells' and 'Rifle Shells' from theground. Go || through the door, watch the scene, and the fight continues.This time || around the best weapon is the Hunting Rifle. Find a good

    vantage point || while taking cover behind the large hunks of meat, when youget a good || shot be sure to take it. You can easily get off the fourshots before || he can do anything, but the problem is that he will almostalways hit you || after that, even if you don't reload you'll still get shottrying to run. || See if you can try hitting him from a close range, because hispunch is |

    | extremely weak, and he'll always do it when you get near him.With enough || shots from the Hunting Rifle, eventually Eddie will fall.|||o----------------------------------------------------------------------------o

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    Leave the room through the large double doors. On your right isa barrel witha save point on top. Run to the end of the dock and step intothe boat. Now

    what you want to do us use the D-pad, press left or right andturn yourselfuntil you see a bright light off in the distance. Face yourselfin thatdirection and hold up to begin rowing. Now if you're playinghard thisbecomes more of a challenge, you need to spin both analog sticksin oppositedirections to row, and in the same direction to turn. Once youget closeenough to the light, a scene occurs and you finally arrive atthe hotel.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Lakeview Hotel|

    (0000B) \------------------------------------------------------------o

    o------- Item Checklist -------o Run up the dock and approach

    the hotel.| | Before going inside check thefountain on| Little Mermaid........._____ | the left, there is a 'LittleMermaid' music| Hotel Map (Guests)....._____ | box sitting on the edge. Whenyou get| Fish Key..............._____ | inside, take the 'Hotel Map(Guests).' Head| Rifle Shells..........._____ | forward and go right at thecorner, enter

    | Handgun Bullets........_____ | the Rastaurant "Lake Shore."Check one of| Handgun Bullets........_____ | the tables in this room forthe 'Fish Key.'| Handgun Bullets........_____ | When you try to leave a sceneoccurs.| Thinner................_____ | Afterward go out to the hallagain, watch

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    | First-Aid Kit.........._____ | out for the Doorman enemiessimilar to the| Shotgun Shells........._____ | boss you fought recently. Twoshots with| Shotgun Shells........._____ | the Shotgun should knock them

    down, and then| Handgun Bullets........_____ | just finish them off with akick. Go down| Handgun Bullets........_____ | to the West of of the hall,but don't enter| Key to Room 204........_____ | the West corridor, instead gointo the large| Handgun Bullets........_____ | grey room on your map to theSouth. In the| Handgun Bullets........_____ | lower room you can find 'RifleShells' and| Shotgun Shells........._____ | three packs of 'HandgunBullets.' Return to| Shotgun Shells........._____ | the main hall and go down themain stairs| Health Drink..........._____ | to the basement floor. Stepinto the| Employee Elevator Key.._____ | elevator at the end of theelevator at the| Cinderella............._____ | end of the hall and pick upthe can of| Health Drink..........._____ | 'Thinner.' Go back upstairsand enter one

    | Rifle Shells..........._____ | of the two large double doorson either side| Health Drink..........._____ | of the down stairs leadingNorth. There's a| Health Drink..........._____ | save point on the Northwestchair in this| Hotel Map (Employees).._____ | area. Open the door to thereception desk| Videotape.............._____ | beside the gift shop, pick upthe 'Key to| Can Opener............._____ | Room 312' off the rack on the

    wall. Once| Rifle Shells..........._____ | again, take the stairs to 2F.| Rifle Shells..........._____ || Snow White............._____ | First go into the room behindthe desk| Bar Key................_____ | marked as the Cloak Room. Getthe 'First-

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    | First-Aid Kit.........._____ | Aid Kit,' two sets of 'ShotgunShells' and| Health Drink..........._____ | two sets of 'Handgun Bullets.'Approach the| Health Drink..........._____ | briefcase and use the Fish Key

    to open it.| Health Drink..........._____ | Inside is the 'Key to Room204.' Leave the| Lightbulb.............._____ | room and go South to the endof the hall,| Hotel Stairway Key....._____ | pick up the two 'Handgunbullets' off the| | table. Check your map and gointo theo------------------------------o Reading Room. In here you'llfind two sets

    of 'Shotgun Shells' and a'Health Drink.'Head back North and make a left to enter the West corridor.Examine the thirddoor on your right, Room 204, and gain access using the key.Pick up the'Employee Elevator Key' off the table here and go through thewall into thenext room. Examine the pictures spread all over the bed.Access yourinventory and use the Thinner. You'll now be able to see a codeword in the

    picture, examine the briefcase beside the bed and enter the codeand you'llfind the 'Cinderella' music box inside. Head to the East sideof 2F.

    In this area pick up the 'Health Drink' and 'Rifle Shells' offthe tables.The North door in this area leads to a room which can be openedwith yourEmployee Elevator Key. Inside this room you can find two'Health Drink.' If

    you walk onto the elevator an alarm will go off. Examine thecontrol panel tolearn it is only made for one person. Now you can examine thelockers in theroom to put every last thing you own on the shelf. Take theelevator down tothe first floor. When you step off be sure to pick up the'Hotel Map

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    (Employees)' on your left. Run down the hall to the North andinto the firstdoor on the left. Examine the safe to find 'Videotape' and 'CanOpener.' Tworooms North of this one is the Employee Lounge, there's two sets

    of 'RifleShells.' in here. Go to the Southeast corner of this floor andenter thePantry, the room with the red light above it. You'll find the'Snow White'music box on a shelf on the right. Now head to the stairwellacross from theoffice, and descend down to the basement level.

    Head South then East to reach the Boiler Room. You can find the'Bar Key'here as well as a 'First-Aid Kit' sitting on the ground. Leaveand head Westto the Kitchen. There are a total of three 'Health Drink' inthis room.There's also a can on the counter, stand in front of it and usethe Can Openerto find a 'Lightbulb.' Leave the kitchen through the West door.Go aroundthe bar and examine the flashlight sitting on the corner, useyour Lightbulbto turn it on. Now you can go through the West door. Climb thestairs and

    you'll be back on the main floor. Make sure you head back up tothe secondfloor Elevator Room to retrieve your stuff. Head back to thehotel Lobby andexamine the object in the centre. The puzzle answer is asfollows:

    Seat of the Princess Twas shameful greed didstain

    who fled at midnight her shoe with blood- Cinderella - Cinderella

    Seat of the Princess Beauty - Both a blessingwho awoke from death and a curse thou be- Snow Shite - Snow White

    Seat of the Princess Even so, I still want tobelieve

    who spoke no words that she was happy

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    - Little Mermaid - Little Mermaid

    Examine each of the three indentations and use the appropriatemusic box ineach spot. When finished putting all three in, choose to play

    the music boxand you will receive the 'Hotel Stairway Key' if you examine itagain. Youcan now get up to the third floor with this key, it opens thegate whichblocks your way, so return to the stairs and head all the way tothe top.Enter room 312, which is the only one you can get into.Approach the VCR, usethe tape in your inventory and watch the scene. Now leave theroom.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Alternate Hotel|

    (0000C) \------------------------------------------------------------o

    o------- Item Checklist -------o Down the hall to your right isa save point

    | | on the door. Head downstairsand enter the| Crimson Ceremonies....._____ | reading room. There are twothings here| Handgun Bullets........_____ | which will both have a drasticeffect on| Handgun Bullets........_____ | your ending. One is the pairof headphones| Ampoule................_____ | on the desk, you can choosewhether you want| Ampoule................_____ | to listen to it or not. The

    second is the| Health Drink..........._____ | fourth and final item for thespecial| Health Drink..........._____ | ending, on the shelf is thebook of 'Crimson| Health Drink..........._____ | Ceremonies.' Exit the roomand into the

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    ||| This boss while seemingly a daunting opponent, is actuallyquite easy || if you utilize a very easy strategy. That strategy is one of

    patience. || If you want to avoid being hit it's extremely easy to do, butyou have to || accept that you'll only be able to get off a couple shots max.Run to || one corner and equip your Hunting Rifle, which is superior inthis fight || because of its superior range. Fire off about two shots,maybe three if || you're good and then strafe-run to the other side of the roomand repeat || the process. Use the menu to reload your weapon rather thandoing it || in game. While running the Pyramid Heads attacks will be farto slow to || actually hit you, and they'll end up stabbing where you werestanding || a good deal of time ago. There's only too dangers with thisstrategy || really, either number one, you get greedy and fire off toomany shots, || they'll catch up and hit you. The other is that is you forgethow many |

    | bullets you have left and find yourself reloading right whenthey're || closing on you. Other weapons can be effective too, theHunting Rifle || is just the pick of the litter. Personally I find the GreatKnife to || work surprisingly well here. Even with the mobilitydetriment, using the || L1 and R1 buttons to strafe you can dodge their attacks almostevery time, || and the super powerful overhead swing will almost always hit

    since one of || them is bound to step in front of you. The thing you have towatch out || for is their ninja spear-spin, where they spin their speararound their || head and attack inside a rather large circumference. You'lltake more |

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    | damage for sure with this method but it will also take onlyhalf the time. |||o---------------------------------------------------------------

    -------------o

    Following the battle examine the corpses of both the PyramidHeads, you'll getthe 'Scarlet Egg' and 'Rust-Colored Egg.' Approach the twodoors at the topand insert the two egss, one into each door. Order doesn'tmatter, and whichone you enter doesn't matter. Continue North into the nexthallway, you'llhear a conversation in the background. Whether you choose tolisten to theentire thing or to walk through the door early will affect yourending.Proceed through the door and up the large metal stairs, thenwatch the scene.

    o- Boss (Final Boss) --------------------------------------------------------o||| The final boss has one primary and extremely obnoxious attack,and while |

    | it doesn't deal much damage, you'll be spending the majorityof this || fight just evading it. She released a bunch of moths whichchase after || you and get in your hair, this deals an insignificant amountof damage, || the main purpose is to leave you distracted and vulnerable toher two || other attacks which include a stab from her scorpion tail, anda || strangling of your neck. Avoid the moth attack simply by

    running, || strafing while running is preferable and you should be able toavoid it || every single time. Equip the Hunting Rifle in order to dealthe most || damage, but I'm not kidding when I say you only get one shotmax between |

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    o---------o can hold a total of six shots at any one time.You'll find the

    shotgun in one of the doctor's coats in the lockerroom of thesecond floor of the hospital. Shotgun bullets are scattered

    through the game.

    o-------------o The weapon of the legendary Pyramid Head, thegreat knife| Great Knife | is certainly the most powerful weapon in theentire gameo-------------o but this comes at a price, it is also the mostawkward to

    use, even moving while having it equippedbecomes an ordeal.If you are able to strike quickly it becomes an ideal weapon forending bossfights in no time flat, however you'll find that there reallyare very fewpractical uses for this weapon. It can be found in theLabyrinth, in the areawhere Pyramid Head can be found circling around the path.

    o---------------o The hunting rifle is a powerful long rangeweapon good for| Hunting Rifle | stopping single enemies in their tracks. Itcan only holdo---------------o four bullets and takes quite awhile to

    reload, but what itlacks in this respect it makes up for in

    damage. You willfind the hunting Rifle inside the Toluca Prison in one of theoffice rooms.

    o----------o The chainsaw is a powerful melee weapon that isonly available| Chainsaw | after you have beaten the gameat least one. Ittakes time too----------o get going so it loses a lot of its practical usage

    in the preptime, but can be a powerful weapon if wielded

    correctly. Onceyou have beaten the game it can be found in the log pile justpath the pick uptruck on the first path through the woods, you can't miss it.

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    o-------------o Similar to the chainsaw the Hyper Spray canonly be acquired| Hyper Spray | after you've beaten the game at least once.You can find ito-------------o in the RV on Saul Street. The weapon is

    actually used forparalyzing enemies rather than killing them,however if youmanaged to beat the game with a perfect rating you'll get thegreen HyperSpray which does have the ability to kill when used. It doesnot consumeammo, the only thing you have to watch out for is that it willdrain youhelath if used to often, and runs low on pressure if used fortoo long.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Items|

    (10002) \------------------------------------------------------------o

    o--------------o The Health Drink is the most basic of allhealing items.

    | Health Drink | There are plenty to find in this game, in factif youo--------------o were to pick them all up you'd win up withmore than you

    could ever possibly find a use for. It takesabout fourhealth drinks to heal you completely, but usually one at a timewill sufficejust fine for the most minor of wounds. Very handy littlethings.

    o-----------o These too are fairly common throughout the game,however not| First-Aid | nearly as much as the Health Drinks. They'reprobably theo-----------o best overall healing items in the game in termsof healing and

    rarity. Using a First-Aid Kit it will take abouttwo of them

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    to completely heal you from near-death to maximum HP, veryhelpful.

    o---------o Ampoules are very rare, but what they lack incommonality they

    | Ampoule | make up for in healing intensity. One Ampoule willtake youo---------o from any measure of damage to full healthinstantly.

    o-----------------o Simple pack of bullets for the Handgun,found like| Handgun Bullets | Health Drinks almost anywhere, even themosto-----------------o inappropriate places. Each pack comes with10 bullets,

    enough to fill a single clip for yourhandgun.

    o-----------------o Shotgun Bullets are somewhat rarer thanHandgun bullets| Shotgun Bullets | and are much more powerful. Comes with sixin eacho-----------------o pack, be sure to pick them up when you seethem.

    o--------------o Rifle Shells aren't exactly commonplace, sothey're best

    | Rifle Shells | saved for some of the more difficult bosses,especiallyo--------------o if you're playing on Ammo x1. Comes with 4 ina pack.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Enemies|

    (10003) \------------------------------------------------------------o

    o----------o Patients are the weird demons whose skin coversthem like| Patients | a straight jacket. They're the most commonenemies during the

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    o----------o beginning of the game, they come in two forms andhave two main

    attacks. They can either crawl around on theground or standupright. They'll crew on your foot from the ground and spray

    some poisonousgas at you while standing up. Basically any weapon is effectiveagainst them.

    o-------------o Cockroaches are rather rare to find in thisgame, but they| Cockroaches | do appear. They'll nip at your feet for veryinsignificanto-------------o damage, but they'll do it often and quickly.They an be

    killed with the handgun but to conserve ammo,it's alsovery easy to kill them simply by hitting X when standing close,to deliver aswift and firm stomp, leaving them a pile of mush on the ground.

    o------------o Mannequins will first start appearing in theapartments| Mannequins | near the start of the game. Their attacks areslightlyo------------o stronger but possess less range than the patientdemons.

    Their only attack is to use their torso feet to

    kick youwhile they walk. Any normal weapons should suffice to stopthem.

    o--------o Nurses appear not surprisingly in the hospital areaof the game.| Nurses | They are equipped with a steel pipe very similar tothe oneo--------o James wields, however slightly shorter. They willswing it

    wildly in an attempt to hit you at some point during

    their wildswinging frenzy. A shotgun blast to the torso works great toeliminate them.

    o---------o Hangers will begin to appear in the dark version oftown, going| Hangers | hand over hand on the underside of metal linkwalkways. They

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    o---------o can only hit you if their hands met your foot, butthis is rare

    and unless you happen to stop you'll probably neverbe hit atall. Since they pose almost no threat there's no reason to kill

    them, it ispossible however, but you must use a ranged weapon, melee areineffective.

    o---------o Doorman begins as a boss but soon enough appearscommonly in| Doorman | hallways, always eager to eat your skin. Hisattack willo---------o engulf you in his skin pouch underside as he hashis way with

    your face, it isn't pleasant and deals quite a lotof damage.The Hunting Rifle and Shotgun are you best bets when youencounter these foes,usually fiddling with melee weapons will end with your untimelydeath.

    /\ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Endings|

    (10004) \------------------------------------------------------------o

    o----------o In order to get the "In Water" ending thefollowing must be| In Water | accomplished, note that you don't need to do everysingle thingo----------o mentioned here, each one you do will increase thechances of

    getting this ending, which is actually quite easyto get. First

    of all, throughout the entire game, the more time you spend withlow to midhealth, the better chance you have of getting this ending.Every once inawhile go into your inventory and examine the Angela's Knife aswell. Readthe diary on top of the hospital, as well as listen to theheadphones in the

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    hotel. The final thing to do is stand in the final hallwaywhile theconversation with Mary plays out, do not leave until it is over.

    o-------o The "Leave" ending is pretty much the default ending

    you will get| Leave | if you just play through casually, which makes itquite easy too-------o get if it's your intention. Make sure you go in thedirection of

    the hotel when Maria first starts following youaround. DO notexamine the diary on top of the hospital or listen to theheadphones, but dolisten to the conversation in the final hallway. If you everget hurt duringthe game, access your menu and heal your wounds immediately.

    o-------o This is the hardest ending to acquire, as it takesthe most work| Maria | from the player. It mostly revolves around youractions when Mariao-------o is with you, never try and go in the wrong directionin town, head

    toward the hotel, then the bowling alley. Never letMaria get hitby enemies, or by you. When you drop her off in the patientward in the

    hospital, make sure you stay with her for some time, then make anumber ofreturn visits to check on her. Run all the way to the end ofthe hall at theend of the game and ignore the conversation, and try not to doany of themajor factors for the other endings, like examining Angela'sKnife.

    o---------o The "Rebirth" ending can only be acquired afteryou've completed

    | Rebirth | the game at least once, it involves collecting fouritems you'llo---------o find throughout the game, this is the onlycondition and you will

    guarantee this ending if you pick them all up.It's not hard toget if you know where to look. The locations of the four itemsare noted in

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    the walkthrough, but as a quick reference they are as follows:White Chrismis in Room 105 of the Blue Creek Apartments, Lost Memories is inthe newspaperdispenser at the Texxon Gas Station, Obsidian Goblet is in a

    smashed glasscase in the Historical Society, and the Crimson Ceremonies is onthe bookshelfin the reading room of the alternate hotel. Now just go andbeat the game.

    o-----o You cannot get the "Dog" ending until you have gottenall three basic| Dog | endings, or the Rebirth ending. When you go out theWest exit of theo-----o Rosewater park for the first time, head South into alittle area with

    a doghouse that only appears if the ending conditionsare met, getthe 'Dog Key' from inside. Now play the game as far as Room 312in the Hotel,after watching the video on the VCR, the ending will triggerautomatically.Note that this is not a "serious" ending, don't play throughexpecting one.

    /

    \ ilent Hill 2 /-------------------------------------------------------------o/ ------o------\ Item List|

    (10005) \------------------------------------------------------------o

    O============================================================================O| Name | Location|

    O==============================+=============================================O| Ampoule | Various places throughout thegame ||------------------------------+---------------------------------------------|| Angela's Knife | Automatically acquired inapartments |

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    |------------------------------+---------------------------------------------|| Apartment Gate Key | On the corpse at North end ofMartin Street ||------------------------------+--------------------------------

    -------------|| Apartment Stairway Key | Room 208 of apartments||------------------------------+---------------------------------------------|| Bar Key | Boiler room of the hotel||------------------------------+---------------------------------------------|| Basement Storeroom Key | Room M6 of the evil hospital||------------------------------+---------------------------------------------|| Bent Needle | Room M6 of the evil hospital||------------------------------+---------------------------------------------|| Can Opener | In the hotel first floor officesafe ||------------------------------+---------------------------------------------|| Canned Juice | In the hall in front ofapartment 107 |

    |------------------------------+---------------------------------------------|| Chainsaw | In log pile along first path toSilent Hill ||------------------------------+---------------------------------------------|| Cinderella Music Box | Room 202 of the hotel insuitcase ||------------------------------+---------------------------------------------|| Clock Key | In room 202 of the apartment,

    in a hole ||------------------------------+---------------------------------------------|| Coin [Old Man] | In the garbage pile of theapartments ||------------------------------+---------------------------------------------|

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    | Coin [Prisoner] | Room 109 of the apartments||------------------------------+---------------------------------------------|| Coin [Snake] | In the empty pool of apartment

    courtyard ||------------------------------+---------------------------------------------|| Copper Ring | In the hidden basement of evilhospital ||------------------------------+-----------------------------------------


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