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Shadow Warrior, Wanton Destruction - Walkthrough
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Shadow Warrior: Wanton Destruction FAQ, Secrets & Walkthrough v0.7 by Francesco Poli (francesco dot poli2 at tin dot it) /-----------------------------------\ | | | I. Introduction and copyright | | II. Version History | | III. FAQs | | IV. Secrets and walkthrough | | V. Conclusion | | | \-----------------------------------/ ------------------------------------------------------------------------------- | I. Introduction and copyright | ------------------------------------------------------------------------------- Finally! Wanton Destruction was released in September 2005, after a wait of at least seven years! Read more about it on 3DRealms' official homepage: http://www.3drealms.com/news/2005/09/wanton_destruction_for_shadow.html That page also contains links to download the game. That's right, it's freeware! If you missed Shadow Warrior, the link above will also point you to the 3DRealms shop, where the game is still available. Getting Shadow Warrior to run under Windows XP, as you might expect, is a bit of a mess. I'll point out some resources on how to do things, but remember: I'm not the tech support. If you can't get the game to run and/or the instructions I point you to cause problems, you're completely on your own! Any questions regarding tech issues will be summarily deleted, and the sender's address added to the spamfilter. ~~~ Copyright notice ~~~ This document is copyright by the author. All rights reserved. All violators will be prosecuted to the full extent of the law. GameFAQs is currently the only site allowed to post this FAQ. Requests for publishing this FAQ will be ignored, and the failure to receive a reply to such requests must be considered as 'request denied'. I'll consider other sites after the FAQ is complete, but sites like CheatCC or GameWinners are *explicitly* prohibited from reposting this FAQ, and always will be. The author takes no responsibility for the damage to files or any other kind of problem or disruption that might arise from the use of this FAQ. ------------------------------------------------------------------------------- | II. Version history | ------------------------------------------------------------------------------- v0.3 (11/09/2005) Levels 1 and 2 complete, level 11 still needs 3 secrets, the rest is "coming soon"(tm). LOADS of formatting & misc issues. Just forget about this version. v0.5 (13/09/2005) LOTS of fixes! New FAQs, lots of re-editing, some clarifying here and
Transcript
Page 1: Shadow Warrior, Wanton Destruction

Shadow Warrior: Wanton DestructionFAQ, Secrets & Walkthroughv0.7

by Francesco Poli(francesco dot poli2 at tin dot it)

/-----------------------------------\| || I. Introduction and copyright || II. Version History || III. FAQs || IV. Secrets and walkthrough || V. Conclusion || |\-----------------------------------/

-------------------------------------------------------------------------------| I. Introduction and copyright |-------------------------------------------------------------------------------

Finally! Wanton Destruction was released in September 2005, after a waitof at least seven years! Read more about it on 3DRealms' official homepage: http://www.3drealms.com/news/2005/09/wanton_destruction_for_shadow.htmlThat page also contains links to download the game. That's right, it'sfreeware! If you missed Shadow Warrior, the link above will also point you tothe 3DRealms shop, where the game is still available.

Getting Shadow Warrior to run under Windows XP, as you might expect, is abit of a mess. I'll point out some resources on how to do things, butremember: I'm not the tech support. If you can't get the game to run and/orthe instructions I point you to cause problems, you're completely on your own!

Any questions regarding tech issues will be summarily deleted, and the sender'saddress added to the spamfilter.

~~~ Copyright notice ~~~This document is copyright by the author. All rights reserved.All violators will be prosecuted to the full extent of the law. GameFAQs iscurrently the only site allowed to post this FAQ. Requests for publishing thisFAQ will be ignored, and the failure to receive a reply to such requests mustbe considered as 'request denied'.

I'll consider other sites after the FAQ is complete, but sites like CheatCC orGameWinners are *explicitly* prohibited from reposting this FAQ, and alwayswill be.

The author takes no responsibility for the damage to files or any other kindof problem or disruption that might arise from the use of this FAQ.

-------------------------------------------------------------------------------| II. Version history |-------------------------------------------------------------------------------

v0.3 (11/09/2005) Levels 1 and 2 complete, level 11 still needs 3 secrets, the rest is "coming soon"(tm). LOADS of formatting & misc issues. Just forget about this version.v0.5 (13/09/2005) LOTS of fixes! New FAQs, lots of re-editing, some clarifying here and

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there. Also, forgot that the game does indeed have an internal compass. Many secrets edited in that regard. Complete up to level 5, including the first secret level (11).v0.7 (14/09/2005) Levels up to 7 are complete, including both secret levels (11 and 12). 100% secrets so far! :-) Miscellaneous format fixes, some new FAQs, minor re-edits all over the board. Also, I have finished the expansion now, so there's more information on the missing bosses bug. NOTE: by mistake I put this up on GameFAQs as another v0.5 - whoops, mea culpa.v0.9 (15/09/2005 The FAQ is now CONTENT COMPLETE! Walkthrough complete for all maps, and ALL SECRETS FOUND! :-) Also, more info on the dreadful missing bosses bug, and a big piece of bad news: even cheating, the game cannot be completed at difficulty levels below 3, because the final boss does NOT appear! Anyway, I plan to give the FAQ a final top-to-bottom test, replaying the game while using this FAQ as a guide, to see if there's major problems, mistakes, or just weak areas. Feel completely free to point out spelling errors and the such!

-------------------------------------------------------------------------------| III. FAQs |-------------------------------------------------------------------------------

Q: Where did this game come from?A: Wanton Destruction is an official expansion pack for Shadow Warrior, created by SunStorm interactive, The game was completed, but never released due to a decision by the publisher. In late Summer 2005, the final version was recovered, and released for free by 3DRealms. More information here: http://www.3drealms.com/news/2005/09/wanton_destruction_for_shadow.html

Q: Is this truly freeware?A: Yes it is! The developer has shut its doors a long time ago, and so has the publisher, it seems. There is apparently no one to officially detain the copyright on this. According to some of the people who worked on this (who now work for 3DRealms and other companies), they won't mind if you go ahead and modify the expansion, either. Just remember to put credit where it's due if you do.

Q: What's new in Wanton Destruction?A: Lots of new graphics, including several monsters getting a complete makeup, and 12 great new levels (including two secret ones). A bit of new audio, as well, but no new guns or revolutions to the engine, if you're wondering.

Q: Most of how this game progresses doesn'tt make much sense. What's up with the plot?A: Welcome to 1997.

Q: Just how "completed" is Wanton Destruction?A: I'd say 99%. All it would need is a final pass, to fix comparatively small bugs like: - some secret areas counting as two or more secrets; - a secret area can't be triggered because the entrance is too thin; - some bosses not appearing at lower difficulty levels (this is the only game-breaking bug I know of; see the start of the walkthrough section for more info);

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- Several misspelled names, especially in the level titles.

As long as you play on difficulty 3 or above, the game is perfectly winnable without the use of cheats or workarounds.

Q: How do I run Shadow Warrior under Windows XP?A: It's a tough thing, no question about it. Tough but possible! First of all, note that I hereby decline all responsibility for any damage that the following may do to your game. Back up your stuff before trying, and if you feel in over your head, give it up. Or ask that tech-nut friend of yours.

First, go here: http://www.deathmask.net/buildxp/ Follow the instructions for Shadow Warrior TO THE LETTER. Yes, that includes modifying the game executable with CLI2NOP. [note: should the site ever go down, which is possible as it's very old, I will repost the information contained in that page here. Not before.]

Then, open a command prompt, go to the Shadow Warrior folder and run: CLI2NOP -p wanton.dat This will patch the Wanton Destruction executable. Next up, make a copy of the Shadow Warrior shortcut (provided on the site above), and make sure it points to WANTON.EXE (instead of SW.EXE). This should be it! Run this new shortcut and, uh, cross your fingers.

I did get the game to run in 800x600, by the way. If you want to try, press F5 in game to cycle resolutions. If it works, it works, otherwise just stick to 640x480. It's not like you're playing this to show off your PC.

Q: I've followed the instructions from BUILD on XP to the letter, but the game still stutters to unplayability! Am I missing something?A: You didn't patch WANTON.DAT with CLI2NOP. Open a command prompt, go to the Shadow Warrior folder, and run: CLI2NOP -p wanton.dat This should eliminate the stuttering. If it doesn't, I have no clue. The game runs smoothly on my PC if I do all of the above.

Q: I've followed the instructions from BUILD on XP to the letter, but the game crashes to a black screen! Can you help?A: I've had this problem. I think it's related to not having the game CD in the reader when starting the game. Here's a workaround: backup WANTON.EXE (move it in another directory or just rename it), then rename WANTON.DAT as WANTON.EXE - now the game should work. Note that you probably lose multiplayer capability, but as far as I know, multiplayer won't work at all under XP. If you want to play Wanton Destruction multiplayer, you'll probably need several dedicated old-game PCs. Or wait for JFSW to implement multiplayer... but that might take a loooong time.

Q: I've followed the instructions from BUILD on XP to the letter, but I can't get CD audio to work correctly! Can you help?A: There's a workaround on the site: disable the digital audio streaming. However, this workaround only works in one of two situations: 1) your CD reader has an external headphones jack; or 2) your CD reader is correctly connected to your sound card via an analog cable. Otherwise, you just won't hear any audio, although the CD will spin and (seemingly) work correctly.

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Q: Can I use the Windows port of Shadow Warrior?A: Yes, as long as you don't mind problems like missing monsters, crashes, audio issues, wrong level names and more. As of writing, JFSW is just in an advanced beta state, and cannot be relied upon for a 100% accurate rendition of either Shadow Warrior or Wanton Destruction.

If you want to try, here is the address: http://jonof.edgenetwork.org/index.php?p=jfsw A reccomendation I've read about is to set the game to 8 bits per pixel in the game's setup utility. This eliminates at least some of the bugs and crashes.

Q: How do I run Shadow Warrior on Windows Vista?A: This FAQ has been written a long time before the release of Vista. I havn't tried the betas and have no idea if or how Vista handles DOS games. I think you'd have more luck using utilities like Virtual PC or DOSBox, provided they still exist when you're reading this, or ask around in the forums. Your best bet would still be an older computer.

Q: I'm stuck on the skyscraper level! How do I get out of the rooftop with the red card, all the weapons and the ammo?Q: I'm stuck in the Skyline level? Where's the red keycard?A: There's a bug in this map, where the boss that should appear in this area only appears if you're playing on skill 3 (and I think 4). Just use the no-clip cheat (T then SWCLIP) to walk through the door(s), then disable it and continue normally. On the Skyline map, however, you're just plain screwed. Even if you cheat through the doors you need to get through, the final boss does not appear, and you must defeat that boss to end the expansion. Check the Skyline level section for a (pretty lame) workaround.

Q: Is there a Macintosh version of Wanton Destruction? I have absolutely no idea. I suppose you can transfer WT.GRP from the PC directory to the Mac, and see if that works. Otherwise, I have no idea. However, it might be a good thing to check 3DRealms' website http://www.3drealms.com and/or ask in the forums there.

Q: What's this thing about shuriken? My version has darts!A: You have the UK version of Shadow Warrior. It shouldn't be a problem, because Wanton Destruction has an independent executable, so shuriken should be enabled in WD whatever version you have; anyway, you can find the Darts patch on 3DRealms official website: http;//www.3drealms.com This patch is necessary to play many fanmade addons, from Tonight Never Ends (hi Grape!) to Park.

To ensure you DO have the UK version, check your CD's label, manual, and starting message.. If the CD label is "SWARRIOR_UK", the manual lists darts as weapons, and when starting Shadow Warrior complains it is a modified version, then you do have the UK version. Just use the patch to make everything good again, and forget the silly censorship.

Q: Are cheats available?A: Yes. They are the same as Shadow Warrior. Check Shadow Warrior's Codes and Cheats page on GameFAQs for a list.

Q: I don't get it, which way is north or south?A: The compass is smack in the middle of the interface. If all you see is a couple of boxes on the bottom left and bottom right of the screen with

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ammo and health/armor indicators, then give one tap at the '-' (minus) key, on either the top-right of the keyboard or keypad, and you should see the full interface. Press '+' (plus), on either the top of the keyboard or the keypad to go back to the view you had before.

The Screen Size in the option menu controls this, as well.

Q: I've found a secret you haven't! Want me to tell you?A: Please REFRAIN from emailing me secrets until this guide is "complete", i.e., until I say I just can't find a secret. :-)

Q: I have got the correct key, but the door still doesn't open! What am I doing wrong?A: Use the key on the lock first. Also, you might want to take a few minutes to read the manual. :-) And a few days to finish Shadow Warrior itself BEFORE playing this expansion pack... I'll try to cover everything you need to know in the walkthrough, but you might want to brush up on your Shadow Warrior skills nonetheless.

Q: I'm missing one or two secrets. Can you tell me which ones?A: Run through the list of secrets until you find the ones you've missed. Geez. Come on. You're smarter than that, aren't you?

Q: I have read the walkthrough, but I still can't understand where a secret or key or door is! Can you help?A: I've done my best to explain where things are, but if they still sound cryptic, mail me and I'll try to explain them better. However, try asking for things covered in detail in the FAQ and I'll just add you to my spam filter. So if you waste my time, and in the future you need legitimate help, you won't get any from me.

-------------------------------------------------------------------------------| IV. Secrets and Walkthrough |-------------------------------------------------------------------------------

The expansion contains 12 levels, of which ten are regular maps and two aresecret maps. I've done my best to describe where the secrets are found, sincesecrets are what I'll be concentrating on. The maps aren't so complicated asto need an extremely detailed walkthrough, and I assume players can handle theenemies on their own.

Still, I did write a walkthrough for each map, which should get youthrough every level safe and sound. Since Shadow Warrior maps live andbreathe on keys and their corresponding doors (ah, the '90s!), walkthroughs aresplit into subsections dedicated to keys and doors. This should make themeasier to skim in case you're doing things on your own (which I still heartilyreccomend!) and get stuck.

A note about secrets: a you need to be INSIDE the areas for the secret toregister! Sometimes you can get the entire contents of a secret area withoutwalking inside, or jump into an area without the secret registering, so this isworth remembering. Especially when you meet that damn secret area you can't get inside of. ;-)

*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***

There is a MAJOR BUG in this expansion! In two levels of the game, bosses are supposed to appear. However, they do not appear in all difficulty levels.

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The two levels are: - Skyscraper, the area with the Red Key. - Skyline, the two large open areas at the opposite extremes of the level.

There are two ways to work around this bug; play on difficulty levels 3 and 4 (Who Wants Wang and No Pain No Gain), and cheating.

Cheating through these bugs - Skyscraper: use the Noclip cheat code. To do so, press T, type swghost then walk through the door that won't open until the (missing) boss is defeated. Now repeat the cheat code, and progress through the game normally. - Skyline: here, you're screwed. Oh, you can use the noclip cheat code.To do so, go to the area that contains the red door, press T, type swghost then walk through the door, defeating any opponents. Walk through the next door, as well, then repeat the procedure. However, the final boss (a few rooms down from where you are) does not spawn, and progress through the game is impossible. A workaround is to start a new game on difficulty level 3 (Who Wants Wang), press T and type swtrek20 to reach the final level, then press T and type swchan to enable invincibility (unless you can handle a difficulty level MUCH tougher than the one you wanted to play the game at!). Work through the level as normal, and you can beat it correctly.

I believe a fix can easily be made with a few twists of the BUILD editor, but I don't know enough of the editor to do that myself. If anyone ever makes such a fix, I'll post it here; should it never happen, or until then, just play at skill 3 and 4 or use these cheat workarounds. :-/

*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***

-------------------------------------------------------------------------------|Level 01. Chinatown (7 secrets, 7 found) |-------------------------------------------------------------------------------

Secrets List------------

01. Down the stairs near where you jump out of the window at the start, there's a room with a painting, a desk, and curtains leading to a small back room. Activate the middle of three bookcases to reveal a railgun and ammo.

02. Immediately inside the apartment building (the one with the broken elevator and the statues in the lobby), there's a large picture. It can be seen from the street. Press it for a fortune cookie.

03. Inside the apartment building, same as Secret 02. Go up the stairs, past an area with red lightning, and blow up the hard-to-see crack on the wall between the doors on the left. Contains grenade launcher and shells.

04. In the area with the Yellow keycard and the rocket launcher (up in the rooftops accessible by jumping on the dumpster). The second large window from the back of the area can be walked through, for a Guardian head and

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some health.

05. Still in the area with the dumpster, jump on the parked tan car, and up to the ledges. Get on the topmost ledge, and walk all the way around the building. You'll see a small niche with a fortune cookie on the other side of the road, that's the secret. You can destroy the handrails if they interfere with your jumping there.

06. Inside the Duke Burger (behind the yellow keycard door). Go behind the counter and press the cash register. Oldest trick in the book! An area opens to your right, still behind the counter. Contain a nuke.

07. Immediately inside the Laundromat, press the left-hand phone booth. A gong sound rings out, and an area opens up just behind the phones. Contains Uzi and Riot Gun ammo, plus a fortune cookie.

Walkthrough-----------

A foreward: there's plenty of stuff inside the trashcans in the streets, sodestroy them!

GREEN KEYCARDGrab everything from the room (you won't be returning) and jump out of thewindow. Follow this road, killing enemies, raking in secrets, and being VERYcareful of that car that will come towards you at one point. Blow up the gastank near the wall at the end of the road, the area with the dumpster.The card is inside, on a desk.

YELLOW KEYCARDGo back out from the green keycard room and jump on the dumpster. Jump up inthe thin ledge formed by the open lid, and up to the ledge and up until youget to the armor. It's in this corner of the rooftops, right next to Secret 04.

YELLOW DOORCarefully jump down from the yellow keycard rooftop, and look at one side ofthis road. There's a Laundromat and a Duke Burger, the keycard opens both.

RED KEYCARDYou want to be in the laundromat. There's a switch with a picture of a bluegarage door right underneath. Press it and go outside. To your left (on theopposite side of the street from the dumpster) there's a tan crate and behindit the blue garage door. Inside it is the keycard. If you didn't press theswitch, you can open the blue door, but the inside would be blocked by a grate.

GREEN DOORBacktrack through the streets, and you'll find it right next to the stairs thatgo down to Secret 01. Inserting it will unlock the compartment next to you,open it to reveal a switch. The switch opens the manhole nearby - enter it toaccess the sewers.

RED DOORThere's only one path at the moment in the sewers, the other is a dead end.Go down this only path; you'll pass over a catwalk footbridge. Press the buttonnear the bars to open the bars on the opposite side (another old trick).Now drop down the footbridge into a small area with a door and two ladders.Press the switch that's right inside the door. Now the other path through thesewers can be navigated, and you can get to the bars you opened earlier (and aladder going to the dumpster area, if you forgot the red keycard).

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END OF LEVEL SWITCHFollow the corridor after the red door. It's in plain sight.

(Side note: I think there's a bug in this level, because I've always missed one kill.)

-------------------------------------------------------------------------------|Level 02. Monastary [sic] (10 secrets, 10 found) *** EXIT TO SECRET LEVEL ***|-------------------------------------------------------------------------------

Secrets List------------

01. At the top of the stairwell soon after the level start, before entering the room with the pool and the bronze key. There's a grey painting; jump inside for a medikit.

02. In the dojo area after the bronze key elevator. Jump into the gray painting to access a secret tunnel leading to a rocket launcher and access to the next secret.

03. On the bridge with the rocket launcher (from Secret 02), turn around to face the tunnel you used to get here. Now look slightly to the left. There's a ledge there, and that's your destination. Follow it around and go inside for a teleporter to a large area full of ammo. There's another teleporter there, leading to a previously inaccessible area close to the start. There's sticky bombs and a fortune cookie, plus goodies underwater (use the weed on the side of the ledge to climb back up).

Note: from the bridge, you can also jump to an area opposite this ledge. There's railgun ammo, but doesn't count as a secret.

04. In the dojo area after the bronze key elevator (same as Secret 02), go through the dim corridor near the breakable training dummy. There's two rooms on the right of the corridor; one contains a gold shield on the wall. Press it to open the window to the outside area in the other room. Turn around after pressing the shield, you'll see what I mean. The window closes pretty fast, so you'll have to be quick. There's a guardian head, here, but this particular area doesn't count as a secret. You can still go back, though, the button under the window will open it; keep going for the actual secret.

You can drop down over the ledge for an heat seeker card (in the small garden area, opposite side of the stairs) and access to the real secret. Go up the stairs after falling off from the secret area above. You'll get to a secluded area with a painting; jump through it to reveal the source of the singing. :-) Press the button on the raised area behind the girl to open one of the windows. You'll come out in the courtyard behind the dojo.

05. Go to the ledge containing the button you had to shoot to open a panel and jump down. You'll need to land in the water to survive. Go out and follow the path lined with reeds. You'll get to a well with a woman nearby; jump in the well and dive straight down to the bottom. A fortune cookie is there.

The path you see down here just leads back to the water area you jumped in to get to this other area, which is another legitimate entry to this secret - but a much harder one, since you need to swim for quite some time.

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06. Careful with this one. Save before trying! In the room with the silver key, walk on the pedestal with the statue. A painting/door will open behind you, containing a Ripper Heart. As I understand, this will ONLY open ONCE! Hence save before trying. Note that if you get inside you can just hit the switch there to open the door right up.

07. In the room behind the silver door, go down the left corridor and stop at the junction. Turn around, you should see a metal panel in the wall. Press it, and you'll hear a door opening. Quickly run up to the starting room and down the other corridor to the corresponding metal panel, which has now opened to a room with a nuke. From here you can also jump out the window into the area seen at the end of Secret 03.

Note: you can do this either before or after getting the gold key, which changes this area slightly.

08. Behind the gold door area, go up the stairs but stop on the small bridge. Look left to see a ledge with a pink and green tree; jump to it. Turn around and carefully jump across to fall into an area with a breakable dummy. The button opens the door, but it's on a timer so don't go out yet. You should hear chiming coming from the light panel between the dummy and the door; open it to access an outside balcony with a fortune cookie and access to the next two secrets - and the secret level!

09. From the balcony of secret 03, check your map. If the large area with a fort in the distance is south, and the ledge you used to jump inside the Secret 03 area is north, then there's a ledge west of the western part of the balcony. If you jump on the railing and look down, you should see this ledge. You might want to save and take a good running leap, because you can fall short of hitting that ledge and fall down to your doom! There's railgun ammo, a teleporter back to the balcony, and access to the next secret.

(As a side note, if you jump down (to your death, beware!) in the large green area towards the fort you'll fall into the area of Secret 02!)

10. BE CAREFUL! I have found NO LEGITIMATE WAY to come back from this secret... save this for last! Unless you want to cheat or don't care about the rest of the map.

From secret 04, look towards the fort visible in the distance. There's a brown ledge, should be visible from the textured map. Drop down to it, and follow it to a secret cave. There's a seeker card (right tunnel), and the SECRET LEVEL SWITCH (left tunnel) to Redwood Forest (level 11).

You can also jump here straight from the Secret 03 balcony, it's just a bit harder without knowing where the ledge is, and more likely to heavily damage you.

Walkthrough-----------

BRONZE MASTER KEYJust follow the path next to the bronze door. It's linear. It's in a poolat the top of the stairway, right next to the first secret.

BRONZE DOORRetrace your steps towards the start. It's in plain sight. Note that this is an

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elevator, not a door; after using the key, press the button on the right of thedoor and wait.

SILVER MASTER KEYAt the top of the elevator is a corridor and then a dojo (the same as Secret 02and 04). Take the path next to the breakable dummy (same as Secret 04); you'llbe blocked by some kind of light panel. Look through the window to see a smallred button on a ledge on the other side, shoot it to open the panel.

Follow this long but pretty much linear area first to the ledge with the switchyou hit, and then to a slightly larger area that should have a Ripper Heartlying in plain sight. To the right there's a door; you might want to save asthere's a tricky secret inside here (it's Secret 06). Inside is the key, rightin front of the statue.

SILVER DOORRight across the garden from the room with the silver key.

GOLD MASTER KEYGo all the way inside the silver door area, until you get to the Buddha-likestatue at the top, with a fortune cookie... turn around quickly! Whoops. You'llneed to jump in the lava to exit this little piece of hell. The gold key awaitsright outside. You can get Secret 07 before or after getting this key.

GOLD DOORLeave the silver key/door area, and backtrack until you see a little fort infront of you. Go down the steps to its left.

RED MASTER KEYGo up the stairs behind the Gold Key door, and follow the path. It'sin the dry pool.

RED DOORBacktrack down the stairs, it's in plain sight.

END OF LEVEL SWITCHJust inside the red door. Note: this is a perfect time to do Secrets 08-10, andreach the secret level.

-------------------------------------------------------------------------------|Level 11. Redwood Forest ***SECRET LEVEL*** (5 secrets, 5 found) |-------------------------------------------------------------------------------

Secrets List------------

01. In the large, hard-to-navigate forest area. With the water/rock area you start in as south, it's in the northwest side of the tree just south of the largest one. You'll have to stumble through the bushes to get here, and walk through a fake wall. Easy to reach when backtracking from the red card. Contains a fortune cookie.

02. Immediately inside the yellow door. In the very thin corridor, check for a secret door to the right. It's slightly different on the map. There is a nuke inside.

03. When you're facing the green keycard (but can't get it yet), turn right. You'll see an animated face; go up to it and press it. This will open a door right next to you, containing a fortune cookie.

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04. While going for the Green Keycard, you'll enter an underwater room with a railgun in the very middle. The southwest pillar has an entrance in its west side, around mid-height. There's a fortune cookie inside.

05. In the green lit area after the green door. One of the two trees near the altar has a fake wall, and contains a fortune cookie.

Walkthrough-----------

RED KEYCARDThere's a small path between the rocks at the start, follow it to a switch.Press it, and after a while, a rocket launcher and enemies are revealed. Idon't think getting this rocket launcher is necessary during a normalplaythrough, because you most likely have plenty explosives from the previouslevels; however, this seems to be the way the map was designed to be played.

Next, Blow open the crack at the end of the water area. The next area is hardto navigate and explain - a big thing to remember is that most busheswill block your path.

The very small textured stump just west of the largest tree with all thebridges stemming from it (look on the textured map) has the red card. It shouldappear as some kind of C or U on the map, and you'll have to walk towards thesmall lake with the yellow keycard visible to get there.

RED KEYCARD DOOROn the map, it's the trunk that has a metal hollow in it. Insert the card intothe stump next to it, enter the hollow and press action to use the elevator.

BLUE KEYCARDAt the top of the Red Keycard elevator, press the switch to open the next door.Go ahead and follow the path, passing the first opening and reaching a treewith rockets and a button. Press it and double back to the exit I told youto skip a moment ago.

This area is pretty linear; you'll see the blue keycard door, a dead-end tree with a medkit, and the area with the blue keycard.

BLUE KEYCARD DOORIt's literally three steps away from the blue keycard. And it's anotherelevator.

YELLOW KEYCARDThe area beyond the blue keycard elevator is VERY dark, and night visiongoggles do not help at all. Still, it's very linear and short; if you see alit area with the grenade launcher you're on the right path, and when you seesome riot ammo on the floor you're a few steps from the yellow keycard. Usethat map!

YELLOW KEYCARD DOORFrom the ledge with the yellow keycard, fall into the water and walk straight.You'll see the area to your left after a short while. It's precisely next tothe blown-away tree you used to access this area originally.The door is the large slab in the middle, but the lock is in a small side area.

GREEN KEYCARDGo up either passage behind the yellow door, and press the button on thepedestal. Deal with the enemies, then press the button that has appeared in oneof the corners (in the other one there's good ole Lara Croft :-) whom you can

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kill for more enemies and a fortune cookie). This will open the door oppositewhere the pedestal was. Get in and dive; turn around, and swim towards therailgun. Keep going, and swim up to an open area. There's another pool ofwater here, enter and the green keycard is right there.

GREEN KEYCARD DOORBacktrack to the water area just after the room with the pedestal, and swiminto the broken grate. Emerge on the other side to a forest (if all you see isa medikit, dive and swim forwards a bit more). Look on the map; there should bea tree that's half black and half textured. Just next to it is the greenkeycard door. The key will open the tree.

If you can't see this tree on the map, then check the northwest area (there willbe a line of trees you can't cross further west).

END OF LEVEL SWITCHFire an explosive at the head above the altar. This will cause the head toanimate. DO NOT STAND ON THE ALTAR AFTERWARDS! You'll die (albeit in a somewhatcool way). After a while, the altar will be safe again. Dive in and get out atthe other side. Blow up the dynamite and go outside: you're back in the forestyou started into, and the exit switch is right next to you.

-------------------------------------------------------------------------------|Level 03. Trolly [sic] Yard (5 secrets, 5 found) |-------------------------------------------------------------------------------

Secrets List------------

01. In the office with the glass windows, slightly upstairs from the blue keycard door. There's a bluish painting with a woman; jump into it for a rocket launcher and ammo.

02. In the office with the glass windows, slightly upstairs from the blue keycard door (and same as Secret 01). Break the doors, and jump into the painting that's across the hall to the south. A red armor and ammo await.

03. After jumping to the ledge that's one of two accesses to the secluded area in this level, walk to the right around the ledge. Almost immediately you reach a doorway of sorts with some bars on the right, and the secret door on the left. The doorway I'm talking about has tan/beige pillars at its four corners. If you've entered the passageway opposite the stairs, you've walked too far! Contains truckload of ammo, plus armor and a fortune cookie

04. It's in the secluded section of the level with the blue keycard and the red key area. In the large passage just south of the trolley that can be moved, and just north to the two stairways (one of which leads to the blue keycard). Exactly west of the red area behind the red door. This thick passage also has iron struts supporting it. On the west wall, a secret door opens with loads of explosive ammo.

05. Right next to the green keycard door there's a crack. Blow it open for a fortune cookie and a nuke.

Walkthrough-----------

BLUE KEYCARDFrom the start, go up the stairs. You can go inside and cross the corridor, or

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go around the ledge to the other side; it's the same. On this ledge, you'llsee another ledge on the opposite side of a little street; jump to the otherside - you can use the trolley with the shuriken on top for a boost.

Here you have a choice between a door (to the left) and a passage (along theledge). Take the passage, go down the stairs, and up the other set. Follow thisarea around to a door; once inside, two walls will be blown open, so you candefinitely recognize this room! The card in the south wall, to the left of theentrance.

BLUE DOORBacktrack across the ledges, and enter the door at the top of the small flightof stairs. This door is exactly next to the trolley you used to jump to theother side. Look around inside, the blue door is very visible.

RED KEYCARDGo through the blue door and through the corridor. The red keycard is in plainsight.

RED DOORBacktrack across the trolley to the other ledge. Either enter the door or goaround the ledge, what matters is that you get to the secluded area with asingle trolley in it. Go behind the trolley and flip the switch. The trolleymoves and reveals the red door.

GREEN KEYCARDEnter the red door. The Green Keycard is up a ledge - yes, you can fit in thosebars!

GREEN KEYCARD DOORBacktrack out of this secluded area, and drop down next to the trolley you usedto reach this side. Go towards the large open area full of trolleys in thedistance, and in one of the corners, a large side-area with the Green Door.It's really hard to miss!

END OF LEVEL SWITCHJust go on after the Green Door, and cross the water to your left.

-------------------------------------------------------------------------------|Level 04. Restaurant (7 secrets, 7 found) |-------------------------------------------------------------------------------

Secrets List------------

01. In the kitchen, right at the start, on the south wall from the middle cooking grill there's a small compartment that can be opened. It's in the bottom of the cooking bench. Inside it there's a switch; crouch and press it to open a compartment behind you. Inside is a medikit.

02. In the very northeast corner of the area behind the red door. No, not the part with the doors to the kitchen and toilet! You have to crawl down the flower trough, and reach a button that's behind one of the benches. Look south; a small door will have opened with grenades inside.

03. In the area behind the red door, there's a side area with some rectangular tables. Press the silver shield on the wall to make one of them turn into stairs. A fortune cookie awaits. See the next secret!

04. For some weird reason, the actual table where the fortune cookie resides

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in the secret above counts as a *separate* secret. So remember to step on that table!

05. In the toilets, close the door and look at the side of the mirror stand. There's a hard-to-spot switch; crouch and hit it to open a side area. There's a gas grenade inside, and you can see inside the out-of-order toilet. :-)

06. In the cellar, the first room has several racks, one of which contains (or used to contain) a medikit. The column that's right in the middle of the room has a switch on its side; press it to open a side area to a rocket launcher.

07. Just behind the gold master key, there's several windows. The one that's between the two small columns in this ledge can be walked into. It's easy to just stumble on this secret, by the way. Contains health, railgun and ammo.

Walkthrough-----------

RED MASTER KEYEnter the restaurant via the side door near the dumpster. Go through the tunnelthat's almost in front of you to reach an area with crates and the silver keydoor. Go behind the crates to the left for a switch; press it and the frontdoor opens. Go back outside and go towards the open front door: they key isthere!You can also blow a crate open to go back inside from here - or, with a verycareful shot, blow open the crates without going back outside at all. I do NOTreccomend the latter, however.

RED DOORGo out of the tunnel and turn left. It's in the kitchen, and impossible tomiss.

SILVER MASTER KEYDive in the fountain in the middle of the area after the red door. There'sonly one real path here, and it leads to the silver key. Go back out theway you came in.

SILVER DOORBack in the crates area at the start, where you pressed the switch to openthe front door. See the red master key section for more info.

GREEN KEYCARDGo straight down from the silver door. There's only one path. Cross the bridgeinto the blue colored area; there's two hard-to-spot switches on the wall.Press them both, and two grates will drop underwater (jump down from the bridgeto get down there. One grate blocked the green keycard, the other blockedaccess to the area where you found the silver key. Either backtrack or find theexit of the silver key area - it's the same.

GREEN DOORIt's next to the red door, on the side with the fountain. It's also next tothe toilets.

GOLD MASTER KEYGo up the ladder behind the green door, turn around and follow that path.There's a grate on the ground; you'll have to bust it open (fists and swordmay or may not work!). Follow the path to the outside, drop down, and use

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the crate to jump up to the ledge with the gold key. To leave, followthe ledge to find the grate you came out of, and another grate. Break thelatter and go in. Hit the switch that's exactly to your right, and followthe path to the toilets. You'll have to break another grate.

GOLD DOORGo beyond the fountain in the area behind the rred door. Should be veryvisible.

END OF LEVEL SWITCHGo outside from the gold door and turn to the left; there's a low slantedceiling there. Use the plant potters to jump up (hold that jump key if youcan't make it!), and find the breakable window up there. It leads rightback into the restaurant, but on overhead ducts. Follow the ducts, breakinggrates, until you get to a lobby of some sort. The switch is inside the openelevator.

-------------------------------------------------------------------------------|Level 05. Skyscraper (8 secrets, 8 found) *** EXIT TO SECRET LEVEL *** |-------------------------------------------------------------------------------

*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***Read the warning at the start of the walkthrough! There's a bug in this levelwhere you can't proceed if you are playing on a difficulty level below 3!*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***

Secrets List------------

01. In the area with the floor that goes down to reach the yellow keycard, there is a very small bridge over a body of water. It's hard to see that this is true if you're not careful, so in other words, it's the woody section of this hall. Go through it towards the blue door/elevator, and you'll see a red/orange picture with trees and (seemingly) a shoreline on the wall to the left. Jump into it to access the water area. There's a fortune cookie, a heat seeker card, and a nuke. Note: you have to go through a fake wall to get back. Check your map and remember to jump.

02. Like in the previous map, this secret is triggered while reaching Secret 01.

03. Same as 02, this is triggered while reaching Secret 01.

04. After the blue door elevator, go down the stairs to the left and enter the lobby-like office. Head to the lone painting in a corner and press it. Has a railgun and ammo.

05. Very easy to see when going back from Secret 04. It's in the lobby that's beyond the blue door elevator, in the corner with the lone painting. There's a very thin niche to the left when looking straight at the painting, and a small button on the west side. Press it to lower an area just ahead. Inside is a guardian head, health, and a switch to open the door behind the counter, which contains one of every type of throwable grenade.

06. In the area with the crane you need to repair, blast the base of the tall brick column at the west side of the courtyard. It has a visible crack. Contains a fortune cookie.

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07. After repairing the crane, move it so you can access the tall pile in the southwest. Jump up to it and fall to the other side - there's a medikit there.

08. In the short corridor between the lobby and the crane you need to repair to proceed there's a grate. Break it and keep going to what appears to be a dead-end room. Look straight ahead from where you came from, and you'll see a little square with a different texture. Jump in to find the SECRET LEVEL SWITCH to The Docks (level 12).

Walkthrough-----------

YELLOW KEYCARDThere's only one door that will open in the elevator hallway, so go there.This is actually an elevator - press the button and wait, then get inside andpress that button.Exit the elevator and enter the door to your left; almost immediately to yourright is a window. Shoot the switch you can see here to lower a portion of thefloor. The yellow keycard is there.

YELLOW DOORGo back towards the elevator you used to get down to this area, then keepgoing straight. It's in plain sight.

RED KEYThis is where things get messy if you're not playing on the two highestdifficulties... fortunately there's a workaround.

First, on the balcony behind the yellow door, jump on the snakelike girderstructure in front. Carefully make your way to the other side, by jumpingbetween girders. You might want to save, because a misstep will be fatal.Once you reach the farthest girder, run forwards and drop down - don'tjump, just run - you'll take less damage.

Go inside and follow the corridor to the only open door. Grab anythingyou want, and enter the teleporter that covers the closet (it's next to theentrance door). They keycard is right in front of you... and a Sumo Boss isto your right! Defeat the sumo boss to open the door next to where you gotteleported to. They lead back to the start.

*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***The sumo boss will only appear at difficulty levels 3 and 4. Unfortunately,this means you're stuck, because there is apparently no way to open the doorwithout defeating the boss! You must cheat to continue. :-(Go up to the door that would lead outside, press T and type swghostWalk through the door like it wasn't there, and on the other side, press Tagain and once again type swghostProceed through the map as normal.*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***

RED DOORCall the elevator and go down to the second hall again. Turn left, and keepgoing through the path until you see a second window on your right. You shouldsee more metal girders and the red lock. Break the window and jump out.

BLUE KEYCARDAfter you inserted the red keycard, two things happened. One, the column right

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in front of you opens to reveal a fortune cookie. Two, a compartment at the endof this girder section has opened to reveal the blue keycard.

BLUE DOORJump back inside from the red lock and blue keycard area. It's right in frontof you.

BRONZE KEYGo down the elevator beyond the blue door, turn left and go down the stairs.Before going on, open the small door that's just under the stairs; you willneed the repair kit that's inside. Back out of this little room, and headfurther down the corridor to a lobby; keep going to find a broken crane. Thisis where you need the repair kit. Jump onto the crane and press 'action' torepair it and use it. Turn and the crane will turn with you; turn it towardsthe pile of crate near the window, they're in the northwest.

Press action again to stop using the crane, jump on the crane itself, andjump to the crates. Break the window and go inside. Up here, turn immediatelyto the left and use the elevator here. In the next balcony, you'll se twoair shafts; go around the one that's flat on the floor, and turn towards thenorth: there's a breakable grate there. Crawl inside to get the bronze key

BRONZE DOORIt's immediately after the blue door elevator, up the stairs from the lobby andthe room with the repair kit.

END OF LEVEL SWITCHInside the bronze door room, just to the right. Remember the secret level! SeeSecret 08.

-------------------------------------------------------------------------------|Level 12. The Docks (5 secrets, 5 found) |-------------------------------------------------------------------------------

Secrets List------------

01. Turn right from the start; there's a corner of this area that has two shotgun rounds. The wall behind them has a secret door containing ammo and a flash bomb. If you've already taken these rounds, then check the part of the wall on the west side that makes a corner - it's the one nearest the westmost wooden pylon.

02. Turn around from the start and enter the garage door to the left. It's the room before the one you have to fire a grenade inside and stay clear due to the very large explosion. Inside, turn right immediately to see a group of crates; the rightmost has a different texture alignment and can be opened. Contains a gas grenade.

03. In the second wharf, after blowing the hole in the wall and going through the large door. Right next to the small brown door you need to go through to reach the bronze key, in the northwest corner, there's a booth. Jump on the scales on this booth (that's the flat thing on the booth). A door opens a bit down the wharf, leading to a fortune cookie and shuriken.

04. Inside the bait shop. Go straight ahead from the bronze door, to the middle of an intersection with two doors on either side. Press the wall right ahead for an armor.

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05. In the area with the twin corridors, the gong and the repair kit that's beyond the bait shop. Go to the corridor with the library, and press the central bookcase. It'll turn open. Inside is a, well, I won't spoil it. But you have to break it (any way you want) to access the prize; another bookcase slides down to reveal a railgun.

Walkthrough-----------

BIG NOTE: if you don't use the repair kit from the previous level, you canskip most of this map. Just start from the end of the silver key section. I donot approve of this method, but it is available.

RED MASTER KEYTurn right at the start, and enter the only door on this pier. Open the othersmall door, then while still inside the larger room, fire a grenade so to hitthe crack inside the smaller office. This will set off a LARGE chain reactionyou don't want to be anywhere near to!

Go in through the hole, and on the NE side of the room, you'll find the lightswitch. Flip it if you like, then turn immediately left, jump around thecrates, and you'll find the red master key in one of the gaps between thecrates.

RED DOOROn the south side of the room with the red key, there's a garage door. Flip theswitch next to it to unlock it, turn left, and it should be right there. Or goaround the docks and dive in the water, then jump there. It's the same.

BRONZE MASTER KEYBeyond the red there are two trucks. Jump on the red one, using the hood for aboost, and flip the switch that's on the wall and in easy reach from up here.Go outside, turn left, and you'll see a crane. Get into it (the door was openedby that last switch.

Now, you might think this crane isn't very useful... but like all real men'scranes, this one fires LASER BEAMS! (Yes, I think this is pretty silly.)Anyway, point this thing straight east. You should see a crack in the wall inthe distance, right around the spot where the wall makes a little corner.You'll need to aim down (try HOME and END if you're really stuck :-) ), andblow it open. Get inside and get through the very large door in front of you.

You're in another docks area. Get on the docks, and look around. At one extremeof the wharf, there's a garage door with a switch; the switch opens the door,but it just goes back at this point. At the other extreme of the wharf, there'sa small brown door behind a booth. Get inside and follow the linear path to athird wharf, with two silver doors to the left. Go all the way around the wharf(the very other side is blocked by a locked door); there is a window on the Ewall.

Inside this window you can see two switches; shoot them. Now go back on theother side of this wharf, and enter the door that's more towards the north; thesilver key is right ahead. (Note: the other door leads to a rocket launcher.)

BRONZE DOORSYes, doors. There are two of them. One is right at the end of the wharf withthe bronze key; this leads back to the moat with all the very large door andthe hole you blew with the crane. Get back inside the large door, and back onthe wharf. About midway in the wharf there's a bait shop; the bronze lock isthere.

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SILVER MASTER KEYInside the bait shop the path is linear, so go down it. You'll have to open afew doors and jump up some crates to a window; then you'll be in a room withtwo sets of double doors. Take either path to the other side, and check theroom at the end. There's a gong; hit it (fists and sword work!), and go backthrough either set of double doors to the first room of this section. A pictureon the W wall will have opened; behind it is the repair kit.

Backtrack to the start (there's a hole in the room with the gong that'll getyou close), and jump on the boat with the gun and the smoke coming out of it.Use it to fix it.

Turn around (you'll have to move forwards a bit) and head west; there are fivewooden column in the distance, the silver key should be easy to spot. Just getclose, leave the boat and jump up to it.

SILVER DOORYou need the repaired boat for this one. It's in a ledge somewhat southeastfrom the beginning, and east from the silver key itself. If you just got thekey, turn the boat around and head straight; it'll come up very soon on theright.

END OF LEVEL SWITCHWARNING! You'll hit a point of no return in this area. Watch out!Go down the ramp behind the silver door, jump in the water at the bottom, andflip the switch between two crushers (don't go in there - no secrets oranything but a swift death!). This will create a whirlpool. WARNING! There isno legit way to come back from this point! Jump into the whirlpool and followthe only path, down the giant slide. The switch is right at the end.

-------------------------------------------------------------------------------|Level 06. Airplane (3 secrets, x found) |-------------------------------------------------------------------------------

Secrets List------------

01. From the spot you start at, turn around to see a 220V box. Press it to open a nearby compartment with a fortune cookie.

02. This is in the metal service area with the blue door. Walk around the middle metal section until you spot the 220V box. This opens one of the compartments, with a rocket launcher and caltrops (BTW, the switch to open the other compartment is right next to it).

03. Down in the hold, after the blue door. There's a section with two floors and two very large crates on the top floor. One can be opened and contains the way forwards through the level; the other must be unlocked via the 220V box on the southeast area of the top floor. Contains a railgun.

Walkthrough-----------

Note: this level is particularly tricky. Save often!

BLUE KEYCARDHead out of the blue curtain and down the stairs. The path is linear, though itdoesn't seem so. You'll go through another two sets of blue curtains, throughsome kind of service area, more blue curtains, and finally the toilets. There's

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two toilets, one on each side of the plane; you want the toilet that's in frontof the door with "out of order" on it. Flush the WC in that toilet (sneakylevel designer!), and the blue keycard is yours.

BLUE DOORBacktrack from the toilets to the service area with the large square metalblock in the middle of it. On one of the sides there's the door, and the key isright next to it.

RED KEYThis section is full of very small and hard to spot switches, so keep your eyesopen. Go down the stairs beyond the blue door; you'll be in a dark area, butjust turn left and keep going. In this room, you'll see some kind of raisedarea with the sphere symbol on one side. Crouch and press action, and the lidshould slide open. Get in the water, and turn towards the way you came in:there should be a small switch *inside* this tank. It opens the way forwards.

In the next area, jump to the second floor and open the crate labeled 'rabbitfarm'. Beware the killer rabbits! Get inside the crate, the switch is there. Itopens the door to the south.

Inside this next door, turn left and go forwards until you see a switch to yourleft (north wall). Go back outside, and hang a right; another door has openedon the other side of the room, but opposite the one you came in.

In the red room, face the monitor/forcefield thing, turn around, and you shouldsee a switch. Go back to the room all the way south (where you pressed thesecond-to-last switch); go around the crates and see a hole. SAVE! Jump to theladder and CAREFULLY move down until you nab the red key. Then climb back up,and at the top, press jump and move back to get out of this hole.

RED DOORFollow the trail of enemies that have spawned after grabbing the red card - orjust backtrack towards the beginning. The red door is in one of the corridorsbetween passenger areas. SAVE NOW!

YELLOW KEYThis is completely and utterly BONKERS. You'll have to constantly run towardsthe wind to avoid falling down, contend with enemies, being careful of areaswhere you can't move properly, and still work your way to the very tip of theplane's tail. Then make an exceedingly dangerous jump from where there is noreturn three times out of four. I consider this section more frustration thanit's worth; fortunately, it's very short.

First, out of Jump from the wing to the plane proper, and carefully headtowards the tail. You'll have to go up it (SAVE NOW IN A DIFFERENT SPOT!), andthen make a jump at the very top towards the key. The moment you grab the key,start RUNNING backwards! Now comes the hard part. Much of the rear section ofthe plane is full of invisible walls, and most importantly, you have to turnaround after that last jump. Just this last action is very hard.

If you do manage to get back inside, SAVE ONCE AGAIN! Unfortunately cheats didnot work for me at all.

YELLOW DOORThis is easy; keep backtracking from the red door back to the start, and you'llhit it on the staircase up.

END OF LEVEL SWITCHNOTE: Another point-of-no-return coming up.

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Enter the Yellow door, which is the pilot's cabin. Wait. A hole will open onthe west wall; go into it, and then up the rocks. The switch is at the otherside of a jump.

-------------------------------------------------------------------------------|Level 07. Military Base (6 secrets, 6 found) |-------------------------------------------------------------------------------

Secrets List------------

NOTE: you cannot trigger all the secrets on this map without cheating!

01. In the forest at the start, near the red keycard, one of the trunks is hollow. Should be well visible on the textured map. Jump up the trunk nearby to get to it. Watch out for the machinegun fire! Contains a fortune cookie.

02. In the corridor that goes from the round elevator/green door to the elevator to green keycard/blue elevator, press the northeast corner that's exactly next to a blue-lit doorway. This is doorway is immediately before the stairs (if going down the corridor away from the round elevator/green door). Contains a fortune cookie.

03. This secret is in the room with the blue lighting panels, the one with the blue lock and the switchless lift to the green keycard. In the very southwest corner of the lighting panels, there's a small ledge you can jump down to. Check your textured map, it's to the right if you look towards the elevator to the green card while standing at the entrance of this room. This small metal ledge is actually a switchless elevator; jump on it and press action to go down. Follow the cavern to a larger cave with health, portable medikit, guardian heads and a fortune cookie.

04. In the room with the blue lighting panels, the one with the blue lock and the switchless lift to the green keycard. From the entrance corridor, go counterclockwise and press the wall that's immediately beyond the broken light and to the left, towards the inside of this room. It's almost exactly opposite the lift from the previous secret. There's a railgun, ammo, and a portable medikit inside.

05. Beyond the green door, there's a room with both a window overlooking the yellow keycard, and a tunnel to the yellow keycard. There's a long computer terminal in the middle of this wide room. The secret door is in the northeast; it's the only light panel that glows orange instead of red. Note: the area beyond is too tight to walk inside, but unless you walk inside, you won't trigger the secret! You can still get the fortune cookie it contains, but you need to use the noclip cheat to actually get this secret to be counted.

06. After going down the yellow elevator, go down the corridor towards the room withe switches that unlock the blue lit area; on the way, you'll see a dark window to the right. You can jump into it (I think this is a bug), or open the lighting panel that's right opposite the niche with the railgun. Leads to a fortune cookie.

Walkthrough-----------

RED KEYCARDJump forward from the start, get into the hole and follow the corridor. Be

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careful, you'll be targeted by machine guns that you can't disable or shut downin any way - dive into the trees on the right ASAP! Follow the areacounterclockwise, staying close to the wall and main door, until you get to thetrees on the other side of where you started. The red keycard is right there.

RED DOORIt's smack in the middle of the two mounted machineguns in the beginning. Theswitch in front of the door opens them.

GREEN KEYCARDInside the base, go forwards and flip the switch on the right to open the door.Head right to a small round elevator; get inside, and press the switch to godown. Go through this linear corridor to a larger room with blue lightingpanels on the sides; you want to go through the door that opens when you stepclose. It's right at the other end of the corridor from the bottom stop of theround elevator.

Inside is another elevator; step on it and press action to go down. Go up thered stairs, then enter the red room at the top. This room works as a biohazarddecontamination room of sorts; you must press the switch next to the door youwant to open and wait. The door you came through will close, and the other doorwill eventually open.

There's another fork here; go right and you'll pass another switchlesselevator on the way through another corridor. At the end, press the switch nextto window and go back. Stop on the switchless elevator (recognizible by thebright metal floor and walls), press action to go down. Enter the large redroom, and press action in the doorway with the blue lights: another switchlesselevator comes down. Go up and follow the corridor, opening a door; press theswitch at the end and backtrack down the last elevator. The green keycard is infront and slightly to the left of you.

GREEN DOORRemember the round elevator? It's right in front of it, on the lower of thatelevator's two stops. You'll need to backtrack through a switchless elevator,the red decontamination room, down the red stairs, up another switchlesselevator and to the end of the corridor straight ahead. It'll be on the right.

YELLOW KEYCARDGo through the corridor beyond the green door, to the end. There's two doorswith a switch next to them; the switch opens the corresponding door. Open thedoor that's farther away (the northernmost one), get inside and press the otherswitch to open this door. Go in this small in-between area, and press the otherswitch to open the other door.

Northeast of this room, there's a window to the area with the yellow keycard,and northwest of this room, a tunnel that leads there.

YELLOW DOORBacktrack outside the area beyond the green door (hitting switches asnecessary), and go up the round elevator that's right in front of the greendoor itself. Backtrack through this corridor, but do not go through the tunnelthat leads outside - keep going. On the other side of the corridor from theround elevator room, you'll see the yellow lock. A further switchless elevatoris unlocked; step on it and press action to go down.

BLUE KEYCARDAfter going down the yellow elevator, keep going forwards. There's only onepath. In this room, there is a large window looking into a blue lit area, andtwo switches; one lit in red, and one in front of the door at the extreme of

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this large window. Press both: this will allow access into the blue lit area,and open the way ahead.

Go west in the blue lit area, the other door just leads back. Watch yourbehind, a wall will drop down in the blue lit area with monsters! Keep going toreach a door with a switch that opens it, and go up the switchless elevatorbeyond. Go out on the helipad, and step on the tao (black/white) symbol to opena door in front with enemies and the blue keycard.

BLUE DOORIt's on the other side of the level, almost. A lot to backtrack! From the bluekeycard, go down the elevator, out the door, through the blue lit area (justkeep going forwards), up the yellow elevator. Now go back to the roundelevator, at the opposite side of the corridor from the yellow elevator. Goforwards through the normal corridor (not the green door!), until you see theswitchless elevator that went down to the green keycard.

The blue door is on the opposite side of this room with blue lighting panelsfrom this switchless elevator. NOTE: the blue door is actually an elevator, andit is a one-way ride!

END OF LEVEL SWITCHNOTE: no return from here!Go down the blue elevator, and the end of level switch is right in the shaft.

-------------------------------------------------------------------------------|Level 08. Train (4 secrets, 4 found) |-------------------------------------------------------------------------------

Secrets List------------

01. Next to the gold door, on the right when entering the station. Jump into the red-lit painting for grenade ammo and a portable medikit. You can also jump into this area from the room beyond the gold door (go upstairs, jump on the column, then to the open wooden area) - but why? :-) Or perhaps you weren't supposed to be able to go in from the window...?

02. In the room with the green keycard, you can see two paintings on the wall across the hall; jump to the one on the left, which seems a bit farther into the wall. Follow this hall, and you'll see a railgun you can jump to: the small corridor containing it is the actual secret.

03. Beyond the yellow door, there's a switch next to a panel full of gears. It's at one extreme of the room. Press this panel to enter a secret room, then go inside the teleporter (straight ahead!) for a rocket launcher. Enter the blue beam on this side to return.

04. On the train platform, follow the tracks behind the tail of the train (East side). You'll see a hole to the left, leading to a platform with a meager Uzi on it.

Walkthrough-----------

BLUE KEYCARDFollow the only available corridor, it leads to a counter and an unopenable door. Go behind the counter, look north and crouch: there's the switch! Press it to open the door and go outside. In the streets, you can only really go to the train station; inside, go behind the counter and run down the conveyor belt

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tunnel. There's an ALERT sign over one of them, so they should be easy to spot.

One of the tunnels is blocked by an explosive barrel, and while you could go on through the other tunnel and leave it be, I'd suggest you blow it up. Try grenades. Otherwise be careful, because there are enemies in this ducts, and you don't want a stray bullet to blow up the barrel!

Whatever you decide to do with the barrel, go down the conveyor belt to a larger room with a broken blue light in it. Press the switch on the control panel then head to the area with the crates; the blue keycard is in the southernmost of these crates, you'll have to go around some of them and crouch to find it. If the card just isn't there, you need to pull the swich nearby. :-)

BLUE DOORBacktrack through the conveyor belt tunnel, and back in the lobby, turn right. It's right there.

RED KEYCARDThe area behind the blue door has a lot of stuff in it; there's a newsstand, the yellow door, the red door, and more doors that can't be opened right now. What you want are the toilets; if you hug the left wall from the blue door you'll get there quickly, otherwise, they're in the NE corner of this area. After entering the toilets corridor, enter the door furthest away: the red keycard is in front of the mirror.

RED DOORAt the end of the corridor labeled Wait Area in the area after the blue door. If you exit from the toilets, go straight and keep looking to your left, you can't miss it.

GREEN KEYCARDThe area after the Red Door is large, circular, and on two floors. Go downstairs; the stairs are next to the large Blue Brews sign. Down here, there is only one direction to go; follow the corridor around the circular water tank until you see a room with a depression in the floor, and the switch to unlock a door. This door just leads back to the start of this area, so remain in this room: there is a third exit, leading to a red room.

From this red balcony, jump on the next one, and find the counter. There's a grey switch on the wall behind the counter, press it and dash to the door that has opened on the other side of the room. I say dash because it will eventually close.

The green keycard is in this room, and very very visible.

GREEN DOORFrom the green keycard, go back upstairs in the circular water tank room, and head towards the red door. The green door is right next to the red door.

YELLOW KEYCARDKeep following the corridor beyond the green door, it's completely linear. Just remember to get in the red corridor, jumping down from the balcony just leads back to the area after the blue door. You'll get to a pool; dive in, move so that you don't have concrete above your head, and dive up until you emerge in the circular tank. The yellow keycard is on the wall in this area.

YELLOW DOORBacktrack through the water tank and the stairs. Coming out of the red tunnel that led down to the water tank, you'll see a window at the end of the

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corridor. Jump in, head out of this room, and turn left; follow this corridor to the end and there's the yellow door. Alternatively, backtrack completely out of the green and red door areas, go out of the Wait Area corridor, and turn left. The door is right in front of you.

GOLD MASTER KEYYep, there's a fifth key! Inside the yellow door, you'll soon find a computer you can jump up on. It'll take a couple of jumps to get on top. Then jump to the blue area, and there's the gold key.

GOLD DOORThis is all the way back in the lobby with the conveyor belts. Go out of the yellow door, hang a left, and out of the blue door. Cross the lobby; that decorated panel is the gold door.

END OF LEVEL SWITCHWARNING! No return from this point!Inside the gold door, there's really only one path. Go inside the door and down the stairs to Platform 45, and enter the train via the door near the front. Go all the way towards the red switch - it'll activate on its own! Now return to the front of the train, and open the door. The end of level switch is there.

-------------------------------------------------------------------------------|Level 09. Auto Factory (8 secrets, 8 found) |-------------------------------------------------------------------------------

Secrets List------------

01. In the red room with a slope, it's the room right next to the one with all the barrels and the green truck. If you stand on the slope and look at the opposite side, you can see a portion of the wall is darker than the rest (it's easier to see at a distance). Jump up to this part of wall, and open it for a couple of grenades and a heat seeker card.

02. After you emerge from the red-lit room with the slope, and facing the building with the Zilla Construction sign, turn right and jump on the crates. From the top of the stack, you can jump north into the area secluded by fences on both sides. Contains grenades, armor and a fortune cookie.

03. Start from the yellow door and go beyond it. On the left there's a large double doors, and then a smaller wooden door. Enter the smaller wooden door. There are bookcases on one side; one of these bookcases is empty, shorter than the rest, and right onto a desk. Press it to reveal an armor.

04. Inside the area beyond the yellow door, go towards the red door. On the balcony that leads to that door there's a vent; bash it and go inside. Turn around and to the right (SE corner) there's a crack. Blow it open for a fortune cookie and a portable medikit. Note: you can also enter this room from the door, but the vent access comes sooner in a normal game.

05. Enter the red door, and go down the stairs. Turn left, and enter the room you see; turn left again to see a platform. Jump up to it (hold that jump key!), and press the rectangular electronics box that's right in front of you (south side). Contains a railgun and ammo.

06. From the room with the red car, go through the hole, then open the door on the other side (or enter the blue-lit room and go down the stairs). In this

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room there's a purple/pink car; look towards the very northeast of this room. Go up to this corner, and keep jumping; you should land right into the secret. If you can't see it still, look on the textured map for a grey ledge on the north part of the room. This is the ledge you want to be on; once you're on it, go to the end that's nearest to the garage door (the one furthest away from the switch), and walk through the fake wall. Contains night vision goggles and a fortune cookie. 07. In the outside area with the blue keycard and the bus that smashes into a ledge, jump up to the ledge that has/had the blue keycard. From here, jump to the thin ledge that's completely on the side of the north wall. In the northwest corner of this ledge there's a fake wall, and inside, a flash bomb, a gas grenade, and a portable medikit.

08. Go near the area with the green door, but stay on the conveyor belt. Turn around, facing the red-lit corridor, and look up: you'll see two ledges, one to the left, and one to the right, which confines right up with the wall. This right ledge is the one you want. To reach it, get on the ledge that's almost opposite the one with the green keycard. You have to jump up on the square pipe, up a small ledge above a circuit box, above the left ledge above the red tunnel, and turn around to jump on the platform you want. From up here, the jump is easy enough. The secret contains a nuke, a red armor, and a fortune cookie.

Walkthrough-----------

RED KEYCARDGo out of the train the same way you came in (front door), head through the door on the platform, and into the door on the right. Blow up the barrels if you like (one of them will almost always be spared), then enter the door on the left of the truck. You're in a large red room. Go up the ramp and press the switch on the platform, then go out the door that has opened.

The following area is pretty large, but for now, just head inside the building with the big Zilla Construction sign next to it. Go down the corridor, turn right, and enter the door on the right: there's the keycard.

YELLOW KEYCARDExplore the area where the Zilla Construction building I mention in the Red Keycard section is. You'll soon find a big red flatbed with crates on it; behind it, there's a switch. Press the switch, and the keycard is up some crates to the back-right of where you enter.

YELLOW DOORBacktrack through the red-lit area with the slope, and out of the room with the green truck that had all the barrels. The door is right in this room (it's the one immediately after the train platform, if you're not sure).

RED DOOREnter the yellow door and go straight, down the first flight of stairs. Don't go down the second but stay on the balcony; the red door is at the end of it.

BLUE KEYCARDGo down the stairs after the red door, and follow the only available path. Stop when you reach a red car; look east of the car to see a switch on a raised platform. Press it and wait. Enter the hole that has formed, jump up on the raised area to the right, and smash the window to the blue area. Inside this blue area, flip the switch. Go back out through the window and the hole, as

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there isn't much to see on the other side, and enter the door that has opened. It's to the left of the already open door on the opposite side of the room from the hole.

Follow the path to a large outside area. Keep going - but watch out for the bus that comes crashing, the blast it makes when it impacts is pretty large! You might be able to see the keycard on the ledge that the bus impacted into, and if you head counterclockwise through this room, you'll see boxes that will allow you to get there. Jump on the boxes, then on the larger container in the middle of the room, then on the bus (or the ledge straight away). Grab the blue keycard.

BLUE DOORBacktrack to the room with the red car and the hole, enter the door that's opposite the hole (immediately to the left when coming from the blue keycard). CAREFULLY avoid the crusher (you might want to save), enter the next room, and turn right. Across the brown sludge is the blue door - you might want to save again, as the sludge HURTS if you land in it!

GREEN KEYIn the northwest corner of the room beyond the blue door.

GREEN DOORGo out of the blue door, jump over the sludge again, and this time head straight. Go down the stairs, into the conveyor belt tunnel, and turn left. You should be able to jump up to a ledge if you stand on the conveyor belt, and this ledge has the green key.If for some reason you can't, then turn south, and you can make a series of jumps (the square pipe, a thin ledge above a circuit board, a slanted ledge) up to a platform from where the jump should be easier.Note that if you enter the green door you CANNOT go back without cheating!

END OF LEVEL SWITCHNOTE: there is no going back without cheating!Jump down right beyond the green door, and head through this tunnel. You'll emerge into a large area with a serpent boss (unlike most of the others, this boss DID appear on skill level 1, so it may be that this one isn't affect by the bugs!)

Defeat the boss to open the door opposite the hallway you used to get here. The door will eventually close, but you can just open it right up again. Inside there's a switchless elevator; enter it and press action, then leave through the doorway at the top. No switch: the game transitions immediately to the next level.

-------------------------------------------------------------------------------|Level 10. Skyline (3 secrets, 3 found) |-------------------------------------------------------------------------------

*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***Read the warning at the start of the walkthrough! There's a bug in this levelwhere you can't proceed if you are playing on a difficulty level below 3! The bug in this level is FATAL; you cannot get to the end of the game at all!*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***

Secrets List------------

01. Ooooh, this is the trickiest secret yet! From the start, turn west and look on the building with the window cleaning elevator. The window right behind

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it is #1, the one to its left is #2, the second one is #3, and the one you want is #4. If you get on the very edge of the rooftop you're on and look at window #4, then look down, you should see a window that's different from the others (it has a metal frame). That's the one you want. It's an easier jump than it looks, if you take a running start from the portion of rooftop edge that's almost parallel to it. It should be to the left if you're looking straight at the window I've mentioned.

When you land, you land into a room with six guardian heads and a teleporter to the start.

02. Get on the L shaped rooftop that's north of the first (and main) rooftop. Look west. On the opposite building, there's a ladder and a low ledge; jump to this ledge and/or on the ladder. Climb the ladder either way. You can go two ways on this ledge; for now, go south and keep following the ledge to a window that's different from the others. Jump inside for three nukes, three heatseeker cards, and a teleporter to the start.

03. On the same ledge as secret 02, but this time, go north after going up the ladder. You'll be blocked by a pillar, and what you have to do is - yep - jump so that you COMPLETELY clear this pillar, and land on the ledge on the other side. Tricky, but very doable. Save before trying, naturally. Inside are six ripper hearts and a teleporter to the start.

Walkthrough-----------

*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***The sumo and serpent bosses will will only appear at difficulty levels 3 and 4. Unfortunately, this means you're stuck, because there is apparently no way to get the keycards without defeating the bosses!

However, what's worse, the end boss does NOT appear, which means you CANNOT complete the game!

There is one workaround. Start a new game on level 3 (on level 4, the cheats do NOT work!), press T and type swtrek20This will place you on the last level of the game on difficulty level 3... of course your ammo and stuff isn't there, plus the game is quite difficult at this level. So unless you can cope, you'll just have to cheat some more. Press T and type swchanto enable invincibility. Proceed through the game as normal, except, naturally, your health will never go down. :-) Until this bug is fixed and/or a better workaround is found, this is all you can do. You might want to work through the map with fists and sword, just to relieve some of the frustration at being unable to complete the game properly at low difficulty levels. :-)*** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING ***

You can do the first two paragraphs in any order.

RED KEYJump down to the central rooftop, and turn left (facing west). You'll see a window washer's lift, visible via the black and yellow stripes (and possibly the enemies that are already all over it). Jump to it, and enter the windows behind it. Follow the corridor, and open a door to a blue-lit area. The door beyond leads to a switchless elevator, and up it, the sumo boss.

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Kill the sumo boss to open a niche containing the red keycard.

BLUE KEYFrom the central rooftop, turn East. On the building opposite the street, you'll see a window that has a metal frame and two hooks. If you jump on the border of the rooftop you're on that's closest to this window, Lo Wang will wonder how to make the jump. Just strafejump, it's easier to do than to say.

You'll land on the ledge beneath the window, so jump up into it. Go around the room to a door, and enter the blue-lit area. The door on the other side of this leads to a switchless elevator, go up. Defeat the snake boss in this area to reveal the blue keycard

RED AND BLUE DOORSFrom the central rooftop, head north. You need to jump on the L shaped rooftop in front and below you. Note that once the jump is made, you can turn around and head back; there's a ladder there. Don't bother trying to use it to jump across without damage, it's pointless.

Keep going further north, and you'll see a window with metal frames and hooks; jump in it. You're in a large crate area that's a bit tricky to navigate, but you should make it to the other side easily if you go counter-clockwise. The red door is there, and the blue door is a corridor beyond that.

END OF GAME BOSSGo up the switchless elevator beyond the blue door. Enjoy the new anime girl, who like bosses, only appears at the highest difficulty levels. Remember to press action in front of her. :-) Jump on the desk and up the bookshelf, then smash the grate. Keep going until you reach a very large room full of bonuses and crates The boss is just below.

Defeat the final boss to complete the game and see the finale.

-------------------------------------------------------------------------------| V. Conclusion |-------------------------------------------------------------------------------

Hope you enjoyed this little blast from the past! I sure did. It made merealise how much programmers and level designers relied on tricks to squeezethat last cool thing out of their engines. It was just a different time.

Other FAQs by the author:- Project Eden FAQ and Walkthrough (Winner, GameFAQs FAQ of the Month Award)- ZPC FAQAll FAQs are available on GameFAQs (www.gamefaqs.com)

Dedication To the victims and heroes of 9/11/2001 and their families. We shall never forget... or forgive.


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