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Shadow Works - Design Document

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Design Documentation for a game I have created. The rights to the game are held with me: Lawrence [email protected] you wish to use it to create a game, please contact me to broker a deal.

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    Shadow WorksK0074527Lawrence A SellyFinal Year Project

    2013/2014

    Games Design Document for a roller-skating adventure game.

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    Contents

    K0074527Lawrence A SellyFinal Year Project 2013/2014 ....................................................................... 0

    Section 1 ......................................................................................................................................................... 3

    1.1 Introduction .......................................................................................................................................... 3

    1.1.1 General Overview ...................................................................................................................... 3

    1.1.2 Basic Game Details ..................................................................................................................... 3

    1.2 Level Overview ............................................................................................................................... 4

    1.3 Environments ........................................................................................................................................ 7

    1.2.1 Descriptions ............................................................................................................................... 7

    1.2.2 Area Concept Art ......................................................................................................................14

    1.3 Non-interactive sequences ..........................................................................................................24

    1.3.1 Descriptions .................................................................................................................................24

    1.3.2 Interactive Sequences ..............................................................................................................28

    Section 2 .......................................................................................................................................................29

    2.1 Main Character ...................................................................................................................................29

    2.1.1 Description ...................................................................................................................................29

    2.1.2 Visual Depiction ...........................................................................................................................29

    2.1.3 Development ...............................................................................................................................31

    2.1.4 Abilities ........................................................................................................................................32

    2.2 NPCs ....................................................................................................................................................33

    2.2.1 Ally NPC Details ............................................................................................................................33

    2.2.2 Enemy NPC Details .......................................................................................................................34

    Section 3 .......................................................................................................................................................45

    3.1 Inventory - GlobalCombat ...............................................................................................................45

    3.2 Inventory HexKey Items ..................................................................................................................45

    Section 4 .......................................................................................................................................................47

    4.1 GameplayBasics ..............................................................................................................................47

    4.2 GameplayElements .........................................................................................................................47

    4.3 GameplayAI .....................................................................................................................................48

    4.4 GameplayPacing ..............................................................................................................................48

    Section 5 .......................................................................................................................................................49

    5.1 Prototype Details ................................................................................................................................49

    5.2 Marketing / Packaging ........................................................................................................................51

    Section 6 .......................................................................................................................................................53

    6.1 UI - Front End Flowchart .....................................................................................................................53

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    6.2 UIUI Asset List .................................................................................................................................53

    6.3 UIGame HUD ...................................................................................................................................54

    6.4 UIController Diagram ......................................................................................................................56

    Section 7 .......................................................................................................................................................57

    7.1 Technical Information .........................................................................................................................57

    Section 8 .......................................................................................................................................................59

    8.1 Asset ListTextures ...........................................................................................................................59

    8.1.1 Shaders.........................................................................................................................................60

    8.1.2 Normal Maps ...............................................................................................................................60

    8.2 Asset list - Static Meshes.....................................................................................................................61

    8.3 Asset List - Skeletal Meshes ................................................................................................................61

    8.4 Asset ListSound FX ..........................................................................................................................61

    8.5 Asset List - Interface Components ......................................................................................................62

    8.6 Placement of Actors and Entities. .......................................................................................................62

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    Section 1

    1.1 Introduction

    1.1.1General Overview

    UK2015The government has a lockdown on the citizens forbidding creative,

    social and democratic freedom. As a young visionary you must fight back the only

    way you can, transforming this grey oppressed world into a beautiful colour scene

    using Spray-paint, Inline Skating, and a Killer sound track!

    1.1.2Basic Game DetailsGenreAction Sports / Adventure

    Platform, Minimum SpecsShadow Works is set to run on a Windows Operating System (vista, Windows 7, Windows 8)

    Minimum Specs:

    Windows operating system 1.6 GHz Dual Core Processor 1024mb Ram Direct X11 or better Nvidia GTX260 or better / AMD HD75xx or better

    It will also be aimed at consoles, specifically the PS3 and Xbox 360, however at this point in time and with

    current generation consoles (PS4, Xboxone) flooding the market it may be best to aim solely for the PC

    market.

    The game will be sold using the Steam platform which will also host the game for download, and enable

    the game to have an achievement system where achievements can be seen and shared across a wide

    community.

    Shadow Works will not have any multiplayer aspect, however if any were to be created after release it

    could be hosted using the steam servers.

    Steam will also enable the game to be updated with new features after release, this may include but isnot limited to: bug fixes, downloadable content, extra maps, extra achievements, player created content.

    Target DemographicThis game is targeted at an audience between the age of 15 and 32, in the North American and European

    regions as well as the Japanese market. The aim is to attract gamers who enjoy extreme sports which in

    Japan and Europe are extremely popular.

    PerspectiveThe game is played primarily from a 3

    rdperson perspective using a sophisticated action camera.

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    1.2 Level OverviewMiddlesbrough City Centre

    After selecting New Game from the main menu, the first level begins with a cinematic flythrough showing

    the oppression forced in from the local government.

    The player then begins the game, a tutorial system begins with the UI instructing the player on how to

    move, jump, and grind rails. The player is then instructed to move through the level towards the first

    indicated spray-point which should challenge the player to use each of the abilities that had just been

    taught.

    Arriving at the mural sight the player is then greeted with another tutorial section on how to create a

    spray-painted Tag at this early stage in the game the player will not have any spray-paint in order to

    create this artwork and will have to grind the indicated Rubbish bins to find the 5 cans needed.

    After the player has collected the spray-cans they can then return to the mural sight and hit the 5 spray

    points using the indicated controls to complete the mural. A cinematic will then appear showing theworlds colour returning spreading outwards from the mural, the camera will then pan back to the player

    who is surrounded by a crowd astonished by the colours return to the greyscale environment.

    They player is then left to the half coloured world with the task of putting the colour back into the scene

    spurred on from the crowds response to your actions, the UI then prompts the player to complete a list

    of tasks that include collecting 50 spray-cans, completing a list of grind tricks, tagging every mural spot on

    the map, collecting the flying B, L,A,D,E Logos, and opening the entrance to the next level.

    Leeds Train Station

    There is no specific story for the middle section of the game; instead there is a list of objectives for theplayer to achieve in each area. Completion of 40% of these objectives will unlock the next area.

    High Score Awesome Score Pro Score Collect B_L_A_D_E Collect 5 Train tickets Grind the drainpipe and transfer into the office Perform a Philips 66 transfer into the overgrown garden

    Newcastle City Centre

    High Score Awesome Score Pro Score Collect B_L_A_D_E Collect 3 Works of Art Soul Grind both parts of the Millennium Bridge Transfer between the boats

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    Birmingham City Centre

    High Score Awesome Score Pro Score Collect B_L_A_D_E Knock out 15 police officers Collect 5 figurines Grind both sides of the fountain Decapitate 3 statues

    Manchester City Centre

    High Score Awesome Score Pro Score Collect B_L_A_D_E Grind the runaway tram Perform a 30,000 point combo using the tram line Collect 5 missing pieces of the statue Knock down 3 chief officers

    London

    The objective for this mission is to knock out the main governor who is imposing the horrid laws

    condemning freedom of expression on the UK, then Hx will have to speak out against him using his

    artwork to display the righteous way forward and ushering in a new generation of colour and sound.Hx will achieve this by speaking to the crowd atop the palace and then performing a large jump and

    turning the oppressive satellite tower into a beautiful mural using his spray-painting abilities through a

    QuickTime event.

    High Score Awesome Score Pro Score Collect B_L_A_D_E Create a 15,000 point combo whilst entering the palace Knock over 10 hippy protesters Defeat the governor Get 100% graffiti coverage

    Edinburgh (unlocked)

    There is one big supporter of the regime left and he resides in his Scottish fortress,

    Edinburgh castle. Hx will have to work his way inside and complete a similar set of

    objectives to Londons Buckingham palace. This is unlocked after completing the main

    storyline and it is a much larger map to the rest, containing more jumps and trick

    opportunities and a unique downhill line down through the small town that is Edinburgh

    castle.

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    High Score Awesome Score Pro Score Collect B_L_A_D_E Grind down the walk knocking down all the barricades Collect all 5 bagpipes K.O. the Scottish leader Cover the castle with graffiti (80%)

    Diggs (playershome, unplayable area)

    This is the location of the menu system, save location, and customisation area.

    The player is able to visit the Diggs at any point during gameplay to save the game or customise their

    version of Hex.

    The player will be able to customise Hxs clothes, skates, graffiti options, and soundtrack. There will be a

    visual menu system for each of these options. Such as a wall of photographs to pick graffiti options, a

    fake iTunes playlist system for the games soundtrack, and a work bench filled with various skate

    implements to tailor Hexs skates.

    There will also be a large map on the wall that enables location selection. There will be red pins in various

    locations across the map which the player will be able to select with their cursor and the menu for that

    location will open, showing completed objectives and the option to enter the level or go back to the map.

    Diggs concept art

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    1.3 Environments

    1.2.1DescriptionsMiddlesbrough City Centre

    Time of Day:

    Eveningnight

    Description:

    The centre of a once bustling city, next to a disused art gallery and a public library resides a large grass

    square. The grass square is dark and dingy lit with only a few street lamps, and some ambient lighting

    from the moon reflecting of the crisp white art gallerys walls. There are office buildings surrounding the

    square, looming overhead casting long shadows upon the wet grass.

    There is a memorial to a once magnificent sculpture at the edge of the area, leading down to a small pool

    that lies overgrown and sodden, which leads on to a small adjacent street where all the houses and

    gardens are in a similar state to the pond.

    The Art gallery itself is in ruins, its magnificent glass frontage is now cracked and stained, and the once

    crisp white concrete walls are now dirty and scarred with age. The library is in a similar condition with

    many of its furniture items scattered in front of it.

    There are many concrete benches within the square that are replacements for the designer wooden

    items that complimented the gallery back when it was running.

    The entire area is black and white with only the yellow trickle of light from the streetlamps to colour the

    scene.

    Weather Details

    At the start of the level when everything is grey the weather will mix between:

    - Overcast- Cloudy- Rain- Hazy

    After restoring 70% of the world back to colour:

    - Sunny- Glowing

    Light Sources

    During the start of the level it will be early evening, there will be a feint glow provided by the skyboxs

    emissive channel. Scene lighting will project from streetlamps, Floodlights, and uplighters from certain

    buildings.

    There will also be a range of Skate furniture that will be highlighted to give the player direction towards

    the goal.

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    Leeds City Centre

    Time of Day:

    Mid Afternoon

    Description:

    You step off the dull bleak creaking train into the station at Leeds central. After walking up the stairs past

    a few dreary faces, you are confronted with a sea of movement, cars, bicycles, busses, and people just

    trying to get to work. A large office building looms overhead with flickering yellow lights as businessmen

    walk from room to room, and there is a similar story to your left as white beams pass between the

    concrete pillars of a multi-story car park.

    After leaving Middlesbrough which contained some foliage, and water, Leeds seems like a true concrete

    jungle, but as you move forward towards the offices you start to notice the patches of well-maintained

    grass atop a roundabout and the railing at the edge of the pavement beyond which drops into a tiny

    jungle like area complete with benches and foreign trees.

    There is a large modern art piece outside the offices that also doubles as benches and a wind breaker,

    and similar art sculptures at intervals around the station itself and its rooftop.

    However they are still all greyed out by the tyranny of the government. Enter Hex. *Rattles spraycan*

    Weather:

    Overcast but brightening up as the player completes more objectives.

    Light sources:

    There will be ambient light through the clouds at first, providing long grey shadows, with some minimal

    lighting from buildings and offices that are occupied. As the player completes objectives the clouds will

    part and dissipate leaving the sun as the primary light source.

    Leeds concept art

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    Newcastle City Centre

    Time of Day:

    First light of morning, 7:00am

    Description:

    The early morning light shines between the buildings on the south side of the rive Tyne. To the left is the

    Sage concert hall, dull and smashed after the government siege of all art buildings. The same treatment

    has happened to the right at the BALTIC centre, where it is rumoured that some of the paintings have

    been stolen. Some other tattered buildings partially block the view of the millennium bridge. An amazing

    two piece cantilever construction that gives a spectacular view up and down the Tyne, an amazing tourist

    spot before the shadow took the country. Crossing the bridge to the quayside some offices and small

    hotels are visible through the morning mist, as well as a few small boats, fishing vessels presumably. The

    boats are in a state of disrepair, the owners have left building materials on the boats and their tools.

    Stretching off into the distance is Newcastle city centre, still bustling even with the shadows grip over the

    city, it would be best for Hex to re-vitalise the art district and get the people back on his side.

    Weather:

    Rays of sunlight through the crowds, dew on the grass.

    Morning mist rising off the River

    Brightening up to a beautiful morning later

    Light sources:

    Sunlight and some streetlights

    Newcastle concept art

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    Birmingham City Centre

    Time of Day:

    Middle of night, 1:00am

    Description:

    The centre of art and culture in Birmingham is the Victoria Square, next to the ancient art gallery and

    museum right in the centre of town. It was home to many events, such as the Christmas parade, and the

    German market which bought hundreds of tourists into the city. Unfortunately it now lies in ruin, the

    steps are tattered and broken, the fountain is covered in slippery algae and has stopped working, the

    library is boarded up, along with the art gallery, and most of the shops in the surrounding area.

    The statues have all been defaced with black paint and litter, and in this once bustling and bright area,

    not even the flowers will grow anymore, the trees are stuck in an endless winter refusing to grow new

    leaves.

    Birmingham needs the gift of spray-paint and colour before its occupants begin to look like its foliage,

    wilted and dying.

    Weather:

    Dry and Crisp, autumnal chill in the air

    Light sources:

    Streetlights and buildings is the only light in the scene. Hex will carry a head torch.

    Birmingham concept art

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    Manchester City Centre

    Time of Day:

    Early evening, 19:00

    Description:

    Manchester is bleak and still, as if on the cusp of a great event. This is how the city has felt since the riots

    after the government announcement banning all forms of expression. Stood in the centre of piccalilli

    gardens staring at the dull library we find Hx, leaning against a smashed statue of a long forgotten

    composer. The library is dank and ruined, the only life remaining within is that of the homeless, clinging

    to its warmth and burning any books they find just to survive. Behind the statue is a fountain and

    beautiful bridge, they were once tourist attractions, but no more.

    To the left is the high street, many old buildings are here, some with their architecture still intact. Great

    gargoyles looming down over the dank high street, like birds of prey scouring a field for mice.

    To the right is the disused tram station, an amazing sight for an visitor to Manchester but this is not what

    Hx is here for, however those old rails will be a useful method of traveling if your balance is keen. The

    tram rails themselves criss-crossing all the way through the park, ferreting into the streets towards their

    other destinations.

    There is much work to be done in this city to get the colour and life to return, there may even be some

    art left in that old gallery.

    Weather:

    Overcast and dull

    Moderate wind

    Light sources:

    Street lighting and shop ambient light

    Manchester concept art

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    London

    Time of Day:

    Sunday evening, 8:00pm

    Description:

    In the middle of London lies Buckingham palace, once the home of the British royal family. It is now the

    home of a corrupt government official, whom has taken control of the country. He has taken refuge

    within these walls to guard him against any protests that may occur, and he uses the grounds and

    location to speak to his followers and create his new laws.

    The walls may be unbreakable, bullet proof, bomb proof, but they are not skate proof. The barricades

    may look aggressive and monstrous but to the skater Hx, they are Ramps, rails, and a gateway to the

    magnificent halls inside these walls. The walls once contained artwork, tapestries, and beautiful

    mouldings, now however they are filled with barricades, corrupt soldiers, corrupt police, and indecent

    women.

    Hx will have to fight his way through the Mall, through the protestors and supporters, towards the

    palace. Gain entrance to its famous halls and pass through them to defeat the governor and restore

    colour to the whole of the UK by speaking out against him at the front of the palace. Hx must also turn

    the palace into a giant mural to inspire the people to restore art to the rest of the UK.

    Weather:

    Bright crisp morning, frost in some places

    Light sources:

    Sun, some streetlights in dark shadowed areas

    London concept art

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    Edinburgh

    Time of Day:

    Morning, Crisp bright sun-light piercing the clouds.

    Description:

    Edinburgh Castle, Scotland.

    All the museums are looted and destroyed with only the outer shell of the buildings remaining. The royal

    palace and the crown jewels remain but they are in the hands of the corrupt governor and he has

    barricaded himself in except for the balcony above the half-moon battery so he can speak to his

    followers. The war memorial has been torn down and lies broken and smashed on the roof, there is a

    similar story inside St Margarets chapel where all the stained glass is smashed and the graves and burial

    sites are defaced to remove all the sculptures craftsmanship.

    There are barricades in place up the main streets and fortifications at every gate; however a lot of the

    building materials are left out making neat ramps to the higher levels of the castle.

    Weather:

    Overcast. This brightens up to full on summer sun after Hx has finished the level Goals.

    Light sources:

    Mainly the Sun, used as a directional and ambient light.

    Edinburgh concept art

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    1.2.2Area Concept ArtMiddlesbrough City Centre

    Level Map

    Graffiti Images

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    Leeds City Centre

    Level Map

    Graffiti Images

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    Newcastle City Centre

    Level Plan

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    Graffiti examples

    Birmingham City Centre

    Level layout

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    Graffiti examples

    Manchester City Centre

    Level Layout

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    Graffiti example

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    London

    Level Layout

    Graffiti example

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    Edinburgh

    Level Layout

    Graffiti example

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    1.3 Non-interactive sequences1.3.1 DescriptionsMiddlesbrough City Centre

    Opening Sequence

    The video shows your main objective (a mural wall), how to achieve this (spray-cans found in a trash

    receptacle), it then pans through the level finally focusing on the players character. The character (Hx

    (Hex) is a generic skater wearing a pair of well used roller-skates, grey trousers, knee pads, and a

    colourful impromptu shirt. There is no indication of the governments involvement or backstory, the

    players main objective is just to colour the world with spray-paint and skate through the level.

    Level Completed

    Once the player has spraypainted the area, and bought the whole of middlesbrough centre back into

    colour, a large crowd will have formed outside the mima gallery. The player will appear ontop of the

    gallery and put both hands in the air acnowledging victory. The crowd will cheer, and scream with joy. A

    menu will then popup showing percentage completion and ask if the player would like to leave the map

    and go to the next (Leeds) or play on to complete any miscalanious objectives.

    Gallery Smash

    After completing a transfer upto from the floor to the Mima balcony the player will strike a loose beam of

    wood. This will crack and smash the glass windows at the front of the mima building, brining all of the

    boarding down in a large pile. This will then be skateable by the player to access the secret area and to

    grab a cash token.

    Leeds City Centre

    Opening Sequence

    A small flythrough of the level detailing key objectives, it will begin at closed train doors, which open to

    display the map of the station in front of the player. There will then be a quick first person walk up the

    stairs and off the platform, outside to the playable area, the fly-around will then occur.

    Police intervention

    After the player has completed 3 of the 8 objectives a cinematic will occur. A police car will arrive and

    drop off 3 police officers. Two will move to chase the player whilst the third moves towards the final main

    objective and guard it. The player will then be prompted on how to defeat the police and returned

    control.

    Level Complete

    Similar to Middlesbrough, the player will appear on the top of the station and throw his hand in the air

    whilst the crowd applauds. He will then jumps down and get on the train to the next destination

    (Newcastle)

    Office Breakthrough

    After grinding up the side of the office building and transferring to the bench inside the second floor, a

    cinematic will fire showing the glass smashing on the 2nd

    floor as you speed along. Then lots of furniture

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    falls from the windows and onto the floor below creating a skateable scene of office desks and

    equipment.

    Newcastle City Centre

    Opening Sequence

    Small flythrough of level, moving through the BALTIC centre showing the missing artworks, over the

    millennium bridge and across the quayside showing the best graffiti spots there are to use.

    Closing Sequence

    A backwards view of Hx skating towards the bridge, a crowd of cheering people are stood on the bridge

    walkway. Hex jumps and grinds over the suspension beam, and as he gets half way the scene goes into a

    Slow-motion with the crowd bursting into a massive cheer. The camera pans to Hxs face where a grin is

    slowly drawn, then bursting out of slow-motion and finishing the grind jumping off the end of the bridge

    high into the air whilst performing a grab trick. The scene freezes and then the menu appears on the

    screen.

    Bridge Rotate

    The bridge has been left at its closed state with the pedestrian side drawn up to the suspension side; the

    motors are now rusty and old and will break easily. If Hx were to grind the passenger side of the bridge

    and jump whilst in the middle it would cause the motors to unstick and the bridge will be lowered again.

    The bridge lowering would be the cinematic, with a small cheer from a nearby crowd when it had

    finished, but visible at the other side of the bridge would be a police enforcement squad including a

    commander. The camera would pan to him as he shouts Get that Kid! and then return control to the

    player.

    Birmingham City Centre

    Opening Sequence

    Hx skates down the street looking left and right at the abandoned shops and works his way to the centre.

    3 police cars arrive from different streets all converging on the square. The camera pans around the

    square and then moves to focus back on to Hx.

    Closing Sequence

    Hx stands on the, now working, fountain and raises his hands upwards to the sky, the crowd below himcheering manically. The camera pans out to a larger view of the midlands as colour slowly creeps outward

    from Birmingham at the centre. This then prompts the menu system.

    Starting the Fountains

    After performing the correct skill combo Hx will activate the dormant fountains brining bright blue water

    to the grey concrete. This will trigger a cinematic with each of the fountain jets slowly spurting, and then

    moving onto full flow. Once the fountain is up and running Hx returns from landing the trick and inserts 6

    spray cans into the jets flow, turning each of the jets different colours. The control then returns back to

    the player with the coloured fountain running in game time.

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    Manchester City Centre

    Opening Sequence

    Hx moves through the streets towards the park, the library is the main focus; it is ruined, tattered, and

    smashed. There are burnt frames outside in piles where once great artwork was hung on the walls. To the

    left is the tram station, and to the right is a skatepark made of debris and broken barricades.

    Hx moves forwards into the square, the sound of sirens and shouting is heard as police forces mobilise

    around the square, the camera pans out to focus on them and then back to Hx who is now standing atop

    the library next to a rudimentary drop in ramp. Begin level.

    Closing Sequence

    Hx stands atop the library once more, but instead of it being the run down shell it was, it is now covered

    in beautiful artwork, a crowd of people stand below all cheering. Hx once again moves towards the

    rudimentary drop in ramp, and this time he drops in, opening the menu.

    Tram car event

    After Hx has knocked out all the police that arrived at the start of the level, a tram bell will be played

    announcing the arrival of a tram. The tram will be armoured and used by the police to enforce the

    streets, the camera will pan to the tram and follow it as it moves to the station, where it will deploy its

    cargo of 6 more police officers. The control will then return to the player, but the tram will stay as skate-

    able features for the rest of the level.

    London

    Opening Sequence

    The level begins with Hx gliding down The Mall towards the palace, he is surrounded by homeless

    protestors on both sides, and there are sounds of violent crashes ahead, police sirens, and the crackle of

    fire.

    As he weaves through the thickening crowds the palace comes into view, bright lights and flames

    illuminating the grey walls. Hx picks up speed, dodging more people and police heading straight for the

    palace.

    The protestors start to notice him and cheer him on, after a few seconds a riot erupts as protestors clash

    violently with the police forces trying to make a path for Hx, he uses this to his advantage and surges

    forward dodging two lunging police officers and arriving at the Victoria memorial. Begin Level.

    Closing Sequence

    After taking down the government official whom we now know as Redblu, Hx finishes off the rest of the

    guards and then cuts the rope for a Large campaign banner to fall down covering the balcony. He quickly

    works as the camera moves to outside looking at the balcony. Shapes can be seen behind the canvas

    banner as well as spray-can sounds and rattles.

    The Banner drops revealing a huge mural. It is still dripping wet, and it covers the whole front of the

    palace, exactly the size of the banner. It denounces Stefan and promotes peace and serenity. Hx walks

    forward to the edge of the balcony and raises his hands into the air as the crowds of protestors erupt.

    Colour starts spreading back to the whole of the UK, the protestors clothes are illuminated with rainbow

    colours once more. The credits roll as the camera pans around the map watching the spread of colour

    and then as the credits near their end the camera zooms out to a map of the UK. As colour slowly spreads

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    from London and the cities already saved, the menu opens once more showing the area selection screen;

    it has now unlocked Edinburgh the final area.

    Accent into palace

    After Hx has dealt with the guards and police at the entrance and has completed any goals that they have

    found in the courtyard area. The player must then attempt to gain entrances to the palace; this is

    accomplished by gaining speed down the largest of barricades and then getting a massive air off the

    adjoining ramp and grinding the guttering along to the open window.

    This is not particularly a cinematic but the camera will change from the standard action camera to a wide

    view scene camera when the player hits the launch ramp and grids the top guttering towards the

    window, then switching back to action-cam once the player is inside.

    Edinburgh

    Opening Sequence

    As Hex is now as star with the people helping him wherever he goes, he secures a helicopter ride from

    some angry scots in London. He is flown up to Scotland, and straight to Edinburgh castle. The cinematic

    begins as the helicopter is circling the castle, the camera moves to Hexs view as he looks at the castle

    itself and sees the Scottish governor (Skyfoo) on the balcony above screaming protestors, supporters and

    countless police.

    The helicopter then moves to land, however armed police start shooting in its direction, Hex leaps from

    the open door and in slow motion rockets towards the ground and lands perfectly on a large vertical

    barricade, performs a massive slide and stops gracefully in the middle of the lower courtyard. Player

    control resumed.

    Closing Sequence

    Hex appears on the balcony which is surrounded by barricades making a perfect half pipe, Hex jumps up

    onto the barricades, pulls out two spray-cans and aims them at the wall and drops back in whilst spinning

    and grabbing more spray-cans from his backpack. He throws spray-cans out whilst continually spinning as

    he hits the other ramp and flies backwards almost full circle towards the centre of the balcony, still

    spinning and spraying.

    Behind him forms a beautiful mural and as he descends and lands into the middle of the balcony the

    camera pans towards him, and positions itself over his shoulder. He slowly arises, spray-cans raised in the

    air and active spraying orange and blue into the air. The camera pans round to his face and then pulls

    backwards to a large scene view of the balcony and the courtyard below, the mural on the wall glistening

    with all the lighting pulled towards it. Colour slowly creeps back into the world shown through the crowd

    and out towards the rest of the castle, and then Scotland.

    The image now becomes a photograph held in Hexs hands whilst in his digs; he places it on the wall

    alongside a selection of other photographs of each city being put back into colour and then the camera

    moves back to the normal digs menu.

    Cannon launch at police

    After getting to the fort area, hex can load 5 spraycans into the cannons and fire them at the various

    police forces around the castle. The spraycans shoot out the end of the cannon in slow-mo and then

    speed up and hit 5 of the police officers creating a mass explosion of colour whilst knocking out the

    officers at the same time.

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    1.3.2Interactive SequencesColour transformation back into the world

    There is a re-occurring scripted sequence that happens throughout this level whereupon the world is

    slowly transformed back to colour spreading outwards from the graffiti location. This happens in the

    background and can be viewed by the player. It also adds more crowd members to the scene and this

    also generates more skate able furniture for the player to use.

    Police officer knockout

    When a player uses a spray-can on a knocked down police officer this effectively knocks them out.

    To knock down a police officer the player just runs into them at speed whilst skating. The officer will then

    fly backwards and land on the floor and slowly try to get back up (time until standing to be specified on

    testing)

    The player can then double back and using the relevant trigger, use spray-paint as if they were tagging a

    wall. This will then cover the black and white officer with a mixture of coloured paint. This then knocks

    out the police officer (presumably due to fume inhalation) and they are effectively removed from the

    game.

    Governor battle

    During the battle with Redblu and Skyfoo there will be a QuickTime event which the player will have to

    complete sucessfully in order to fully knock out the respective bosses.

    The main bulk of the action will be a cinematic but occasionally a specific action moments the player will

    be required to tap a specific button, or rotate a trigger to create the action. If sucessful the Hex willperform the correct attack on the boss, if unsucessful the boss will counter attack and the whole

    sequence will terminate resulting in a pushback effect on Hex and the boss summoning guards.

    The actual sequences will be thought out and coreographed by the animators and any specialists they

    decide to bring onto the project. However I would like to dictate that most of the fight sequence should

    be utalising the Rollerskating aspect of Hex, as well as the environment and his spraypainting abilities.

    The specific actions of the bosses should include their weapory and the abilities of those weapons, such

    as the knockback effect produced by Redfoos Red-tainted microphone.

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    Section 2

    2.1 Main Character

    2.1.1 DescriptionHx (Hex)

    Age: 28

    Nationality: White, British

    Eye colour: Brown

    Height: 510

    Weight: 13st

    Likes: Inline Skating, Art, Freedom

    Dislikes: Police, Government, spaghetti

    Personality:

    Before the governor removed all freedom of expression, Hex made his living as an artist; many of his

    creations were on display within the cities that this game visits. He learnt to spray-paint as a child with his

    friends, the same time they all learnt to skate together. His friends all chose skateboards but Hx could notskate well with a board; instead he borrowed some of his friends Roller-skates and found some hidden

    talent within himself.

    Years later he competed in the world X games before Roller-skating was cut from the bill in 2006, he kept

    on competing in local events and working on his art for years until the new government started rallying

    for support. He then started working as an activist against the tyrannical government regimes that were

    ruining the country, not many people saw it that way but like the few that did took to the streets in

    valiant protest.

    Now after the government has taken power, their regimes put forward and the colour drained from the

    world in all its forms. Hex has once again returned to the streets, this time alone as the courage of the

    people is all but completely destroyed.

    Objective: Restore the country to its original colourful state through self-expression, graffiti, and roller-

    skating.

    Difficulty: Player Controlled character, difficulty based on players skill level.

    2.1.2 Visual DepictionYoung male aged 24. Short spikey brown hair, rugged Beat down looks. He wears baggy grey jeans and

    a colourful T shirt with a rude slogan on the front. His skates are mainly grey with a yellow frame and

    black wheels; they are also sporting florescent orange laces, and a pinup sticker on the left cuff. His

    overall posture is sluggish as he spends most of his time bent forwards whilst skating, when stationary he

    does stand tall with his shoulders back but with an obvious distaste for this position. He is 58 whilst

    wearing skates, 56 when barefoot.

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    2.1.3 DevelopmentAfter completing levels and doing quests, Hex earns skill points. These skill points can be traded for skill

    improvements such as high airs, better transfers, easier grind balance etc This will make it easier to

    complete objectives later in the game and perform bigger skill combos enabling higher scores.

    His outfit will also be able to change depending on the customisation options selected by the player.

    After completing objectives or finding the Easter eggs hidden within each level, the player will unlock a

    series of clothing options and costumes. These will be created at the artists discretion as a side project

    whilst the production of the game progresses.

    Easter egg unlockable costume /character examples:

    Darth Vader

    Gum (Jet Set Radio Future)

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    2.1.4 AbilitiesSkating

    Inline skating is a well renown sport boasting over 14 million current skaters. Hex will use all Aspects of

    Rollerblading to move around levels and for fill his mission to re-colour the world. Tricks include:

    - Spins- 180, 360, 540, 720, 900, 1080, Crooked Spins, Late Spins.- Grinds- Acid, Alley Oop, Back Slide, Pornstar, Top Soul, Royal, Negative Makio, FishBrain, Unity- Grabs- FlyFish, Brainless, Egg Plant, Express Air, Indy, Melon- Flips- FrontFlip, Backflip, Phillips (66), HotFlip, McTwist, Beraniflip- StreetTricks- Wallride, Stair Ride, Flatspins, Heelies

    These tricks will be performed live by professional inline skaters along with a range of other

    Graffiti Art

    As the primary method of restoring colour to the world graffiti is a large part of this game. The player will

    use collected spray-paint to Tag indicated areas of the map, creating artwork on the walls that restores

    colour to the world piece by piece. The player will collect stencils throughout the game to add additional

    pieces of artwork to their repertoire which they may choose when at the players Diggs. The player is

    allowed 10 stencils at once; the chosen stencils will be used at random when the player Tags a wall.

    Graffiti Selection Menu and examples

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    2.2 NPCs

    2.2.1 Ally NPC DetailsAlly NPCs do not have any skills, development, or items.

    The Crowd

    Personality:

    As a crowd of people, there is no real personality between them. However they are all ecstatic with your

    work and cheer you on in any way they can. They are also present in most cinematic sequences and

    appear in the background of some levels.

    Visual Description

    A large range of adults with ages that ranging from 2560 years old. Haggard looks, with grey bland

    clothing. The clothing will consist of mainly baggy attire and all members of the crowd will always wear

    trousers.

    The actual aesthetics of the crowd including facial features will be up to the artists, they may choose to

    model the people of the crowd on friends, themselves, or with consent they may even use famous faces.

    If the funding for the game is difficult, it may be possible to use the kickstarter program and offer

    customers a place in the game in exchange for supplying us with suitable finances. It would then be

    possible to bring people, in or use photographs, to model them and use them as part of the crowd.

    Behaviour

    Idle bystanders: During the level members of the crowd will stand around in the streets away from the

    main playable area. They will walk around following a path / patrol system, to simulate a city in motion

    and add an extra layer of immersion to the game.

    If they are needed within the playable area the crowd members will need to jump out of the way if the

    player or any enemy NPCs come too close. This could be achived by a simple proximity trigger and a

    directional jump back, the effected crowd member will then wait for the player to leave the proximity

    area before returning to their dedicated path.

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    Cheering activists: Once the player has completed the required objectives to complete a level, then

    level complete cinematic will trigger. This cinematic features the crowd as happy, colourful, activists,

    intent on restoring the UK to its original form. They will cheer and shout at wave at Hex for brining colour

    back to their city and in some cases they may remove any barricades, covering boards, or debris that are

    fouling the Art galleries. This will all be part of the cinematic and any animations used here will not need

    to be programmed into the animation tree for the in-game skeletal meshes.

    2.2.2 Enemy NPC Details

    2.2.2.1RegularEnemies

    The Police

    Description

    Peacekeepers of the law, they also patrol the street and enforce any laws without question or

    compromise. They also despise graffiti in all forms, as well as skating, and will attempt to arrest anyone

    that does so.

    Their strength comes from their uniform and doctrine, they may not look like they could push you to the

    ground and immobilise you, but they do know how to use a pair of handcuffs, and have you tried

    breaking out of a set of those?

    Personality

    Most officers will not display a personality other than the desire to uphold the law. They will attempt to

    arrest anyone seen skating or using graffiti, or even expressing any form of creativity.

    They are not very strong and are their ranks are mostly indoctrinated recruits hoping to graduate to

    better paid positions, so once they are knocked down; it takes them a long time to get back up again.

    Visual Description

    The police would look the same as they do now before the creation of the Colour Act. They wear Black

    trousers, black shirts, black utility belts, black shoes, and black hats. Their clothing is adorned with white

    emblems representing rank and field; it also reads POLICE on the back of their shirts in brightest white.

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    Behaviour

    Patrol area

    When the player is outside of the officers field of view they will patrol a set route, constantly checking

    their line of sight for the player.

    Suspect in Sight

    Once the player has been sighted, within a certain distance, the officer will attempt to chase the player.

    Once the officer has reached a certain distance away from the player they will attempt a close quarters

    attack and arrest.

    The officers will shout at the player whilst in pursuit, Hex may retort at these comments and reply with

    insults.

    Close Quarters attack

    When the officer attacks, it will attempt to knock down the player from behind or the side, any frontal

    contact with a moving player will result in the officer being knocked down instead. Once the player is

    knocked down the officer will then attempt an arrest.

    The player will have the opportunity to resist the arrest by performing a specific controller quickcontroller combo, however if they are not fast or consistent with the key presses then they will be

    arrested.

    This results in a Game over and the player will have to replay the level from the beginning, however they

    will not lose any completed goals, and they will start the level with the current number of police

    remaining, not the original number.

    Metrics

    Player collision area

    Chance of knock down upon collision: 30%

    Arrest Time Variance: 3 7 Seconds

    Size Variance: 5.6 6.6 feet tall

    Equipment Variance: None

    Spraycans needed to knock out: 1

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    Police SWAT Officers

    Description

    Like police officers these men will uphold the law to the highest extent, not winning the fight is not an

    option for these officers. They are trained SWAT (Special Weapons and Tactics) officers and are equippedwith state of the art tech to catch any law breakers.

    They are only deployed in certain areas where the normal police officers just cannot do the job, they are

    a lot stronger than average police officers and take much more of a beating to get knocked out. Likewise

    they are also more persistent at trying to catch law breakers, because they are faster, stronger, and

    better equipped at stopping anyone.

    Personality

    These men are highly aggressive and will see, chase, and attack the player more so than the standard

    police service. Brute force and tactics are there speciality and they may utilise them to flank the player

    and make a devastating arrest, similar to a massive rugby tackle.

    Visual Description

    Their general attire is similar to that of a standard police officer; however they also wear a flak jacket,

    carry a small side arm (See section [ ] for weapons), and they may also carry smoke / flash grenades to

    disorient the player and disguise their tactical manoeuvres

    Their general uniform will have the SWAT logo as well as the police logo, they may also have other

    emblems on their shoulders / arms to show rank or achievements.

    In general they are also visibly much fitter than a standard officer, showing visible muscle and a stockier

    build. They may also have aggressive tattoos and military stylised looks

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    Behaviour

    Idle Stance

    Follow patrol path, pause to examine weapons occasionally and look around.

    Player Pursuit

    Shout at player whilst running at normal speed.

    Occasional bursts of sprinting to catch up with the player.

    If the player is far away or in the air, they may choose to fire their pistol or use a grenade.

    Ranged Combat

    Aim gun whilst moving to a wide open stance, firing one shot at a time at the player to immobilise them,

    this will also cause the player to be fatigued for 5 seconds, where they will have trouble gaining speed,

    unable to jump high, and will be incapable of performing any tricks.

    Melee Combat

    Main attack is to rugby tackle the player to the ground and then perform a handcuff arrest, however to

    achieve this if there is one or more SWAT members they may flank the player and all attempt a tackle at

    the same time, if this occurs the player will always be arrested.

    Grenade usage

    - Smoke GrenadeThis is used when the player is avoiding melee combat or knocking down theofficer repeatedly, he will throw it on the floor nearby which will create a large white smoke

    screen. If the player moves through it the officer will always perform a successful tackle,

    regardless of players speed or direction.

    - Flash GrenadeThis will momentarily white the players visuals and stop the player for a second,this will allow any officers to catch up to the player. It is not effective if the player is facing away

    from it or is in the air at the time of its detonation. This can be used at any time, but has a global

    cool down of 30 seconds after use.

    Special Tactics

    - Flanking techniquesWhen there are two or more SWAT officers in the area, and they areperusing the player as a team, one may veer off and perform a flanking manoeuvre to close

    down the player and corner them.

    - AmbushA SWAT team officer may hide by landmark, or behind a corner. They will then jumpout at the player performing a tackle if the player gets too close. They do not fully hide and will

    occasionally lean out of their hiding space to look for the player.

    - Double TapWhen the player is far away, two officers will fire two simultaneous well aimedshots at the player, this will immobilise the player for 3 seconds and then make the player

    fatigued for 20 seconds after.

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    Metrics

    Player collision area, melee attacks

    Chance of knock down upon collision: 70%

    Arrest Time Variance: 2 5 seconds

    Size Variance: 5.6 6.6 feet tall

    Equipment Variance: pistol variant, grenade type, urban camouflage

    Chance of Ambush attack: 15%

    Chance of Double Tap attack: 35%

    Chance of Flank attack: 10%

    Chance of Smoke Grenade use: 25%

    Chance of Flash Grenade use: 50%

    Chance of hit with pistol: 10% x level number (Birmingham 10% x4 = 40%)

    Spray Cans needed to knock out: 2-3

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    2.2.2.2Bosses

    London Government Leader [Redblu]

    Description

    In his early life Redblu was a mad man, he went to parties all around the world and spent his youth in a

    alcohol and drug fuelled blur. After hours and hours in therapy recovering from his various addictions in

    his late 20s, he had a revelation, became a celibate and formed his own religion. He based his religion on

    the idea that a world without all that he had witnessed and experienced would be a better one.

    It seems that his ideas and motives were indeed truthful, without alcohol, drugs, gambling, music, and art

    crime disappeared. There was literally nothing to do so everyone just became stagnant and bored, people

    went to work and came home, they watched their television, which only displayed factual

    documentaries, and then slept.

    Redblu took office at age 31 after winning a landslide political battle with the leaders of the labour party,he then began slowly removing people from his office. After 3 months in power there were only 5 other

    members of government within number 10, after 4 months it was down to just two: Redblu, and his

    equally mad uncle, Skyfoo.

    After 6 months in power the monarchy fled the country, they abandoned their castles and palaces and

    headed for Norway and Belgium. Redblu seized the opportunity to improve his surroundings and moved

    into Buckingham palace, turning it into his own little fortress by erecting barricades and implanting

    soldiers all around. He did this because people had decided that a world without anything wasnt really

    the good idea that they all voted for, and began to revolt, and 10 Downing Street wasnt much of a

    defensive area.

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    Personality

    He is a fickle man with a short temper. He has an extremely loud voice and uses a megaphone to shout at

    protestors and preach his messages to his followers.

    Visual Description

    Redblu is extremely tall for an average man, standing around 7ft, this makes him a monstrous figure and

    difficult to argue with. He also has extremely unkempt hair as he believes that hairstyles are also a form

    of self-expression however he does wear a suit as he believes a suit is the blandest piece of clothing that

    can be bought.

    Behaviour

    Idle

    When not within sight of the player, Redblu will walk around a path whilst shouting through his

    megaphone; he may also move out onto the balcony and shout at any protestors.

    Perusing the player

    Redblu is extremely fast and agile, and chases the player extremely quickly and shouts at the player the

    entire time. His shouts will be a 50/50 split of his normal voice and through his megaphone, any shouts

    through the megaphone will cause a conical area of effect attack that pushes back the player and causes

    the Hex to drop to his knees for 1 second.

    Combat

    During combat Redblu will make full use of his microphone using it to perform 3 different attacks based

    on a conical area of effect from the front of the microphone. The megaphone will change colour to Red,

    Green, or Blue dependant on which shout he is about to perform.

    Each shout has a different set of effects dependant on colour, and the players location within the cone of

    effect will determine the strength of that effect.

    - Red Megaphone attackThis is a large knock down attack, it throws the player backwards and tothe floor, forcing the player to recover.

    - Blue Megaphone attackStuns the player momentarily, but also makes the player drop all hisspraycans which roll outwards and have a 2 second de-spawn time.

    - Green Megaphone attackdoes nothing to the player, but based on the players position it willsummon police to the room. The closer the player is to the centre, the more police are called in.

    these police officers are spawned outside the building and enter through one of 3 doors aroundthe room and converge on the player. They are no different from standard officers and are

    dispatched in the same manner.

    Defeating Redblu

    It takes a total of 20 spray cans and a series of 4 knockdowns and a final QuickTime event to knock him

    out and remove him from the game, thus completing the level and the main storyline.

    The player will have to perform the standard take-down mechanic by approaching Redblu at full speed

    and ramming into him, this will cause him to fall over and stay down for 2 seconds, they player then

    passes Redblue again holding the spray paint trigger which covers him in paint. This adds colour to the

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    gameplay creating a small area of colour that reseeds back into the world, and Redblu will be covered in a

    mixture of paints.

    Once this has been done 4 times, using a total of 20 spray cans, RedBlu will get up and hobble around, if

    the player gets close or attempts a knockdown at this stage it will fail, as Redblu will knock Hex away with

    his Megaphone.

    To initiate the QuickTime event Hex must jump onto Redblu from the chandelier that is now back in full

    colour above him, he will also be able to use the broken barricades and fortifications around the room to

    jump and grind his way up to the chandelier. Once there the player must lock-on to Redblu and then

    jump, a cinematic will trigger that contains a QuickTime sequence that has to be completed correctly. If

    the player fails it, Redblu will knock the player out of the way once more, and then summon 3 more

    police with his megaphone. The player will then have to repeat the final process of jumping off the

    chandelier.

    Once the player has defeated Redblu it will trigger the endgame cinematic.

    Metrics

    Area of effect strength diagram

    Chance of knock down upon collision: 40%

    Arrest Time Variance: N/A

    Size: 7.2 feet

    Equipment Variance: Megaphone (Red, Blue, Green)

    Chance of Blue attack: 33%

    Chance of red attack: 33%

    Chance of Green attack: 33%

    Spray Cans needed to knock out: 5

    QuickTime combination: This will be determined by the animation team.

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    Edinburgh Government Leader [Skyfoo]

    Description

    He is Redblus Uncle, and is influenced by his mad ideas more than any other man. After following him

    into office early in his career he earned a place in Scotland as a political figure. He spent his time in office

    directing any protestors to his nephew and having meetings with supporters, and ensuring the correct

    action was taken in the north by the police and law enforcement officers.

    He is a quiet man and prefers not to address people directly, fearing their response, instead he prefers to

    speak to a camera and microphone and have his, and his nephews, messages broadcast on large screens

    outside of the castle.

    Personality

    Quiet and mostly a recluse, however he has a short temper and finds it difficult when approached by

    protestors and opposition members. As said, he is not a great speaker or leader but through the power of

    television and projection, he is capable of delivering 1 sided speeches and not suffering the consequences

    of his actions.

    Visual Description

    Italian African descent, short hair, he prefers to wear a metallic suit and a white shirt, opting for a bow-tie

    over other neckwear. He walks with a swagger and talks like a sophisticated man, however he does have

    a stutter when approached aggressively.

    His trousers and shoes are always jet black to coincide with his political views, and his nephews ideals.

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    Behaviour

    Idle:

    He will walk around his office, muttering to himself whilst clutching his microphone at his side; he may sit

    down on the leather chair in the centre of the room and hold his hands in-front of him clutching the

    microphone in between them.

    Pursuit of player:

    When in pursuit of the player, Skyfoo will walk near to the player whilst shouting abuse through his

    microphone, then once he is within range of his long-range attack he will use those.

    He does not run, and this is an advantage to the player.

    Combat:

    - Longrange attacks:o TripSkyfoo uses his microphone and its lead, as a whip and aims at the players feet.

    Tripping and immobilising the player for 2 seconds

    o Wrap and throwAgain Skyfoo launches the microphone in a sweeping arc at theplayer, if it hits it wraps around Hex stopping all movement. Skyfoo then pulls hard on

    the lead causing the Hex to fly towards Skyfoo who ducks as Hex passes over him and

    will be slammed into a wall or roll over and over as he unravels. Hex will take 5 seconds

    to recover and during this time Skyfoo may move closer to initiate close ranged attacks,

    or he may choose to pull back the microphone and call guards using it.

    o Call guardsSkyfoo uses the microphone to inform guards of Hexs presence, 4 policewill then arrive through the various doors surrounding the room. Skyfoo will sit down on

    the leather chair and will be immune from combat until the police are dealt with.

    - Short range attack:o WhipSkyfoo uses the microphone and lead as a whip and smacks into the Hex causing

    all spray cans to be dropped with a 3 second despawn time, it will also cause a slight

    pushback effect.

    o EntangleIf the player is near the leather chair and Skyfoo is within range, he may usethe microphone to wrap around the player and the chair by throwing it out in a long arc

    and entangling the two together forcing the player to be stuck on the chair. Skyfoo will

    then catch the end of the mic and pull both ends back away from the chair, at this point

    he will call for police reinforcements and two police officers will arrive from opposite

    ends of the room and converge on the chair. The player will have 1 chance to escape the

    entanglement using a QuickTime sequence that will begin when the officers enter the

    room, if the player fails the sequence it is game over and he will have to restart the fight

    or restart the level.

    Defeating Skyfoo:

    To defeat Skyfoo the player must use the same technique as Redblu but instead of leaping from a

    chandelier instead Hex must jump onto the chair and stall on the top of the back rest, and then leap onto

    Skyfoo causing a similar QuickTime sequence to be initiated. Once Skyfoo is defeated the end level cut

    scene will initiate and the bonus level will be completed.

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    Metrics

    Long-range microphone reach.

    Chance of knock down upon collision: 40%

    Arrest Time Variance: N/A

    Size: 6.5 feet

    Equipment Variance: Microphone on long Lead

    Chance of Long-range attack: 33%

    Chance of Short Range attack: 33%

    Chance of Entangle attack: 50% if player is in range

    Spray Cans needed to knock out: 5

    QuickTime combination: This will be determined by the animation team.

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    Section 3

    3.1 Inventory - GlobalCombat- Spray-paint- SWAT Pistols

    o Glock 17o Glock 18o Walther P99o SIG Sauer P226o Heckler & Koch USP

    - Smoke Grenades- Flash Bang Grenades- Police Baton- Boss Weapons

    o RedblusMegaphoneo Skyfoos Microphone

    3.2 Inventory HexKey Items- Clothes

    o Upper body : T Shirt with slogano Lower body : Grey jeanso Accessories : Wristwatch, necklace, spikey hair

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    - Rollerblades

    - Backpack (Modified backpack, shows 6 cans of paint ( even when the player possess more than 6cans [Limit of 20] )

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    Section 4

    4.1 GameplayBasicsThe playersobjective is to restore colour to the United Kingdom by creating artistic murals that push

    back the grey overtone that has enslaved the country. The players character is faced with many forcesagainst him and must use speed and tactics to defeat them. He will have to defeat the leaders of the

    political party that caused this problem to ensure that it never occurs again.

    4.2 GameplayElementsPlayer

    The player is represented by a 3D roller skating character model known as Hex.

    Skills

    There are a total of 6 skills which can be upgraded by using skill points.

    AirHow high Hex can jump off ramps SpeedHow fast Hex can skate SwitchHow well Hex can skate backwards BalanceHow good Hex Balance is on Rails Jump - How high Hex can jump on flat ground SpinHow fast Hex can spin in the air

    The more skill points invested in a skill, the better that skill is. To start with Hex has 1 skill point in each of

    the skills, and he can spend 10 skill points per skill.

    Skill points

    Skill points are used to rank up skills, which gives a better playing experience and a sense of progression

    for the player. Skill points are acquired by completing objectives within the levels; each objective

    completed equals one skill point to spend on the skills menu.

    Spray-paint

    Spray paint is the main weapon for the player during the game. Cans of spray paint will be littered

    throughout the levels, and can be picked up by Hex by moving near them.

    Cans of paint are used to knock out enemies and bosses, and restore colour to the world by tagging walls

    and creating murals.

    Enemies

    Enemies include police officers, SWAT teams, and bosses. They will vary depending on what level in the

    game the player is on. They are defeated using a combination of skating and spray painting.

    Crowd

    The crowd are random people in the cities the player visits, they cheer Hex on after he completes

    objectives and restores colour to the area.

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    Grey to colour transformation

    The whole game is in black and white, except for Hex. The player must use spray paint to tag the walls

    and create murals, once complete the murals will seep colour back into the game, spreading outwards

    from its location.

    4.3 GameplayAIFriendly AI

    The crowd will follow pre-set patrol routs around the levels until the player completes enough objectives

    to cause them to come into the main area and cheer on Hex.

    Enemy AI

    An enemy AI is based on their behaviour, either Idle, in pursuit, or in combat. When in idol state the

    enemies will just walk around randomly, perhaps following patrol routes or talking to each other.

    When in pursuit of Hex the enemy will chase down the player, using whatever skills they possess to get

    closer to the player to initiate combat.

    When in combat, attacks are based on percentages and each second during combat, the enemy will

    figuratively test to see if they can attack. The higher the percentage of the attack, the more often it will

    be called.

    Defeating Standard Enemies

    The player can defeat enemies by jumping on them, throwing a can of spray-paint at them (This has a

    50% chance of being recoverable), or by using a can of spray-paint directed at the enemies face. This

    does not Kill an enemy but instead knocks them out where upon they lie on the floor and roll around

    for 2-5 seconds before disappearing. The Bosses will be defeated using a complex skate and spray-paint

    system which will be outlined within that bosses details.

    4.4 GameplayPacing

    0

    1

    2

    3

    4

    5

    6

    Level of Difficulty

    Players Skill level

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    Section 5

    5.1 Prototype DetailsThe prototype places the player within Middlesbrough; it is currently in development and is focused

    around achieving the correct scale and lighting.

    The level has been created in UDK using various models sourced from other projects and internet

    resources, as well as the meshes included within the UDK package.

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    5.2 Marketing / PackagingMarket Research

    - Jet Set Radio Future (Original Game) 2002 Xbox (Dreamcast)High Ratings overall. Metascore 9.1/10, Gamespot 8.7/10

    Criticized for being too easy and did not sell well.

    - Aggressive Inline 2002 PS2Average Reviews, IGN 7.1/10, Gamespot 6.2/10

    Criticized for being too easy and too short. Good challenger for the Tony Hawk Pro Skater series.

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    Box Design Idea

    This is just an example I have made using the Logo that I have been given by Shadow Works LTD. The

    actual design will be created by a team of artists and could possibly feature screenshots from the game or

    some concept art that will be created in the pre-production phase.

    I aimed for a simple design using just the Logo and the name with a frame effect border (emphasising the

    art side of the game.) The text is a graffiti based font, and the background is a simple tile-able leather

    texture which just gives it a bit more depth. I then splattered some grungy details over the top and added

    the relevant logos to make it complete.

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    Section 6

    6.1 UI - Front End Flowchart

    6.2 UIUI Asset List

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    6.3 UIGame HUDHUD Example

    Pause Menu

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    Main Menu

    Options Menu

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    6.4 UIController DiagramXbox 360

    Computer

    Playstation 3

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    Section 7

    7.1 Technical InformationMetrics

    Main character size (UU Unreal Units)

    - 112 UU Standing- 78 UU crouched- 26 UU radius wide

    Speed Skating

    - Base 100 UU /Second- Fast 130 UU /Second- Jump Distance [Base] 85 UU- Jump Distance [Fast] 110 UU- Jump Height [Base] 64 UU- Jump Height [Fast] 45 UUThese values are only base values, true values will be determined as a result of a rigorous testing

    procedure.

    Player controlled values

    - Trick ScoreCalculated using the formula [Trick Difficulty * Length Held (+ Spin)] Flip and Somegrab tricks will have a set trick score that is not modified. Trick scores will only be counted if they

    are landed successfully.- Total ScoreSum of all successful trick scores during that level, this is reset each time the level is

    loaded.

    - Inventory SetThis defines what clothes the player character is wearing.- SpraycansTotal amount of spraycans the player has in his possession.- Tag LengthAmount of spraycans needed to create a piece of artwork in a level.

    Skating abilities

    - Jump (holdable)- Grind (slide along rails + Furniture)- Skitch (Hold onto moving objects)- Boost (When adrenalin is full)- Tricks (Grabs, spins, flips, rolls and Specials)- Combos (Strings of tricks in succession (without touching the floor)- Wall rides (sliding along a wall (jumping gaps))- Hand Plants (builds speed in half pipes and bowls)

    Crowd

    Size (UU Unreal Units)

    - 95 UU standing

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    - 26 UU radius wideSpeed Walking

    - Walking 55 UU / SecondThese sizes are estimates, as there will be different types of people the sizes will vary but these values willbe used as a guide.

    Police

    Size

    - 100 UU standing- 26 UU radius

    Speed

    -

    Walking 55 UU / second- Running 90 UU / Second- Sprinting 110 UU / Second

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    Section 8

    8.1 Asset ListTexturesThis is a small list and is not a concise list of every texture needed; the artists in control of the models will

    decide what is needed and what should be created. It should also be possible to group some textures intoa large texture map to save on loading times; again the artists and level designers would decide if this is

    possible and then allocate resources to achieve it.

    Environmental Textures

    - Building walls, Steel, Render, Zinc- Floors, Brickwork, stone, Concrete- Skybox- Concrete

    Static Mesh Textures

    - Trees- Benches- Rubbish Bins- Rails- Buildings- Objective Markers- B.L.A.D.E letters- Drained Pool- Fountain

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    - Foliage- Pathways- Walls- Spraycans

    Skeletal Mesh Textures

    - Hx texture- Male crowd members- Female crowd members- Police Textures- Redblu Texture- Skyfoo Texture- SWAT Textures

    8.1.1 ShadersGlass Shaders

    - Mima gallery- Light fixtures- Windows- Large glass panels

    8.1.2 Normal MapsStatic Mesh Normal Maps

    - Trees- Benches- Rubbish Bins- Rails- Buildings- Objective Markers- B.L.A.D.E letters- Drained Pool- Fountain- Foliage- Pathways- Walls- Spraycans

    Skeletal Mesh Normal Maps

    - Hx texture- Male crowd members- Female crowd members- Police Textures- Redblu Texture- Skyfoo Texture- SWAT Textures

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    8.2 Asset list - Static Meshes- Trees- Benches- Rubbish Bins- Rails- Buildings- Objective Markers- B.L.A.D.E letters- Drained Pool- Fountain- Foliage- Pathways- Walls- Spraycans

    8.3 Asset List - Skeletal Meshes- Hx (Player character)- Old Woman- Old Man- Young Woman (Two types)- Young Man (Two types)- Police Male- Police Female- Police Chief-

    Police Head Chief- Police Car- Police Bike

    8.4 Asset ListSound FXAmbience

    - Grey Areas and Fights- Dark Dubstep, Drumstep, Electric metal, electric rock (Dark)- Sprayedareas / liberated friendlyareas- D&B, Trip Hop, Hip-Hop, Acid Jazz, Dance, Funk (Upbeat)

    Effects

    - Pickup Spraycans- Spraypainting- Pickup letters- Quest completion- Combo record- Special Trick Landed

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    Skating

    - Skate pushing the movementof skates in motion- Skate motion on Concrete / bricks- Skates struggling on Grass- Skate motion on Wood / plastic- Skate gliding on concrete- Grinding- Trick Land- Wheels rotating in the Air- Powerslide.

    Voice Overs

    Hx (Hex)Script.

    CrowdRandom quotes from a Script.

    PoliceRandom Quotes from a script.

    SkyfooScript

    RedbluScript

    8.5 Asset List - Interface ComponentsCustom Interface

    - Remove all Unreal Components- Loading screen with skating quotes and spinning wheels- Menu system- Resolution changer- Audio Options- Gameplay Options- Skill and skill point upgrade area- Graffiti selection menu

    8.6 Placement of Actors and Entities.

    Placement of Actors and Entities will be decided by the level design team in the pre-production phase of

    development, this is to ensure that the best possible outcome is achieved.

    This will be handled with a set of meetings where detailed drawings of the levels will be used to pinpointexactly where each static and skeletal mesh will be placed along with any other key items for the game.

    We will also use photographs and site visits to accurately position buildings and background scenes

    within the level as well as larger static meshes (such as fountains and statues.)

    The site visits will also be used to gather a large bank of reference images for the artists to utilise when

    creating models and textures for the game, it will also give the level designers an idea as to how the area

    will be lit.


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