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Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

Date post: 09-May-2015
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Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide
14
o: k Talk you about who I am I’m doing now with Chorus quick examples of what we’re doing with our first title, Glyph Quest
Transcript
Page 1: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

Intro:Quick TalkTell you about who I amWhat I’m doing now with ChorusAnd quick examples of what we’re doing with our first title, Glyph Quest

Page 2: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide
Page 3: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide
Page 4: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

EA Career HistoryDev & Marketing

Page 5: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

MS & Rare Career History

Page 6: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

Chorus One Slide

Page 7: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

Glyph QuestExplanation of UK Game

Page 8: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

GQList Of Changes We MadeStrategic goal – f2p for sequel cross promotion

Page 9: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

GQArt ChangesIn-game

Page 10: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

GQFeature Change – escape from game

Page 11: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

GQMonetization Change

Page 12: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

GQMonetization Change

Page 13: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

GQPromotional ChangesWebsite, App Store

Page 14: Shintaro Kanaoya 'Droids Eye View: A Developer' Chorus Worldwide

SummaryTaking our experience of developing and marketing gamesChanges that matter to the audience, and the objectives you want to hit


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