of 13
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Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
J
J
J
J
Q
Q
Q
Q
J
J
J
J
J
J
J
J
U
U
U
U
c
c
c
c
a
a
a
a
Y
Y
Y
Y
J
J
J
J
J
J
J
J
2
2
2
2
Rebel TIE/ In Fight er
Rebel TIE/ In Fight er
Rebel TIE/ In Fight er
Rebel TIE/ In Fight er
BPV: 20 (16)
BPV: 20 (16)
BPV: 20 (16)
BPV: 20 (16)
Twin Meld L asers (F)
2D8 + +1
Medium +1 Dri ve
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2/13
RZ- 1A- wing Prot ot ype
RZ- 1A- wing Prot ot ype
RZ- 1A- wing Prot ot ype
RZ- 1A- wing Prot ot ype
BPV: 15 (18 )
BPV: 15 (18 )
BPV: 15 (18 )
BPV: 15 (18 )
Meld Laser (F) #1
Meld Laser (F) #2
2D8 +
Medium Dri ve
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3/13
RZ- 1A- w ing M k I RZ- 1A- w ing M k I
RZ- 1A- w ing M k I RZ- 1A- w ing M k I
BPV: 32 (38 ) BPV: 32 (38 )
BPV: 32 (38 ) BPV: 32 (38 )
Meld Laser (F) #1
Meld Laser (F) #2
2D8 +
Medium Dri ve
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4/13
RZ- 1A- w ing Mk II
RZ- 1A- w ing Mk II
RZ- 1A- wing Mk II
RZ- 1A- wing Mk II
BPV: 38 (45 )
BPV: 38 (45 )
BPV: 38 (45 )
BPV: 38 (45 )
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew: Pilot
Crew: Pilot
Crew : Pilot
Crew : Pilot
TPV
TPV
TPV
TPV
Force:
Force:
Force:
Force:
Damage Track
Damage Track
Damage Track
Damage Track
Defensive Value: 14
Defensive Value: 14
Defensive Value: 14
Defensive Value: 14
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
N
N
N
N
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
3
3
3
3
Twin Meld Lasers (360)
2D8 + +1
Medium +1 Dri ve
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5/13
Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
e
e
e
e
J
J
J
J
J
J
J
J
e
e
e
e
J
J
J
J
J
J
J
J
Z
Z
Z
Z
J
J
J
J
c
c
c
c
e
e
e
e
e
e
e
e
a
a
a
a
J
J
J
J
e
e
e
e
J
J
J
J
\
\
\
\
b
b
b
b
e
e
e
e
J
J
J
J
e
e
e
e
J
J
J
J
J
J
J
J
e
e
e
e
2
2
2
2
e
e
e
e
J
J
J
J
V
V
V
V
c
c
c
c
e
e
e
e
J
J
J
J
e
e
e
e
J
J
J
J
a
a
a
a
e
e
e
e
X
X
X
X
b
b
b
b
e
e
e
e
J
J
J
J
3
3
3
3
B- wing
B- wing
B-wing
B-wing
BPV: 85 (85 )
BPV: 85 (85 )
BPV: 85 (85 )
BPV: 85 (85 )
Defensive Value: 14
Defensive Value: 14
Defensive Value: 14
Defensive Value: 14
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
V
V
V
V
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
TPV
TPV
TPV
TPV
ID:
ID:
ID:
ID:
3
3
3
3
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Force:
Force:
Force:
Force:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Systems:
Systems:
Systems:
Systems:
Crew : Pilot
Crew : Pilot
Crew: Pilot
Crew: Pilot
Turbo Laser (F)
2D8 +
High Dr ive
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Ship ID Fired # At
Warheads
Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
J
J
J
J
J
J
J
J
9
9
9
9
J
J
J
J
J
J
J
J
J
J
J
J
Y
Y
Y
Y
e
e
e
e
e
e
e
e
J
J
J
J
c
c
c
c
J
J
J
J
J
J
J
J
e
e
e
e
a
a
a
a
[
[
[
[
3
3
3
3
J
J
J
J
e
e
e
e
c
c
c
c
J
J
J
J
J
J
J
J
J
J
J
J
]
]
]
]
e
e
e
e
J
J
J
J
J
J
J
J
2
2
2
2
J
J
J
J
J
J
J
J
U
U
U
U
c
c
c
c
e
e
e
e
:
:
:
:
J
J
J
J
J
J
J
J
J
J
J
J
e
e
e
e
W
W
W
W
a
a
a
a
b
b
b
b
J
J
J
J
e
e
e
e
B- wing / E
B- wing / E
B- wing / E
B- wing / E
BPV: 72 (65 )
BPV: 72 (65 )
BPV: 72 (65 )
BPV: 72 (65 )
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 13
Defensive Value: 13
Defensive Value: 13
Defensive Value: 13
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
U
U
U
U
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
TPV
TPV
TPV
TPV
Force:
Force:
Force:
Force:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Systems:
Systems:
Systems:
Systems:
ID:
ID:
ID:
ID:
:
:
:
:
Mk.30 Standard Torps
Mk.30 Standard Torps
Mk.30 Standard Torps
Mk.30 Standard Torps
Warheads:
Warheads:
Warheads:
Warheads:
EMP Ray (F)
2D8 +
Medium/2
Range:1/2/4/6/7/8
ADB
y
EMP Ray (F)
2D8 +Medium/2
Range:1/2/4/6/7/8
ADBy
EMP Ray (F)
2D8 +
Medium/2
Range:1/2/4/6/7/8
ADB
y
EMP Ray (F)
2D8 +Medium/2
Range:1/2/4/6/7/8
ADBy
Gunner Weapon:
Gunner Weapon:
Gunner Weapon:
Gunner Weapon:
Crew : Pilot
Crew : Pilot
Crew: Pilot
Crew: Pilot
GNR:
GNR:
GNR:
GNR:
Crew: Gunner
Crew: Gunner
Crew : Gunner
Crew : Gunner
Pulse Laser (F) #1
Pulse Laser (F) #2
2D8 +
Low
Range:2/3/8/9/10/-
ADB
Pulse Laser (F) #1
Pulse Laser (F) #2
2D8 +
Low
Range:2/3/8/9/10/-
ADB
Pulse Laser (F) #1
Pulse Laser (F) #2
2D8 +
Low
Range:2/3/8/9/10/-
ADB
Pulse Laser (F) #1
Pulse Laser (F) #2
2D8 +
Low
Range:2/3/8/9/10/-
ADB
Gunner Weapon:
Gunner Weapon:
Gunner Weapon:
Gunner Weapon:
Turbo Laser (F)
2D8 +
High Dr ive
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Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
a
a
a
a
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
R
R
R
R
\
\
\
\
J
J
J
J
c
c
c
c
J
J
J
J
2
2
2
2
c
c
c
c
J
J
J
J
T
T
T
T
9
9
9
9
a
a
a
a
J
J
J
J
V
V
V
V
c
c
c
c
J
J
J
J
J
J
J
J
X
X
X
X
J
J
J
J
3
3
3
3
c
c
c
c
Z
Z
Z
Z
T- 65 X- wing
T- 65 X- wing
T- 65 X- wing
T- 65 X- wing
BPV: 25 (31)
BPV: 25 (31)
BPV: 25 (31)
BPV: 25 (31)
Meld Laser (F) #1
Meld Laser (F) #2
Meld Laser (F) #3
Meld Laser (F) #4
2D8 +
Medium Dri ve
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8/13
Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
e
e
e
e
J
J
J
J
a
a
a
a
J
J
J
J
J
J
J
J
R
R
R
R
\
\
\
\
e
e
e
e
c
c
c
c
e
e
e
e
2
2
2
2
c
c
c
c
J
J
J
J
T
T
T
T
9
9
9
9
e
e
e
e
a
a
a
a
V
V
V
V
c
c
c
c
e
e
e
e
J
J
J
J
X
X
X
X
e
e
e
e
3
3
3
3
c
c
c
c
Z
Z
Z
Z
T- 65 X- wing
T- 65 X- wing
T- 65 X- wing
T- 65 X- wing
BPV: 39 (49 )
BPV: 39 (49 )
BPV: 39 (49 )
BPV: 39 (49 )
Meld Laser (F) #1
Meld Laser (F) #2
Meld Laser (F) #3
Meld Laser (F) #4
2D8 +
Medium Dri ve
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Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
e
e
e
e
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
e
e
e
e
c
c
c
c
Q
Q
Q
Q
Y
Y
Y
Y
e
e
e
e
J
J
J
J
3
3
3
3
e
e
e
e
[
[
[
[
a
a
a
a
b
b
b
b
e
e
e
e
J
J
J
J
]
]
]
]
e
e
e
e
J
J
J
J
J
J
J
J
J
J
J
J
2
2
2
2
J
J
J
J
J
J
J
J
c
c
c
c
e
e
e
e
S
S
S
S
J
J
J
J
e
e
e
e
J
J
J
J
9
9
9
9
U
U
U
U
b
b
b
b
e
e
e
e
a
a
a
a
J
J
J
J
W
W
W
W
T- 65XJ3 X- wing
T- 65XJ3 X- wing
T- 65XJ3 X- wing
T- 65XJ3 X- wing
BPV: 64 (71)
BPV: 64 (71)
BPV: 64 (71)
BPV: 64 (71)
Meld Laser (F) #1
Meld Laser (F) #2
Meld Laser (F) #3
Meld Laser (F) #4
2D8 +
Medium Dri ve
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10/13
Damage Track
Damage Track
Damage Track
Damage Track
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
Y
Y
Y
Y
e
e
e
e
3
3
3
3
S
S
S
S
b
b
b
b
e
e
e
e
a
a
a
a
e
e
e
e
[
[
[
[
J
J
J
J
J
J
J
J
e
e
e
e
J
J
J
J
J
J
J
J
]
]
]
]
2
2
2
2
J
J
J
J
J
J
J
J
e
e
e
e
J
J
J
J
J
J
J
J
U
U
U
U
9
9
9
9
c
c
c
c
e
e
e
e
a
a
a
a
e
e
e
e
W
W
W
W
J
J
J
J
J
J
J
J
e
e
e
e
BTL- S3 Y- w ing
BTL- S3 Y- w ing
BTL- S3 Y- wing
BTL- S3 Y- wing
BPV: 57 (67 )
BPV: 57 (67 )
BPV: 57 (67 )
BPV: 57 (67 )
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 12
Defensive Value: 12
Defensive Value: 12
Defensive Value: 12
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
S
S
S
S
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew : Pilot
Crew : Pilot
Crew: Pilot
Crew: Pilot
TPV
TPV
TPV
TPV
Force:
Force:
Force:
Force:
Damage Control: 1-4
Decoys:
Damage Control: 1-4
Decoys:
Damage Control: 1-4
Decoys:
Damage Control: 1-4
Decoys:
Systems:
Systems:
Systems:
Systems:
ID:
ID:
ID:
ID:
9
9
9
9
Crit ical Hits (Roll 2D6)
Pilot killed.Vessel may not move.
Defensive Value drops to 5.
Torps Jett ison. Remove 1D4 of
remaining torps.
Electronic Warfare Knocked Out.
Vessel may no longer jam tor ps.
Reduce Defensive Value by 3.
Major Structural Damage.
Vessel takes 1D6 more hits.
Shields Damaged.
Reduce Defensive Value by 2.
Targeting Systems Dam aged.
Reduce all to hit chances by 2.
Astromech Droid Hit. May no
longer use Damage Control.
Weapons Malfunction.
One random weapon system may not
be fired until after the next game turn.
Engines Sputter. Reduce Drive value
to 2 for the next Movement Phase,
then return to normal Drive value.
Gunner Killed. Gunners weapons
must be fired by the pilot.
Reactor Hit .
Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
Twin Meld L asers (F)
2D8 + +1
Medium +1 Dri ve
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11/13
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
J J
J J
J J
J J
J J
J J
J J
J J
J J
J J
Y Y
Y Y
e e
e e
3 3
3 3
S S
S S
b b
b b
e e
e e
a a
a a
e e
e e
[ [
[ [
J J
J J
J J
J J
e e
e e
J J
J J
J J
J J
] ]
] ]
2 2
2 2
J J
J J
J J
J J
e e
e e
J J
J J
J J
J J
U U
U U
9 9
9 9
c c
c c
e e
e e
a a
a a
e e
e e
W W
W W
J J
J J
J J
J J
e e
e e
BTL- A4 Y- w ing BTL- A4 Y- w ing
BTL- A4 Y- w ing BTL- A4 Y- w ing
BPV: 51(60 ) BPV: 51(60 )
BPV: 51(60 ) BPV: 51(60 )
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 12 Defensive Value: 12
Defensive Value: 12 Defensive Value: 12
Damage Reduct ion Damage Reduct ion
Damage Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
S S
S S
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew: Pilot Cr ew : Pilot
Cr ew: Pilot Cr ew : Pilot
TPV TPV
TPV TPV
For ce: For ce:
For ce: For ce:
Damage Control: 1-4
Decoys:
Damage Control: 1-4
Decoys:
Damage Control: 1-4
Decoys:
Damage Control: 1-4
Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
9 9
9 9
Twin Meld L asers (F)
2D8 + +1
Medium +1 Dri ve
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12/13
Damage Tr ack Damage Tr ack
Damage Tr ack Damage Tr ack
J J
J J
e e
e e
J J
J J
J J
J J
J J
J J
J J
J J
S S
S S
] ]
] ]
e e
e e
2 2
2 2
J J
J J
J J
J J
U U
U U
c c
c c
e e
e e
J J
J J
W W
W W
3 3
3 3
a a
a a
e e
e e
Y Y
Y Y
J J
J J
b b
b b
J J
J J
[ [
[ [
Z- 95 M k I Headhunt er Z- 95 M k I Headhunt er
Z- 95 M k I Headhunt er Z- 95 M k I Headhunt er
BPV: 32 (28 ) BPV: 32 (28 )
BPV: 32 (28 ) BPV: 32 (28 )
R R
R R
F F
F F
RQR RQR
RQR RQR
FQR FQR
FQR FQR
RQL RQL
RQL RQL
FQL FQL
FQL FQL
Defensive Value: 12 Defensive Value: 12
Defensive Value: 12 Defensive Value: 12
Damage Reduct ion Damage Reduct ion
Damage Reduct ion Damage Reduct ion
Dr ive Dr ive
Dr ive Dr ive
S S
S S
Tight Turn: +3 Tight Turn: +3
Tight Turn: +3 Tight Turn: +3
PLT: PLT:
PLT: PLT:
GNR: GNR:
GNR: GNR:
Cr ew : Pilot Cr ew : Pilot
Cr ew : Pilot Cr ew : Pilot
TPV TPV
TPV TPV
For ce: For ce:
For ce: For ce:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Syst ems: Syst ems:
Syst ems: Syst ems:
ID: ID:
ID: ID:
3 3
3 3
Mk.30 Express Torps Mk.30 Express Torps
Mk.30 Express Torps Mk.30 Express Torps
War heads: War heads:
War heads: War heads:
Splattergun (F) #1
Splattergun (F) #2
2D6 +
Medium
Range:1/2/4/6/10/-
ADB
Splattergun (F) #1
Splattergun (F) #2
2D6 +
Medium
Range:1/2/4/6/10/-
ADB
Splattergun (F) #1
Splattergun (F) #2
2D6 +
Medium
Range:1/2/4/6/10/-
ADB
Splattergun (F) #1
Splattergun (F) #2
2D6 +
Medium
Range:1/2/4/6/10/-
ADB
Pilot Weapon: Pilot Weapon:
Pilot Weapon: Pilot Weapon:
Crit ical Hits (Roll 2D6)
Pilot killed.Vessel may not move.
Defensive Value drops to 5.
Torps Jett ison. Remove 1D4 of
remaining torps.
Electronic Warfare Knocked Out.
Vessel may no longer jam tor ps.
Reduce Defensive Value by 3.
Major Structural Damage.
Vessel takes 1D6 more hits.
Shields Damaged.
Reduce Defensive Value by 2.
Splattergun Targeting D amaged.
Reduce all to hit chances by 2.
Evade Thrusters Hit.
Reduce Defensive Value by 4.
Splatterguns Malfunction.
One random weapon system may not
be fired until after the next game turn.
Engines Sputter. Reduce Drive value
to 2 for the next Movement Phase,
then return to normal Drive value.
Pilot Dazed. Ship may not move or
fire until after the next turn.
Reactor Hit .
Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
Ship ID Fired # At
Warheads
8/14/2019 Ship Displays Rebel Alliance
13/13
Z- 95 AF4 Headhunt er
Z- 95 AF4 Headhunt er
Z- 95 AF4 Headhunt er
Z- 95 AF4 Headhunt er
BPV: 35 (30 )
BPV: 35 (30 )
BPV: 35 (30 )
BPV: 35 (30 )
TPV
TPV
TPV
TPV Crit ical Hits (Roll 2D6)
Pilot killed.Vessel may not move.
Defensive Value drops to 5.
Torps Jett ison. Remove 1D4 of
remaining torps.
Electronic Warfare Knocked Out.
Vessel may no longer jam tor ps.
Reduce Defensive Value by 3.
Major Structural Damage.
Vessel takes 1D6 more hits.
Shields Damaged.
Reduce Defensive Value by 2.
Meld L aser Targeting Dam aged.
Reduce all to hit chances by 2.
Evade Thrusters Hit.
Reduce Defensive Value by 4.
Meld Lasers Malfunction.
One random weapon system may not
be fired until after the next game turn.
Engines Sputter. Reduce Drive value
to 2 for the next Movement Phase,
then return to normal Drive value.
Pilot Dazed. Ship may not move or
fire until after the next turn.
Reactor Hit .
Fighter is utterly destroyed.
2
3
4
5
6
7
8
9
10
11
12
Damage Track
Damage Track
Damage Track
Damage Track
R
R
R
R
F
F
F
F
RQR
RQR
RQR
RQR
FQR
FQR
FQR
FQR
RQL
RQL
RQL
RQL
FQL
FQL
FQL
FQL
Defensive Value: 12
Defensive Value: 12
Defensive Value: 12
Defensive Value: 12
Damage Reduction
Damage Reduction
Damage Reduction
Damage Reduction
Drive
Drive
Drive
Drive
S
S
S
S
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
Tight Turn: +3
PLT:
PLT:
PLT:
PLT:
GNR:
GNR:
GNR:
GNR:
Crew: Pilot
Crew: Pilot
Crew : Pilot
Crew : Pilot
Force:
Force:
Force:
Force:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Damage Control: 1-2
Decoys:
Systems:
Systems:
Systems:
Systems:
3
3
3
3
Mk.30 Express Torps
Mk.30 Express Torps
Mk.30 Express Torps
Mk.30 Express Torps
Warheads:
Warheads:
Warheads:
Warheads:
J
J
J
J
e
e
e
e
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
J
S
S
S
S
]
]
]
]
e
e
e
e
2
2
2
2
J
J
J
J
J
J
J
J
U
U
U
U
c
c
c
c
e
e
e
e
J
J
J
J
W
W
W
W
3
3
3
3
a
a
a
a
e
e
e
e
Y
Y
Y
Y
J
J
J
J
b
b
b
b
J
J
J
J
[
[
[
[
ID:
ID:
ID:
ID:
Meld Laser (F) #1
Meld Laser (F) #2
2D8 +
Medium Dri ve