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Siggraph 2011: Occlusion culling in Alan Wake

Date post: 13-Jan-2015
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Umbra Software's Principal programmer Ari Silvennoinen discusses "Occlusion Culling in Alan Wake" as Remedy's critically-acclaimed thriller utilized Umbra's occlusion culling solution. We'd like to thank the fine gentlemen at Remedy for their help in putting together this presentation.
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Transcript
  • 1.

2. Occlusion Culling in Alan Wake
Ari Silvennoinen
3. Rendering Challenges in Alan Wake
4. Introduction

  • Rendering challenges in Alan Wake

5. Large outdoor world 6. Dynamic objects 7. Local shadow rendering 8. Global shadow rendering 9. Umbra internals 10. Techniques and ideas used to tackle the rendering challenges 11. Umbra is the visibility middleware used in Alan Wake 12. Supports both hardware and software occlusion


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