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©Silberschatz, Korth and Sudarshan1.1
Chapter 1: Introduction to ComputersChapter 1: Introduction to Computersand Java Objectsand Java Objects
Background information hardware
software
computer languages
compiling, interpreting and assembling
object-oriented design and development
types of errors
Introduction to Java
©Silberschatz, Korth and Sudarshan1.2
Computer BasicsComputer Basics
Computer system: hardware + software
Hardware - the physical components
Software - the instructions that tell the hardware what to do
©Silberschatz, Korth and Sudarshan1.3
Common Hardware ComponentsCommon Hardware Components
Input device(s) mouse, keyboard,
monitor, etc.
Output device(s) video display,
printer, etc.
Memory(main & auxiliary)
Processor(CPU)
Input Devices
(such as mouse and keyboard)
Output Devices(such as video
display or printer)
Processor (CPU) Central Processing
Unit
Interprets and executes the instructions
Memory main & auxiliary
holds data and instructions
©Silberschatz, Korth and Sudarshan1.4
Classification of MemoryClassification of Memory
At a high-level there are two types of memory:
Volatile – contents are lost when power is turned off Main memory Cache memory Fastest and most expensive form of memory, per byte
Non-Volatile – contents are maintained when power is turned off Hard drive (internal or external) CD, DVD Floppy disk Tape (still used extensively) Slowest and cheapest form of memory, per byte
©Silberschatz, Korth and Sudarshan1.5
Classification of Memory, cont.Classification of Memory, cont.
The books breakdown:
Main working area
temporarily stores programs and data during program execution
Also known as Random Access Memory (RAM) and also known as “primary memory”
Auxiliary permanent (more or less)
saves program and results
includes floppy & hard disk drives, CDs, tape, etc.
also known as “secondary memory”
©Silberschatz, Korth and Sudarshan1.6
Memory OrganizationMemory Organization
Bit = one binary digit, either 0 or 1 Nibble = 4 bits Byte = 8 bits Word = machine dependant, typically 4
bytes Larger groupings: (number of bytes)
name approximation exact
Kilobyte (KB) 2^10 10^3
Megabyte (MB) 2^20 10^6
Gigabyte (GB) 2^30 10^9
Terabytes (TB) 2^40 10^12
Petabyte (PB) 2^50 10^15
Exabyte (EB) 2^60 10^18
Zetabyte (ZB) 2^70 10^21
Yottabyte (YB) 2^80 10^24
©Silberschatz, Korth and Sudarshan1.7
Main Memory OrganizationMain Memory Organization
Main memory (RAM) is byte addressable: Consists of a list of
locations, each containing one byte of data.
Each location has an associated “number,” which is commonly referred to as the “address” of the location.
The number of bytes per data item may vary from one computer system to another.
Address Data Byte
3021 1111 0000 Item 1: 2 bytes stored
3022 1100 1100
3023 1010 1010 Item 2: 1 byte stored
3024 1100 1110 Item 3: 3 bytes stored
3025 0011 0001
3026 1110 0001
3027 0110 0011 Item 4: 2 bytes stored
3028 1010 0010
3029 … Next Item, etc.
©Silberschatz, Korth and Sudarshan1.8
F ile s
F ile s
F ile s
F ile s
S u b d ire c to ry
S u b d ire c to ry F ile s
S u b d ire c to ry
F ile s
S u b d ire c to ry
S u b d ire c to ry S u b d ire c to ry
M a in (R o o t) D ire c to ry / F o ld er
Auxiliary Memory Organization(file systems for users)
Note: “directory” = “folder”
©Silberschatz, Korth and Sudarshan1.9
Running (Executing) a ProgramRunning (Executing) a Program
Program
Computer
Data(input for
the program)
Output
A (computer) program is a set of instructions for a computer to follow, or rather, execute.
The term application is sometimes used to informally refer to a computer program (we will use the term more formally later).
©Silberschatz, Korth and Sudarshan1.10
Many Types of ProgramsMany Types of Programs
System Software - Part of a computers “infrastructure,” and necessary for the system to operate Operating Systems - DOS, Microsoft Windows, MacOS, Linux,
UNIX, etc.
Database Systems – Oracle, IBM DB2, SQL Server, Access
Networking Software
Web Servers
Application Servers
User Applications - Not required for the system to operate Games
Office Applications – Word, Powerpoint, Excel
Web Browsers
Text Editors – textedit, vi, emacs
©Silberschatz, Korth and Sudarshan1.11
Various Types of User InterfacesVarious Types of User Interfaces
Command-Line: User types in commands one line at a time DOS (Start -> run -> cmd) Unix xterm
GUI (Graphical User Interface) Windows, menus, buttons, sliders, etc. MacOS, Windows Sometimes also called “event-driven” interfaces
Application Program Interface (API) Allows one program to communication, interact or
“interface” with another ODBC, JDBC, Swing, AWT
©Silberschatz, Korth and Sudarshan1.12
Programming Language HierarchyProgramming Language Hierarchy
Hardware
Machine Language
Assembly Language
High-Level Language (HLL)
©Silberschatz, Korth and Sudarshan1.13
The highs and lowsThe highs and lowsof programming languages ...of programming languages ...
High-Level Language (HLL) closest to natural language
words, numbers, and math symbols
multi-line statements/commands
not directly understood by hardware
“portable” (hardware independent)
Java, C, C++, COBOL, FORTRAN, BASIC, Lisp, Ada, etc.
A program in a HLL is frequently referred to as: a source program
source code
source file
source
Machine Language (lowest level) least natural language for humans
most natural language for hardware
just 0s and 1s
directly understood by hardware
not portable (hardware dependent)
A program in machine language is frequently referred to as: an object program
object code
executable program
executable code
executable
©Silberschatz, Korth and Sudarshan1.14
Assembly Language (middle level)Assembly Language (middle level)
Assembly Language: A more or less human readable version of machine
language
Words, abbreviations, letters and numbers replace 0s and 1s
Single-line statements/commands
Easily translated from human readable to machine executable code
Like machine code, not portable (hardware dependent)
©Silberschatz, Korth and Sudarshan1.15
Getting from Source to Machine CodeGetting from Source to Machine Code
“Compiling a program” - Translating a program in a high-level language to a machine code program.
“Compiler” - A program that compiles programs, i.e., translates high-level language programs to machine code.
“Assembling” - Translating a program in assemble language to a machine code program.
“Assembler” - A program that assembles, i.e., translates assembly code programs to machine code.
Compilers and assemblers need to know the specific target hardware
©Silberschatz, Korth and Sudarshan1.16
Compilers vs. Assemblers vs. InterpretersCompilers vs. Assemblers vs. Interpreters
Compilers and Assemblers: translation is a separate user step from execution
translation is “off-line,” i.e. not at run time
Entire program is translated before execution
Interpreters: (another way to translate source to object code) translation is not a separate user step from execution
translation is “on-line,” i.e. at run time
Translation and execution occur “line at a time”
Compiler,
Assembler, or
Interpreter
SourceCode
ObjectCode
©Silberschatz, Korth and Sudarshan1.17
Java Program TranslationJava Program Translation
Executing a java program involves both compilation and interpretation.
Java Program Translation & Execution: Step #1: A java source program is compiled; this produces
a program in “Byte Code.” Similar to assembly code, but hardware independent.
Step #2: An interpreter, called the Java Virtual Machine (JVM) translates the byte code program to hardware-specific machine code, and executes it (in an interpretive manner).
©Silberschatz, Korth and Sudarshan1.18
Java Program TranslationJava Program Translation
Java Program Data for Java Program
Java Compiler
Byte-CodeProgram
Byte-Code Interpreter
Machine-LanguageInstructions
Computer Executionof Machine-Language Instructions
Output of Java Program
©Silberschatz, Korth and Sudarshan1.19
Why Use Byte Code?Why Use Byte Code?
Question: Why not compile directly to machine code, rather than byte code?
Disadvantages of Byte Code: requires both compiler and interpreter slower program execution
Advantages of Byte Code: portability
very important same program can run on computers of different types (useful
with the Internet)
A JVM (interpreter) for new types of computers can be made quickly and inexpensively, whereas a compiler cannot; only one compiler is needed.
©Silberschatz, Korth and Sudarshan1.20
Java Program Data for Java Program
Java Compiler
Byte-CodeProgram
Byte-Code Interpreter
Machine-LanguageInstructions
Computer Executionof Machine-Language
Instructions
Output of Java Program
Class Loader (i.e., Linker)
Previously Compiled Helper Programs
Java Program Translation Including Linker
©Silberschatz, Korth and Sudarshan1.21
The Object-Oriented (OO) ParadigmThe Object-Oriented (OO) Paradigm
Some terminology: Object-oriented programming
Object-oriented (programming) language
Object-oriented design
Object-oriented database
etc.
What does the term “object-oriented” mean? The OO paradigm is a philosophy that has had, and continues to
have, an impact on all aspects of software design and implementation.
Software can be designed an implemented in a variety of ways, and the OO paradigm is one; you will learn others over the next few years.
Currently, the OO approach is the most widely used.
©Silberschatz, Korth and Sudarshan1.22
Object-Oriented Programming: OOPObject-Oriented Programming: OOP
What is the basic idea behind the OO paradigm? The OO paradigm is based on the idea that all aspects of
software – its design, implementation, internal structure, as well as the supporting tools and language – should be based on the real-world objects the software is associated with.
Example - An OO software system for air traffic control would contain internal data items that correspond directly to: aircraft
airports
passengers
runways
etc.
©Silberschatz, Korth and Sudarshan1.23
Object-Oriented Programming: OOPObject-Oriented Programming: OOP
More terminology: object - usually a person, place or thing (a noun), not necessarily physical
attribute - a property, characteristic or data associated with an object
method - an action associated with an object (a verb), sometimes called behavior
class - a category of similar objects
Objects have both attributes and methods
Objects of the same class have the same data elements and methods
Objects are sometimes said to send and receive messages to invoke actions
A java program consists of a collection of classes, objects and methods.
©Silberschatz, Korth and Sudarshan1.24
Example of an Object ClassExample of an Object Class
Class “Automobile:”
Data Items: manufacturer’s name
model name
year made
color
number of doors
size of engine
etc.
Methods: start engine
turn engine off
accelerate
decelerate
engage cruise control
display error code
adjust fuel mixture
etc.
©Silberschatz, Korth and Sudarshan1.25
Design Principles of OOPDesign Principles of OOP
Three of the Main design principles of Object-Oriented Programming (OOP): Encapsulation
Polymorphism
Inheritance
©Silberschatz, Korth and Sudarshan1.26
EncapsulationEncapsulation
A piece of software can frequently be used without knowing the details of how it works.
Relatively small, well-defined and closely related “chunks” of software can be packaged together (i.e., encapsulated) for use by other larger “chunks” of software.
Analogy: In order to drive a car (generally): You don’t need to know:
how many cylinders the engine has whether the breaks are disk breaks or drum breaks
You do need to know: Where the controls are and how to use them What type of fuel
©Silberschatz, Korth and Sudarshan1.27
EncapsulationEncapsulation
A better analogy: The transmission manufacturer: doesn’t need to know:
the size of the cylinders in the engine the size of the oil pan for the engine
does need to know: specifications of the connections to the engine range of torque and acceleration of the engine
One more analogy: the waiter vs. the cook
The book also calls this information hiding
©Silberschatz, Korth and Sudarshan1.28
PolymorphismPolymorphism
Polymorphism—the same word or phrase can be mean different things in different contexts
Analogy: in English, bank can mean: side of a river or a place to put money
Determining the correct meaning requires context, i.e., you have to see it in a sentence.
In Java, two or more methods could be called “output.”
Which specific method is being invoked, and what it does, depends on the context of the method call.
©Silberschatz, Korth and Sudarshan1.29
An Inheritance HierarchyAn Inheritance Hierarchy
Vehicle
Automobile Motorcycle Bus
Sedan Sports Car School Bus Luxury Bus
Inheritance—a way of organizing classes.
Classes with attributes (and methods) in common can be grouped so that their common attributes are only defined once.
What properties does each vehicle inherit from the types of vehicles above it in the diagram?
©Silberschatz, Korth and Sudarshan1.30
AlgorithmsAlgorithms
An algorithm is a set of instructions (steps) for solving a problem: each step must be clear and precise
each step must require finite resources
Inputs and outputs must be specified precisely
the algorithm must be complete
Analogous to a recipe.
May be in a number of different formats: natural language (such as English)
a diagram, such as a flow chart
a specific programming language
pseudocode – a mix of natural and programming languages
©Silberschatz, Korth and Sudarshan1.31
Example of an AlgorithmExample of an Algorithm
Algorithm that determines the total cost of a list of items:
Input: A list of item prices.Output: The total cost of all the items.
1) Record (on a blackboard or piece of paper) an initial sum of 0.
2) Do the following for each item on the list:a)Add the cost of the item to the sum.
b)Replace the previously recorded value by this new sum.
3) Output the final sum.
©Silberschatz, Korth and Sudarshan1.32
Program Design ProcessProgram Design Process
Design, then code (not code, then design)
Design process1. define the problem clearly2. design objects your program needs3. develop algorithms for the methods of objects4. describe the algorithms, usually in pseudocode
Writing/Coding1. write the code2. test the code3. fix any errors and retest
©Silberschatz, Korth and Sudarshan1.33
Testing and DebuggingTesting and Debugging
Even with careful programming, your code could still contain errors and must be thoroughly tested.
Bug—a mistake in a program
Debugging—fixing mistakes in a program
©Silberschatz, Korth and Sudarshan1.35
SyntaxSyntax
Syntax: the set of grammar rules for a programming language.
The compiler checks your program to make sure it follows the grammar/syntax
Violating the syntax => error
©Silberschatz, Korth and Sudarshan1.36
Syntax ErrorsSyntax Errors
caught by compiler (“compiler-time error”)
automatically found, usually the easiest to fix
cannot run program until all syntax errors are fixed
error message may be misleading
Example:
Misspelling a command, for example “rtrn” instead of “return”
©Silberschatz, Korth and Sudarshan1.37
Run-Time ErrorsRun-Time Errors
An execution error (during run-time) The program cannot continue to run Not always so easy to fix Error message may or may not be helpful
Not detected by the compiler.
Example:Division by zero - if your program attempts to divide by zero it automatically terminates and prints an error message.
©Silberschatz, Korth and Sudarshan1.38
Logic ErrorsLogic Errors
Just because it compiles and runs without getting an error message does not mean the program is correct!
An error in the design (the algorithm) or its implementation Program compiles without errors
no run-time error messages
but incorrect action or data occurs during execution
Generally the most difficult to find and fix Need to be alert and test thoroughly
think about test cases and predict results before executing the code
©Silberschatz, Korth and Sudarshan1.39
Logic Error ExamplesLogic Error Examples
Algorithm Error: circleArea = radius * radius;
(pi * radius * radius)
Implementation Error: typed in wrong symbol in source code -
sum = a - b;(should be sum = a + b;)
©Silberschatz, Korth and Sudarshan1.40
Finally! Now, a taste of Java!Finally! Now, a taste of Java!
History 1991 - James Gosling, Sun Microsystems, Inc.
originally a language for programming home appliances
later (1994) used for World Wide Web applications byte code can be downloaded and run without compiling it
eventually used as a general-purpose programming language (it is object-oriented)
Why the name “Java”? Not sure - it may just be a name that came during a coffee break and it had not been copyrighted, yet.
©Silberschatz, Korth and Sudarshan1.41
Applets vs. Java ApplicationsApplets vs. Java Applications
Applets Java programs intended to be downloaded via the
WWW and run immediately
“little applications”
run in a web browser
Applications Java programs intended to be installed then run
often larger applications
Slightly different programming for each
©Silberschatz, Korth and Sudarshan1.42
import java.util.*;
public class FirstProgram
{
public static void main(String[] args)
{
System.out.println("Hello out there.");
System.out.println(“I will add two numbers for you");
System.out.println(“Enter two whole numbers on a line:");
int n1, n2;
Scanner keyboard = new Scanner(System.in);
n1 = keyboard.nextInt();
n2 = keyboard.nextInt();
System.out.println(“The sum of those two numbers is:”);
System.out.println(n1+ n2);
}
}
A Sample Java ProgramA Sample Java Program
©Silberschatz, Korth and Sudarshan1.43
Explanation of Code ...Explanation of Code ...
Code to begin the program (to be explained later):
public class FirstProgram
{
public static void main(String[ ] args)
{
Java applications all have similar code at the beginning The name of the class differs from one program to
another.
©Silberschatz, Korth and Sudarshan1.44
Explanation of Code ...Explanation of Code ...
display text strings to the screen:System.out.println("Hello out there.");
System.out.println(“I will add two numbers for you.");
System.out.println(“Enter two whole numbers on a line.");
Note the “dot” operator
System.out is an object
println is a method that it carries out
double-quoted text inside the parentheses is an argument to the method
general syntax: Object_Name.Method_Name(Arguments)
©Silberschatz, Korth and Sudarshan1.45
… … Explanation of Code ...Explanation of Code ...
Code to create two variables named n1, n2 to contain two whole numbers (integer):int n1, n2;
They store the user’s response.
©Silberschatz, Korth and Sudarshan1.46
… … Explanation of Code ...Explanation of Code ...
Creating an object called keyboard of the Scanner class:
Scanner keyboard = new Scanner(System.in);
System.in is the keyboard, but the Scanner class has easier methods to use.
©Silberschatz, Korth and Sudarshan1.47
… … Explanation of Code ...Explanation of Code ...
Read two integers typed in from the keyboard and store them in the variables n1 and n2:
n1 = keyboard.nextInt();
n2 = keyboard.nextInt();
©Silberschatz, Korth and Sudarshan1.48
… … Explanation of CodeExplanation of Code
Printing the sum to the console:
System.out.println(“The sum of those two numbers is:");
System.out.println(n1 + n2);
©Silberschatz, Korth and Sudarshan1.49
Compiling and Running Compiling and Running a Java Programa Java Program
Compile javac <file>.java
Run (and link) java <file>
<file> must have a main method
BlueJ has two similar steps by mouse clicking (discussed in the labs).
©Silberschatz, Korth and Sudarshan1.50
SummarySummaryPart 1Part 1
A computer’s main memory holds both the program that is currently running and its data.
Main memory is a series of numbered locations, each one containing a single byte.
Auxiliary memory is for more or less permanent storage.
A compiler is a program that translates a high-level language, like java, into a lower level format (“byte-code” for java).
Actual translation of Java byte-code to the hardware’s specific machine code occurs at run time (it is interpreted).
©Silberschatz, Korth and Sudarshan1.51
SummarySummaryPart 2Part 2
An algorithm is a set of instructions for solving a problem (it must be complete and precise).
An object is something that has both data and actions (methods) associated with it.
A class defines a type of object; all objects of the same class have the same methods.
Three OOP design principles are encapsulation, polymorphism, and inheritance.
In a java program, a method invocation has the general form Object_Name.Method_Name(Arguments)