Sims 2An introduction for teachers
Bill MacKenty, M.Ed.
The Sims 2is an award winning, COTS simulation players :
build sims - live in neighborhoodsmanage personalities, desires, and needsmanage relationships with other sims (including families, children and friends)
An example sim...
Sims 2 is a simulation
There are no scenarios
The entire game is cause and effect
Players build homesEvery home has objectsEvery object confers some benefit (related to a
need)Every object costs money (simoleans)
Players manage needs...
Symbolic literacyPlayers use symbols to understand ideas
When it’s over
Players intuitively understand:the relationship between needs, wants, and fears - and how environmental factors contribute/detractthe relationship between money, education & lifestyle
A preview of a game from the same designer
SporeMight be the single best evolutionary
teaching tool I’ve ever seen...
by Will Wright
Players evolve creatures, and then use evolutionary traits to further their creatures growth and development
They eventually develop into groups, colonies, and cities of these organisms...cool simulation