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SIMS 213: User Interface Design & Development

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SIMS 213: User Interface Design & Development. Marti Hearst Thurs Feb 8, 2001. Project Announcements. FANTASTIC job on last assignment!!! Deadline extended for next assignment DENIM is now new and improved. Graphical Design in UI Design. Sources: - PowerPoint PPT Presentation
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SIMS 213: User Interface Design & Development Marti Hearst Thurs Feb 8, 2001
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Page 1: SIMS 213:  User Interface Design & Development

SIMS 213: User Interface Design &

Development

Marti Hearst

Thurs Feb 8, 2001

Page 2: SIMS 213:  User Interface Design & Development

Project Announcements

FANTASTIC job on last assignment!!! Deadline extended for next assignment DENIM is now new and improved

Page 3: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Graphical Design in UI Design

Sources: Principle of Effective Visual Communication for GUI design

– Marcus in Baecker, Grudin, Buxton and Greenberg Designing Visual Interfaces

– Mullet & Sano, Prentice Hall

Must account for:– a comprehensible mental image

metaphor

– appropriate organization of data, functions, tasks and roles cognitive model

– quality appearance characteristics the “look”

– effective interaction sequencing the “feel”

Page 4: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Layout Grids: A Design Staple

Organization– contrast to bring out dominant elements– grouping of elements by proximity– show organizational structure– alignment

Consistency

Page 5: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Grids

Window to widget

spacing

Widget to widget

spacing

No Ok

Message text in Arial 14, left adjusted

Standard icon set

Fixed components

Format of variable contents

Page 6: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Visual Consistency

– internal consistency same conventions and rules for all elements of the GUI unless strong reason set of application-specific grids enforce this

– external consistency follow platform and interface style conventions use platform and widget-specific grids deviate from conventions only when it provides a clear benefit to user

Page 7: SIMS 213:  User Interface Design & Development

No Ok

Message text in Arial 14, left adjusted

Standard icon set

No Ok

Do you really want to delete the file “myfile.doc” from the folder “junk”?

?

Ok

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!

Apply

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Bad:

Good:Slide fromSaul Greenberg

Page 8: SIMS 213:  User Interface Design & Development

Two-level Hierarchy•indentation•contrast

Grouping by white space

Alignment connects visual elements in a sequence

Logic of organizationalflow

Slide fromSaul Greenberg

Page 9: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

User grouping to show relationships between screen elements

Bad Good Good

Mmmm:

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Page 10: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

IBM's Aptiva Communication Center

No regard fortask order; noorganization

Page 11: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Haphazard layoutfrom mullet & sano

Page 12: SIMS 213:  User Interface Design & Development

Repairing a Haphazard layoutfrom mullet &sano

Page 13: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Navigational cues

provide initial focus direct attention to important, secondary, or peripheral items as

appropriate assist in navigation through material order should follow a user’s conceptual model of sequences

bad good

Page 14: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Bad alignment Poor choice of colors to distinguish labels from editable fields

Page 15: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Redesigning a layout using alignment and factoring from mullet & sano

Page 16: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Economy of visual elements

– minimize number of controls

– include only those that are necessary eliminate, or relegate others to secondary windows

– minimize clutter so information is not hidden

Page 17: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Economy of visual elements

Bad Good

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Page 18: SIMS 213:  User Interface Design & Development

Overuse of 3-d effects makes the window unnecessarily cluttered

Slide adapted from Saul Greenberg

Page 19: SIMS 213:  User Interface Design & Development

A Note on Tools

Most tools make it difficult to do layout correctly Powerpoint especially!!

Page 20: SIMS 213:  User Interface Design & Development

Web Page Layout

– Controversies about: Should users scroll? How much whitespace?

– Spool’s claims Users scroll if the top part of the page contains useful information.

– (If it contains branding, ads, etc, they assume more of the same below.) Whitespace negatively correlated with usefulness

– Viewing a page through a browser is like putting a small hole in a piece of paper and holding over the middle of a magazine page

– Layout design is different for the web than print

– Our studies suggest: Text and link clustering is favored Others claim this aids scannability

Page 21: SIMS 213:  User Interface Design & Development

Slide adapted from Saul Greenberg

Related Issues

Layout– formats, proportions, and grids

Text – legibility– typefaces and typesetting

Color and TextureIconography

– signs, icons, symbols; concrete to abstractVisual identity

– unique appearanceAnimation

– dynamics of display


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