Date post: | 01-Nov-2014 |
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Education |
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DR. MAHESWARI [email protected]
DEFINITION
• A simulation is a visual representation of a process or concept. Simulations can be interactive, requiring user input.
DEFINITION• Simulation is the imitation of the
operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key ... Wikipedia
IMITATION OF OPERATION
• Is a role – playing where the process of teaching is displayed artificially and an efforts to practice some important skills of communication is made.
The teacher and students simulate an actual life situation or a person’s actual role.
PRINCIPLES • Players take on
roles that are representative of the real world and then make decisions in response to their assessment of the setting they find themselves in.
• The experiences simulated are consequences that relate to their decisions and general performance.
• Monitoring the results of their actions to reflect upon the relationship between their own decisions and the resultant consequences.
VALUES OF SIMULATION TECHNIQUE
• Enables the learner to learn directly from experience.
• Promotes a high level of critical thinking.
• Students understand the decision making process easily.
• Simulation enables the learners to empathize with the real life situation.
• Provides feedback to the learners on the consequences of actions and decisions made.
REAL LIFE SITUATIONS
• Simulation motivates the learners by making real life situations exciting and interesting.
• Simulation enables teachers and learners to assess the realism of the situation by uncovering misconceptions.
STEPS IN SIMULATION1. SELECTING THE ROLE PLAYERS
2. SELECTING & DISCUSSING THE SKILLS
3. PLANNING4. DECIDING THE PROCEDURES OF EVALUATION
5. PROVIDE PRACTICAL LESSON
SELECTING THE ROLE PLAYERS
• A small group of 4 or 5 student teachers is selected .
• They are assigned different letters in alphabetical order.
• The role assignment are rotated within the group so as to offer every one a equal chance.
SELECTING & DISCUSSING SKILLS
• The skills to be practiced are discussed and the topics to fit in the skill are suggested.
• The group members chose one topic for each exercise.
PLANNING
• It has to be decided as to who will start the conversation and as to who will top the interaction and when.
DECIDING ON EVALUATION• In this step it is decided as to how to
record the interaction and how to present it to an actor.
• This facilitates the process of giving feedback.
PROVIDING PRACTICAL LESSON
• The role players should be provided reinforcements on their performance to give them training for playing their part well.
PROCESS OF SIMULATION
ACTIVITIES IN SIMULATION• THE MAIN ACTIVITIES ARE :
1. ROLE PLAYING. 2. SOCIODRAMA. 3. GAMING.
ROLE PLAYING• The role (false / actual) is performed
in an artificial environment.
• This gives the learners an understanding of a situation or relationship among real life participants of the social process.
• The learner gains some perception of the actions, attitudes and insight of persons or situations.
SOCIO DRAMA• Socio drama seeks to utilize role
playing as means of finding out the solution to a problem situation assigned to the role players.
• The problems may be false or based on real life situations, and the actor is required to find out an acceptable solution.
GAMING
• Gaming involves outcomes affected by decisions made by one or more decisions
ADVANTAGES• Simulation helps in the integration
of theory and practice.
• This method requires the teacher to be an active participant in the process.
• No risk is involved. The decisions are made and carried out without physical or psychological harm to the stakeholders.
• Controlled teaching assignments are possible.
• Learners can obtain experiences that are real.
• Simulation motivates both the teacher and the learner. It changes the teacher’s behaviour and introduces novelty in the whole process.
• Every student is expected to have experiences that are different from the usual laboratory type experiences common to all.
• It stimulates the learners towards purposeful activities and hence they are motivated and interested.
• It removes the student-teacher polarization.
• Simulations are self monitoring.
• The learners have opportunity to observe the consequences of their own decision, which influences further actions.
• Simulation is a universal behaviour mode.
• Simulation sharpens decision making skills.
• Simulation provides a dynamic framework.
• Simulation works to bridge the gap between the unreal and real.
• It allows the learners a greater flexibility in addressing facets of complexity.
DISADVANTAGES• Simulation cannot be practiced in
the subjects in the curriculum.
• Simulation cannot be used in case of small children because mechanism is to difficult for them to follow.
• It requires a lot or preparation in the part of the teachers, very few teachers are ready to take up extra work.
• Learning is a serious activity which is highly individualized and needs concentration on the part of the learners and simulation reduces the seriousness of learning.
• Simulation is time consuming.
• Simulation has difficulty in using analytical approach.
• Many simulators are needed, which may not be practically possible.
THANK YOU