+ All Categories
Home > Documents > Single Player Foosball Table with an Autonomous Opponent

Single Player Foosball Table with an Autonomous Opponent

Date post: 11-Feb-2016
Category:
Upload: kory
View: 45 times
Download: 0 times
Share this document with a friend
Description:
Single Player Foosball Table with an Autonomous Opponent. Michael Aeberhard Shane Connelly Evan Tarr Nardis Walker. Preliminary Design Review October 16 th , 2007. ECE 4007 Senior Design Team FIFA Dr. James Hamblen. Project Overview. Develop an automated human vs. machine foosball table - PowerPoint PPT Presentation
Popular Tags:
13
Single Player Foosball Table with an Autonomous Opponent ECE 4007 Senior Design Team FIFA Dr. James Hamblen Michael Aeberhard Shane Connelly Evan Tarr Nardis Walker Preliminary Design Review October 16 th , 2007
Transcript
Page 1: Single Player Foosball Table with an Autonomous Opponent

Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Senior DesignTeam FIFADr. James Hamblen

Michael AeberhardShane Connelly

Evan TarrNardis Walker

Preliminary Design ReviewOctober 16th, 2007

Page 2: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

Project Overview

Develop an automated human vs. machine foosball table Low-cost Competitive play

Prototype is a modificationof a normal foosball table

Player assumes one side, a computer controls the other side

Source: Gauselmann

Page 3: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

System Overview

Servo ControlBoard

ImageProcessing

PC

Webcam

Foosball Table

Servos

USB 2.0

RS-232 Physical

Bi-directionalUART and PWM

Page 4: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

Image Processing

Use webcam for image input SPC-900NC chosen for 90FPS USB 2.0 allows 480Mbit/s

Use PC for image processing Java Media Framework used for

software processing Allows easy acquisition using a single command As fast as C for media processing: up to 250FPS

Localization and prediction performed in real time

Page 5: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

Image ProcessingAcquire new frame from webcam

Scan all pixels for yellow ball

Ball found?

Kalman Filter

Acquire new frame from webcam

Search localized area for yellow ball

Store current position

Predict position at next frame

Yes

No

Page 6: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

Servo Controller

A controller board is used to control the servo motors Servo motors interact mechanically with the

handles of the foosball table Microchip PIC18F4520 microcontroller

Software for microcontroller written in C AX-12 servos used for the lateral motion of

handles PWM servos used for the rotational kicking

motion

Page 7: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

AX-12 servos controlled by a bi-directional UART data bus Each servo identified by a unique ID AX-12 communications protocol Read, write, write all, status

instructions used to control and obtain information from the servos

AX-12 powered by a separate 9.6V source Typical servo current draw: 1A each Prevents power overload from microcontroller

Each PWM servo controlled by a pulse-width-modulated signal from the microcontroller

Servo Communication

Page 8: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

AX-12 Servo Communication

Source: Robotis AX-12 User Manual

Page 9: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

SPIModule 115.2 kBit/s

RS-232UART115.2 kBit/s

Servo Control Block Diagram

PIC18F4520

Microcontroller

MAX3100UART

MAX232Transceiver

SPI10 MBit/s

PC

EPWMModule

EUSARTModule

AX-12Servo

AX-12Servo

AX-12Servo

AX-12Servo

UART

1 MBit/s

PWMServo

PWMServo

PWMServo

PWMServo

Lateral Motion

Kicking Motion

PWM Signals

Page 10: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

PC-Controller Communication

RS-232 physical interface from PC to microcontroller

UART data communication between PC and microcontroller at 115.2 kBit/s

Custom communication protocol

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15Data bits for communication message

0-1: Always [ 1, 0 ] 2: Control Bit (1 = special command, 0 = servo control) 3: Servo Type Select (0 = AX-12, 1 = PWM) 4-5: Servo Addressing (00 = 1, 01 = 2, 10 = 3, 11 = 4)6-15: Positional Value

Page 11: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

Mechanical Assembly

Top-Down View

PWM Servo(Rotational)

AX-12 Servo(Lateral)

Nylon TrackNylon Gear(Attached to Servo)

Nylon Gear

Nylon Track

Foosball Table

Side View

Page 12: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

Current Status

Mechanical assembly Goalie handle assembly complete Currently testing the design

Servo control board Successful AX-12 communication/control Successful PC communication

Image processing Preliminary tracking software completed Processing successfully at over 200FPS

Page 13: Single Player Foosball Table with an Autonomous Opponent

ECE 4007 Team FIFASchool of Electrical and Computer Engineering

Goals and Issues

Need to successfully test mechanical operation Once completed, duplication of design is easy Critical item – needs to be completed to

continue development Implement and test PC-microcontroller

communication Webcam acquisition rate is low

Currently at 10 FPS Goal: at least 60 FPS

Begin developing gameplay AI


Recommended