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The Watchung Hills Baseball Plan for Team Development STRONG LEADERSHIP ________________________________________ A strong leadership is one that has identified what the Team stands for (or values) and who it serves. It also identifies a vision that inspires everyone to contribute toward the vision. Then, it communicates those values and its vision throughout the Teams (Varsity, Junior Varsity, and Frosh). All successful teams are well grounded in the fundamental skills of baseball. COMMON GOAL __________________________________________________ Everyone on the Team should know why they were selected and how they fit into the Team Concept, “the Larger Picture”. Working toward a common goal, finding ways to work together helps the players acquire a “work ethic” and a sense of pride and contribution. RULES OF THE TEAM ____________________________________________ The rules of the Team are policies and procedures. Players need to be clear on what their responsibilities are, as well as the Team's policy on everything from how to wear a uniform to game management. It’s how they are able to repeat the model over and over again. The result is a consistent performance, not necessarily spectacular every time, but consistent. ACTION PLAN ______ ________________________________________ There needs to be a solid plan that includes the teaching of fundamentals, strategies that the Team will implement in order to accomplish their goals. The action plan should include S.M.A.R.T. goals that are Specific, Measurable, Achievable, Result oriented and Time framed. Incorporating milestones along the way insures that everyone is on track. An analysis should be done for any goal that is not reached so as to learn how to get past the obstacle the next time. And, don’t forget to celebrate the wins with the entire Team. SUPPORT RISK TAKING__ _________________________________________ Establish a loose/tight culture, in which players are aware of the boundaries or limitations, yet are able to move and perform freely within those boundaries. 100% INVOLVEMENT and INCLUSION__ __________________________ Ensure that 100% of the Team is involved by actively including everyone. This is an all or nothing proposition because if any individual team member doesn’t buy into The Plan, then they begin to erode the motivation of the other team members. SKILLS TO BE TAUGHT____________ ________________________________ Pitching Catching ____Infield_______ ` Proper Mechanics ` Stance and Giving Signs ` Pre-pitch ready position
Transcript

The Watchung Hills Baseball Plan for Team DevelopmentSTRONG LEADERSHIP ________________________________________

A strong leadership is one that has identified what the Team stands for (or values) and who it serves. It also identifies a vision that inspires everyone to contribute toward the vision. Then, it communicates those values and its vision throughout the Teams (Varsity, Junior Varsity, and Frosh). All successful teams are well grounded in the fundamental skills of baseball.

COMMON GOAL __________________________________________________ Everyone on the Team should know why they were selected and how they fit into the Team Concept, “the Larger Picture”. Working toward a common goal, finding ways to work together helps the players acquire a “work ethic” and a sense of pride and contribution.

RULES OF THE TEAM ____________________________________________ The rules of the Team are policies and procedures. Players need to be clear on what their responsibilities are, as well as the Team's policy on everything from how to wear a uniform to game management. It’s how they are able to repeat the model over and over again. The result is a consistent performance, not necessarily spectacular every time, but consistent.

ACTION PLAN ______ ________________________________________ There needs to be a solid plan that includes the teaching of fundamentals, strategies that the Team will implement in order to accomplish their goals. The action plan should include S.M.A.R.T. goals that are Specific, Measurable, Achievable, Result oriented and Time framed. Incorporating milestones along the way insures that everyone is on track. An analysis should be done for any goal that is not reached so as to learn how to get past the obstacle the next time. And, don’t forget to celebrate the wins with the entire Team.

SUPPORT RISK TAKING__ _________________________________________ Establish a loose/tight culture, in which players are aware of the boundaries or limitations, yet are able to move and perform freely within those boundaries.

100% INVOLVEMENT and INCLUSION__ __________________________ Ensure that 100% of the Team is involved by actively including everyone. This is an all or nothing proposition because if any individual team member doesn’t buy into The Plan, then they begin to erode the motivation of the other team members.

SKILLS TO BE TAUGHT____________ ________________________________ Pitching Catching ____Infield_______ ` Proper Mechanics ` Stance and Giving Signs ` Pre-pitch ready position` Pitching from the wind-up/stretch ` Receiving and framing ` Ground ball approach` Grips ` Throwing techniques ` Throwing techniques` Pick-off moves ` Blocking techniques ` Double Plays & Pivots` Pitching the count/zone ` Fielding bunts ` Slow Rollers & Charge Plays` Fielding the Position ` Leadership Responsibilities

Hitting Base Running

` Bat Selection & Grip ` Out of the Box` Stance & Plate Coverage ` Leads/Each Base` Stride/Swing Separation ` Reading the Pitcher` Increasing Bat Speed ` Balls in the Dirt` Situational Hitting ` Turns around the Bases` Bunting ` Tag-ups

` Sliding

Hustlin’ Warriors

Watchung Hills Baseball

The Basic Principles of Coaching Baseball at Watchung Hills…”The Power of One”

“One Goal, One Way, ONE TEAM…”Principle 1: Focus on the Primary Objective.

Win if possible. Lose if necessary, but at all times maintain high standards of sportsmanship. Sub-Varsity, your sole objective is player analysis and player development…Don’t worry about the Wins and Losses, know the mold and get the right players to fit that mold.

Principle 2: You Can’t Play the Game for Them

It is easy for a coach to follow this principle because there are all sorts of rules that prevent a coach from physically participating. It is our job to train our players for the contest. They will learn a great deal if you train them and then let them play the game. “Practice belongs to coaches, games are for players”

Principle 3: The Team You Meet in March is Not the Team You Leave in June

If we have done our job, by the end of the season the team is trained in the fundamentals of baseball. Then that particular year leaves. When the new season starts, a coach greets a team whose members may be partially trained or totally untrained. Therefore a coach must remember to start from square one with the new team. Like many of our principles, this is not as easy as it sounds.

Principle 4: Teach Fundamentals on Day 1 and on Day 101….

Winning teams are those that are fundamentally sound. Winning coaches teach and re-teach fundamentals every day. A good high school baseball coach will teach and re-emphasize throwing, fielding, stance and position all year long. If he doesn’t, things will get sloppy very quickly.

Principle 5: Never Underestimate Your Team’s Ability

A well-coached, fundamentally sound team, can overcome many obstacles. Many games that are called upsets are just cases of well-coached teams overcoming some of their weaknesses and beating less prepared teams. If you coach them properly

and prepare them for the game, your players will surprise everyone with the quality of their achievements.

Principle 6: You Play Like You Practice.

We don’t expect players to take the field without practice and we don’t expect players to play well unless they practice well. The old saying, “a bad dress rehearsal means a good show” is about as wrong as wrong can be. We get our work done in practice, so the players are prepared and game day is for them to show you what they’ve learned.

Principle 7: Never Criticize Your Own Players; They are the Only Players You Have.

The opportunities for a coach to criticize his players are too numerous to list. The faculty lounge offers just one opportunity. We must remember that our teams will lose games and that our players will make mistakes. After all they are teenagers who are, for the most part, just learning the game of baseball.

Principle 8: Discipline and Praise Must Be Consistent and Fair.

The Teams must understand and believe that “first teamers” will be subject to the same discipline and rules as the “third teamer”. Nothing can destroy team morale quicker than the concept of special rules for special people. Praise in public; chastise in private. When it is necessary “to deliver a chewing out” do it in private. Make sure the player being reprimanded understands that it is their behavior or actions that are wrong, not the person. By criticizing in private, egos are less involved. Players are more likely to respond positively to criticism if they do feel they have to defend their ego.

Principle 9: Individual Performance Is Important, but Remember, It Is a Team Sport.

We must keep reminding everyone that if we lose it’s a team loss, not an individual’s fault. Individual awards during the season are good as long as they emphasize the contribution the individual made to the success of the team. Teach the Team stuff, and the individual stuff will take care of itself.

Principle 10: Prepare Your Team to Meet the Opponent.

To be successful, not only does each player need to know what he must do, but also what obstacles stand in the way. Get all the teaching you need done in practice. Failure to prepare your team lies solely on the coach.

Principle: 11: Evaluate Past Performance, But Don’t Live in the Past: The Season Is Not Over Yet.

Any coach can tell you the value of watching game films and of evaluating the team and each member’s performance in each baseball game. The thing to remember is, once the evaluation is over, move on. One game will not make or break the entire season. Evaluate, criticize, praise, and move on to the next game.

Principle 12: Ultimately, It Has To Be Fun or Significant.

Students play baseball because they want to, not because they have to. They continue to participate because they are having fun or because they are accomplishing something

significant. Don’t confuse having fun with not working. Student-athletes, even more so than adults, are capable of working very hard, accomplishing meaningful things, and having a great deal of fun at the same time.

Principle 13: Lead by Example

The team is always watching the Coach. If the coach shows fear, the team will be afraid to compete. If the coach does not believe in what he is doing, neither will the team. If the coach is disorganized and confused, the team will be disorganized and confused. If the coach doesn’t obey the rules, neither will the team. If the coach loses focus, so will the team. The coach must set the example.

Principle 14: Above all else….Teach the “Hustle” Game

At the end of the day/season, we as coaches cannot always control each and every outcome. There will be many times where things work out the way you planned, but like in the game of Baseball, you’ll fail more times than you’ll succeed, so make sure you and your team fail the right way. As a member of the Watchung Hills Baseball Community and traditions, make sure your players understand what it means to be a Hustlin’ Warrior and make sure they demonstrate those qualities on/off the field, in practices and in games, in everything they do.

The 5 C’s of Accountability the Hustlin’ Warriors will abide by:

1) Character – Shares the core values of the team2) Competent- has the mental and physical ability to get the job done3) Consistent- every practice, every game, every day 4) Committed- without question, to doing the right thing…on/off the field 5) Cohesive- Team First mentality

Spring Training Goals for the 2017 Pitching Staff Physical Goals

- Stamina up to 60 pitches by opening day in March- Lay a foundation for durability and gains during the season - Total comfort/command/control out of the slide step - NO INJURIES

Mental Goals

- Complete grasp of pitching to contact: why we want action within 4 pitches or less

- Comprehend the value of location - Learn about who to try and when to try and pitch for the strike out - Understanding the concept of changing eye level - Embrace leadership -

Organizational Goals

- NO behavioral or discipline problems off the field - Continue to gain academic success in the classroom. Win on and off the

field

Hustlin’ Warrior Definition of Success : If I act for the team, then I am successful If I perform with confidence, then I am successful If I compete on the pitch, then I am successful If I compete in the classroom, then I am successfulIf I concentrate on the task at hand, then I am successful If I learn from the situation, then I am successful

Hustlin’ Warriors Pitching Philosophies o Face the zone, not the hitter:

The Zone: The strike zone. The zone does not know, nor care about the score, the inning, temperature, or guy standing in the batter’s box.

o Battle Plan: Win one pitch at a time: execute mechanics and release point for PRECISE

velocity and location Identify the Bad rhythm and kill it: Take an extra breath, walk around the

mound, run through your mechanics. Adjust: Umpires are not always good or consistent, be better than them and

adjust to their zone, DON’T MAKE EXCUSES!

Control the run game to the best of our ability: Lower each Pitchers individual time to the plate Work on quick feet, quick arm speed on pick offs Make sure our throws are to the correct side of the base on pick offs Be able to intentional walk batters and throw pitch outs on command

Hustlin’ Warriors Good vs. Great

What separates the average and good pitchers, from the ABSOULTEY GREAT PITCHERS? Great pitchers get an out after giving up a walk Great pitchers get an out after giving up a hit Great pitchers get an out after their team makes an error Great pitchers get the first batter out in the 5th, 6th and 7th inning Great Pitchers get the following critical situations:

o 2 outs runner on 2nd o 2 outs runner on 3rd o 1 out runner on 1st o 1 out runner on 2nd

Great pitchers throw a strike after a pick-off attempt Great pitchers overcome early crooked numbers Great pitchers get outs on bunts and field their positions well

Relaxation/Concentration Technique- Each player/pitcher will have their own word/gadget that the He or the Coach can use to

settle themselves down, clear the mechanism, and get ready to play the next play

Hustlin’ Warriors Keys to Success1) Great and consistent pitching 2) Play great defense 3) Timely hitting as well as two out hitting 4) Execute all small ball situations and run game scenarios

Commitment: 1) Shrink the gap between the most committed players on the team and the least

committed.

2) Be the most invested team in the county, conference, and state.

HUSTLIN’ WARRIORS Practice Tempo 1) White Line Rule: Players will run on and off the field at all times. Once the white line is

crossed, Hustle at all times. Practice or games. HUSTLE! 2) Stretch: stretch each time with the same importance and passion as any game day, or

regular practice. Preparation is key to a successful day of work.

3) Practice the way you play: each practice should be handled with the same intensity and work ethic as a game. Do not take opportunities given to work on your craft and skills lightly, embrace those situations and leave the practice or playing field exhausted.

It is not your choice! – Hustlin’ Warriors will: 1) Give great effort 2) Finish Drills 3) Hustle from drill to drill, station to station, play to play4) Run on and off the field 5) Be coachable and open to change 6) Put the Team First

WATCHUNG HILLS BASEBALL HUSTLIN' WARRIORS WATCHUNG HILLS BASEBALL HUSTLIN' WARRIORS

Time Time

WARM-UPS WARM-UPS` Stretch. Agilities, Throwing ` Stretch. Agilities, Throwing` Post Rehab for Pitchers ` Post Rehab for Pitchers

HUSTLE DRILLS HUSTLE DRILLSOut to Warm-ups Pass Balls Scoring from 2nd (C set-up) Out to Warm-upsPass Balls Scoring from 2nd (C set-up)

On/Off Field Balls in Dirt High Throw to First On/Off Field Balls in Dirt High Throw to First

Ball 4 2 Out Pop Fly Strike 3/Swinging vs. Looking Ball 4 2 Out Pop Fly Strike 3/Swinging vs. Looking

INDIVIDUAL POSITION DRILLS (IPD's) INDIVIDUAL POSITION DRILLS (IPD's)INFIELDERS INFIELDERS

OUTFIELDERS OUTFIELDERS

CATCHERS CATCHERS

PITCHERS PITCHERS

DEFENSIVE SPECIA LS DEFENSIVE SPECIA LS

SMA LL BA LL SKILLS SMA LL BA LL SKILLS

RUN-GAME RUN-GA ME

BATTING BULLPEN BATTING BULLPEN

CONDITIONING/STRETCHING CONDITIONING/STRETCHING

TOGETHER TOGETHER

Stretching/Throwing (PRACTICES/HOME GAMES)

STATIC (4-WAY BATTALION):o Feet together touch toeso Right over Lefto Left over Righto Legs apart:

Left ankle Right ankle Middle – walk the hands back (finger tips back)

o Arm Circles Palm up (forward/backward) Palm down (forward/backward)

Dynamic - CROSSING:o Frankensteinso Walking quad stretch (every 3rd step)o World’s Greatesto Lateral lunges (alternating)o High kneeso Butt kickso Carrioca (up and over, in the front)o Carrioca (up and over, in the front)o Open the gate (quick)o Slide step w/ glove outo Slide step w/ glove outo Front-to-backo Back-to-front

Static (Partner Arm Stretches) – CIRCLE:o Right/Left

Up, down, outo Arm back (pec)o Arm over (triceps)o Both arms backo Back crack

Throwing:o 10 throws from each position:

2 knees 1 knee 10 toes Flash and throw Carrioca

5 going out Long toss

5 crow hop Carrioca

5 coming inPosition/Technique ChecklistPITCHERS

Mechanics - Pitcher Dry Runs with Towelo Start step, Knee up Balance, Balance to Plant, Breaking Hands,

Follow-Thru Pitching from the Wind-up/Stretch Grips: 2-Seem, 4-Seem, Change, Curve, Cut/Slider Pick-Off Moves:

o Runner on First-Base………….. Right-Handed

o Poor Move- Slow feet, Slow Arm, Soft Throwo Good Move- Quick spin, Short Arm, Hard Throwo Balk Move- same as Good Move with a hitch in the

back knee before you spin Left-Handed

o Poor Move- Balance, Look At, Step At, Soft Throwo Good Move

1) Balance, Look Away, Step At, Hard Throw2) On way to balance, Look Away, Quick Step

Off, Side-Arm, Hard Throwo Balk Move- Balance, Look Away, Knee up, Balk Step,

Hard Throw ~ Runner on Second-Base/Runners on First and Second…………..

Spin/Glove Move - Balance, Eyes on Catcher, Quick feet, Hard Throw to designated base when catcher’s glove drops

Leg Over - “Joe Call”- Balance, Leg up to 90 degrees, As Leg is on the decline, Rotate Over Rubber Leg, Hard Throw

Pitching the Count/the Zone Fielding the Position

CATCHERS Stance and Giving Signs Receiving and Framing

Throwing Techniques Blocking Techniques Fielding Bunts LEADERSHIP RESPONSIBILITIES

INFIELDERS Pre-Pitch Ready Position and Movement Ground Ball Approach/Backhands Throwing Techniques Double Plays and Pivots Depths and Positioning Slow Rollers and Charge Plays Priority Rules/Communication on Infield Fly Balls

OUTFIEDERS Pre-Pitch Ready Position and Movement Fly Ball Approach Direct Fly Ball Approach Ground Ball Approach

o Safety Knee o Runners On

Relays with Infielders Back-Up Positions on Steals and Bunt Defenses Priority Rules/Communication on Balls in the Gap/Short Fly Balls

BULLPEN ROUTINES: DAY BEFORE GAME ROUTINE

o 10 THROWS ON ONE KNEEo 10 KARAOKE THROWS (HALF BACKING UP/HALF COMING FORWARD)o 10 SHORT BOX THROWS at 70%o FINISH WITH GOLD SEQUENCE ON THE MOUNDo On practice days Start the Pre-Game Routine as the rest of the

Team starts conditioning o When games fall back to back…have the next day starting pitcher

Start his Pre-Game Routine in the 5th inning when Away and the 6th inning when Home of that Game…and Finishing with a Gold Sequence on the mound after the game (at Home) and in the 7th inning in the Bullpen (Away)

GAME-DAY ROUTINE o AT HOME:

WARM-UP/STRETCH with TEAM BANDS/DUMBELL WHEN TEAM IS THROWING START BULLPEN WHEN TEAM GOES OUT FOR PRE-GAME with

BULLPEN CATCHER GOING FROM RED TO GREEN DURING OPPOSING TEAM’S

PRE-GAME with STARTING CATCHERo “ON THE ROAD”:

WARM-UP/STRETCH/THROW with TEAM with STARTING CATCHER

GOING FROM RED TO GREEN with BULLPEN CATCHER WHILE OUR TEAM PRE-GAMES

DAY AFTER GAME ROUTINE (25 MINUTES) o WARM-UP/STRETCH/LIGHT CATCH with TEAM (BANDS IF TOO SORE)o 10 POLESo 10 100-YARD SPRINTSo 3 SETS of TEN

BODY SQUATS SPLIT SQUATS RDL’s

o 25 of EACH BICYCLES

LEG LIFTS CRUNCHES SUPER-MANS

INDIVIDUAL POSITION DRILLS/SKILLS (IPD’s) PITCHOUT / INTENTIONAL WALK DRILL TIMING PICK-OFF PLAYS PFP’s BUNTS (LEFT, RIGHT, MIDDLE, DO or DIE) PICK-OFF THROWS TO A TARGET DOUBLE-PLAY THROWS/COMBACKERS BACKING UP BASES GETTING OVER on ANY BALLS to the RIGHT SIDE PITCHER CONGA LINE:

WATCHUNG HILLS BASEBALL

PITCHER CONGA LINE DRILL

1 COVER 1B

2 COMEBACK THROW/TOSS TO 1B

3 FIELDING BUNTS [L-M-R]

4 FIELD COMEBACK THROW/TOSS TO HOME

5 PICK-OFFS TO 1B [3 MOVES]

6 GLOVE MOVE PICK TO 1B

7 "JOE" TO 2B

8 "JOE" TO RUNDOWN

9 GLOVE MOVE TO 2B

10 FIELD COMEBACK TO 2B

11 OUT CALL (THROW/NO THROW)

12 WALK-OFF MOVE…2B TAKES LINE

13 PITCH-OUTS

14 SQUEEZE PLAY PITCH-OUT w/SQUEEZE CALL

15 COVER HOME ON PASSED BALL

INFIELDERS:INDIVIDUAL POSITION DRILLS/SKILLS (IPD’s)

RAKE DRILL (PADDLE GLOVE)o Glove Side, Middle, Backhands

LINE DRILL (HAND PADDLE GLOVE)o Glove Side, Right at him, Backhands

RECEIVE and PICK DRILLo 1B working receiving and picking throws o Glove Side, Right at him, Backhand Scoops

DOUBLE-PLAY PIVOTS and HAND/BAG WORK

IRON CROSS o To work the Slow Rollero Throwing both to the Left and to the Right

DOUBLE-RELAY TANDEMo Working the partnership of the Double-Relay System

GROUP DRILLS BUCKET DRILL CROSS-FIRE DOUBLE-PLAY DRILL COMMUNICATION/PRIORITY DRILL MULTI-INFIELD DRILL

o 3B/PITCHER/CATCHERo PITCHER/CATCHER/1Bo SS/2B/PITCHER

TRIPLE - CUT DRILLo Emphasis on receiving throw with body turned and Glove

in proper positionOUTFIELDERS:INDIVIDUAL POSITION DRILLS/SKILLS (IPD’s)

BRICK WALL DRILLo Getting body in a solid, strong position using a Safety

Knee

GLOVE-SIDE LINE DRILLo Moving feet and body to circle the ball so that every ball

fielded is on the OF’s Glove Side

NFLo Working all possible movements and angles that an OF

will be subjected to

FLASH ~ CROW-HOP DRY RUNS

WARNING TRACK POWER DRILL

GROUP DRILLS BUCKET FUNGO’s

TRIPLE – CUT DRILL

COMMUNICATION/PRIORITY DRILL

COMMUNICATION CROSS-FIRE (WORKING the GAPS)

CATCHERS:INDIVIDUAL POSITION DRILLS/SKILLS (IPD’s)

CRAB WALKS

PITCHER FRAMES

MIRROR DRILL

TEE – SNAPS

BRAVEHEARTS (with PADDLE)

KERMIT DA FROGS

STOP and POPSo Starting with Medicine Ball Dimple Ball

LOLLIPOPSo Short fly balls behindo High sky fly balls back

STALIN’s/The GAUNTLET

TEAM TOGETHER DRILLS OUTFIELD INFIELD : INFIELD OUTFIELD BUNT DEFENSES OLD GLORY (1ST and 3RD’s) RUN-DOWN CIRCUIT / TRI-ANGLE TEAM COMMUNICATION/PRIORITY 21 OUTS PRE-GAME

DEFENSIVE CHECKLIST:THROWING TECHNIQUES and SKILLS

Two-Knee Throwing One-Knee Throwing Ten-Toes Throwing Flash and Throw Carioca Long-Toss

GROUND BALL TECHNIQUES and SKILLS Stance, Glove Positioning and Movement Ground ball hit directly at the Infielder Ground ball hit to the Glove-Hand side Ground ball hit to the Back-Hand side Slow Rollers

FLY BALL TECHNIQUES and SKILLS Stance, Glove Positioning and Movement Fly balls hit at the Outfielder Fly balls hit to the Glove-Hand side Fly balls hit Behind the Outfielder Fly balls hit in front of the Outfielder Line drives hit Directly to the Outfielder

DEPTHS and POSITIONING INFIELD

o Zero….10 ft. in from the base-lineo One….even with the base-lineo Two….normal depth (about 10 ft. behind the base-line)o Three….prevent position (edge of the OF grass)

OUTFIELDo Zero….position where Outfielder can reach HOME on a lineo One….position where Outfielder can make a play at HOME w/Runner

on 2nd and a base hit to stop the runo Two….normal deptho Three….prevent position (NO Doubles Allowed)

DOUBLE PLAYS and FOOTWORK

CUT-OFFS and RELAY SYSTEM

OFFENSIVE CHECKLIST BATTING SKILLS and ADJUSTMENTS

o Stance/Swing/Hitting Zone Swingo Stride and Swing Separationo Working the Counto Situational Hittingo Two Strike Hitting

SHORT GAME o Sacrifice Bunt and Strike Zone for Attempting

Stance and Bat Angle Timing

o Bunt for Base Hits Stance and Bat Angle Timing

o Run Buntso Fake Bunt

RUNNING GAME o Base on Balls: Hustle Playo Out of the Box Infield Ground Balls: Lean Play at 1Bo Turn at 1Bo Turn at 2Bo Leads

Strides Taking a Lead One-Way Lead Two-Way Lead Secondary Lead: From 1B, 2B, and 3B (Righty Batter vs. Lefty

Batter) Walking Lead Pivot Lead: On Bunts

o Steals: From 1B, 2B, 3Bo Tag-Upso Hit ‘n’ Run Play

Straight Steal for Runner

Hear Contact Find Ballo Nose Play

2016 OFFENSIVE GAME PLAN

HITTING*We are AGGRESSIVE and SELFLESS in the box

Getting situational…. It’s about going up to the plate each time with a plan and a

purpose Creating productive outs It’s essential if we are going to beat the best teams and

pitchers. When we get to the playoffs and their “ace” is on the mound, we don’t need a high batting average to win those games. It comes down to our ability to have situational hitting.

Skills that we need to coach: Sacrifice Bunt and location Base Hit Bunt and location W/ runner on 1B…..Run and Hit Technique W/ a runner on 2B….ground ball to right side W/ a runner on 3B…lift flyball to Outfield

Each skill needs to be taught along with the “sign” for their execution.

WATCHUNG HILLS BASEBALLHustlin’ Warriors

HITTING SITUATIONS AND STRATEGIES

I. Coaching Philosophy Every hitter is unique…stances and approaches will differ, but all swings will be

consistent from the load to the follow-thru Hustle on EVERY ball (hit, bunted, ball 4, swinging third strike, pop fly w/ 2 outs)

II. Offensive Objective Make contact…….force defense to make plays Move runners…..Get it Down!! Learn the strike zone……..Be selective but aggressive with balls in your zone Be fastball ready Hitting zone is bottom of the elbows to the thighs

III. Points of Emphasis Grip: Hitting

Deep Grip- have bat rest in palms of both hands and in thumb webs Stance:

Comfortable athletic position (depends on the player) Slightly pigeon-toed Both eyes at pitcher Hands Relaxed

Load: Used to generate energy back Hands back/weight back

Positive Movement: Must create a positive movement towards the ball BEFORE hips begin to

rotate (TOUCH DOWN)…..allows recognition of off-speed without committing to the pitch

Back knee drives forward Hands even with or inside front elbow

Front/Back Elbow Initiates the swing Elbows start before hips begin to rotate

Hands – On Contact Always higher than back elbow…..Always lower than front elbow Aligned with back hip and stripe of pants before contact Always inside the ball

Points of Axis On contact align:

o Heado Shouldero Back Hip

o Back Knee Feet

Front foot o Step at pitchero Starts and comes down closed, finishes slightly open to allow hips

to clear Back foot

o “Squash” the bug Follow-Thru

Hands remain on bat until wrists roll over Remain balanced through swing

IV. Situational Hitting Sac/Bunt for base hit Run & Hit Two-strike Hitting…Shorten up, work the top half of the baseball [0-0] Fastball Ready, [2-0, 3-1] Your Zone only, [Behind in Count] Shorten

up- put Ball in Play! Score the runner - infield in and back

V.____Practice Routines/Stations _

Indoor Practice Stations: o Bunting station: (Sac/Base Hit)o Perfect Swings: (weighted bat)o Dry Swings w/ bands: (Emphasis on Weight Balanced and Stride)o Tees with cone/bands: center axis, contact points, stride, follow-

througho Live Tees: Working the middle, back spin on ball (travels the cage)o Hi/Lo Toss with cone/bandso Wiffles: off-speed/breaking ballso Live: situational hitting

Outdoor Practice Stations: o On-deck area: ready to enter cageo Live: hitting off pitchero Runners: working running situations with the battero Bunting station: sacrifice and base hito Fungo’s: working infielderso Fouls: on foul balls (left field line/right field line)o Outfield: recovering batted ballso Left field cage area: tee work/off speed

BASERUNNING STRATEGY*We are AGGRESSIVE, yet EDUCATED on the bases

Skills that we need to coach: Taking leads on all bases: 1-Way, 2-Way, Secondary Reads & Recognition: pitcher release points, ball in flight,

off-speed pitches, bunted balls, balls through the infield, fly balls.

Base Running techniques: Ground balls sprint to 1B, base hit turns at 1B, tag plays and foul ball recognition.

WE WILL PRIDE OURSELVES ON OUR OPPONENTS BEING WORRIED ABOUT US ON THE BASES AND TAKING EDUCATED CHANCES ON BALLS IN THE DIRT

BASERUNNING CIRCUIT FROM HOME:

o Ball Fouro Infield Ground Ball…With Lean and Checking Right Side for wild

Throwo Base Hit…Fielded Clean by the Outfielder…Back to the Bago Base Hit…Bobbled by the Outfielder…Shuffle, Shuffle, Head to 2Bo Double Out of the Box

FROM 1B:o Read-Pivot Lead…Bunted Ball Popped Upo Read-Pivot Lead…Bunted Ball Downo Straight Steal

o Delayed Stealo Ball in the Gap…Take 3B

FROM 2B:o Walking Secondary, Ground Ball Hit to Left Side, Back to the Bago Walking Secondary, Ground Ball Hit to Right Side, Take 3Bo Read-Pivot Lead…Bunted Ball Downo Tag-Up on Ball to RFo Walking Secondary into Score

FROM 3B:o Walking Lead with Righty Batter…Back in Foul Territoryo Walking Lead with a Lefty Batter…Back in Fair Territoryo Walking Lead with Green Light on Contacto Tag with Catcher Set up on Inner Half of Homeo Tag with Catcher Set up on Outer Half of Home


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