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Skullcandy (SKUL) Memo - University of Virginia...Skullcandy (SKUL) Memo...

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Skullcandy (SKUL) Memo Company Description SKUL is a selfdescribed “original performance and youth culture audio brand.” The company is a designer, marketer and distributor of performance audio and gaming headphones and other accessory related products under the Skullcandy, Astro Gaming and 2XL by Skullcandy brands. The firm targets a specific, niche customer: those that embody the “collision of the music, fashion and action sports lifestyles.” The Company's products are sold and distributed through a variety of channels in the United States and approximately 80 countries worldwide. The Company is engaged in the distribution of headphones in specialty retailers focused on action sports and the youth lifestyle, such as Zumiez, Tilly’s and hundreds of independent snow, skate and surf retailers. It distributes through consumer electronics, mass, sporting goods and mobile phone retailers, such as Best Buy, Target, Dick’s Sporting Goods and AT&T Wireless. Skullcandy products are also sold through its Website. (Google Finance with my own additions and revisions). SKUL is a compelling short I) SKUL is a bad business 1. SKUL is simply not “in” anymore a. SKUL’s general target market does not even like them: Skulcandy’s relevance on Google Trends has declined 71% since 2011. Piper Jaffray just announced the results of a very conclusive study: 56% of teens plan to purchase headphones in the next six months. However, when teens ranked their favorite brands… 46.1% of respondents chose Beats by Dre, 25.3% chose Apple and only 9.8% chose Skullcandy. Piper Jaffray reports that Skullcandy’s brand relevance is down 31% in just two years. When compared to its competitors, SKUL has clearly lost the headphone battle. Consider the graph below illustrating the relevance of “Beats by Dre” audio products (red), the “headphone space” in general (yellow), and SKU (Blue). Name: Max Katzenstein Phone #: 2143106446 College/School: McIntire Year: 3rd
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Page 1: Skullcandy (SKUL) Memo - University of Virginia...Skullcandy (SKUL) Memo Company(Description(SKUL%is%aself,described“original%performance%andyouthculture%audiobrand.”%The%company%isadesigner,marketeranddistributorof%

Skullcandy (SKUL) Memo

Company  Description  SKUL  is  a  self-­‐described  “original  performance  and  youth  culture  audio  brand.”  The  company  is  a  designer,  marketer  and  distributor  of  performance  audio  and  gaming  headphones  and  other  accessory  related  products  under  the  Skullcandy,  Astro  Gaming  and  2XL  by  Skullcandy  brands.  The  firm  targets  a  specific,  niche  customer:  those  that  embody  the  “collision  of  the  music,  fashion  and  action  sports  lifestyles.”  The  Company's  products  are  sold  and  distributed  through  a  variety  of  channels  in  the  United  States  and  approximately  80  countries  worldwide.  The  Company  is  engaged  in  the  distribution  of  headphones  in  specialty  retailers  focused  on  action  sports  and  the  youth  lifestyle,  such  as  Zumiez,  Tilly’s  and  hundreds  of  independent  snow,  skate  and  surf  retailers.  It  distributes  through  consumer  electronics,  mass,  sporting  goods  and  mobile  phone  retailers,  such  as  Best  Buy,  Target,  Dick’s  Sporting  Goods  and  AT&T  Wireless.  Skullcandy  products  are  also  sold  through  its  Website.  (Google  Finance  with  my  own  additions  and  revisions).    

SKUL  is  a  compelling  short    I)  SKUL  is  a  bad  business  

1. SKUL  is  simply  not  “in”  anymore    a. SKUL’s  general  target  market  does  not  even  like  them:  

 Skulcandy’s  relevance  on  Google  Trends  has  declined  71%  since  2011.  

   

Piper  Jaffray  just  announced  the  results  of  a  very  conclusive  study:  56%  of  teens  plan  to  purchase  headphones  in  the  next  six  months.  However,  when  teens  ranked  their  favorite  brands…  46.1%  of  respondents  chose  Beats  by  Dre,  25.3%  chose  Apple  and  only  9.8%  chose  Skullcandy.    Piper  Jaffray  reports  that  Skullcandy’s  brand  relevance  is  down  31%  in  just  two  years.    When  compared  to  its  competitors,  SKUL  has  clearly  lost  the  headphone  battle.  Consider  the  graph  below  illustrating  the  relevance  of  “Beats  by  Dre”  audio  products  (red),  the  “headphone  space”  in  general  (yellow),  and  SKU  (Blue).    

             

Name:  Max  Katzenstein   Phone  #:  214-­‐310-­‐6446   College/School:  McIntire     Year:  3rd  

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Skullcandy (SKUL) Memo b. SKUL’s  very  specific,  niche  market  is  shrinking      

 Skullcandy  targets  the  “extreme  sports”  lover.  The  relevance  of  “extreme  sports”  has  declined  77%  since  2004  according  to  Google  Trends.  

   

2. SKUL  seemingly  produces  only  the  crappiest  of  products  List   Rank  

Techradar   Not  rated  Top  Brands  and  Products   Not  rated  Headphone.com   Not  rated  Forbes   10th    Appliance  Retailer   Not  rated  The  Wirecutter   9th    Sound  and  Vision   Not  rated  CNet   Not  rated  Inner  Fidelity   Not  rated  Best  of  Luxury   Not  rated  Stereo  Headphone  Reviews   10th  Ask  Men   Not  rated  Headphones  Reviewed   67th  Stuff.TV   Not  rated  Test  Freaks   24th  Amazon   23rd  

 3. Retailers  discount  SKUL  products  on  a  regular  basis:  

 Product   Picture   Skullcandy   Other  Retailer  Aviator  

 

$149.99   Best  Buy:  $119.00  Amazon:  $77.00  

Hesh  2  

 

$59.99   Best  Buy:  $56.99  Amazon:  49.95  

Navigator  

 

$99.99   Best  Buy:  $79.99  Amazon:  $49.99  

 

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Skullcandy (SKUL) Memo SLYR  

 

$79.99   Best  Buy:  $59.99  Amazon:  $59.99  

 II)  Though  I  think  that  SKUL  is  a  bad  business,  the  market  thinks  that  it  is  a  good  business  

1. The  market  expects  significant  future  cash  flow  a. SKUL’s  stock  is  up  56%  YTD  

 

   2. SKUL  is  by  definition  a  “growth  stock”  

a. A  value  stock  is  defined  as  one  that  investors  buy  do  to  the  cash  flows  of  current  projects  b. A  growth  stock  is  defined  as  one  that  investors  buy  do  to  the  promise  of  cash  flows  from  future  or  

developing  projects  c. SKUL’s  current  projects  (e.g.  all  of  their  current  products)  do  not  produce  positive  cash  flow  d. Thus,  by  definition  SKUL  must  be  a  growth  stock  valued  on  expected  future  cash  flows  from  future  

projects  a. SKUL’s  value  must  be  derived  from  expected  future  cash  flows  of  future  projects    

 3. This  allows  for  the  possibility  of  market  misperceptions!  

 III)  SKUL’s  future  products  will  not  generate  the  cash  flow  that  the  market  expects    

(So,  let  us  take  a  look  at  SKUL’s  possible  cash-­‐generating  future  projects)    

1. Market  Misperception:  SKUL’s  current  products  aren’t  so  bad!  a. Reality:  SKUL  will  continue  to  sell  crappy  headphones  that  customers  do  not  want  

i. Let’s  look  at  the  cool  products  they  have  in  the  pipeline:    

 “Headphone”  

 “Headphone”  

 “Headset”  

 “Headphone”  

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Skullcandy (SKUL) Memo  

2. Market  Misperception:  SKUL  has  a  cool  new  women’s  line!  a. Reality:  Women  do  not  want  to  buy  them  

 Scullcandy  released  their  women’s   line  a  week  ago  and  people  are  apparently  going  crazy…  Actually,  a  Google  Trends  search  for  “Skullcandy  Women”  and  all  other  iterations  revealed  zero  searches  since  the  announcement:  

   

3. Market  Misperception:  But  SKUL  just  bought  Astro  Gaming!  a. Reality:  The  market  values  Astro’s  acquisition  much  too  highly;  unrealistic  growth  expectations  for  

the  gaming  segment  fuel  SKUL’s  overvaluation  i. Published  expectations  of  more  than  50%  for  the  gaming  headphone  segment  is  extremely  

unrealistic  ii. 2013  gaming  growth  was  artificially  inflated  with  the  introduction  of  several  new  products  

 Astro’s  popularity  has  soared  since  the  acquisition,  but  will  it  deliver  cash  flow  necessary  to  justify  SKUL’s  stock  price?  

   

b. Reality:  The  Astro  Gaming  segment  is  actually  extremely  tiny  i. Consider  that  SKUL  acquired  Astro  for  only  $10.8  million  in  2011  ii. Consider  that  Asto’s  revenues  were  only  $9.6  million  in  2010  iii. Even   if   Astro   had   been   growing   at   a   50%  CAGR   (an   extremely   high   estimate),   this  would  

represent  only  15%  of  SKUL’s  total  revenues  for  2013.      

4. Market  Misperception  4:  SKUL’s  cash  flow  decline  in  recent  years  is  due  to  artificially  high  margins  due  to  one-­‐time  expenses.      

a. Reality:  Though  legal,  acquisition,  and  other  one-­‐time  expenses  have  increased  expenses,  most  of  SKUL’s  margin  deflation  is  due  to  structural  changes  within  the  company,  such  as  attempts  to  stifle  brand  erosion  through  marketing,  rolling  out  more  products  per  year,  etc.    

b. Reality:  It  is  unlikely  that  EBITDA  margins  will  return  to  pre-­‐2013  levels.  My  models  conservatively  allow  them  to  rise  to  10%,  when  in  fact  they  were  -­‐2%  in  2013.                  

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Skullcandy (SKUL) Memo IV)  SKUL  is  overvalued    

1. SKULL  is  a  bad  business  2. The  market  thinks  that  SKUL  is  a  good  business    

 Discounted  Cash  Flow  Valuation  

Assumptions:  Conservative  tax  rate  compared  to  historical  ETR  WACC  of  9.67%  DD&A,  Change  in  NWC,  and  Capex  as  percentage  of  sales    Results:    Worst  (An  extremely  unrealistic)  Case:  Revenues  grow  at  10%,  shrinking  margins  stay  constant  

Price  Target:  $10.69  (27%  downside)    Base  Case:  Revenues  stay  flat,  margins  stay  constant  

Price  Target:  $5.46  (35%  upside)    Best  Case:  Revenues  decline  slightly,  margins  decline  slightly  

Target  Price:  $3.89  (54%  upside)    

EV/EBITDA  Valuation  SKUL  trades  at  11.7x  2014  EBITDA  Industry  peers  trade  at  8.95x  2014  EBITDA    Worst  Case:  SKUL  trades  above  industry  peers  at  11x  

Price  Target:  $7.85  (7%  upside)    Base  Case:  SKUL  trades  in  line  with  peers  at  9x    

Price  Target:  $6.14  (27%  upside)    Best  Case:  SKUL  trades  below  peers  because  it  is  a  worse  business    

Target  Price:  $5.35  (36%  upside)      Catalysts    

• 2014,  Q1  earnings  disappoint    • “2014  Women’s  Collection”  is  indeed  ineffective  • Continued  deflation  of  multiples  in  the  tech  space  • Increased  financial  press  

 Risks    

• High-­‐Beta  stock  is  supported  by  bull  market  • “2014  Women’s  Collection”  is  a  huge  success  • Possible  Short-­‐squeeze  • New  product  offerings  • Drastic  change  in  consumer  preferences/consumption  habits  • Astro  Gaming  segment  breaks  50%  YOY  growth  • SGA  can  be  significantly  cut    • The  beginning  of  a  serious  turnaround/restructuring    • Acquisition  target  

   


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