Date post: | 16-Apr-2017 |
Category: |
Marketing |
Upload: | james-milward |
View: | 542 times |
Download: | 0 times |
James Milward
2
3
4
Put Simply, We Make: ‘Digitally Accelerated Stories’
5
6
7
8
Because really,
WE’RE ALLSTORYTELLERS
9
“When emotionally absorbed in character and plot, we are easy to mold and manipulate”
- Jonathan Gottschall, The Storytelling Animal
10
PLAYERS FORMATS PLATFORMS
Traditional Media Ecosystem
11
STORY = LINEAR
12
PLAYERS
Institutional (99%)
BrandsCreative AgenciesProduction Co’sBroadcastersPublishers
Independent (1%)
???Cable AccessIndie Filmakers, Writers and PublishersFan Fiction
FORMATS
22 + 44 min epsMovies of the week:15/:30/:60 Sec SpotProduct PlacementAdvertorialBooks, Mag & Print AdBillboard/shelter, etc. Experiential
PLATFORMS (Delivery Technology)
TVRadioOutdoorPrint
Traditional Media Ecosystem
13
Traditional Media Ecosystem
CONTROLLED BY FEW = CLOSED SYSTEM
14
ONE WAYCONVERSATION
Traditional Media Ecosystem
15
{Character + Predicament +
Attempted Extrication}
LINEAR PROCESS
16
BUT THEN...
17
MASSCONNECTIVITY
18
DEMOCRACY UBIQUITY
19
MASSLEVELING
20
CHOICE +ENLIGHTENMENT
21
PLAYERS
Institutional (60%)
BrandsCreative AgenciesProduction Co’sBroadcastersMedia Publishers
Independent (40%)
Technology PlayersIndividuals AS BrandsAnyone can become a Creative, Producer, Broadcaster + Media Publisher
FORMATS
22 + 44 min eps:15/:30/:60 Sec SpotProduct PlacementAdvertorialPrint AdBillboard
Websites + Blogs Desktop AppsUGC (Vid, Img + Text)WebisodesInteractive FilmsViral ‘Ads’Display AdsMobile AppsConnected TV Apps
PLATFORMS (Delivery Technology)
TVRadioOutdoorPrintExperiential
Desktop BrowsersDesktop OS (for apps)Mobile BrowsersMobile OS (for apps)OTT Tech BoxesConnected TV’sDigital Displays***Google Glasses***Biometrics / Haptics
The ‘New’ Media Model + Ecosystem
22
PLAYERS
Institutional (60%)
BrandsCreative AgenciesProduction Co’sBroadcastersMedia Publishers
Independent (40%)
Technology PlayersIndividuals AS Brands
i.e. Anyone can become a Creative, Producer, Broadcaster + Media Publisher
The ‘New’ Media Model + Ecosystem
FORMATS PLATFORMS (Delivery Technology)
Apple = iOS + Apps + iTunes + iPhone/iPadGoogle = Search Engine + Google Adwords + YouTubeGoogle = Android + Apps + Any Device + Goog Store Amazon = Custom Android + Kindle + Product Dist.
Samsung = Custom Android + Connected TV’s***Nike = Fuelband / NikeiPod + NikePlus
& Facebook, Twitter, Pintrest etc, create API’s
Websites + Blogs Desktop AppsUGC (Vid, Img + Text)WebisodesGamesInteractive FilmsViral + Display ‘Ads’Mobile AppsConnected TV Apps
Desktop BrowsersDesktop OS (for apps)Mobile BrowsersMobile OS (for apps)OTT Boxes + ConsolesConnected TV’sDigital Displays***Google Glasses***Biometrics / Haptics
23
‘TRUE’ CONVERSATION
The ‘New’ Media Model + Ecosystem
24
STORYTELLING EVOLVES
25
Exponential growth and changecan create exponential problems...
26
COMPETITION
27
28
COMPLEXITY
29
LOSS OFCONTEXT
30
MORE CHOICE =FRAGMENTATION
31
{Character + Predicament + Attempted Extrication}
INTERACTIVE PROCESS
32
{Character + Predicament + Attempted Extrication}
INTERACTIVE PROCESS
- Who is this now?
- If users can reach back -
how does this evolve the
predicament?
- If always online, and collaborative - what does this mean to resolutions
of stories?
33
CONTROL = ILLUSION
34
IF CONTROL ~
THEN~
BE IN CHARGE
35
BUT HOW?
STORY + +FORM FUNCTION
We break every project into 3 phases:
37
Collaborative Ideation + Interactive Storytelling
Creative, Design + Production
Data DrivenDistribution
A DEFINED ITERATIVE CULTUREWhich has created a unique and proprietary PROCESS for:
NEW PROCESS REQUIRES• New types of teams
• New formats for story connection ‘hooks’
• An iterative approach to execution and refinement
• Proprietary technology, which gets better & better, the more we utilize and deploy
• A distinct ability to monitor / use data to improve results
• Understanding of what connects and matters now, and monitoring / anticipating what will matter next
• A growing, retained audience which we can re-ignite by expanding new narratives
38
OUR TEAM IS MADE UP OF:• Strategists
• Creative Producers / Story Engineers
• Art Directors + Designers
• HTML5, Unity, Flash, Front & Backend Developers
• iOS & Android Mobile Developers
• 2 & 3D / Motion Graphics Animators
• Social Media, Distribution & Activation Experts
• Data Driven Story Analysts
39
CREATE COMMON ASSUMPTIONS:• No one cares about our story = Need to grab attention
• Characters = Key to attracting empathy & emotion
• Conflict / Predicament = create ‘stop & gawk’ moments
• Surprise = Twist the story, so you can’t look away
• Create a sense of ‘flow’ = Unconscious interaction
• No one has time for our story = Easy / lazy ask
• Users are living double lives = Need to appeal to both
• Aspiration = Users need to share / advocate to validate
40
41
Case Studies
Case Studies:
Stanfield’sInventing a story that takes on a life of it’s own...
Who We Are Our Work Discussion
Who We Are Our Work Discussion
Stanfield’s Reel
http://www.thesecretlocation.com/projects/stanfields-the-guy-at-home-in-his-underwear
Who We Are Our Work Discussion
Who We Are Our Work Discussion
Who We Are Our Work Discussion
Who We Are Our Work Discussion
• In less than 7 days, we reached our goal of 25,000 likes on Facebook and reached 50,000 likes and $50K in 22 days.
• #1 Fastest growing social media campaign in Canadian history
• Pulled in over 750,000 visits over the full 25 days.
• We streamed 3,266,515 minutes of video or 6.2 years
• Received coverage from every major TV network, Newspaper, Radio Station and News Website in Canada
= 42 Million Media Impressions and ridiculous ROI
Stanfield’s Results
• Question why doe this matters to anyone?
• Stories with a purpose are inherently more meaningful to watch
• Cast and big ‘character’, who’s true story was real & unflappable
• Create the right ‘predicament’ that was novel and meaningful
• Let the story take the lead and the brand take the supporting role
• Engage audience in a dead simple ask = ‘Like’ to donate $1
• Plan ahead in detail, and then let the story unravel naturally
• Manage and respond when circumstances change
• Listen to the audience and respond the what they want
• Resolve and celebrate success, with the audience
• Think about how the story continues after you are done running
Stanfield’s Process & Learning
Case Studies:
Big BrotherAdapting behaviour, to augment and engage a totally new story...
Big Brother Case Study & Reel
http://www.thesecretlocation.com/projects/big-brother-canada
On TV:
• 2.7 million Canadians tuning in weekly
Digitally:
• Over 1.3 million hours of streamed live feeds
• Over 23 million page views (over 30% Mobile)
• Record-setting engagement:
• 75,000 registered game users
• 500,000 votes in Power Play / Power Shift interactions
• 85,000 social shares, 53,000 Likes, 45,000 twitter follows
• 1st Canadian TV show to hit #SocialTV Top 10 last season
• Nominated for 2 Social TV Awards (ceremony July 16th).
Big Brother Results
Big Brother Process & Learning• Gaining insight into existing behaviour is critical.
• Don’t invent behaviour - enfranchise existing behaviour.
• The audience already tells ‘the story they care about’ so think about what they care about and then make that your story.
• Make it easier for them to share - and reward them.
• Competition creates great social stories.
• People love to be right and ‘get it right’ in front of friends.
• Creating ways to enable influence over narrative is critical.
• Surprise and twists make people stay longer and come back.
Case Studies:
PlaygroundsCreating utility out of an aspirational story
Who We Are Our Work Discussion
Who We Are Our Work Discussion
• Over 65,000 app downloads in the first 2 months
• 95% Active user engagement and activity within the application
• Red Bull global adoption
• Currently in production, a new mandate for Secret Location to expand and grow the application
Check it out here: http://redbull.ca/playgrounds
Playgrounds’ Results
• Project or a Product? - Decide what’s important about the story
• Characters / Aspiration is the key to sparking interest
• Simplicity is part of the storytelling
• Features & complexity of ‘on-boarding’ audience are problematic
• Tie into a similar story / auience on amplification & partner platforms that matter to the audience you’re hoping to attract
• Learn and iterate as you grow - Product vs. Project means the party never ends - prepare for the long tail of the story to evolve
Playgrounds Process & Learning
Case Study (I wish was ours):
Chipotle ‘Scarecrow’Digital Short Film + Game + Real World Reward
Disclaimer: Secret Location DID NOT Produce this project, we simply admire it.
Project Created by Chipotle and Moonbot Studios
Scarecrow Film on YouTube
http://www.youtube.com/watch?v=lUtnas5ScSE
From the outside looking in:
• Clear commitment to the message and execution at high level
• “Cultivate a Better World" extends existing messaging, and creates a compelling narrative, tying into a cultural undercurrent
• Common purpose makes collaboration successful
• The Brand isn’t afraid to take a back seat to story
• The creative process itself can grab attention and add a layer to the story that give audiences more content to share
• Story can be the gateway one form / format and lead somewhere else, continuing that story in a seamless and more engaging way.
Scarecrow Insights
64
IN CONCLUSION
65
“Typewriter is a means of transcribing thought, not expressing it.”
– Marshall McLuhan
66
We can’t fixate on Technology Platforms or Formats
67
STORY gives connectionsmeaning.
68
Yet STORYTELLING will continue to evolve.
69
REMEMBER...
These formats and platforms are as fluid as innovation and as iterative as
our ability to adapt.
70
BE IN CHARGE
And give up the expectation of control
71
BE IN CHARGE
And give up the expectation of control