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Keisuke
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Squad Tactics:Tactical Movement
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Basic Army Elements
Team or CrewSquadPlatoonCompanyBattalionRegiment/GroupBrigadeDivision
IIIIIIX
XX
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Organization of a Rifle Squad
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Squad Tactics
• Formations– Fire Team Wedge– Fire Team File– Squad Column– Squad Line– Squad File
• Movement Techniques– Traveling– Traveling Overwatch– Bounding Overwatch
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Movement Formations: Purpose
• Control
• Security
• Flexibility
• Fire Capability
Teams, Squads, and Platoons use formations for:
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Movement Formations: Fire Team File
• Use when terrain/visibility precludes use of wedge
• 10 meters between soldiers
• Return to wedge as soon as terrain permits
Team Leader
Rifleman
Grenadier
Auto Rifleman
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Movement Formations: Fire Team Wedge
• Basic formation• 10 meter interval
between soldiers• Expand/contract
depending on terrain
Team Leader
Rifleman
GrenadierAuto Rifleman
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Movement Formations:
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Squad Movement Formations:
• Squad Column – Normally used as the primary formation
• Squad Line – Used when maximum fire power is required to the front (i.e. laying base of fire)
• Squad File – Used within close terrain, vegetation, limited visibility conditions
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Movement Formations: Squad Column
• Basic formation• 10 meters between
soldiers• Distance between
teams depends on terrain, visibility, and likelihood of enemy contact
Team Leader(“Pointman”)
Rifleman(Pace)
Auto Rifleman Grenadier(Compass)
Squad Leader
Team Leader
Rifleman
Grenadier Auto Rifleman
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Movement Formations: Squad Line
• Basic assault formation
• Places maximum firepower to the front
• Limited flexibility, control and security
Team Leader
AutoRifleman
Rifleman Grenadier
Squad Leader
Team Leader
AutoRifleman
GrenadierRifleman
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Movement Formations: Squad File
• Same characteristics as fire team file
• Position of leaders and weapons depends on the situation
Team Leader
Rifleman
Auto Rifleman
Grenadier
Squad Leader
Team Leader
Rifleman
Grenadier
Auto Rifleman
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Squad Movement Formations
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Squad Movement Techniques
Movement Techniques:• Traveling (Contact not likely)
• Traveling Overwatch (Contact possible)
• Bounding Overwatch (Contact expected)
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Movement Techniques
THE PLATOON LEADER CONSIDERS THE METT-T AND THE ABOVE CHARACTERISTICS THEN DIRECTS WHICH MOVEMENT TECHNIQUE THE SQUAD WILL USE
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Squad Movement Techniques: Traveling
• Use when enemy contact is not likely
• Squad column, teams close together
• Speed is essential.
• Not normally used in enemy territory.
Team Leader(“Pointman”)
Grenadier(Compass)
Auto Rifleman
Rifleman(Pace)
Squad Leader
Team Leader
GrenadierAuto Rifleman
Rifleman
±20 meters
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Squad Movement Techniques: Traveling Overwatch
• Use when enemy contact is possible
• Squad column, teams farther apart
• “Default” technique
Team Leader(“Pointman”)
Grenadier(Compass)
Auto Rifleman
Rifleman(Pace)
Squad Leader
Team Leader
GrenadierAuto Rifleman
Rifleman
±50 meters
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Squad Movement Techniques: Bounding Overwatch
Use when:• Enemy contact is expected.• When the squad leader
feels the enemy is near.• When crossing a large,
open danger area.
Team Leader
GrenadierAuto Rifleman
Rifleman
Squad Leader
Team Leader
Grenadier Auto Rifleman
Rifleman
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Squad Movement Techniques: Bounding Overwatch
Overwatch Team is positioned to cover the Bounding Team’s movement. Team Leader
(“Pointman”)
Grenadier(Compass)
Auto Rifleman
Rifleman(Pace)
Squad Leader
Team Leader
Grenadier
Auto Rifleman
Rifleman
Overwatch Team
Bounding Team
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Bounding overwatch is used whenapproaching an objective, or in a tactical situation where enemy contact is likely or expected, and when speed of movement is not important.
Bounding Overwatch