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SM2701 Class 08

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SM2701 Theories of Interactivity – Class 08 Today Short introduction to game studies and interactivity
Transcript
Page 1: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

Today

Short introduction to game studies and interactivity

Page 2: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

A short review

Page 3: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

Where shall we start?

The presentation will be mainly on HOW we can study game. It will not be an exhaustive historical account of computer game and practical game design guideline.

Page 4: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

Where shall we start?

Curriculum framework (IGDA http://www.igda.org/academia/curriculum_framework.php )

• Game criticism, analysis and history• Games and society• Game systems and design• Technical skills, programming and algorithms• Visual design• Audio design• Interactive storytelling, writing and scripting• Business and management

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Lars Konzack’s 7 layers analysis

• Hardware• Programming code• Functionality• Game play• Meaning – use of signs, e.g. aliens, samurai• Referentiality – intertextual, other genres• Socio-culture – among players

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Functionality

Dynamics• Static – fixed combination of events• Intra-textonic dynamic – different combination of events• Textonic dynamic – events can also be different

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Functionality

Determinability• Determinate – one event always follows another• Indeterminate – not predictable

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Functionality

Transiency• Transient – Time proceeds and causes actions to appear• Intransient – e.g. turn based game or wait for you to input

indefinitely

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Functionality

Perspective• Personal – user plays a strategic character• Impersonal - otherwise

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Functionality

Access• Random – user can do anything at all time• Controlled - otherwise

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Functionality

Linking• Explicit – user moves with clear paths to follow• Conditional – user moves only with certain conditions are

met

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Functionality

User function• Explorative – user chooses different pre-determined paths• Configurative – user makes choices that influence

subsequent order and paths• Textonic – user can contribute new choices, new logics

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Gameplay

• Positions (states)• Resources• Space (virtual space vs. playground)• Time• Goal and sub-goals• Obstacles• Knowledge (rules, strategies, fate, etc.)• Rewards and penalties

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Roger Caillois

• Agôn – competition• Alea – chance• Ilinx – vertigo, embodiment• Mimicry – role play, simulation

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Good design?

• Visual• Physical• Situational

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Realism

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Realism

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Good design? Remember the idea of Flow by M. Csikszentmihalyi

1. A task that can be completed.2. Ability to concentrate on the task.3. Concentration is possible because the task has clear goals.4. Concentration is possible because the task provides immediate

feedback.5. Ability to exercise a sense of control over actions.6. Deep but effortless involvement that removes awareness of

worries and frustrations of everyday life.7. Concern for self disappears but sense of self emerges stronger

afterwards.8. Sense of duration of time is altered.

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SM2701 Theories of Interactivity – Class 08

Where shall we start?

Evaluation criteria for games by adopting the idea of Flow:

• Concentration• Challenge• Skills• Control• Clear goals• Feedback• Immersion• Social interaction

Page 20: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

Where shall we start?Remember the idea of Flow, M. Csikszentmihalyi

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SM2701 Theories of Interactivity – Class 08

Some facts

Page 22: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

Fusajiro Yamauchi 山内房治郎 1889

Image from http://hanafubuki.org/

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SM2701 Theories of Interactivity – Class 08

Fusajiro Yamauchi 山内房治郎 1889

Image from http://hanafubuki.org/

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SM2701 Theories of Interactivity – Class 08

Tic-Tac-ToeAlexander Douglas (1952)

O X O

X X O

O X

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SM2701 Theories of Interactivity – Class 08

Tennis for TwoWilliam Higinbotham (1958)

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SM2701 Theories of Interactivity – Class 08

Tennis for TwoWilliam Higinbotham (1958)

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SM2701 Theories of Interactivity – Class 08

SpacewarSteve Russell, 1962 MIT

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SM2701 Theories of Interactivity – Class 08

SpacewarSteve Russell, 1962 MIT

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SM2701 Theories of Interactivity – Class 08

ADVENT, Colossal Cave Adventure1967

Image from http://www.wikipedia.org/

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SM2701 Theories of Interactivity – Class 08

Magnavox OdysseyRalph Baer, 1972

Image from http://www.wikipedia.org/

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SM2701 Theories of Interactivity – Class 08

Magnavox OdysseyRalph Baer, 1972

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SM2701 Theories of Interactivity – Class 08

Rick BlommeSpacewar, 1969

Programmable Logic for Automatic Teaching Operations – an early computer network platform. He developed the ‘online’ version of the Spacewar.

Image from http://www.classicgaming.com/

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SM2701 Theories of Interactivity – Class 08

Alternative?

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SM2701 Theories of Interactivity – Class 08

BlinkenlightsPong - Outdoor pong game with mobile phone interface.

Image from http://www.blinkenlights.de/interactive.en.html

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SM2701 Theories of Interactivity – Class 08

BlinkenlightsPong - Outdoor pong game with mobile phone interface.

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SM2701 Theories of Interactivity – Class 08

Pac ManhattanITP, NYU - Outdoor PacMan game with real locations.

Image from http://www.pacmanhattan.com/

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SM2701 Theories of Interactivity – Class 08

Pac ManhattanITP, NYU

Image from http://www.pacmanhattan.com/

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SM2701 Theories of Interactivity – Class 08

Mario BrothersITP, NYU - Physical reality game

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SM2701 Theories of Interactivity – Class 08

PongGame Over project

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SM2701 Theories of Interactivity – Class 08

Space InvadersGame Over project

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SM2701 Theories of Interactivity – Class 08

Game Boy MusicHaeyoung Kim

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SM2701 Theories of Interactivity – Class 08

Game Boy MusicNullSleep

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SM2701 Theories of Interactivity – Class 08

Artists in game8 bit – a documentary film, http://www.8bitmovie.com/

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SM2701 Theories of Interactivity – Class 08

Artists in game8 bit – a documentary film, http://www.8bitmovie.com/

Page 45: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

ElectroplanktonJapanese media artist Toshio Iwai for NDS

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SM2701 Theories of Interactivity – Class 08

Commodore 64Demos

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SM2701 Theories of Interactivity – Class 08

Demoscene

The demoscene is a computer art subculture that specializes itself on producing demos, non-interactive audio-visual presentations, which are run real-time on a computer. The main goal of a demo is to show off better programming and artistic and musical skills than others.

From http://www.wikipedia.org

Page 48: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

DemosceneAtari ST

From http://www.wikipedia.org

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SM2701 Theories of Interactivity – Class 08

DemosceneAtari Demo

From http://www7.in.tum.de/~brandtf/ataridemos.html

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SM2701 Theories of Interactivity – Class 08

DemosceneSceen Magazine, http://www.sceen.org/

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SM2701 Theories of Interactivity – Class 08

ExistenZA film about computer game, David Cronenberg

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SM2701 Theories of Interactivity – Class 08

Feng MengboChinese artist

Page 53: SM2701 Class 08

SM2701 Theories of Interactivity – Class 08

Feng MengboChinese artist

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SM2701 Theories of Interactivity – Class 08

Hexstatic

Image from http://www.ninjatune.net/ninja/artist.php?id=64

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SM2701 Theories of Interactivity – Class 08

HexstaticAstroid

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SM2701 Theories of Interactivity – Class 08

HexstaticPong

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SM2701 Theories of Interactivity – Class 08

Art GamesSamorost, http://amanita-design.net/

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SM2701 Theories of Interactivity – Class 08

Art GamesUnreal Art – Alison Mealey

Image from http://www.unrealart.co.uk/

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SM2701 Theories of Interactivity – Class 08

Art GamesUnreal Art – Vuk Cosic - http://www.ljudmila.org/~vuk/ascii/unreal/

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SM2701 Theories of Interactivity – Class 08

Art GamesMario Cloud – Cory Arcangel

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SM2701 Theories of Interactivity – Class 08

Art GamesSOD – Jodi

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SM2701 Theories of Interactivity – Class 08

Art GamesVelvet Strike – Anne Marie Schleiner

http://www.opensorcery.net/velvet-strike/

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SM2701 Theories of Interactivity – Class 08

Art GamesVelvet Strike – Anne Marie Schleiner

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SM2701 Theories of Interactivity – Class 08

Art GamesTrigger Happy – Thompson & Craighead

http://www.dot-store.com/system/index.html

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SM2701 Theories of Interactivity – Class 08

Art GamesBrody Condon

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SM2701 Theories of Interactivity – Class 08

Art GamesJulian Oliver


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