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Small Are a Games Book

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    30 USA Hockey Small Area Competitive Games

    Between the Circles 3-on-2Place the net in its regular creasearea. Place three offensive playersbetween the circles and twodefensemen. The offensive playerstry to score with quick puckmovement while the defenders tryto stop them. After a goal or a puckclearing a new puck is passed in bythe coach to the offensive players.Change players after five pucks have

    been used.

    NOTES/COMMENTSDevelops close, quick passing.

    4 Corner Support DrillPlace two players from each team,one at the blue line and one in the

    opposite corner. Start the gameplaying 2-on-2. Players must pass toone support player before they cango on offense. After awhile play 3-on-3 or 4-on-4. Change the playersevery 30-40 seconds. The playerscan pass to either support player atany time. As a variation, let theplayers pass to any support playerand get it back.

    NOTES/COMMENTSDevelops passing lanes

    and quick thinking.

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    12-and-Under (Pee Wee) 31

    1-on-1 Empty Net GamePlace four cones on the ice. Fourforwards line up across the blue linewith a puck. 10 feet away and facingthem are four defensemen. Theobject is to get to the cones beforeyou can shoot on the empty netwhile being defended. The first puckin the net gets the point. The gameis over when a forward scores threepoints. Everyone changes positionsafter three goals so they each work

    on both offensive and defensiveplay.

    NOTES/COMMENTSA fun way to teach 1-on-1 play.

    High/Low 2-on-2 Tip-InsDivide the players into two teamsand place one player per team atthe blue line. Using two nets, playersplay a 2-on-2 in front. When the topplayer has the puck, they wait for ateammate to get in front for a tip-in.Goals only count if they are tipped-in. After each goal, the team thatscores keeps possession of thepuck. Players hustle from side toside playing offense or defensedepending which point player hasthe puck. Change every 40 seconds.

    NOTES/COMMENTSTeaches deflections

    under game conditions.

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    32 USA Hockey Small Area Competitive Games

    Breakaway Relay GamePlace two nets in the neutral zone. Two teams are divided up and placed onthe boards. The first player in line goes on the whistle. The second playercant go until the first player scores and skates back past the front of the line.After saves, goalies can shoot the puck anywhere they want. The game endswhen one teams players have all scored. The losing team does three lapsaround the nets.

    NOTES/COMMENTSDevelops scoringintensity around

    the net.

    Breakaway Build-Up RelayPlace two nets in the neutral zone. Two teams are divided up and placed onthe boards. The first player in line goes on the whistle. He/She must go untilhe/she scores. After the player gets back to the line two players go, whenthey score, three players go. After three players have scored, start back withone player. The game ends when one team uses up all its players and hasscored. The losing team does three laps around the nets.

    NOTES/COMMENTSA competitive and

    fun drill to endpractice with.

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    12-and-Under (Pee Wee) 33

    RB

    2-on-1 Transition GameSet up a 2-on-1 at both ends. Thedefending player must try to get thepuck to the other side while the twoforwards are trying to score. Theplayers must stay on their own endand cant get involved with the playuntil the defender on the other sidepasses the puck to them. Continuethe drill for 30-40 seconds thenchange.

    NOTES/COMMENTSFun drill that teaches transition

    and puck movement.

    Red Baron GameUse five players to start the game two players on each team and aplayer who is designated as the RedBaron. The Red Baron is always onoffense and can skate anywhere and

    score for the team that haspossession of the puck. This createsa continuous 3-on-2. Createvariations of the game by makingthe Red Baron stationary andrequiring the puck be passed tohim/her after transition before theother team can go on offense. Thethird variation allows the Red Baronto move laterally across the blue lineand requiring the puck be passed tohim/her after transition before theother team can go on offense.

    NOTES/COMMENTSImproves transition awareness.

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    34 USA Hockey Small Area Competitive Games

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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    12-and-Under (Pee Wee) 35

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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    36 USA Hockey Small Area Competitive Games

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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    Small Area

    Competitive Games For

    14-, 16-, 18-and-Under(Bantam/Midget)

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    14-, 16-, 18-and-Under (Bantam/Midget) 39

    4-on-2/4-on-3Special TeamsDivide the players into two teamswith a coach monitoring each side.On one side, the players play4-on-2 and on the other side theyplay 4-on-3. Players move the puckaround and try to score while thedefending players check them. Theremaining players are out of the waybut ready to go in on the nextchange. Change both sides everyminute. If the puck goes out of play,dump a new one in immediatelyand continue playing until the nextchange.

    NOTES/COMMENTSEncourages close,

    quick puck movement.

    Sideline GameStart the game by dividing theplayers into two teams. Players lineup along both sides of the neutralzone. The coach calls out 1-on-1, 2-on-2 or 3-on-3, and that number ofplayers begin play. The other playersremain active with their sticks onthe ice and are part of the game.The players in the middle can passto them, and they can shoot, pass itback or even pass down the line totheir teammates. Everybody iseligible to score. Change it up every30-40 seconds. If the puck goes outof play, the coach dumps a new onein immediately and the play

    continues until the next change.

    NOTES/COMMENTSMake the game competitive by

    playing to 3. The losing teamdoes laps around the nets.

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    40 USA Hockey Small Area Competitive Games

    3-on-3 Support DrillPlace players on the ice in a 3-on-3.One player from each team muststay on the defensive side of the redline. The play becomes 2-on-3 in theoffensive zone after transition. Thegame is played both ways with aconstant 2-on-3 developingwherever the puck is. The playersdetermine which of them is the oneto stay back and play defense whilethe other two go into the offensivezone for a scoring chance.

    NOTES/COMMENTS2-on-3 forces players to battlethrough checks to score. Playin situations where you do nothave a numerical advantage.

    5-on-3 Player in the MiddleSet up four cones in a diamondformation. Three defensive players

    start in the middle and five offensiveplayers surround the cones. Theobject is to move the puck aroundpassing through the coned-off areasand through the defenders to ateammate. Change the game upusing only on-ice passes and thenonly flip or saucer passes. Afterthree pucks have been cleared (oneat a time) change it up.

    NOTES/COMMENTSDevelops heads-up passing and

    passing through seams.

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    14-, 16-, 18-and-Under (Bantam/Midget) 41

    2-on-2 Behind the NetRover GamePlayers play 2-on-2 and battle for thepuck in front of the net. A separateplayer behind the net known as theRover can skate to either side toset up the offensive team. The teamthat passes the puck to the Rover ison offense. If the other team gainscontrol of the puck, they must passthe puck to the Rover and they arenow on offense.

    NOTES/COMMENTSCreates fast transitions.

    Mid-Zone 3-on-3/4-on-4

    Set up two teams playing either3-on-3 or 4-on-4 in the neutral zone.Place one support player from eachteam in opposite corners behind thenet. The players must pass to thesupport player behind the net fromtheir team before they can score.Change it up every 30-40 seconds.

    NOTES/COMMENTSPlayers must pass the puckand move to get open asthe drill quickly becomesan odd-man advantage.

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    42 USA Hockey Small Area Competitive Games

    4-on-3/5-on-4 ActivateSpecial Teams Game

    Place one stationary playerfrom each team outside theblue line on each face-off dot.The game starts out 3-on-3 or4-on-4. The team with thepuck comes out of their end,passes to their stationaryplayer, re-groups and it nowbecomes a 4-on-3 or 5-on-4.After a turnover, the stationaryplayer must return to the face-

    off dot outside the blue line,allowing the other team toutilize their stationary playerfor their own 4-on-3 or 5-on-4.

    NOTES/COMMENTSDesigned to enhance

    special team transition andattacking the zone.

    3-on-2 Activate GamePlace one stationary playerfrom each team at the top ofthe face-off circle. The gamestarts out 2-on-2. The teamwith the puck passes to theirstationary player who thenenters the game, making it a3-on-2. After a turnover thestationary player must returnto the top of the circle,allowing the other team toutilize their stationary playerfor their own 3-on-2.

    NOTES/COMMENTSDevelops heads-up plays.

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    14-, 16-, 18-and-Under (Bantam/Midget) 43

    Progressive 4-on-4Divide the players into two teamsusing different colored uniforms.The game begins as a 1-on-1. Every10 seconds a new player enters thegame creating a 2-on-1 then 2-on-2,etc. until you get to 4-on-4. Onceyou reach 4-on-4, remove a playerevery 10 seconds until youre backto a 1-on-1. Change teams and goagain.

    NOTES/COMMENTSHeads up progression

    identification drill.

    4-on-2 Behind the NetPlace two stationary players fromeach team behind opposite nets.The game starts 2-on-2. The playerwith the puck passes to eitherteammate behind the opposing netwhere they can pass to anyone ontheir team creating a 4-on-2. Afterone pass is made to a teammatebehind the net the offensive teamcan then score. Change it up every30-40 seconds.

    NOTES/COMMENTSSpecial teams transition drill.

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    44 USA Hockey Small Area Competitive Games

    Breakout Forecheck 3-on-2Divide the players into two teams.The game starts out with eightplayers 2-on-2 at both ends. Thecoach dumps the puck in and thedefensive team gets it. They turn tooffense and make one pass. Theplayer who receives the pass canthen skate it out or pass to the otherside and follow the play creating a3-on-2. Teams can only go onoffense when they have created a

    turnover and made one successfulpass in their own end.

    NOTES/COMMENTSQuick transition

    defense to offense.

    Mid-Ice 4-on-3 Breakout

    Place a stationary player from each team behind their net. The game starts 3-on-3. The player with the puck passes to their teammate behind the net andthen breaks out. The player with the puck can pass, skate or shoot the puckbut cannot cross the red line. A quick 4-on-3 develops and the team with thepuck plays it out until they score or the puck is turned over. After the play isover the other team repeats the drill going the other direction. Change afterevery two breakouts.

    NOTES/COMMENTSQuick transitionbreakout drill.

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    14-, 16-, 18-and-Under (Bantam/Midget) 45

    RINK 2 RINK 3RINK 1

    D

    R RB

    Town Carnival

    Divide the rink into three zones. Depending on your numbers the games mayneed to be altered. (This is based on 15 players, two goalies and a shootertutor).

    Rink 1: 3-on-2 cross-ice breakout drill. One player is designated as thebreakout defenseman. This player is rotated every two breakouts, onefrom behind each net so both teams play a 3-on-2. After breaking out,use a shooter tutor to shoot on.

    Rink 2: Cross-ice board scrimmage. The players staying inside the two bluelines play 2-on-2 with a Rover. They must complete two passes to thedesignated Rover before they can score. (The Rover plays for

    whichever team is on offense). The only way to score is to press thepuck against the boards with the blade of your stick, shooting is notallowed.

    Rink 3: Play the Red Baron game (p. 33) with one player always on offensecreating a continuous 3-on-2.

    Rotate players through stations every 5-7 minutes.

    NOTES/COMMENTSDrill variation to

    improve quick thinking.

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    46 USA Hockey Small Area Competitive Games

    4-on-4 Support DrillSet the nets up in the neutral zoneback to back. One support playerfrom each team is placed off to theside of both nets. The teams play 2-on-2 in the middle but must pass toa support player before being ableto score. The support player canalso shoot. Players can score oneither net.

    NOTES/COMMENTSHeads-up scoring drill.

    Full-Ice Team Zone Scrimmage

    Set players up depending on how many are at practice. Play 3-on-3 in all three zones on the ice using theblue lines as dividers. The object is to score but the players cannot leave the zone they are playing in.Using three pucks and keeping score, the players in the defensive zone try tomove the puck to the players in the neutral zone who then try to move thepuck up to their teammates in the offensive zone. Only players in theoffensive zone can score. Switch zones every 3-5 minutes.

    NOTES/COMMENTSPromotes teamwork

    in all three zones.

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    14-, 16-, 18-and-Under (Bantam/Midget) 47

    2-on-1 RelaySet the nets up in both corners inone zone. Divide the players intotwo teams. They play 2-on-1 untilthey score. After scoring, allplayers race back into line andthe next players go. Thedefensive player can check butonly he/she is allowed to pushthe puck behind the net to killtime.

    NOTES/COMMENTSGreat way to startor end practice.

    1-on-1 Survivor DrillPlace the nets on the two blue

    lines. Players try to score on theiropponents net while playing a1-on-1. Players cannot return totheir line until someone hasscored. Three 1-on-1s are beingplayed at the same time. Once agoal is scored another puck isshot to the far boards and twonew players enter the drill.

    NOTES/COMMENTSHeads-up goalieand shooter drill.

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    48 USA Hockey Small Area Competitive Games

    Ten Puck RelaySet up ten pucks on each blue line. Play 3-on-0 or 2-on-0depending on how many players you have. After scoring thenext players in line cant go until the first two players skatehard back and pass the blue line. The winning team isidentified after they have shot the last puck in the net andskated back crossing their blue line.

    NOTES/COMMENTSFun way to end or bringcompetition to practice.

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    14-, 16-, 18-and-Under (Bantam/Midget) 49

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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    50 USA Hockey Small Area Competitive Games

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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    Small Area

    Competitive Games For

    Goaltenders

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    Goaltenders 53

    Board Bank ShotsSet up a net in both corners on anangle beside the boards. The playershoots off the boards at the net.After multiple shots turn the net toface the other way and shoot again.Make sure the goaltender has timeto get set before the shot is taken.This drill simulates deflections. It isnot a rapid fire drill.

    NOTES/COMMENTSHelps goalies reaction

    time to tip-ins.

    Three Pass to Slot ShotPlace three players in the slot. One

    player has the pucks behind the netand can pass to any one of the threeplayers for the shot. The goalie mustlook behind the net and then decidewhich player to stop after the pass.The player allows the goalie timeafter every shot to get set just likegame conditions. There is no rapidfire.

    NOTES/COMMENTSHelps goalies read and react tothe puck from behind the net.

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    54 USA Hockey Small Area Competitive Games

    Stick Tap and SpinThe goalie begins the drill withhis/her back to the shooter. Whenthe shooter taps their stick on theice, the goalie spins around to facethe shot. Give the goalie time to getset before the next shot. Repeat thedrill from different angles.

    NOTES/COMMENTSDevelops agility and anticipation.

    Three Puck Poke Check

    Set up a garden or old fire hose inthe slot in a semi-circle. The goaliemust dive out and poke the pucksover the hose. After each poke thegoalie must return to the crease, getset and do the drill again. Set threepucks up in different angles. Changegoalies after three poke checks.

    NOTES/COMMENTSDevelops agility and anticipation.

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    Goaltenders 55

    Beehive GameFive players with pucks arepositioned inside the face-off circleskating quickly in any direction. Onthe coachs command a playersname or number is called. Thatplayer skates out of the circle andgoes in for the shot or deke. Aftershooting, that player picks upanother puck and returns to thecircle. The coach must wait until thegoalie is set and ready before calling

    out the next player. Once all fiveplayers have gone change circles.

    NOTES/COMMENTSTeaches goalies to read

    and react in traffic.

    Back-to-Back 1-on-1Set the nets up back-to-back. Thegoalies battle for the loose puck andtry to score on the other goalies net.Play to three with the loser havingto pick up all the pucks afterpractice.

    NOTES/COMMENTSFun game for the goalies

    to handle the puck.

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    56 USA Hockey Small Area Competitive Games

    Behind the Net Puck Stop

    The coach lines up on the sideboards inside the blue line. Usingtwo goalies they take turns goingbehind the net to stop the puck. Thecoach or player rims the puckaround the boards, first with lowshots then with high ones. Thegoalie who lets five pucks pass firstloses the game. Change sides andplay again. Give the goalie time totrap the puck and set it up like agame situation for a defensemanbefore the next goalies turn. This isnot a race.

    NOTES/COMMENTSTeaches goalies

    anticipation and trapping.

    Around the World ShootersPlace two pucks in five differentspots in the slot. The goalie movesside-to-side while two players oneon each side take turns shootingfrom each position. The playersmust wait until the goalie is set toface the puck.

    NOTES/COMMENTSFun read and react angle drill.

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    Goaltenders 57

    Coach Tip-In GameSet three players up in front of thenet. The coach or another playerthen shoots from the high slot or theblue line while the players all try totip the puck. After the shot therebound is live and all three playerscan score.

    NOTES/COMMENTSDevelops vision in traffic.

    Wrap-AroundBeehive Game

    Place five players behind the netskating from the goal line to theboards in any direction. The coachpoints to a player and that playertries to score on a wrap-around fromeither side. After shooting, thatplayer grabs a puck and returns tothe mix. The same player can beused at any time.

    NOTES/COMMENTSSolid drill to anticipate

    wrap-arounds.

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    58 USA Hockey Small Area Competitive Games

    3-on-3 Reverse NetTurn the nets around facing theboards on both sides. The gameis played 3-on-3 and both teamscan score on either net. Thegame starts with the coachdumping the puck to the boardsand the players battle for it.Change the skaters up every 30-40 seconds.

    NOTES/COMMENTSDevelops vision

    and quick passing.

    Two Nets Two ShotsSet two nets close together withtwo shooters, one in front ofeach net. The goalie faces thefirst shooter and then quicklyskates to the other net to facethe next shooter. Repeat the drilland then change the goalie. Thiscan be done with more goaliesby bringing four nets onto theice.

    NOTES/COMMENTSDevelops movement

    and skating skills.

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    Goaltenders 59

    Goaltender TennisLine up two nets facing the boards.Two coaches with tennis balls areplaced behind the nets. The coachestake turns throwing the tennis ballsoff the boards or glass. If a tennisball beats the goalie the other goaliegets a point. You can play to five orten or even use the tennis scoringsystem and play a three game set.

    NOTES/COMMENTSFun way to develop agility

    and anticipation.

    Rebound Goal GameAdd another net to the left of theone already in place. Using oneshooter in the slot, the object for thegoalie is to direct the shots into theopen net off to the side. Using twogoalies let them compete byreceiving one goal every time theydeflect a puck into the open net.The goalies rotate after each shot.When the game is over move thenet to the right side and play again.

    NOTES/COMMENTSTeaches rebound control.

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    60 USA Hockey Small Area Competitive Games

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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    Goaltenders 61

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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    62 USA Hockey Small Area Competitive Games

    My Drill:

    NOTES/COMMENTS

    My Drill:

    NOTES/COMMENTS

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