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Solo Elite League Manual

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Alpha So lo El it e
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Page 1: Solo Elite League Manual

Alpha

Solo

Elite

League Manual

Page 2: Solo Elite League Manual

Beta

Table of ContentsTopic Page Number(s)

Updates & Revisions 1

About “Solo Elite” 2

Entrance Challenge (EC) 3

Conduct and Behavior 4

Member Maintenance 5

Weekly Challenge (WC) 6

Prestige Distribution & Budget Meeting 7

Violations & Consequences 8

Exceptions & Exemptions 9

Being “Legitimate” 10

League Officers 11

Alternate Characters (Alts) 12

Dual Role Policy 13

League Needs vs. Everything Else 14

Sworn in Members 15

Teamspeak Usage 16

League Language 17

The Pillars of Competence 18-23

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Beta

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1

Update/Revision ImplementedLeague Manual is Published 11/26/14

Removed Available Prestige Section 06/04/15Updated Prestige Distribution Section 06/04/15

WC & EC Screenshot rule Added 06/08/15Added the “Pillars of Competence” 06/23/15

All Updates and Revisions to the League Manual can only be done by the League Leader. Officers and members of the League are strongly encouraged to bring their concerns or feedback about the Manual

to the leader so that any corrections, updates or revisions can be made in a timely manner.

Updates &

Revisions

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2

Solo Elite is a League designed for the greatest and most elite PVE players in DC Universe. Unlike most other Leagues, Solo Elite focuses on each Individual member and their skills, gifts and talents and continuously tests and improves these traits to ultimately make that Individual player a “Solo Elite”. By training and coaching all players on their own Individuality and constantly improving it, that player will not only be an invaluable contributor to the League, but also to the entire DCUO community as a whole.

The purpose of making each player a “Solo Elite” is to ensure that the player is able to function and contribute to their own success as much as possible without ever having to rely on anyone else. For example, if a member of the league is able to solo a particular raid, that player is now able to successfully complete that raid at all times, with anyone at any time and under any circumstances. Soloing a Raid is an extremely high level of achievement, and is just 1 example of how “Solo Elite” trains, develops and hones in on each of its members.

Solo Elite is dominantly a “PVE” league, and thus its members will be considered the most advanced and elite PVE players in the game. The league also does PVP, although that is not as a central focus as PVE. Members of Solo Elite are expected and required to participate in PVE. Members are not required (though strongly encouraged) to participate in PVP.

To become a member of “Solo Elite”, a player is required to pass the Entrance Challenge (EC) (discussed in more detail in the “Entrance Challenge” section of this manual). Additionally, the player must satisfy the “Dual Role” Policy of the manual and be able to perform both of their roles. Once the player passes the EC, he or she will then read and accept the League Manual. After the player’s name has been written in the “Sworn in Members” section of the League Manual, he or she is then an official member of Solo Elite. After which, the player now has to maintain his or her place in the league as described in the later sections of the League Manual.

If you or anyone else thinks they have what it takes to become a member of “Solo Elite”, ask any officer of the League for more details on how to sign up.

About “Solo Elite”

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The Entrance Challenge (EC) is a unique challenge given to all players interested in joining the “Solo Elite” League.

Unlike the Weekly Challenge (WC), the EC does not have any expiration or time limit and can change at any time at the sole discretion of the League Officers.

A player is required to successfully pass the EC to gain admittance to Solo Elite. All players are given unlimited attempts at the EC, as long as he or she ultimately passes it.

Like the WC, a player is required to legitimately pass the EC to gain admittance to the league. More details of this is discussed in the “Being Legitimate” section of this Manual.

As with the WC, the EC is an incredibly difficult challenge only the most advanced and elite of players can successfully pass. This is intended to keep only players fitting this description in the league. Although incredibly difficult, the EC is most certainly possible.

The EC fits any player, any power and any role. As long as the player is skilled, determined and competent for the challenge, he or she will always pass it.

Solo Elite League Officers are the only members authorized to create the EC and WC. Other members of the league are encouraged to give their suggestions and feedback as to what the next EC or WC should be to the League Officers.

Additionally, all League Officers and members of the League are required to be able to successfully pass the Entrance Challenge themselves. This ensures a consistent performance throughout the league and to maintain a successful image of the league.

Both the EC and the WC are required to maintain a consistent format at all times to ensure easy and convenient presentation to all viewers.

Once a player passes the EC, the League Officer who approved the Entrance Challenge must put on record that he or she was the Officer who approved the challenge and/or admitted the applicant player to the League.

Similarly to the WC, applicant players have 2 options on how they would like to submit or have their EC judged. Please read the WC section for more details on how applicants may do so.

Both the EC and the WC may receive either a Nerf (decrease in difficulty) or Buff (increase in difficulty) at the sole discretion of League Officers. This option maybe exercised as many times as necessary and for extenuating circumstances to reasonably accommodate all targeted players or only a select few targeted players. League Officers must always ensure they keep the EC or WC at all times possible and doable when making a buff.

Due to their lack of being solid, irrefutable and undisputable, Screenshots are NOT an acceptable form of evidence to use for EITHER the Weekly or Entrance Challenges. ALL Participants are required to either submit a thorough video of their performance OR have an Officer of Solo Elite witness their performance in real time in the game.

Entrance

Challenge (EC)

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All members of Solo Elite are required to conduct themselves in a professional, mature, respectful and responsible manner at all times!

This is especially required when dealing with anyone outside of the League or anyone new or not familiar with.

This rule is more relaxed for conduct and behavior inside the league or to anyone familiar and comfortable, but must still be adhered to.

An example of professional, mature, respectful and responsible behavior includes the following:

Acceptable Unacceptable“Unfortunately, at this time you do not possess

competent qualities for this Raid. I’m afraid you will need to be kicked”

“You f****ing noob, why the f*** do you suck so much. Get the f*** out of my raid you

scrub.”

Any member of Solo Elite caught in Violation of the Conduct & Behavior will be subject to the consequences outlined in the “Violations and Consequences” section of this Manual.

Conduct &

Behavior

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To maintain their membership status in Solo Elite, all members of the league are required to satisfy the following:

Successfully complete the Weekly Challenge (WC) Contribute a minimum of 1,000 Prestige during a Weekly Challenge Consistently adhere to the Conduct & Behavior Policy

Exceptions for this requirement are listed in the “Exceptions and Exemptions” section of this manual. Anything not listed in the “Exceptions and Exemptions” section of the manual is not acceptable and will be subject to the Violations and Consequences.

All members of Solo Elite are required to consistently satisfy these 3 maintenance requirement to maintain their membership status in the League. Failure to do so will be subject to the Violations & Consequences.

Member Maintenance

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The Weekly Challenge (WC) is a unique challenge given to all members of the League, as part of their league membership maintenance requirement.

The WC is posted by no later than 12:00am (midnight) Central Standard Time (CST) on Monday morning and will last till 12:00am (midnight) Central Standard Time (CST) 7 days later on the following Monday morning.

Posting and Expiration dates of the WC are always listed, so members will always know exactly how much time they have to complete it. Additionally, both the EC and the WC will have the name of the League Officer who created it.

As with the EC, the WC is always a challenge where 2 or more players can enter. This requirement ensures there is a participant and a viewer (or judge).

Members can either submit their WC through video or have an available Officer of the league view their WC real time in-game.

Similar to the EC, the WC is always a solo test, testing the Individual player and their ability to complete the challenge. A member will never need the assistance of another player to complete the WC as it is always possible and required to complete the challenge alone.

Just as the EC is a standard wide challenge for all players applying to the league, the WC is a standard wide League Challenge for all members of the league. Unlike the EC however, the WC does have a time limit and expiration. All players of the league are given the same challenge with the same expectation to successfully complete it.

If a player chooses to have their WC viewed and judged real time in the game, only League Officers are authorized to be the judge, although more viewers are acceptable as long as the member doing the WC is fine with it.

If a player chooses to have their WC uploaded through video, that video must be uploaded, viewed and approved all before the WC expires. The player uploading the video must then notify a League Officer immediately. The League Officer who receives the notification is then responsible for viewing and judging the player’s WC as quickly as possible.

Once a player successfully completes the WC, their name is immediately added to the WC Completion List for that week. Keep in mind however, that if for any reason a player’s WC completion is questionable, that player may be required to complete the WC again for verification (unless there is already solid evidence proving the WC was completed). An example of a questionable WC Completion would be: If a player is unable to solo a T5 Duo, but their name was added unto the WC Completion List for soloing a T6 Duo.

Additionally, League members are required to obtain and contribute 1,000 Prestige during a Weekly Challenge and before it expires. That means a member must have 4,000 minimum prestige contributed monthly. Members may exceed the 1,000 weekly prestige requirement at their sole discretion, as long as this minimum requirement is met. For example, if a member acquires 5,000 prestige this week, that member just has to complete the next 5 WC to maintain their membership as they already satisfied the 1,000 weekly prestige requirement for 5 straight weeks.

It is already assumed and expected that the creator of a WC is able and capable of successfully and consistently passing it. Therefore, a WC creator is not required to do his own WC unless asked to do so by any member of the league. WC creators are not required at all to demonstrate to anyone outside of the league. WC expiration dates can be extended for as long as possible at the sole discretion of the League Officers for any extenuating circumstances which may legitimately prevent a member of the League from completing that WC.

Due to their lack of being solid, irrefutable and undisputable, Screenshots are NOT an acceptable form of evidence to use for EITHER the Weekly or Entrance Challenges. ALL Participants are required to either submit a thorough video of their performance OR have an Officer of Solo Elite witness their performance in real time in the game.

Weekly

Challenge (WC)

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A Budget Meeting can and/or will be held as often as necessary for the League to communicate how the accumulated Prestige from all members will be spent for that particular month.

Any member of Solo Elite may request a Budget Meeting be held. Such member must also communicate his or her intentions to the entire league to ensure a unified and agreed upon date which is satisfactory for everyone.

During a Budget Meeting, it is important that all members understand that Individual Prestige Contribution is immensely important. If Member X has contributed vastly more prestige than Member Y, then Member X will have more input during a Budget Meeting. All voices are equal in a Budget Meeting, but Individual Contributions will and should always be considered when making final Prestige Spending Decisions to ensure fairness and equality for everyone in the League.

Prestige Distribution & Budget Meeting

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If a League member is in Violation of any part of this Manual, solid and irrefutable evidence of their Violation is required in order for proper actions to be taken. Solid and irrefutable evidence includes but is not limited to the following:

Screenshot Videos Audible recording of the Violation

Other means of reporting a Violation will be heavily considered, such as if multiple people are consistently reporting the same member and his or her violations, multiple times. Such means are not as strong as the solid and irrefutable violations, but will definitely not be ignored.

Reading and accepting this Manual and its terms is a member’s 1st and only warning. Any violations moving forward results in the following:

Violation 1st Offense 2nd Offense 3rd OffenseWeekly Challenge

Incomplete7 Day removal from the

League30 Day removal from the

LeaguePermanent Removal from

the League1,000 Weekly Prestige not

Met7 Day removal from the

League30 Day removal from the

LeaguePermanent Removal from

the LeagueNot adhering to the Conduct & Behavior, League Needs or

the Prestige Distribution Policies

30 Day removal from the League

Permanent Removal from the League

N/A

Suddenly choosing to Single Role or Refusing to continue

Dual Role

Permanent Removal from the League

N/A N/A

Refusing to be TeamSpeak able or Unable to comply with the League Language

Policy

Permanent Removal from the League

N/A N/A

A member in violation may be re-invited by a League Officer after their appropriate timeframe of being removed from the League has been satisfied and only if the member still shows a desire or interest in re-joining the League. If a member is permanently removed, that player, regardless of their character, will never be re-invited to the league ever again.

Violations are always final and cannot ever be revoked. The Exceptions and Exemptions will always be taken into consideration before a Violation is determined. League Officers are responsible for executing all Violations and Consequences.

Violations

& Consequenc

es

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All exceptions and any exemptions to any rule or policy in this Manual are covered in this section. If an exception or exemption is not listed here, it is not acceptable and is subject to the Violations and Consequences.

Violation Exception or Exemption ActionEntrance Challenge Incomplete None None

Weekly Challenge IncompleteAny legitimate Personal Business in real life that intervenes with

playing the game.

Contact a League Officer immediately (if you can) and

notify the officer of the situation.

1,000 Weekly Prestige not metAny legitimate Personal Business in real life that intervenes with

playing the game.

Contact a League Officer immediately (if you can) and

notify the officer of the situation.

Not adhering to the Conduct & Behavior or the Prestige

Distribution PoliciesNone None

Not adhering to League Needs

Any legitimate personal business in real life or in-game that intervenes

with immediately being able to assist the League

Properly Communicate the expectation of the earliest time which you are able to assist with League Needs.

Suddenly choosing to Single Role or refusing to continue Dual Role None None

Refusing to be TeamSpeakable None NoneUnable to comply with the League

Language Policy None None

Of course, if the game itself experiences anything outside of the League or Player control (server lag, shutdown, downtime, etc.) that is automatically an exception and such circumstances will be handled accordingly should they present themselves. For more details on the “Legitimate”, please refer to the “Being Legitimate” section of this Manual.

Exceptions

& Exemption

s

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As a member of Solo Elite, you are expected to always show an honest, genuine and truthful approach to everything you do. This section details how Challenges and Exceptions will be judged for their “legitimacy”.

Situation Legitimate Not-Legitimate

Entrance or Weekly Challenge

Using or Doing every means in the game to pass the challenge

(Soders, Supercharge, Skill, Environments, Mechanics, etc.)

Using hacks, cheats, bugs, glitches or any abnormal game changing alterations to pass the

challenge.

Providing an Exception for a Violation

After being in compliance with the league for 6 straight months,

absent from the game for 3 weeks due to a family death.

Informed the League of the 3 week absence due to a family

death, but are caught online in the game several times during

those 3 weeks.

These are just simple examples of being a legitimate member of Solo Elite. Being Legitimate is also a part of being a professional, mature, responsible and respectful member (the Conduct & Behavior). So in essence, by following the already required Conduct & Behavior Policy, one is already being Legitimate.

Additionally, normal in-game bugs or glitches are still permissible if and only if a member is able to still legitimately complete the situation otherwise. However, members are not to abuse such knowledge if he or she is incapable of legitimately completing the situation. Doing so will result in actions being taken as outlined in the Violations & Consequences section of the manual.

Being “Legitimate

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League Officers are trusted and respected members of the League who have earned their stripes and proved to be invaluable members of not just the league, but the entire community as a whole. Officers are responsible for maintaining the smooth and orderly everyday function of Solo Elite as well as to represent the League in a positive and professional manner to the Public. This section lists the current officers of the league and their contact information while offline.

Members are strongly encouraged to contact the Leader of the League with any questions or concerns first before anyone else. If the Leader cannot be reached for whatever reason, contact other officers immediately.

Member Rank Contact InformationBigDaddyDru Leader/Commander 713-557-4345Skeptikraze Officer/Chief 778-227-0402HyperLok Officer/Captain 469-353-0317

Echo Magnus Officer/Commissioner 918-734-4099Nusa Officer/Colonel 303-519-4297

Katniss 13 Officer/Kitten +639-175-907-087

There is no guaranteed method of becoming an Officer of Solo Elite. A regular member can be promoted at any time at the sole discretion of current officers. However, the member being promoted is required to have already earned their stripes by being a trusted, respected and invaluable member of not just the league, but the entire DC Universe community as a whole. If the member satisfies this 1 requirement, he or she may be promoted at any time.

League

Officers

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All members of Solo Elite are limited to only 3 maximum characters in the League

This requirement keeps the member number in check and also ensures only quality, active and useful characters are being invited to the League

Members are to identify their characters and their alts immediately when being invited to the league. This information will then be posted on the “Sworn in Members” section of this manual for easy and convenient access to all members so that everyone may know whose character is who.

If a member has alternate characters in the league, only 1 of their characters is required to satisfy the 3 Maintenance requirements (discussed in “Member Maintenance” of the manual) of the league. However, all characters are required to consistently obey and comply with all other sections on this manual.

Alternate

Characters (Alts)

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All members and all their characters in Solo Elite are required to be able to competently and satisfactorily perform both their support role as well as damage role at any time.

This requirement only applies to PVE, and does not apply to PVP.

This requirement ensures all members are prepared for any and all possible situation for their Individual character.

Additionally, this ensures the league has maximum available roles to fill at any time, which reduces the need to go outside of the league.

Members will also find this requirement extremely useful when completing certain challenges of the WC, which can only be done by utilizing both support and damage roles.

Single-rolled players are not permitted at any time in the League until they satisfy the Dual Role Policy. With this in mind, it is important for League Officers to first check all applicants and ensure they meet this requirement before giving out the Entrance Challenge or moving any further into the recruitment process.

Dual Role

Policy

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It is of paramount importance that all members of Solo Elite recognize and understand that League Needs come before everything else in the game.

This means if a meeting is called, or if a member needs a small fraction of your time for something that will ultimately benefit the league as a whole, you are required to comply and ensure you assist.

Certain exceptions and exemptions are always understandable, such as: If you are already in an instance, lagging, about to log off, etc. These situations are common sense in that you will not be able to immediately assist, but you are still expected to communicate when you can.

A consistent and repeated failure to adhere to this requirement (if not a valid exception or exemption) is subject to the Violations & Consequences section of this manual.

League Needs vs. Everything Else

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This section lists all members of the league who have acknowledged reading and accepting the League manual and all its rules, guidelines and policies. This section also lists the member and their respective alt characters in addition to the date each member was sworn into the League.

Member Sworn-In Date Alternate Characters (Alts)BigDaddyDru 11/26/14 NoneSkeptikraze 11/26/14 Kikikraze, Skeppy DooTayahE16 04/03/15 Rage Tay16, TayTay 104HyperLok 04/03/15 Hyper GL

Nusa 04/21/15 NoneEcho Magnus 04/25/15 NoneSavior Prime 05/24/15 ICEL0RE, Medik Prime

Katniss 13 06/20/15 None

Sworn in

Members

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All members of Solo Elite are required to have the TeamSpeak application available to them as an option to use at any time.

Members are required to, at the very least; hear all transmission when using TeamSpeak. However, though not required, for maximum performance it is strongly advised that members take all possible actions to both hear and be heard when using the TeamSpeak application.

Applicants are not required to have TeamSpeak during the application process, but must comply with the TeamSpeak requirement promptly upon being accepted into the League.

League Officers may want or desire to use TeamSpeak as an additional step during the application process, and are most certainly authorized to do so. However, Officers are not permitted to require or force an applicant to use TeamSpeak as a condition or prerequisite of getting into the League.

All rules and policies of this manual are to be obeyed and followed when using and conversing on the TeamSpeak application.

League Officers are responsible for the up keeping and maintenance of the League TeamSpeak. As a result, members are never required to pay anything to use TeamSpeak (though the option to contribute to the TeamSpeak’s maintenance is entirely up to that member).

TeamSpeak Usage

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English is the official language of the league, and thus all members are required to, at the very least, be able to understand it completely.

If a member does not verbally speak English, but still completely understands it when either written or spoken, that member is in compliance with this requirement. Additionally, this member must be able to communicate back in English through writing since he or she cannot verbally speak it.

If a member or applicant does not speak or understand English at all, that Individual cannot comply with the Language policy and therefore is not permitted access into the league.

Members are certainly welcomed to speak whatever language amongst each other or with other players of the game, as long as they are able and capable of consistently complying with this League Language Policy

League

Language

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As a Member of Solo Elite, you are required to always possess and exemplify the Pillars of Competence.

You represent the best and most professional PVE Players in DC Universe Online, and as such these Pillars are all an excellent representation of you.

Knowing when and where each Pillar is required is entirely up to you, as long as you possess ALL pillars and are capable of exemplifying them all at any given point in time.

Interested Candidates are also required to possess the Pillars of Competence before entering the League. Understanding of these Pillars is essential to a Member’s success as they are all the driving force behind Solo Elite and all its successes.

The Pillars

of Competenc

e

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------ The Pillars of Competence ------

For Competence is the collective activation of a multitude of pillars, and with one pillar falling, the collection falls. Competence is all or nothing.

~ The ‘Solo Elite’ Philosophy

Willingness ------

- Competence demands Willingness. Competence is your willingness to learn, your willingness to try, your willingness to better yourself, your willingness to allow others to objectively criticize you, your willingness to go above and beyond, your willingness to help, your willingness to achieve, your willingness to become someone, something, so powerful that, although not perfect, is in a constant state of chasing perfection; your willingness to become greater than what you currently are. Competence is Willingness.

* Game-Related Example of Competence (Willingness): "The Oppressor guarantees your one-shot death, so let me try to pay attention to his movements, animations and actions to see if there is any warning before the one-shot mechanic activates. Let me try shielding, and if that doesn't work, let me try double-shielding, and if that fails, I'll try twice, three times, maybe seven times more, with as many tactics as I can think of to make sure that I've covered my bases."

* Game-Related Example of Incompetence (Unwillingness): "Nah, this dude is OP, ain't got time to figure out some impossible method of dodging his unacceptable and broken one-shot mechanic. I'm outta here."

Critical Reasoning ------

- Competence demands Critical Reasoning. Competence is your critical reasoning capacity, your understanding of analytical awareness of your surroundings and, more importantly, yourself. To be a critical reasoner is to be objective, to deploy logical critique in the never-ending effort to attain and sustain sociological comprehension. To be a critical reasoner is to be rational, to clear out the noise of emotion in the name of objective conclusion. To be a critical reasoner is to be demanding, to voice your belief against the incorrectness that lurks within yourself and those around you. Critical reasoning demands that your logic outweigh your emotion, but also that your emotion helps fuel the passion of your logic. Competence is Critical Reasoning.

* Game-Related Example of Competence (Critical Reasoning): "I just died to Superman's garbage and random laser and it's pissing me off but I never really thought carefully about the laser’s mechanics and overall calculations. According to what I’ve seen so far, there isn’t really any specific warning for the laser; at least not from the angle I’m viewing this room. Where is the laser coming from? How and when does it fire?."

* Game-Related Example of Incompetence (Flawed Reasoning): "There's no way this goddamm laser is working properly, it just doesn't make sense that it drops randomly and could kill anyone at any time; they wouldn't have the two-death limit in Elite if that was the case. This has to be bugged, and simply because I know for a fact that it's random, because it seems to be so, I'm calling this a bug that needs to be fixed!"

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Maturity ------

- Competence demands Maturity. Competence is not based on age, or experience; it is based on your capacity to learn from your experience. For if you experience without learning, then you are standing still mentally, emotionally, and physically. Maturity demands your empathetic approach towards deluded opposition, it demands your empathetic approach towards negativity and hatred, it demands your empathetic approach towards incompetence. To be mature is to analyze, then think, then understand, then respond; for if you respond before understanding, and understand before thinking, and think before analyzing, then immaturity breeds deep within your soul. Competence is Maturity.

* Game-Related Example of Competence (Maturity): "I understand that you think I'm a noob piece of garbage and that I should stop living in my mom's basement and get a job and learn my goddamn role simply for choosing to run with this specific armory for Ares, but I assure you that your criticisms are invalid and without justification and I'm sure my actions will prove that."

* Game-Related Example of Incompetence (Immaturity): "Well you go screw yourself too you crap balloon of noobosity! I know what I'm doing and you're the one who probably picks their nose in public while singing out loud you monkey sauce pan!"

Respect ------

- Competence demands Respect. To be competent is to be respectful in your words and in your actions. For respect is the potent philosophical bridge between the Self and the Other. To be respectful is to control your tone, for tone drives meaning and meaning glorifies content. To be respectful is to control your words, for words even without tone carry great weight. To be respectful is to be objective, logical, mature, helpful, calm, empathetic, and willing. Respect encompasses all Pillars of Competence, for all the Pillars demand respect in both words and actions. Competence is Respect.

* Game-Related Example of Competence (Respect): "I see your point, but we will be doing this raid with two tanks because the rest of group agreed that it is the most viable tactic for the specific feat we're after. If this is a problem kindly let us know and we can find another player to take your spot."

* Game-Related Example of Incompetence (Disrespect): "Shut the HELL UP you're the one being invited to this group and quite frankly I have no time for DUMB RACCOONS like yourself so here's a kick coming your way DUMBNUTS!. BU-BYE!"

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Efficiency ------

- Competence demands Efficiency. Competence is efficiency in your planning process, your testing process, and your development process. To be efficient is to deploy the perfect balance of speed and accuracy, for if you falter in one or the other, incompetence prevails. To be efficient is to recognize that sacrifices are sometimes necessary, even if at the cost of temporary pain and/or temporary joy. To be efficient is to focus on getting the job done, regardless of emotional tangibility or psychological restraint. To be efficient is to get in, and get out, as quickly and with little mistake as possible. Competence is Efficiency.

* Game-Related Example of Competence (Efficiency): "We will have two tanks on Lashina to control her dangerous maneuverability. This will eliminate a DPS but it reduces the chances of risk."

* Game-Related Example of Incompetence (Inefficiency): "Ain't nobody got time for two tanks on Lashina, the DPS is gonna go down and frankly I get nervous when we're in here for too long, it's not like two tanks is gonna save the day really."

Consistency ------

- Competence demands Consistency. Competence is consistency with your character, your success, your reputation, your actions, your reactions, your words, and of course, your philosophy. To be consistent is to maintain a character of maturity, respectfulness, objectivity, skill, experience, wisdom, and empathy. To be consistent is to maintain prioritization, to draw and maintain the big picture of your goals and ambitions, to maintain your belief system against all odds. Consistency is proving your worth not via words, not even actions, rather patterns; for patterns define your true character. Competence is Consistency.

* Game-Related Example of Competence (Consistency): [A Statistic] Your deaths in Happiness Home Elite are almost always under 2 every successful run.

* Game-Related Example of Incompetence (Inconsistency): [A Statistic] Your deaths in Happiness Home Elite are sometimes under 2 every successful run, and sometimes over 6 every successful run.

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Patience ------

- Competence demands Patience. Competence is patience in the face of challenge, patience in the face of doubt, patience in the face of confusion, patience in the face of exploration and discovery, and patience against self-emotional invalidity. To be patient is to persist through your failed attempts so as to learn the details, to be patient is to refuse surrender so as to mold experience into skill, and to be patient is to channel your inner ego into confidence; for the negativity of self-doubt and the delusion of conceitedness guarantees your failure. Competence is Patience.

* Game-Related Example of Competence (Patience): You and your group are waiting for Professor Zoom in Happiness Home to activate one of his skull attacks. He’s taking longer than usual, and so you wait longer than usual. Even though more patience is demanded, you’re okay with that as your experience molded enough skillful patience into your playstyle to know that eventually he will activate his skull. You continue being extra careful rather than jumping the gun.

* Game-Related Example of Incompetence (Impatience): You and your group are waiting for Professor Zoom in Happiness Home to activate one of his skull attacks. He’s taking longer than usual, and so you become impatience and decide to go full-damage mode only to realize that halfway into your hard-hitting rotation his skull is suddenly activated and you die.

Communication ------

- Competence demands Communication. Competence is communication that rejects any and all room for misinterpretation and confusion. Competence is communication that rejects presumptions and naïveté. To communicate properly is to voice your opinion respectfully and reasonably, to communicate properly is to listen before you talk, to think before your respond, and to plan before you act. To communicate properly is to demand that your side of the story is heard just as much as the person you are communicating with, to demand that reasonable and valid causes are stated and that a conclusion is derived for both parties. Communication is, if necessary, accepting that at times you will not reach agreement, and that at times you will be required to respectfully and maturely bring the discussion to an end. Competence is Communication.

* Game-Related Example of Competence (Excellent Communication): [In-Game Chat] Person A: "Hey, are you competent for this raid? How much time do you have?” == Person B: “Yes, I am. However, I only have roughly an hour to invest before I need to logout.” == Person A: “Let’s do it!”

* Game-Related Example of Incompetence (Poor Communication): [In-Game Chat] Person A: “Hey, are you competent for this raid? How much time do you have?” == Person B: “Yes I’m competent.” == Person A: “Hmm, okay let’s do it!”

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Skill ------

- Competence demands Skill. Competence is skill that is bred through experience, experience that is bred through an accumulation of all other pillars. Competence is skill that is active from start to finish, it is skill that tackles challenge, for it welcomes challenge and it welcomes adaptation. To be skilled is to learn from experience, to analyze what flaws lurk in your reaction times, what flaws lurk in your analysis of mechanics, what flaws lurk in your analysis of other group members’ flaws. To be skilled is to not only understand how to become better as an individual, but how to reflect your individual advancement onto your group members. Skill is an art form, and to be an artist at your craft you must fuse all Pillars of Competence into a practical burst of consistent color. Competence is Skill.

* Game-Related Example of Competence (Skilled): [A Statistic] In Happiness Home, you are able to dodge/survive all of the following simultaneously: Superman’s laser, adds’ aggro, boss’ aggro, poison on other players, and all other killer mechanics.

* Game-Related Example of Incompetence (Unskilled): [A Statistic] In Happiness Home, you are able to dodge/survive only the following: adds’ agro. You are unable to dodge/survive the following: Superman’s laser, adds’ aggro, boss’ aggro, poison on other players, and all other killer mechanics.

Adaptability ------

- Competence demands Adaptability. Competence is adaptability in the face of change, in the face of ups and downs, and in the face of minor and major difference. Competence is adaptability with the mechanics you learn, the players you interact with and the environment that is composed of complex calculation. To be adaptable is to manage your way through an easy duo just as much as you manage your way through the hardest raid. To be adaptable is to respond to change so quickly that it doesn’t actually feel like change, moreso a minor obstacle that you overcome with eyes closed. Competence is Adaptability.

* Game-Related Example of Competence (Adaptability): [A Statistic] The first time you run a new raid you are completely overwhelmed by the mechanics. The second time you run the raid, you’ve nearly mastered the mechanics. Some areas the adds are little, but you tank them with ease. Other areas, the adds are excessive, but you also tank them with ease.

* Game-Related Example of Incompetence (Inadaptability): [A Statistic] The first time you run a new raid, you are completely overwhelmed by the mechanics. The second, and third, and fourth, and tenth time you run the raid, you’ve only mastered one out of ten important mechanics. Some areas the adds are little, but you tank them with ease. Other areas, the adds are excessive, and you continuously die.


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