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Future of Future of Robotics and Robotics and its its Industrial Industrial Impacts Impacts Hiroaki Kitano Hiroaki Kitano ERATO Kitano Symbiotic ERATO Kitano Symbiotic Systems Project, JST Systems Project, JST
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Page 1: Sony Corporation

Future of Future of Robotics and itsRobotics and its

Industrial Industrial ImpactsImpacts

Hiroaki KitanoHiroaki Kitano

ERATO Kitano Symbiotic ERATO Kitano Symbiotic Systems Project, JSTSystems Project, JST

Page 2: Sony Corporation

The RoboCup Project: The RoboCup Project: The DreamThe Dream

• By 2050, build a team of fully autonomous humanoid which win against human world champion under the official regulation of FIFA.

• An alterantive goal:• By 2050, a human and robot combined team to

be a world champion and one of the robot players to receive MVP

Page 3: Sony Corporation

Apollo ProjectApollo Project

• Goal: Send men to the moon and safely return them to the earth. (J.F.K.)

• Technologies: systems science, electronics, aviation, project management, etc.

• Effects: Major impacts to U.S. industries.

• Goal: to develop a computer that can beat human chess champion.

• Technologies: Search algorithms, parallel computing, parallel machine architectures, etc.

• Effects: Basic computer algorithms, parallel programming, etc.

Computer Chess

Landmark Projects

Page 4: Sony Corporation

Criteria For Successful Criteria For Successful Landmark ProjectsLandmark Projects

• The goal shall be wildly exciting to both researchers and general public.

• The goal shall be difficult enough, so that the next generation technologies need to be developed to accomplish it.

• But, the first step can be made now.

Page 5: Sony Corporation

Computer Chess Vs. RoboCupComputer Chess Vs. RoboCup

C hess R oboC upStatic DynamicTurn system Real timeCompleteinformation

Incompleteinformation

Symbolic Non-SymbolicCentralcontrol

Distributedcontrol

Page 6: Sony Corporation

Can we accomplish the goal?Can we accomplish the goal?

1903 1969

ENIAC1946 Deep Blue  1997

Page 7: Sony Corporation

Activities of RoboCupActivities of RoboCup

• RoboCupSoccerResearch project using soccer

• RoboCupJuniorInternational education project using robots

• RoboCupRescueDisaster rescue system research

Page 8: Sony Corporation

RoboCup-2002RoboCup-2002(120,000 ticket sales in 3 days.)(120,000 ticket sales in 3 days.)

Page 9: Sony Corporation

RoboCupSoccerRoboCupSoccer

Legged Robot League

Page 10: Sony Corporation

Humanoid League : PKHumanoid League : PK

Osaka University”Senchans” team (HOAP-1)

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RoboCupRescueRoboCupRescue• Goal: Development of deployable disaster rescue

systems (robots, IT, and other technology solutions)

• Annual evaluation– RoboCupRescue Competition and conferences

• Joint Research– International Rescue System Institute, Japan– Other research is now being initiated

Page 13: Sony Corporation

Command, Control, and CommunicationSimulation &Decision Support

Search &RescueRobots

Data CollectionSystems

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Spectrum of Robot Spectrum of Robot ApplicationsApplications

ArtFashion

EntertainmentHome

Office/Industry

Humanitarian/Medical

Design

Functions

Page 16: Sony Corporation

La Biennale di Venezia 2000La Biennale di Venezia 2000

Page 17: Sony Corporation

Museum of Modern Art --- New YMuseum of Modern Art --- New York (MoMA) 2001ork (MoMA) 2001

Page 18: Sony Corporation

P-NoirP-Noir

Page 19: Sony Corporation

Cyclops (Shuji Yamanaka)Cyclops (Shuji Yamanaka)

Page 20: Sony Corporation

Posy (Flower Robotics Inc.)Posy (Flower Robotics Inc.)

                        

• Ars Electronica 2001 (Linz) Opening• Silicon Graphics Reception• Fashion Show

Page 21: Sony Corporation
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AIBOAIBO

Page 23: Sony Corporation

Robot@HomeRobot@Home

Page 24: Sony Corporation

Home Clearning RobotsHome Clearning Robots

Page 25: Sony Corporation

SecuritySecurity

Page 26: Sony Corporation

Humanitarian use of robotics Humanitarian use of robotics and information technologiesand information technologies

• RoboCupRescue• RoboCupDemining (demo for 2003)• Center for Robot-Assisted Search and Res

cue (CRASAR) • International Rescue System Institute (IRS)

Page 27: Sony Corporation

Kitano Project Activities

Page 28: Sony Corporation

SIG and its fully body designSIG and its fully body design

Page 29: Sony Corporation

PINO Project goalsPINO Project goals• “Poor man’s humanoid”

– Cheap and affordable solution• Off-the-shelf components• Low precision and simple structure

– Control method for low precision, low torque devices

• Robot Design– What is acceptable form of design?

• Cultural Icon: PINO signifies “incompleteness”, “Fragileness”, “Weakness”

Page 30: Sony Corporation
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Kitano Symbiotic Systems Project, ERATO, JSTKitano Symbiotic Systems Project, ERATO, JSTFuminori Yamasaki, [email protected] Yamasaki, [email protected]

Walking Control Method Walking Control Method (2)(2)

GA-based trajectory generationGA-based trajectory generation

シミュレーショシミュレーションン

実機実機

Page 32: Sony Corporation

OpenPINO OpenPINO • Toward Open Platform for Humanoid

research• Disclose all technical information under

GNU General Public License and GNU Free Document License– Software– Mechanical Design– Electronics

• http://www.openpino.org

Page 33: Sony Corporation

Morph design goalMorph design goal• High end small-size humanoid robot• Full body movement beyond walking• Commercialization• and more…

Page 34: Sony Corporation

Morph2 (2001, 9)Morph2 (2001, 9)

Page 35: Sony Corporation

Range of Joint MovementRange of Joint Movement

S1(+)

S3(+)

S4(+)

Front

S1(-)

S2(+)S3(-)

S4(-) Back

Assignment of d.o.f. of morph

Range of Joint Movement

Joint No. Range[deg.]

S1 -90~+90

S2 0~+170

S3 -100~+100

S4 -45~+100

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Commercial DevelopmentCommercial Development• ZMP Inc. Spin-off Venture Company• Current Business Domains:

– General Entertainment Sector • Image licesing (Toshiba-EMI, UCC Coffee, etc)• Demo (over 30 events, Malasya, UK, etc)• Toys (Tsukuda Original) exp. $30M

– Technology Sector• PINO Research Platform (20 sold)• Morph series• Special Devices (CPU, Actuators, etc)

– High End Sectors : The Premier Products• High-end morph series, etc

Page 42: Sony Corporation

Can you keep a secret?Can you keep a secret?

Page 43: Sony Corporation

Robot ToysRobot Toys

Page 44: Sony Corporation

Cutting Edge Technologies Cutting Edge Technologies for morph3for morph3

CPU:Developed jointly with NEC Electron DevicesVR55000-basedCompact size (5 cm by 5cm)USB, Ether, I2C, Serial port

Actuators:Powerful and sensors built-in

Fiber optics:Plastic Optical Fiber with Keio

Univ.ERATO Koike Project

Page 45: Sony Corporation

Morph3Morph3

Page 46: Sony Corporation

Zmp business modelZmp business model• Do not compete with Sony and Honda, which

target general consumer market• Target high-end and technology solution• License high-end technology and design to

consumer-oriented companies or products

Create Ferrari in Robotics!!!

Page 47: Sony Corporation

FutureFuture• Robotics and RT industry will be a major in

dustry• Numbers of early technologies and applicat

ions are emerging• RoboCup is a major international project, a

nd held in Italy in 2003• ZMP Inc., Kitano project spin-off, an examp

le of robot ventures in Japan, aims at creating Ferrari in Robotics.


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