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Sorcery of DCUO

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    Play it like a legend

    If your reading this Glaciel it means Ive decided to put dcuo behind me for my

    personal reasons and duties. Please take care of kix for me shes a killer she can

    solo even raid bosses!

    Contents

    Intro

    Loadout variations

    Tips

    Misc

    I cannot promise or credit myself as an outstanding dps but heres what kix does toover power 99% of the player base

    Currently kix is 86 cr heal/dps with 159 skill points short of 3 to max out dps and

    heals (3 restos in brawl missing)

    For now kix is set in her hybrid mode very versatile and still capable of dishing hell

    out

    Here are some strategies to use kix

    Main weaps kix uses: bow (pve),dw (pvp)

    Hybrid pve dps (solo, duo, alert)

    Trinks:cc dps trink,fos dps trink,chanter sunken rune,pvp trink

    Loadout: transmutation, karmic backlash, circle of destiny(cod), arbiter of destiny ,

    weapon of destiny(wod)

    Use wod along with flurry shot and spam it in general when mobs are closed range

    do an impact arrow and clip with karmic then cast cod. If enemies are far apart

    either lunge>karmic>cod or use wod and hit each mob once then cast cod.

    Whenever clown box is ready lunge into the enemies and use transmutation thenclownbox, the moment clownbox finishes cast a karmic backlash then cod.

    Alternatively if mobs are dead or cod is not ready you might want to cast wod

    immediately after the clownbox to start dpsing the nearest non melee range target.

    In short kix does clip a lot with clownboxes ,kix uses karmic and wod constantly and

    focuses on the (right click left hold (impact arrow)) (right click 3x then right

    hold(flurry shot)) and (left click 3x left hold right hold(secret bow move)). This does

    not mean other moves are redundant if you realize a npc is about to throw kix off

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    balance you can simply end the combo early with a left/right hold depending on the

    combo. Another fun trick is if you were dpsing a mob and under certain

    circumstance early in your combo such as your 1st hit that you realize its not worth

    dpsing the mob maybe because its almost dead, you can use a finishing volley to hit

    another mob. Always regularly cycle among trinkets using cc trink then fos trink

    after it to maximize dps. Cast wod then use the cc trinks right hold to maximize itsuse. Do the combo not all 3 at once have some space to use the actual buff of the

    trink for other combos stated above.Even with a stable troller the chanter should be

    summoned when possible as he really does hurt. Use the pvp trink to clip the long

    cooldowns of any spell when available.

    *Arbiter of destiny this is a lifeline accidents in solos and duos and alerts happen a

    lot this skill is meant to save ya

    *jumping in sorc often cancels its powers make sure you wait 0.5-0.7 sec before

    jumping to cut a combo or power or any sort.

    Hybrid pve dps (raids)

    Trinks: cc dps trink, fos dps trink, mister boo, snowman

    Loadout: transmutation, karmic backlash, circle of destiny(cod), soul well , weapon

    of destiny(wod),clownbox

    The same as the previous with a few differences, in a proper raid you have stable

    power there fore dps can be maximized and survivability on that level of dps is also

    more realistic. Do the same as the above with one difference when ever you use a

    trink cast a soul well 1st then use the trink, soul wells increase your crit chance by

    3% each and having 2 up keeps your dmg bonus at 60%. Follow this pattern soul

    well>fos trink then soul well >mister boo then soul well >snow man avoid soul

    welling with cc trink for reasons stated above.

    Hybrid pve heal (solo,duos,alerts,raids)

    Trinks: cc heal trink, fos heal trink, chanter, pvp trink(I still lack a 4 slot utility)

    Loadout: rejuvenate, circle of destiny(protection), boon of souls , soul well , arbiter

    of destiny,watcher

    This is a loadout that is capable of even healing pb if the team is good. Common

    sense cast watcher at the start and watch everyones health cast rejuvenate when

    the bar drops, but understand the magnitude of your healing dont heal every minor

    damage but aim to heal substantial dmg you know your healing is well covered (kix

    heals 20-70% of ones hp in one single heal) cast cop to where teammates are most

    commonly placed, clip soul wells with boon or rejuvenate, and always place a soul

    well 1st at any combat zone. Kix is capable of many things with her healing play her

    well you can solo any kind of sub avatar,cc bounty or alert boss. Of couse you need

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    to really study the fight know when to roll block and how to keep your distance. Eg

    (raven cc bounty stay 3 rolls away from her at all times and cast cop to heal your

    self unless you are below 50% hp) or (donna troy cc bounty block her rope (only the

    one done with the danger sign)(or her ma 4 left tap combo) (you should see a nice

    counter ) or maybe (cyborg and static. Glide over them at any sign of danger as

    they cant atk their back) Pop your trinks the same as you do in dps everyadvantage count with the exception that you use the sunken chanter once your

    power reaches below 30% use it even if you have your sc. And the pvp trink helps to

    clip soul wells as well .

    *Arbiter of Destiny in this case arbiter will be used when sunken trink has passed

    25% of its cool down and theres no more power or if situation in healing is too

    great.

    *weapon of destiny can replace soul wells to assist dps when the group is good.

    *inovocation of renewal used to replace watcher in fos 2, when you master your

    timing of dmg you should replace cop with this. No kidding cop rarely grabs a heal

    when everyone is spread out especially.

    Pure pve dps (solo, duo, alert,raids)

    Trinks: cc dps trink, fos dps trink, mister boo, snowman

    Loadout1: transmutation, karmic backlash, circle of destiny(cod), soul well ,

    weapon of destiny(wod),clownbox

    Loadout2: vengence, karmic backlash, circle of destiny(cod), soul well , weapon of

    destiny(wod),final ruin

    You are gonna have to respect for this a full respect if you really want but a power

    respect would do.(get the dps innates whenever possible)

    Power respect take out arbiter and watcher and boon from your power points and

    take the 2 iconic innates and final ruin. Replace all the sp related to healing for

    defense.

    As a pure dps you gotta be versatile the trick of sorc is really no true standard lay

    out youll be swapping powers quite a lot. Same thing as hybrid dps apply the same

    procedure of combat habits with a twist.

    Loadout 1 here is nearly the same as the hybrid dps loadout for raids you will be

    using loadout 1 most of the time. This is a burst dmg load out do exactly the same

    as you would but remember to spam final ruin when the boss is below 35% hp.

    When this happens your goal is to use wod as always and at the end of a combo use

    final ruin. Cast cod if it isnt cast yet after the action as stated previous. If clown box

    is read follow up your final ruin with a trans then clownbox upclose and personal

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    then hit up wod again and final ruin. Soul wells should be clipped with trinks

    whenever available.

    Loadout 2 this usually is the loadout you will use for a boss fight involving you as

    the sole dps or with dot based dps. As you are given time to ramp up dmg this load

    out allows you to maximize your crits like crazy.To start use wod then vengeancethen start atking the boss, soon enough youll receive a weird aura around you this

    is a secret aura that increase your critical magnitude and chance by a lot combined

    with soul wells crit bonus youll be having a pretty good life fighting the boss hell

    be down in a much faster time to a sorc using load out 1. The rest of the boss fight

    is intuitive fight as you would as stated above but make sure you cast vengeance

    occasionally and soul wells to keep the aura up. Once at 35% hp left for the boss

    start using final ruin just like in load out 1 but cast an occasional vengeance. Soul

    wells to be clipped with trinks whenever available

    *Snowman: spin chop >power 4/2/nuff said(burst dmg)

    *snowman power5(wait till the bar starts up below the character ) jump clip with

    power 3 nuff said

    *snowman spinchop 4 -->1 (quick burst) nuff said

    Pure pve healer (solo, duo, alert,raids)

    Trinks: cc heal trink, trigon,sunken chanter rune, pvp trink/supplydrop(meh)

    Loadout1: rejuvenate, cop, boon, sacrificial, transcendence, watcher/invocation of

    renewal

    Loadout2: rejuvenate, cop, boon, soul well/shared fate, arbiter ,watcher/ invocation

    You are gonna have to respect for this a full respect if you really want but a power

    respect would do.(remember to get the heal innates and if so the health and power

    innate)

    Power respect take out arbiter/transcend(depending on loadout) and wod,

    vengeance,transmutation from your power points and take the 2 iconic innates

    .Replace all the sp related to dps for defense.

    Loadout 1 is a more power hungry based heal set up. Youll be constantly spamming

    sacrificial offering and rejuvenate and recasting cop whenever so often. Keep boon

    of souls to save your self or the team from massive dmg. If you arent confident

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    with your heal predictions, you may want to use a watcher however ultimately

    invocation will be a better choice. Its best used timed along with a devastating boss

    atk to heal everyone promptly from a far distance. Your watcher wont save the

    team from this.

    Loadout 2 is a lil more economical and survival based in this load out we use arbiterin itsa infinite power to keep a team alive while transcendence does offer better

    protection, arbiter is a better survivalist skill. Once again clip soul wells with rejuv or

    boon but this time your spamable powers should be rejuvenate and shared fate,

    believe it or not shared fate on just 4 mobs add up to your rejuvenate as it is very

    useful in GOT.

    *Standard Arbiter loadout should already be set as cop.shared,karmic,soul

    well,rejuv,watcher

    *Pure heal arbiter should be changed to COP,shared fate,invocation/sacrificial,soul

    well,rejuv,watcher

    Hybrid pvp heal

    Trinks: cc heal trink, fos heal trink, chanter, pvp trink(I still lack a 4 slot utility)

    Loadout: rejuvenate, cop, boon of souls , shared fate , arbiter of destiny,watcher

    No need to respect for this one also Im sure you are very good at pvp as it is. The

    only difference it has to pve healing is that you the healer are indirectly also the

    tank therefore you need to be health conscious of yourself and your teammates at

    the same time. Also apart from regular hybrid healing as stated previously yuou

    might want to use shared fate at enemy masses for the greatest heals and clipshared with weapon combos whenever power source is available it helps you to

    debuff tanks and do a lil more dmg and healing.

    On survival its really on anticipation and unpredictability, be as random as possible

    with moving such as kiting to encourage enemies to lunge then blocking to get

    immunity. Or randomly lunging out of a fight to counter a player who is block

    breaking. Manipulation is a great skill to take in as a healer anticipates enemy

    movements and try to put them in a situation which they will be counted like the

    examples stated above.

    Dueling* if your unconventional you may want to replace arbiter with polymorph forthe best results, if you prefer more honorable duels just replace arbiter with wod

    and soul well with vengeance to get bonus heal crit mag and chance and dmg crit

    mag and chance.

    Pure pvp healer (pvp)

    Trinks: cc heal trink, fos heal trink,sunken chanter rune, pvp trink(meh)

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    Loadout1: rejuvenate, cop, boon, sacrificial, transcendence, watcher

    Loadout2: rejuvenate, cop, boon, shared fate, arbiter , watcher

    You are gonna have to respect for this a full respect if you really want but a power

    respect would do.(remember to get the heal innates and if so the health and power

    innate)

    Power respect take out arbiter/transcend(depending on loadout) and wod,

    vengeance,transmutation from your power points and take the 2 iconic innates

    .Replace all the sp related to dps for defense.

    Same as above just that if you are going to solo heal a 8v8 with at least 1 good

    troller you may want to choose loadout 1 and wear a few pve heal pieces to have at

    least 30% great healing out put then a hybrid role or loadout 2.

    *Im not sure if this is practical but see if healing crystal/element can be used with

    transmutation with any clips are involved.(merits / karmic hex)

    Update shared fate should replace watcherl in the events of areas where the

    watcher always dies eg nexus. Then use shared on enemy groups.

    Tips

    Sub avatars

    Magic : stay at maximum range (the range bow hits even though the target is grey

    not red)

    Keep jumping

    Cast cop to heal when down to 70% hp

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    Use impact arrow to clear adds

    Meta: stand behind an obstacle and keep jumping to shoot him. Block after he

    finishes a move combo to avoid being pulled

    Never stand in the same elevation as him without cover. Try to be in the trenches or

    on something higher like a table to reduce dmg/

    Tech

    Try to stand behind him as much as possible

    Block all lock on atks

    Avoid fire and his missile spin by staying behind him

    (All subs are killable even as dps just make sure you pop arbiter when you aregetting low on hp)

    CC bounties

    Black lightning

    DPSable

    Just dps him as you would normally but avoid any bolts that are avoidable also if

    you see white balls try to fly up or roll behind him

    Heal

    Brainless just shoot him and cast COP

    Flash

    DPSable

    Avoid using clown box too much keep 1 soul well and use wod and cod. Pop arbiter

    when hp is low

    Heal

    Heal carefully try to cast COP and only rejuvenate when needed

    Impt notes flash should always be ranged, whenever he zooms ofdf prepare to

    blocxk to avoid being dragged into his spin or being blown away. Should this

    happen pop boon of souls

    Raven

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    DPSable

    Same as flash with a twist stay at maximum range where you can hit the target

    even when the target is grey. Keep jumping so she loses her aim on devastating

    moves.

    Heal

    Do the same as you would in dps cast cop to heal your self and boon of souls if you

    get hit by a hard blast. Rejuv only if you are at 50% hp

    Static

    DPSable

    Same as raven but in this case dont jump just roll when he comes close. When the

    warning sign appears glide upwards to avoid being hit and try to land behind him to

    be safe. I that sense stay range but not too far.

    Heal

    same as above but once again you prob dont need an arbiter as your lifeline

    Nightwing

    Heal

    this guy hurts make sure you roll away whenever he comes close and keep jumping

    to confuse him. Standing on ledges and sidewalks to alter your height against him

    also throws off his aim and dangerous abilities. Cast COP to heal wheneve asnd useboon should he encase you or come too close. Rejuv when your hp is 60%. If he

    sticky bombs you only block at the last moment then quickly unblock to avoid being

    1 shotted.

    Starfire

    DPSable

    Same as flash but keep a moderate distance depending on what starfire does when

    she has that pretty skull on her head you may want to roll to dodge bouncing fires

    or jump to mess her grenade launcher like fire atk or block if she starts spinning. I

    recommend blocking till you can tell what shes up too. Prepare to pop arbiter as per

    usual her dmg is heavy so ready some soda if you are out of both tap into your

    snowman and try to burst dmg her to death before you end up dying.

    Heal

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    Keep range and cast rejuv when your hp is below 40% in most cases you should just

    use cop to heal. Only atk her if she is not throwing fire bolts or if you have power to

    spare. Youi are likely to activate arbiter multiple times.

    Cyborg

    Heal

    When 1st atked cyborg jumps towards you. Block 1st and roll away. Dps him from a

    range and do the same COP rejuvenate tactic as stated in previous entries (should

    cast single heal when hp falls to 70%) stay at least to dodge roll distance away from

    cyborg. And do not attempt to stand behind him. When cyborg has that skull

    warning label cast boon of souls and dodge his bolts. Beware cyborg tends to do his

    pulse blast again without warning within the next 20 seconds so prepare to dodge it

    or block.(secret cyborg gets block countered if you block his charged fist)

    Donna Troy

    Dps take her from a range and be sharp avoid a mad flight dashes while taking her

    down. If she charges up a fist or does the MA 4 tap you can block it and counter her.

    Likewise block right as her rope hits you to counter her as well.

    Heal

    Same as dps but with better survivability. Remember to pop boon if she gets close

    to avoid high dps blast. Rejuv when hp drops below(65%)

    Kid flash

    DPSable

    Same as flash

    Heal

    Same as flash

    A note some areas that kid spawns have a height advantage. Use that to delay his

    dmg and confuse him.

    Alert Bosses

    You should be able to solo most of em but heres a tip on a few difficult ones

    The soloing techniques of some bosses are partially described in the alert tips but

    heres a few specifically to soloing.

    Area 51

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    Prime servitor you can melee this guy just remember to block his teleportation

    attack

    Ace Chemicals

    The Metal Mimes aim for ferrous 1st then focus on any of the other mimes dont

    waste power on amusing alloy hell break anyways and is harmless at range. Tip

    place watcher in your dps load out. Go to heal then summon watcher then switch

    back to dps.

    Keep behind babyface to avoid his fire and stay far from him he loves to do 500 dps

    jumps.

    Stay close to punchline but not point blank if there is a warning label start standing

    behind him. Save clownbox to clownbox out of the one he places you in. If punch

    starts shaking his butt it means his going on a punching spree so get back and stay

    away.

    Clownsanity you gotta prepare bird dps as much as you can and switch to bird when

    too much dmg is taken. Clownbox out of his grip.

    Chemo use arbiter and shared fate his chemlings and dps him in your normal mode

    Strykers Island

    The meta leaders thornot foremost should be focused 1st, then thunderpunch then

    ripsaw.

    Rogues take mirror master, weather wizard then heat wave then captain cold.

    As for grodd try to wipe out his prisoners starting with the 2 ones that stun a lot

    keep range at all times. When he gets free half the prisobers should still be around

    glide up to the 2nd floor dps a lil then jump down rinse and repeat till all prisoners

    dead. After that just stay range and attack grodd. Use soda and boon to save

    yourself if you get stun and arbiter helps a lot here as well.

    Arkham Asylum

    Keep trans instead of soul wells in your heal loadout against Mr freeze dmg him but

    stay safe block any devastating charged attacks and lead those robots of his to the

    boilers

    Lead Scarecrow to the right of the room when you 1st enter and try to keep him

    around there

    At the final confrontation dont be scared to move around the room keep packed in

    one place against crow and ivy is very bad.

    Courthouse

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    Clownbox out of sentences

    Before any sentence make sure your watcher and chanter/servo are up to tank dmg

    if you get community service. If you get it just block you wont survive to get the

    boxes. Only attack the judge after blocking his beam or hammer throw.

    Soul Alchemy

    Keep a distance from the 1st boss, kill all the adds then take him down slowly.

    Kill the 2 archers normally at the 2nd boss and trans clown box the phalanx leaders.

    Use arbiter on the champion.

    Before you activate ensure you have everything charged up. Cast cc trink mister

    boo and COD, then activate. Now trans clown box then karmic the scientist and use

    snowman to finish him off. After that jump off the building and kill the 2 mechs.

    Impact arrow can be used to disrupt mobs.

    Cover is very important for the last boss. Get any height advantage and watch his

    moves scarefully

    1st phase block his hand invisible blast attack

    2nd phase fight him like you are fighting another sorc healer using a rifle. Remember

    to roll out of his bunker buster and lunge often . If you see him using any interrupt

    attacks block immediately.

    3rd phase roll out of any danger and block her spin. Stay far or high to avoid dmg.

    4th phase same as 1st boss

    Raid Bosses

    Kahndaq

    Black Adam

    1

    st

    phase range him normally

    Zatanna phase stay far from adam jump left and right and backwards to avoid bolts

    that he throw. If he beams you just block. If you find yourself constantly struck by

    lightning get out of the area your at.

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    Brother blood phase kill demons till adam summons exarchs when that happens

    lead the exarchs to the gate then go to faust and dps adam who is frozen. Dont kill

    any demon or it will break it.

    Doctor fate phase Stay really far lead those crosses away from ya then take adam

    down when they are far away at the same time watch out for falling orbs. Arbitermight be needed.

    Giganta phase do a cat and mouse run from where felix is and the middle of the

    fighting area. Occasionally adam will clap it becomes predictable and this is a must

    block dmg or you wont have enough birds or soda to save your self

    Inner Sanctum

    Brother Eye

    Since his release means you arent ground take advantage of your mobility and

    never lose it or thats it

    If you are caught in his spin roll into him as you break out as his middle does no

    dmg

    Whenever he spins grapple away and fly shortly after

    Dmg him when he does his laser or teleportation thing.

    Sub Con

    Robot batman stay afar can arrow him to death nuff said

    Avatar of tech

    Same as sub tech

    Avatar Crawler

    Block any lock ons and those vaccum attacks. Take him out from the ledge you

    came in and keep moving around he has navigation problems.

    Brainiac

    Take him out whenever his bouncing around or not close to ya. When eradicatorscome stand in between the eradicator and the drone to freeze them and dps the

    eradicator. If brainiac comes just block him and if you cant take the dmg no choice

    just rolls out of it.

    FOS 3

    Zod keep moving flying does help to screw his movement

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    Unpaid dues

    Lying path master ranging him and stand on buildings help a lot what hurts are

    those illusions, go arbiter and take em down but stay far from the real one.

    Burning path master stand higher than him nuff said

    Aditional notes

    Watcher and sunken chanter are very helpful in this solos and help to take some

    dmg away. Becareful with how you use your chanter.

    Challenges

    8th precinct

    Tips: none

    Gotham warehouse

    Tips: after catwoman cutscene skip quietly to the 2nd floor then clear mobs till the

    3rd floor. Do not kill the rookie and the riot officier positioned on the third floor if you

    can

    Skip the mobs after the ambush

    Meta research wing

    Tips:

    Skip mobs till supergirl 1st fight. If the encased meta has a pretty clear cut way to

    the destination try hitting the case to throw him to the pad rather then carry him.

    Clownbox the 3 mobs in the generator room then dash towards super girl and use

    transmutation on the terminals

    Stealth asctivate generators then dash to super girl down stairs. When you reachthe door turn left to reduce mob follows or supergirl blowing you out resetting the

    situation.

    Sentinels of magic base

    Dash through and hide behind activation pedestals and activate them then just skip

    all the way to fate.

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    Jokers fun house

    Tips

    Fly high then hug the wall which the treasure spawn is and slowly descend and go

    to the nxt room .

    Activate the 2 controls then just move on

    Skip the 2 officers and go straight to robin

    Metro city hall

    Tips:

    Get all the student aggros starting from the right then end at the student with

    sigma. Clownbox then arbiter atk em

    Get all students in the library then run into the dentist room then to the studentgroup at the control room clown box then arbiter atk.

    Gotham subway

    Tips: stand on the stairs to confuse banes aim

    If you get hush do not free the mobster after the fight as long as you dont only 2

    pengbots will be there

    Ignore the 1st mobs at the penguin fight go immediately to fight the 2nd group via

    clown box and kill penguin shortly after

    Gotham university warehouse

    Tips:Skip all mobs to 1st boss and skip back

    Skip all mobs to 2nd boss talk to hazmat to despawn all mobs

    Skip:all lions to 3rd boss then skip again and activate arbiter at panther claw

    Old Star labs

    Tips:Clown box the 1st group skip 2nd group kill 3rd group then grapple your way or

    fly high to the end.

    All mobs depaswn with cutscene

    Regal hotel

    Tips:none

    Star labs

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    Tips:Arbiter on 1st room clear mobs then skip all the way to superman.

    Clownbox then arbiter again

    Circe stronghold

    Skip mobs till the end then use arbiter

    Sentinel of magic base

    In the rocky room just stand underground and wait for the door to open. Kill mobs

    then activate after that clownbox at least 3 initiates to bring down the shield then

    skip to the end. Use arbiter to clear mobs if they surround you.

    Arbiter sure is versatile as long as you have charge you can skip a lot of things

    Kix is capable of soloing duos of all forms cept flashback, tunnel of lust

    Duos:

    Hive Base

    Console code 134

    After booster gold transmute the thing youre supposed to activate then skip all the

    way to queen.

    Omac base

    Use an arrow to stun one of the nanos then use shared fate to pull the other. Piece

    of cake no need freeze barrels.

    At the omac sigma at the 1st time you brinf down his shields cast wod then cod and

    use the clown box combo before his hp drops to 40% he should die before he

    activate hisd shields again

    Skip the mobs and go straight to brothe eye

    Earth duos

    Viral pods trans em and move on

    Place both batteries in then activate one only and watch the magic

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    Flashback

    Use trans and just keep moving and killing. Arbiter if too much dmg is taken.(hp

    below 30%)

    Police station

    Do objectives as you move from place to place to spd things up. Arbiter can allow

    you to kite a max of 2 heroes and their mobs then kill em should you have 100 % sc

    Old Gotham subway

    Same as the solo

    Ferris Aircraft

    Throw the repulsor towards the charges

    Throw the2nd repulsor to the last beacon when its at 90%

    Cape carmine

    clear mobs and spend arbiter at the mobs where diego spawns

    You can skip the cutscene by stunning diego as the switch is activated

    Common sense jump down dont walk down this you should know > boon >shared can be done to achieve the same effect as the difficult

    to breakout wing armor whirlwind

    Zip Tee is a nice stun beats condemn when it comes to dps

    Moon Arbiter Loadout : Condemn,shared fate, Boon, Grapple Line, Rejuvenate,

    Polymorph

    Last entry.

    Main weaps kix uses: bow (pve),dw (pvp)

    Hybrid dps (solo, duo, alert)

    Trinks:cc dps trink,fos dps trink,mister boo,snowman/orbital/supply drop

    Loadout: vengeance, karmic backlash, circle of destiny(cod), soulwell , sacrificial

    offering/baleful,weapon of destiny(wod)

    Use wod along with flurry shot and spam it in general when mobs are closed range

    do an impact arrow and clip with karmic then cast cod and cut the animation with

    karmic hex. After that apply vengeance on the karmiced enemy this will give you a

    buff clip the vengeance with karmic hex. Follow up with a soul well clip with offering

    or karmic hex.If enemies are far apart either lunge>karmic>cod or use wod and hit

    each mob once then cast cod. kix uses karmic and wod constantly and focuses on

    the (right click left hold (impact arrow)) (right click 3x then right hold(flurry shot))and (left click 3x left hold right hold(secret bow move)). This does not mean other

    moves are redundant if you realize a npc is about to throw kix off balance you can

    simply end the combo early with a left/right hold depending on the combo. Another

    fun trick is if you were dpsing a mob and under certain circumstance early in your

    combo such as your 1st hit that you realize its not worth dpsing the mob maybe

    because its almost dead, you can use a finishing volley to hit another mob. Always

    regularly cycle among trinkets using cc trink then fos trink after it to maximize dps.

    Cast wod then use the cc trinks right hold to maximize its use. Do the combo not all

    3 at once have some space to use the actual buff of the trink for other combos

    stated above.Even with a stable troller the chanter should be summoned when

    possible as he really does hurt. Use the pvp trink to clip the long cooldowns of any

    spell when available.

    *Snowman: spin chop >power 4/2/nuff said(burst dmg)

    *snowman power5(wait till the bar starts up below the character ) jump clip with

    power 3 nuff said

  • 7/29/2019 Sorcery of DCUO

    24/24

    *snowman spinchop 4 -->1 (quick burst) nuff said

    *Arbiter of destiny this is a lifeline accidents in solos and duos and alerts happen a

    lot this skill is meant to save ya

    *jumping in sorc often cancels its powers make sure you wait 0.5-0.7 sec before

    jumping to cut a combo or power or any sort.


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