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Spaceships

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Alternate Systems Armor: Spread dDR Comm/Sensor Arrays Habitat Upper Stage - Small Weapon Battery - Peripheral SM+8 SM+9 SM+10 SM+11 SM+12 SM+13 SM+14 SM+15 100 300 1,000 3,000 10,000 30,000 100,000 300,000 Weapon Battery - Mixed Contains 2 Medium and 3 Secondary Weapon Mounts Contains 1 Medium, 3 Secondary, and 11 Tertiary Weapon Mounts Contains 5 Secondary and 15 Tertiary Weapon Mounts Alternate Habitats Teleport Projector Cabin - Cramped A small cabin large enough for only one person. Uses 0.5 Habitat slots. Steerage Cargo - Partial 0.25 tons of steerage cargo. Uses 0.05 Habitat slots. Life Pod Weapon Options High-Thrust Missiles Have twice the Accel but half the Delta-V This design feature spreads out the dDR of all installed armor systems across all three hull sections, giving extra points first to the Front, then Rear, then Center sections. Spread dDR is most useful for ships that are designed to be lightly armored; having only one or two armor systems for the entire ship. e.g. if a ship has one Steel Armor System giving dDR 5, with spread dDR it would have dDR 2/1/2 for Front/Center/Rear hull sections. Three identical Arrays in the same Hull section may be considered a single array of one SM larger. This gives +1 to array level. If any one section is disabled or destroyed the entire array is considered disabled or destroyed. SM+4 or SM+5 craft may have Habitats; each Habitat in a SM+4 craft contains 0.1 slots; a SM+5 Habitat contains 0.2 slots. Multiple Habitat systems may be combined to allow for the installation of standard Cabins. This is similar to an Upper Stage, but it takes up two systems in the front hull, rather than an entire six-system front section. The upper stage spacecraft will be two SMs smaller; for example, a SM+10 spacecraft has a SM+8 spacecraft as its small upper stage. Adapted from the Spaceships Designer Notes. This system is only available for ships of SM+8 or larger. Very large ships sometimes mount large number of relatively small weapons for anti-fighter or anti- missile defense. These weapons stay a constant size equivalent in size to a SM+7 Tertiary Battery; the number of mounts depends on ship SM. A mixed weapon battery contains weapons mounts of different smaller sizes. This is particularly useful for non-combat ships which may only need to mount a single mixed battery, giving it more weapon options taking up fewer ship systems. Weapon Battery - Mixed Medium/Secondary Weapon Battery - Mixed Med/Sec/Tertiary Weapon Battery - Mixed Secondary/Tertiary Teleport projectors may be installed in 0.5 slot increments, each capable of transporting 1 person or 0.1 tons. Teleport Projector - Cargo Only Cannot transport living matter; x0.5 cost of normal projector. Can be combined with Send Only or Receive Only options for x0.25 cost. An Escape Pod capable of carrying 4 people. Takes up 0.2 Habitat slots. TL 9, $100,000. Adapted from the Spaceships Designers Notes. GURPS Spaceships Design Spreadsheet is copyright © 2009-2010 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. GURPS, Warehouse 23, Transhuman Space, Transhuman Spacecraft, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jacks GURPS Spaceships is copyright © 2007 by Steve Jackson Games Incorporated. GURPS Spaceships 2: Traders, Liners, and Transports is copyright © 2008 by Steve Jackson Games Incorporated. GURPS Spaceships 3: Warships and Space Pirates is copyright © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 4: Fighters, Carriers, and Mecha is copyright © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 5: Exploration and Colony Spacecraft is © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 6: Mining and Industrial Spacecraft is © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 7: Divergent and Paranormal Tech is copyright © 2010 by Steve Jackson Games Incorporated. GURPS Spaceships 8: Transhuman Spacecraft is copyright © 2010 by Steve Jackson Games Incorporated.
Transcript
Page 1: Spaceships

Alternate SystemsArmor: Spread dDR

Comm/Sensor Arrays

Habitat

Upper Stage - Small

Weapon Battery - Peripheral

SM+8 SM+9 SM+10 SM+11 SM+12 SM+13 SM+14 SM+15

100 300 1,000 3,000 10,000 30,000 100,000 300,000

Weapon Battery - Mixed

Contains 2 Medium and 3 Secondary Weapon Mounts

Contains 1 Medium, 3 Secondary, and 11 Tertiary Weapon Mounts

Contains 5 Secondary and 15 Tertiary Weapon Mounts

Alternate HabitatsTeleport Projector

Teleport Projector - Cargo Only

Cabin - Cramped A small cabin large enough for only one person. Uses 0.5 Habitat slots.

Steerage Cargo - Partial 0.25 tons of steerage cargo. Uses 0.05 Habitat slots.

Life Pod

Weapon OptionsHigh-Thrust Missiles Have twice the Accel but half the Delta-V

This design feature spreads out the dDR of all installed armor systems across all three hull sections, giving extra points first to the Front, then Rear, then Center sections. Spread dDR is most useful for ships that are designed to be lightly armored; having only one or two armor systems for the entire ship. e.g. if a ship has one Steel Armor System giving dDR 5, with spread dDR it would have dDR 2/1/2 for Front/Center/Rear hull sections.

Three identical Arrays in the same Hull section may be considered a single array of one SM larger. This gives +1 to array level. If any one section is disabled or destroyed the entire array is considered disabled or destroyed.

SM+4 or SM+5 craft may have Habitats; each Habitat in a SM+4 craft contains 0.1 slots; a SM+5 Habitat contains 0.2 slots. Multiple Habitat systems may be combined to allow for the installation of standard Cabins.

This is similar to an Upper Stage, but it takes up two systems in the front hull, rather than an entire six-system front section. The upper stage spacecraft will be two SMs smaller; for example, a SM+10 spacecraft has a SM+8 spacecraft as its small upper stage. Adapted from the Spaceships Designer Notes.

This system is only available for ships of SM+8 or larger. Very large ships sometimes mount large number of relatively small weapons for anti-fighter or anti-missile defense. These weapons stay a constant size equivalent in size to a SM+7 Tertiary Battery; the number of mounts depends on ship SM.

A mixed weapon battery contains weapons mounts of different smaller sizes. This is particularly useful for non-combat ships which may only need to mount a single mixed battery, giving it more weapon options taking up fewer ship systems.

Weapon Battery - Mixed Medium/Secondary

Weapon Battery - Mixed Med/Sec/Tertiary

Weapon Battery - Mixed Secondary/Tertiary

Teleport projectors may be installed in 0.5 slot increments, each capable of transporting 1 person or 0.1 tons.

Cannot transport living matter; x0.5 cost of normal projector. Can be combined with Send Only or Receive Only options for x0.25 cost.

An Escape Pod capable of carrying 4 people. Takes up 0.2 Habitat slots. TL 9, $100,000. Adapted from the Spaceships Designers Notes.

GURPS Spaceships Design Spreadsheet is copyright © 2009-2010 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.GURPS, Warehouse 23, Transhuman Space, Transhuman Spacecraft, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and

the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.

GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games. This game aid is the original creation of Eric B. Smith and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

GURPS Spaceships is copyright © 2007 by Steve Jackson Games Incorporated. GURPS Spaceships 2: Traders, Liners, and Transports is copyright © 2008 by Steve Jackson Games Incorporated. GURPS Spaceships 3: Warships and Space Pirates is copyright © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 4: Fighters, Carriers, and Mecha is copyright © 2009 by Steve

Jackson Games Incorporated. GURPS Spaceships 5: Exploration and Colony Spacecraft is © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 6: Mining and Industrial Spacecraft is © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 7: Divergent and Paranormal Tech is copyright © 2010 by Steve Jackson Games Incorporated. GURPS

Spaceships 8: Transhuman Spacecraft is copyright © 2010 by Steve Jackson Games Incorporated.

Page 2: Spaceships

Spacecraft Design Table0 0 1 0 0 0 2 1 0

1 1 Version 1.21

TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost

Ship SystemsFront Hull Systems Center Hull Systems Rear Hull Systems

[1] [1] [1]

[2] [2] [2]

[3] [3] [3]

[4] [4] [4]

[5] [5] [5]

[6] [6] [6]

[Core] [Core] [Core]

Habitat ModulesQty Location Type Notes Qty Location Type Notes Qty Location Type Notes

Availab Unused Mounts: 0

Weapon Systems

Rating

Thru

st

Poin

ts

Burn

Turn Length: 20-sec Range Scale: Basic Combat Ranges

Qty Mount Weapon Options Size Range Damage sAcc Rcl RoF Shots MPS

Spacecraft Design Table0 0 1 0 0 0 2 1 0

1 1 Version 1.21

TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost

Ship SystemsFront Hull Systems Center Hull Systems Rear Hull Systems

[1] [1] [1]

[2] [2] [2]

[3] [3] [3]

[4] [4] [4]

[5] [5] [5]

[6] [6] [6]

[Core] [Core] [Core]

Habitat ModulesQty Location Type Notes Qty Location Type Notes Qty Location Type Notes

Availab Unused Mounts: 0

Weapon Systems

Rating

Thru

st

Poin

ts

Burn

Turn Length: 20-sec Range Scale: Basic Combat Ranges

Qty Mount Weapon Options Size Range Damage sAcc Rcl RoF Shots MPS

Design Switches, Features, & Notes:

Accel

Impu

lse

Ballistic

Design Switches, Features, & Notes:

Accel

Impu

lse

Ballistic

GURPS Spaceships Design Spreadsheet is copyright © 2009-2010 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books.GURPS, Warehouse 23, Transhuman Space, Transhuman Spacecraft, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Spaceships, e23, and the names of all products published by

Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.

GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games.This game aid is the original creation of Eric B. Smith and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.

GURPS Spaceships is copyright © 2007 by Steve Jackson Games Incorporated. GURPS Spaceships 2: Traders, Liners, and Transports is copyright © 2008 by Steve Jackson Games Incorporated. GURPS Spaceships 3: Warships and Space Pirates is copyright © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 4: Fighters, Carriers, and Mecha is copyright © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 5: Exploration and Colony Spacecraft is © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 6: Mining and Industrial Spacecraft is © 2009 by Steve Jackson Games Incorporated. GURPS Spaceships 7: Divergent and Paranormal Tech is copyright

© 2010 by Steve Jackson Games Incorporated. GURPS Spaceships 8: Transhuman Spacecraft is copyright © 2010 by Steve Jackson Games Incorporated.

Page 3: Spaceships

Ship System TL Ship System TL Habitat Module TL Weapon TL

----ARMOR SYSTEMS---- 0 Power Plant - Fission 8 Bunkroom 0 Conventional Gun 7

Armor - Ice 0 Power Plant - Fuel Cell 7 Cabin 0 Electromagnetic Gun 9

Armor - Stone 0 Power Plant - Fusion 9 Cabin - Cramped 0 Grav Gun 11^

Armor - Wood 0 Power Plant - Fusion (derated to 1) 9 Luxury Cabin 0 Missile Launcher 7

Armor - Wood 0^ Power Plant - Magical - Caged Spirit ^ Cell/Cage 0 Warp Missile Launcher 11^

Armor - Etherwood 1^ Power Plant - Magical - Mana Engine ^ Passenger Bunkroom 0 Antiparticle Beam 11

Armor - Adamant 2^ Power Plant - Magical - NEMA Reactor 7^ Passenger Cabin 0 Conversion Beam 12^

Armor - Skystone 2^ Power Plant - Magical - Soulburner ^ Passenger Cabin - Cramped 0 Disintegrator Beam 12^

Armor - Iron 2 Power Plant - MHD Turbine 9 Passenger Luxury Cabin 0 Ghost Particle Beam 11^

Armor - Orichalcum 2^ Power Plant - Orgone ^ Steerage Cargo 0 Graser 12

Armor - Steel 7 Power Plant - Perpetual Motion ^ Steerage Cargo - Partial 0 Graviton Beam 11^

Armor - Light Alloy 7 Power Plant - Psychotronic ^ Briefing Room 0 Heat Ray 7^

Armor - Metallic Laminate 8 Power Plant - Psychotronic ^ Establishment 0 Laser 9

Armor - Advanced Metallic Laminate 9 Power Plant - Solar Boiler 7 Hibernation Chamber 9 Particle Beam 10

Armor - Nanocomposite 10 Power Plant - Super Fusion 11 Office 0 Plasma Beam 10^

Armor - Organic 10 Power Plant - Super Fusion (derated to 3) 11 Ops Center 0 Tractor Beam 11^

Armor - Diamondoid 11 Power Plant - Super Fusion (derated to 2) 11 Ops Center - Large 0 UV Laser 10

Armor - Exotic Laminate 12 Power Plant - Super Fusion (derated to 1) 11 Sickbay 0 X-Ray Laser 11

Armor - Indestructible ^ Power Plant - Total Conversion 12^ Sickbay - Clinic 0 Cargo Hold 0

Armor - Structural Field 11^ Power Plant - Vacuum Energy 9^ Sickbay - Hospital 0 Catapult 2

----FORCE SCREENS---- 11^ Power Plant - Vacuum Energy (derated to 1) 9^ Sickbay - Automed 9 Magnetic Tractor Beam 7^

Force Screen - Light 11^ Power Plant - Vacuum Energy (derated to 2) 9^ #REF! #REF! Lightning Cannon 7^

Force Screen - Heavy 11^ -----PROPULSION SYSTEMS----- 7 Teleport Projector - Send Only 12^ EM Disruptor 10^

Force Screen - Life Support Field 11^ Ether Flukes ^ Teleport Projector - Receive Only 12^ Mind Disruptor 11^

Nuclear Damper - Light 11^ Ether Oars ^ Teleport Projector - Cargo Only 12^

Nuclear Damper - Heavy 11^ Ether Sail ^ Teleport Projector - Cargo Send Only 12^ 25kT Nuke 7

----SHIP SYSTEMS---- 0 Ether Sails - Powered ^ Teleport Projector - Cargo Receive Only 12^ 100kT Nuke 7

Cargo Hold 0 Ether Screw ^ Minifac - Fabricator 8 2.5MT Nuke 7

Chemical Refinery 7 Helicopter Rotor 7 Minifac - Robofac 10 10MT Nuke 7

Cloaking Device ^ Helicopter Rotor 7^ Minifac - Nanofactory 11 25kT A/M 10

Comm/Sensor Array - Enhanced 7 Jet Engine 7 Minifac - Replicator 12^ 100kT A/M 10

Comm/Sensor Array - Multipurpose 7 Jet Engine - Fission Air-Ram 7 Life Pod 9 2.5MT A/M 10

Comm/Sensor Array - Science 7 Jet Engine - Fusion Air-Ram 10 Lab - Standard 0 10MT A/M 10

Comm/Sensor Array - Tactical 7 Jet Engine - Turbofan 7 Lab - Physics 0 X-Ray Laser 10

Contragravity Lifter ^ Jet Engine - Afterburning Turbofan 7 Lab - Science! 0 Devourer 11

Control Room 0 Magnetic Planetary Drive 9^ Large Lab - Standard 0

Defensive ECM 7 Ornithopter Wings 5+2 Large Lab - Physics 0

Digestive System - Burning 7 Sail - Lightsail 9 Large Lab - Science! 0

Digestive System - Corrosion 7 Sail - Magsail 9 Major Lab - Standard 0

Digestive System - Corrosion 12^ Sail - Plasma Sail 9 Major Lab - Physics 0

Digestive System - Crushing 7 Sail - Radioisotope 7 Major Lab - Science! 0

Digestive System - Cutting 7 Sail - Tachyon Sail ^ Establishment - Arcade 7

Engine Room 0 -----REACTION ENGINES----- 7 Establishment - Bar/Club 0

Exophase Field ^ Reaction Engine - Advanced Fusion Pulse Drive 9 Establishment - Brothel 0

External Clamp 7 Reaction Engine - Antimatter Pion 11 Establishment - Casino 0

Extradimensional Interface 12^ Reaction Engine - Antimatter Pion Torch 11^ Establishment - Classroom 0

Factory - Shop 5 Reaction Engine - Antimatter Plasma Rocket 10 Establishment - Gym 0

Factory - Bio-Tech Shop 8 Reaction Engine - Antimatter Plasma Torch 10^ Establishment - Massage Parlor 0

Factory - Production Line 6 Reaction Engine - Super Antimatter Plasma Torch 11^ Establishment - Nursery 0

Factory - Bio-Tech Production Line 8 Reaction Engine - Antimatter Thermal Rocket 9 Establishment - Rec Room 0

Factory - Fabricator 8 Reaction Engine - Chemical Rocket 7 Establishment - Restaurant 0

Factory - Bio-Tech Fabricator 8 Reaction Engine - External Pulsed Plasma 7 Establishment - Salon 0

Factory - Robofac 10 Reaction Engine - Fusion Pulse Drive 9 Establishment - Store 0

Factory - Bio-Tech Robofac 10 Reaction Engine - Super Fusion Pulsed Drive 11^ Establishment - Theatre 0

Factory - Nanofactory 11 Reaction Engine - Fusion Rocket 9 Lab - Astronomy 0

Factory - Bio-Tech Nanofactory 11 Reaction Engine - Fusion Torch 10^ Lab - Biology 0

Factory - Replicator 12^ Reaction Engine - Super Fusion Torch 11^ Lab - Chemistry 0

Factory - Bio-Tech Replicator 12^ Reaction Engine - HEDM Rocket 9 Lab - Geology 0

Fuel Tank 0 Reaction Engine - Ion Drive 8 Lab - Metallurgy 0

Fuel Tank - Ablative Plastic 0 Reaction Engine - Laser Rocket 9 Large Lab - Astronomy 0

Fuel Tank - Ammonia 0 Reaction Engine - Mass Driver 9 Large Lab - Biology 0

Fuel Tank - Fuel Pellets 0 Reaction Engine - Nuclear Light Bulb 9 Large Lab - Chemistry 0

Fuel Tank - Hydrogen 0 Reaction Engine - Nuclear Saltwater Rocket 9^ Large Lab - Geology 0

Fuel Tank - Hydrogen-Oxygen 0 Reaction Engine - Nuclear Thermal Rocket 7 Large Lab - Metallurgy 0

Fuel Tank - Ionizable Reaction Mass 0 Reaction Engine - Plasma Torch 10^ Major Lab - Astronomy 0

Fuel Tank - Jet Fuel 0 Reaction Engine - Solar Thermal 8 Major Lab - Biology 0

Fuel Tank - Matter/Antimatter 0 Reaction Engine - Total Conversion Torch 12^ Major Lab - Chemistry 0

Fuel Tank - Metallic Hydrogen 0 Reaction Engine - Super Conversion Torch 12^ Major Lab - Geology 0

Fuel Tank - Methane 0 Reaction Engine - VASIMR Electric Rocket 9 Major Lab - Metallurgy 0

Fuel Tank - Nuclear Bombs 0 -----REACTIONLESS ENGINES----- 7^ Craft Shop - Armoury 0

Fuel Tank - Uranium Saltwater 0 Reactionless Engine - Rotary 7^ Craft Shop - Artist 0

Fuel Tank - Water 0 Reactionless Engine - Standard 10^ Craft Shop - Carpentry 0

Gasbag - Antigravity Gas ^ Reactionless Engine - Hot 10^ Craft Shop - Cooking 0

Gasbag - Lifting Gas 5 Reactionless Engine - Super 11^ Craft Shop - Electrician 0

Gasbag - Lifting Gas 5^ Reactionless Engine - Subwarp ^ Craft Shop - Electronics Repair 0

Habitat 0 -----STARDRIVE ENGINES----- ^ Craft Shop - Explosives 0

Hangar Bay 0 Jump Gate ^ Craft Shop - First Aid 0

Holoprojector 10^ Lightspeed Drive ^ Craft Shop - Hazardous Materials 0

Maneuver Enhancement 6 Sail - Tachyon Hypersails ^ Craft Shop - Housekeeping 0

Maw 6 Stardrive - Hyperdrive ^ Craft Shop - Leatherworking 0

Mining 7 Stardrive - Super Hyperdrive ^ Craft Shop - Machinist 0

Open Space 0 Stardrive - Jump ^ Craft Shop - Mechanic 0

Parachronic Flux Drive ^ Stardrive - Super Jump ^ Craft Shop - Photography 0

Passenger Seating 0 Stardrive - Warp ^ Craft Shop - Prospecting 0

Ramscoop 10 Stardrive - Super Warp ^ Craft Shop - Sewing 0

Robot Arm 8 -----WEAPON BATTERIES----- 0 Craft Shop - Smith 0

Robot Arm - Grabber Hand 8 Weapon Battery - Spinal (Front) 0 Craft Shop - Veterinary 0

Robot Leg 7 Weapon Battery - Spinal (Rear) 0 Large Craft Shop - Armoury 0

Sapient Brain 10 Weapon Battery - Spinal (Core) 0 Large Craft Shop - Artist 0

Sapient Brain - Natural 0 Weapon Battery - Major 0 Large Craft Shop - Carpentry 0

Sapient Brain - Psionic 10^ Weapon Battery - Medium 0 Large Craft Shop - Cooking 0

Soft Landing System 7 Weapon Battery - Secondary 0 Large Craft Shop - Electrician 0

Solar Mirror 5 Weapon Battery - Tertiary 0 Large Craft Shop - Electronics Repair 0

Solar Panel Array 7 Weapon Battery - Peripheral 0 Large Craft Shop - Explosives 0

Stasis Web 12^ Weapon Battery - Mixed Med/Sec 0 Large Craft Shop - First Aid 0

Tail - Impaling 8 Weapon Battery - Mixed Med/Sec/Tert 0 Large Craft Shop - Hazardous Materials 0

Tail - Prehensile 8 Weapon Battery - Mixed Sec/Tert 0 Large Craft Shop - Housekeeping 0

Tail - Striking 8 Hidden Weapon Battery - Spinal (Front) 0 Large Craft Shop - Leatherworking 0

Tail - Weapon 8 Hidden Weapon Battery - Spinal (Rear) 0 Large Craft Shop - Machinist 0

Time-Flux Drive ^ Hidden Weapon Battery - Spinal (Core) 0 Large Craft Shop - Mechanic 0

Upper Stage 7 Hidden Weapon Battery - Major 0 Large Craft Shop - Photography 0

Upper Stage - Small 7 Hidden Weapon Battery - Medium 0 Large Craft Shop - Prospecting 0

-----POWER PLANTS----- 7 Hidden Weapon Battery - Secondary 0 Large Craft Shop - Sewing 0

Power Plant - Antimatter 10 Hidden Weapon Battery - Tertiary 0 Large Craft Shop - Smith 0

Power Plant - Antimatter (derated to 3) 10 Hidden Weapon Battery - Peripheral 0 Large Craft Shop - Veterinary 0

Power Plant - Antimatter (derated to 2) 10 Hidden Weapon Battery - Mixed Med/Sec 0 Very Large Craft Shop - Armoury 0

Power Plant - Antimatter (derated to 1) 10 Hidden Weapon Battery - Mixed Med/Sec/Tert 0 Very Large Craft Shop - Artist 0

Power Plant - Ether Furnace 5+2 Hidden Weapon Battery - Mixed Sec/Tert 0 Very Large Craft Shop - Carpentry 0

Very Large Craft Shop - Cooking 0

Very Large Craft Shop - Electrician 0

Very Large Craft Shop - Electronics Repair 0

Very Large Craft Shop - Explosives 0

Very Large Craft Shop - First Aid 0

Very Large Craft Shop - Hazardous Materials 0

Very Large Craft Shop - Housekeeping 0

Very Large Craft Shop - Leatherworking 0

Very Large Craft Shop - Machinist 0

Very Large Craft Shop - Mechanic 0

Very Large Craft Shop - Photography 0

Very Large Craft Shop - Prospecting 0

Very Large Craft Shop - Sewing 0

Very Large Craft Shop - Smith 0

Very Large Craft Shop - Veterinary 0


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