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TOPIC Internet of Everything and Education
DATE and TIME
Wednesday, September 24, 2014 4:00 pm, Pacific
Daylight Time (San Francisco, GMT-07:00)
SPEAKER
Dr. Dennis Frezzo
Senior Manager
Simulation, Game,
and Mobile Engineering team
The IoE and Education: How Engagement, Enchantment, and “Aha!” While Learning
Can Emerge from Connectedness
Senior Manager,
Simulation Game and Mobile Engineering
9/25/14
Dennis C. Frezzo, PhD
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IoE: Pet
Door
Block
Diagram
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• David J. Shernoff, “Optimal Learning Environments to Promote Student Engagement”, defines “engagement” as “the heightened, simultaneous experience of concentration interest and enjoyment in the task at hand”
• David Rose, MIT Media Lab, “how to design and develop products that resonate with the latent needs of those who use them, and that create an emotional connection with us as human beings ….. Technology that is attuned to the needs and wants of humans”
• Aha!/Eureka as moments of insight, discovery, understanding, epiphany
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• Moore’s Law has lead to ubiquitous computing (hardware, software, virtualization, mobility)
• Ubiquitous computing makes the The Internet of Everything (IoE possible)
• The IoE, via a network effect from interconnecting people, processes, things and data, can create previously impossible levels of personalization and feedback
• More personalization and feedback can lead to more Engagement, Enchantment and Aha! Moments
• More Engagement, Enchantment, and Aha! Moments can lead to more learning and more efficient learning
OK, What does this mean for me as a learner?
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• Implications: BYOD, smart objects, Augmentation
• People, eg., MOOCs, Big Data, Collaboration (TP)
• Process, eg. personalized feedback, “e-assessment”
• Data, eg. Realtime data, project-based learning
• Things, eg. personalized educational technology, school safety, natural & designed worlds
• Key Factors for Success
Security
Data Integrity – privacy, credits, authenticity
Educational Policies – local, regional, national
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• NetSpace as a Platform for Teaching and Learning at Scale
• Packet Tracer (PT) – Addressing the Digital Divide via A Simulation-based Ecosystem for Designing, Configuring, and Troubleshooting Networks
• Performance Assessment (PT Skills Assessment)
• Some of Our Current Research
IoE Prototyping Lab and Connected Hackathons
Remote Access to Equipment and Emulations
Data Mining of assessment performances
Educational Games
Intelligent Tutoring Systems
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From DiCerbo and Behrens,
Impacts of the Digital Ocean
on Education, 2014.
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Creative
Tinkering &
Prototyping
Using the IoE to Teach the skills required for IoE employment
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Events
WebEx, Jabber, Collaboration Endpoints including Telepresence
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• Educational Psychology (how humans learn)
• Interaction Design, Agile Software Development, and Rapid Prototyping Skills
• Physical Prototyping (Maker Movement, TechShop) Skills
• Electronics: microcomputers, microcontrollers, sensors and actuators
• Networking: TCP/IP; Ethernet; Wireless; Fog and Cloud Computing
• Programming (learn at least one modern language well)
• Soft Skills (communication, negotiation, responsible caring leadership)
• Entrepreneurial Skills (from inside a company to a startup)
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2014 – Good 2015 and the IoE Era – More Choices
Physical attendance with peers
and teachers
Scaling teacher- and peer- interaction, any
device, any where, any time
One-time instruction in one
location
Scale content and instructional interactions
across any venues; addressing the digital divide
Linear content presentations
with some learner control
Personalization: Self-paced learning,
remediation, acceleration, practice to mastery
Assessment as Intervening
events
Assessment as ubiquitous, practice, tutoring,
coaching, and gaming
Many learners miss their goals Engagement, Enchantment, Aha!
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1. Enroll in the “Introduction to the Internet of Everything” online Course
2. Enroll in another NetAcad Webinar
3. Enroll in a MOOC
4. Search for your local MakerSpace, TechShop, DIY/DIT Community
5. Improve your design, interaction design, and innovation skills
6. Improve your physical prototyping skills
7. Improve your electronics skills
8. Improve your networking skills
9. Improve your programming skills
10. Join IFTTT to write a recipe that connects a trigger to an action (see next slide)
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Want to learn more about IoE?
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Self-paced Course
Self-paced Introduction to the Internet of Everything course
Join Now
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Ten More Webinar
Recordings
Click Here
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TOPIC Internet of Everything and Big Data
DATE and TIME
Wednesday, October 23, 2014 4:00 pm, Pacific
Daylight Time (San Francisco, GMT-07:00)
SPEAKER
Morgan Morris &
Anand Atre
Senior Managers
Business Transformation Organization
Click to
Register Now
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