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Spellfire Channeler

Date post: 14-Apr-2016
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5e dungeons and dragons new sorcereous origin
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Spellfire Spellfire is the raw energy of the Weave. Most who bear this giſt never have the time or opportunity to devel- op these abilities. ose who do practice their spellfire are able to hone their talent into a tool with fantastic abilities that most dabblers can only dream of. Spellfire channelers are usually reclusive individuals, for pow- erful organizations are always on the hunt for beings with unusual abilities that can be turned to evil or ex- perimented upon. e Cult of the Dragon is one such group, and it has been responsible for driving into hid- ing many users of spellfire. e most famous of these is Shandril Shessair, who led a life on the run before finally destroying enough cultists to deter their interest in her. Most spellfire channelers wish only to be leſt alone, al- though a rare few use their spellfire to acquire power and influence for themselves. Bonus Spells You gain these spells at the specified Sorcerer level and they do not count against your spells known. Sorcerer Level Spells 1st Burning Hands, Detect Magic 2rd Flaming Sphere, Scorching Ray 3th Fireball, Counterspell 4th Wall of Fire 6th Sunbeam Fire Nature At 1st level when you choose this origin, you gain imun- nity to your own flames. is means all your spells and abilities based on fire can´t harm you. Goddess Bless e Spellfire Channeler is blessed by Mystra, the God- dess of Magic, and she protect you. While wearing no armor, you have an AC of 10+Charisma+Dextery. Healer Fire At 6th level, you can heal wounds. At the cost of 1 Sor- cery Point, you can heal a number of Hit Points equal to your Sorcerer´s Level (cumulatively), diseases or poisons. You can cure multiple diseases and neutralize multiple poisons with a single use of Healer Fire, ex- pending Sorcery Points separately for each one. Flight At 14th level, you may as a bonus action create a aura of pure spellfire energy. When you do this you gain a fly speed equal to your your move speed. Maestrom of Fire At 18th level, the Spellfire Channeler can release spell- fire energy in all directions as a 20-foot-radius spread, dealing 10d10 fire damage to all creatures in the area (Reflex half, DC 10 + Sorcerer Level + Charisma modi- fier). is ability cost 4 Sorcery Points. Credits is Archetype is made by Hatalíbio Almeida, based on the Prestige Class of the book Magic of Faêrun. Sorcerous Origins Spellfire Channeler
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Page 1: Spellfire Channeler

Spellfire

Spell& re is the raw energy of the Weave. Most who bear this gi( never have the time or opportunity to devel-op these abilities. ) ose who do practice their spell& re are able to hone their talent into a tool with fantastic abilities that most dabblers can only dream of. Spell& re channelers are usually reclusive individuals, for pow-erful organizations are always on the hunt for beings with unusual abilities that can be turned to evil or ex-perimented upon. ) e Cult of the Dragon is one such group, and it has been responsible for driving into hid-ing many users of spell& re. ) e most famous of these is Shandril Shessair, who led a life on the run before & nally destroying enough cultists to deter their interest in her. Most spell& re channelers wish only to be le( alone, al-though a rare few use their spell& re to acquire power and in* uence for themselves.

Bonus Spells

You gain these spells at the speci& ed Sorcerer level and they do not count against your spells known.

Sorcerer

Level Spells

1st Burning Hands, Detect Magic

2rd Flaming Sphere, Scorching Ray

3th Fireball, Counterspell

4th Wall of Fire

6th Sunbeam

Fire Nature

At 1st level when you choose this origin, you gain imun-nity to your own * ames. ) is means all your spells and abilities based on & re can´t harm you.

Goddess Bless

) e Spell& re Channeler is blessed by Mystra, the God-dess of Magic, and she protect you. While wearing no armor, you have an AC of 10+Charisma+Dextery.

Healer Fire

At 6th level, you can heal wounds. At the cost of 1 Sor-cery Point, you can heal a number of Hit Points equal to your Sorcerer´s Level (cumulatively), diseases or poisons. You can cure multiple diseases and neutralize multiple poisons with a single use of Healer Fire, ex-pending Sorcery Points separately for each one.

Flight

At 14th level, you may as a bonus action create a aura of pure spell& re energy. When you do this you gain a * y speed equal to your your move speed.

Maestrom of Fire

At 18th level, the Spell& re Channeler can release spell-& re energy in all directions as a 20-foot-radius spread, dealing 10d10 & re damage to all creatures in the area (Re* ex half, DC 10 + Sorcerer Level + Charisma modi-& er). ) is ability cost 4 Sorcery Points.

Credits

) is Archetype is made by Hatalíbio Almeida, based on the Prestige Class of the book Magic of Faêrun.

Sorcerous Origins

Spellfire Channeler

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