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  • By Jason Hahnstadt

    Spread Offense Playbook

  • Copyright All material in this playbook is fully copyrighted and cannot be duplicated without the owners permission. (Copyright 2014 Jason Hahnstadt) Addi>onal digital copies can be purchased from www.prostylespreadoffense.com I will permit coaches who have purchased this playbook from me to make one copy per staff member in paper format only. Please do not share the electronic format. -Jason Hahnstadt

  • Philosophy

    To execute what we can execute well, with great confidence and excellence.

  • Outcomes AWer comple>ng this course, you will be able To install every play to coaches and players at all levels quickly.

    To explain the concepts behind each play call. To give situa>ons when each play should be called. To excite coaches and players about the poten>al for big plays.

    To demonstrate the simplicity, yet effec>veness of this Offense to players, coaches, feeder programs and anyone else.

  • Advantages High percentage running and passing plays. Forces defense to cover the en>re field. Flexible use with mul>ple forma>ons and situa>ons. Creates matchup problems. Simple to learn and prac>ce. Builds confidence. Huge running lanes Creates scores and Big Plays! Gets your athletes the ball in space.

  • Goals 300+ yds. per game Offense 28+ points scored per game. 100% pass comple>on (Bubble Routes) 7+ yards per catch average. 5+ or more big plays (4th down conversion, gain of 15+ yds., score TD or 2 pt. conversion)

    Exhaust defenses with tempo hurry-up.

  • Offensive Posi>ons Posi>on Descrip>on O- LIne

    Tackles Physical, Athle>c, Strong. Able to handle pass blocking without help.

    Guards Physical, Athle>c and Strong.

    Center Physical and Smart. Leader of O-Line. Makes all calls.

    Y - TE Athle>c and Physical Blocker and Receiver Receivers

    X Quick and Athle>c Stretch the defense ver>cally, good hands.

    Z Quick and Athle>c Stretch the defense ver>cally, good hands.

    Y - TE Athle>c and Physical Blocker and Receiver Backs

    QB Smart and Athle>c. Comfortable with taking risks. Great leader who must be able to run and throw. Durable.

    H, F Quick and has good vision. Can make defenders miss tackles. Good hands.

  • Offensive Posi>ons

  • Huddle

  • Cadence Chicago, Denver, Dallas, SeaAle are normal calls.

    Miami is an audible (Hot call).

    Montreal/Toronto mean Freeze no one moves.

    Indy Fast Tempo

    City/Number, City/Number, Set Hut

    The City called tells the team if its an audible.

    If a hot call, the number may signal the new play call.

  • Snap Count 10s Series: Plays are all called on one. 20s Series: Plays are all called on two. 30s and 40s Series: Plays are all called on three. Pass plays, Fly Sweep and Jet Sweep are all called on one.

    As approaching line, OL and QB should be giving reminders MONDAY (on one) TUESDAY (on two) WEDNESDAY (on three)

    Count can always change at discre>on of the coach.

  • Groupings and Forma>ons 20 Personnel 10 Personnel 11 Personnel

    Pro (2 x 1) Trips (3x1) Trips Heavy

    Split (2 x 1) Doubles (2x1) Doubles Heavy

    Trips Wing (3x1) Bunch (3x1)

    Doubles Wing (2x2) Empty (3x2)

    The first number is the number of RBs in the grouping. The Second #is TEs. This is merely a way of categorizing the forma>ons. It does not mean that a subs>tu>on is required to change the forma>on. OWen the best offenses can switch between groupings without subs>tu>ng at all.

  • Alignments Doubles (2x2) X and Y: Numbers Z and F: Hash

    Trips (3x1) X and Y: Numbers Z: Near goal post F: Hash

    Quads (4x1) X and Y: Numbers Z: Near Goal Post H: Split F/Y F: Hash

    Empty (3x2) X and Y: Numbers Z: Near goal post F/H: Hash

  • Pro Right

  • Trips Right

  • Doubles Right

  • Trips Right Wing

  • Doubles Right Wing

  • Bunch Right

  • Empty Right

  • Trips Right Heavy

  • Doubles Right Heavy

  • Split Right

  • H-Back Alignment Straddle outside leg of G to call side Toes even with QBs heels

    unless otherwise told. Run Play Align to side based on call. Pass Play Align to side based on Line Blocking. River line up on

    right. Lake line up on LeW. Bubble Screen

    Align away from call and block anyone off the edge. H-Bubble Screen

    Align towards the call, straddle inside leg of T. Mo>on out on second Audible. Ex. Chicago 22, Chicago 22 (Start

    Mo>on) Set, Hut.

  • Screen Plays (RPO Op>ons) Bubble Bubble Slant Bubble Go H-Bubble H-Bubble Slant H-Bubble Go

  • Doubles Rt Bubble

  • Trips Rt Bubble

  • Doubles Rt H-Bubble

  • Trips Rt H-Bubble

  • Perimeter Blocking We must block what the defender is coached to do. Ex. A corner is taught to contain everything inside, therefore, we will work our leverage to his outside forcing him to widen or be blocked.

    Breakdown or shimmy with fast feet must occur with enough distance between blocker and defender 3-5 yds. is usually enough.

  • ABCDs of Stalk Blocking Alignment: Tells the blocker what the defenders inten>ons are. If he is shaded outside, his job is to primarily force the ball carrier inside. Note also depth of defender to determine how quickly the blocker must break down.

    Bead/Breakdown Take the correct angle of aAack toward the defender, keep shoulders square. If corner widens, you widen with him. Breakdown/shimmy with room to move with defenders reac>on. Keep eyes on his hips, not head.

  • ABCDs cont. Contact: While you shimmy feet with wide base slowly approach defender. Then punch with two hands upward and into defenders chest with open palms. Double upper-cut. Do not hold defender.

    Drive: With wide base and arms extended drive defender wherever he goes. Keep feet moving and head up.

  • QB Technique From shotgun: Take one small step back and plant foot at angle perpendicular to where you are going to throw (Bubble, Slant or Go).

    Bubble and H-bubble do not require throwing with fingers on the laces. Prac>ce throwing without them.

    Target is chin-strap of receiver, ball on a line. From under center, take quick 3 steps back and then plant foot for throw.

  • Offensive Line Bubble Screen: Step play-side and rip through nearest defenders outside shoulder.

    Progress up-field to block in space. Bubble Slant/Plus: Step play-side working to REACH the outside shoulder of defender (without gerng downfield).

    If no threat is present, turn back to help.

  • H/Z Backs H Mo>on is at 70% speed. Stay at QB depth. When ball is

    snapped, take a shallow but quick three step deepening curve with route to help get shoulders around. AWer ball is caught then GET OUTSIDE! If forced up inside, always break back outside again.

    Z No mo>on, outside foot back in WR stance. Sprint three steps outside and then snap head and shoulders around to QB for lateral run and then to catch the ball. Cri>cal to stay at depth so you can con>nue path outside aWer catch. Do not get deeper or lose ground since you are already off the line of scrimmage.

  • Doubles Rt Bubble Slant

  • Bubble Slant QB: Catch and one step drop and pivot to play-side >ming is a quick throw. When OLB flies out to cover bubble, throw behind him to slant. If Y is covered or collisioned, tuck ball and release for run or scramble pass.

    Y: Outside foot back in stance. Three step wide slant. Angle outside like you are running a GO route. One third step plant and cut hard inside avoiding contact with LB. Find window at 6-8 yd. depth. Secure catch and get up field.

  • Trips Rt Bubble Slant

  • Trips Bubble Slant QB: Same as Bubble slant but progression is now F to Y to Release.

    F: Straight Slant. Outside foot back, three steps straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.

    Y: Wide Slant.

  • Doubles Rt H-Bubble Slant

  • Doubles Rt. H-Bubble Slant QB: Progression is Z to Y to Release. Z: Straight Slant. Outside foot back, three steps straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.

    Y: Wide Slant

  • Trips Rt H-Bubble Slant

  • Trips Rt. H-Bubble Slant QB: Progression is which is Z to F to Y to Release. Z: Straight Slant. Outside foot back, ONE step straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.

    F: Straight Slant. Outside foot back, THREE steps straight up field, break into window 6-8yd where LB vacated. Avoid contact, catch and get up-field.

    Y: Outside Slant.

  • Doubles Rt Bubble Go

  • Bubble Go QB: Three step drop with a two hand pump fake to play-side keeping eyes on the corner, then hitch step up to make a deep over the shoulder throw to Y. If Y is capped (or a defender is in good coverage posi>on or over the top), then take your best Release (scramble).

    Y: Come off the line hard, then stuAer for three quick steps before reaching Corner. Take best release past corner avoiding all contact.

  • Trips Rt Bubble Go

  • Trips Bubble Go QB: Same as Bubble Go, but progression is now three step

    drop with pump fake and rhythm throw to F if he is not covered or collisioned. Then hitch up to to Y, then Release. Pre-snap check to see who is capped (defender over the top by alignment and depth 7+yards).

    F: 5-step skinny post, avoid contact with OLB. Aim for point between safe>es if there are two. If one safety, stay wide on hash away from MOF (middle of field).

    Y: Come off the line hard, then stuAer for three quick steps before reaching Corner. Take best release past corner avoiding all contact.

  • Doubles Rt H-Bubble Go

  • H-Bubble Go QB: Same as Trips Bubble Go, but progression is now Z, then Y, then

    H, then Release. Keep eye on Safety while pump faking. OL: BOB blocking adjustment no help from H backside. Z: 5-step skinny post, avoid contact with OLB. Aim for point

    between safe>es if there are two. If one safety, stay wide on hash away from MOF (middle of field).

    Y: Come off the line hard, then stuAer for three quick steps before reaching Corner. Take best release past corner avoiding all contact.

    F: Seam route. Stay on the hash with speed. H: Rush route op>on if QB gets heat or nothing down field, ball

    can come to you.

  • Trips Rt H-Bubble Go

  • Trips Rt H-Bubble Go QB: Progression is Rhythm throw to Z, hitch to F, hitch to Y, then

    Rush to H or Release. Pre-snap cap read important can help speed up progression. IF two safe>es, progress quickly to F then Y. IF one safety, progress from Z to F.

    OL: BOB blocking adjustment no help from H backside. Z: 5-step post. If 2 safe>es, run between them. If one safety, run to

    open window on opposite hash of field. F: Ver>cal Seam. Avoid contact with OLB. Stay on hash. If Safety is

    over the top of you, maintain inside posi>on. H: Rush route op>on if QB gets heat or nothing down field, ball

    can come to you.

  • Run Plays IZ R/L - Inside Zone OZ R/L - Outside Zone 24-25 BOE (Power Scheme) 22-23 Iso 28-29 Fly Sweep (Wing) 28-29 Jet Sweep (Slot) 14-15 Counter

  • Hole Numbering System

    Even number calls are to the right and odd # calls are to the leW. The first number in the call represents the RB who will be running the ball. The Second Number in the call represents the hole the RB will run through. Example: I Right 26 Power tells the H (2) to run through the 6 hole. 8 and 9 holes are for the RB to stretch the play horizontally un>l the back finds the best window to cut up field for posi>ve yards.

  • Defensive Alignments

  • Defini>on of Covered for Zone Plays Keep things as simple as possible for players. Define Covered as anyone defender lined up either head up or outside shaded. Im referring to a 2 or 3 technique.

    Players must use a call to define who is involved in a Combo Block. Play Side Calls are Jack (Center/Guard) Queen (Guard/Tackle) and King (Tackle/TE) Backside calls are ACE (Center/Guard), DEUCE (Guard/Tackle) and Trey (Tackle/TE).

  • Inside Zone OL Rules (GET A COMBO BLOCK FIRST): Covered Reach Block Defenders outside

    of man. Aim point at his outside arm-pit. Shuffle laterally and if you can overtake then you have reach blocked him. If you cannot overtake, run with him keeping him covered up. Uncovered Reach to block nearest defenders inside of man.(DRIVE COMBO TO LB LEVEL) If you can double with OL playside, then drive him to second level. If nearest OL disappears wide, go to LB level now. When driving double tem, If defender shows, nearest OL should see him and come off to pick him up.

    QB: MESH with H. Read unblocked End Man on Line of Scrimmage. If he can make a tackle on the H, pull ball and keep on run outside. This play is always a give unless he can make a tackle.

    RB: Open with playside foot toward QB your responsible for gerng in correct posi>on to QB. Do not reach and take ball, be pa>ent and allow QB to place ball in belly. Clamp down on ball as you pass QBs midline because it is a give. If QB pulls before you pass the midline carry out fake bounce route path around the line to the opposite side turning back to defense to hide the ball fake.

  • Doubles Right IZ Right vs 4-3

  • IZ vs 4-3 Under

  • IZ vs 4-2-5

  • IZ vs 3-4

  • IZ vs 33 Stack (3-5)

  • Outside Zone (OZ) Use Toss Blocking Scheme rules. Covered: Reach Block Covered is defined s>ll as Head Up or Outside Shade. For

    defenders lined up much wider, turn and run and work to rip through around like gerng around the edge on a pass rush.

    Uncovered Guards Skip Pull around to LB or first man who shows. Same Reads for QB. H moves up slightly in depth (Heels on QBs toes) and may need to widen slightly

    to straddle inside leg of Tackle. Mesh path is directly in front of QB. QB stays square and reaches as far toward H as possible to ride the handoff (Mesh)

    and shuffles laterally a step to allow >me to read end man on LOS Key. Again, always a give unless End can tackle the H.

    H path aWer taking ball is to stretch as wide as possible, then cut gerng up-field North/South right away.

    Play-side Receivers stalk block, backside will have Bubble Screen or all Hitches RPO.

  • Doubles Right OZ Right vs 4-3

  • Doubles Right OZ Right vs 4-2-5

  • Doubles Right OZ Right vs 3-4

  • Doubles Right OZ Right vs 33 Stack (3-5)

  • 14-15 BOE (Back On End)

    Y First Man Inside to backside LB PST On, Down, possibly help Y with 6i if needed, watch Play-side LB for Blitz. PSG On, Down, work with center vs 3-3 to MLB C Back, On BSG Square Pull through hole, past Y down block BST Protect G pulling, collision run through F Outside foot of PST aim point. J-Curve block End Man. If squeeze, seal him down inside. H Downhill aim point outside foot of PST. Follow BSG through hole. Q Open playside, ride H, carry out fake outside. X/Z Inside Block on Safety.

    Y/X Stalk

    PST Down, First Man inside, possible Deuce Combo with PSG if both are covered.

    PSG On, Down, work with center vs 3-3 to MLB

    C Back, On

    BSG Square Pull through hole, past PST down block. Read H Kickout for fill or insert to LB.

    BST Protect G pulling, collision run through

    F Tighter alignment to directly behind PSG. Aim point is Inside foot of PST. J-Curve block the End Man. If he squeezes, seal him down inside.

    H/Z Bubble Route

    Q Catch and aWer one step drop, follow BSG through hole.

  • Doubles Rt 15 BOE vs 4-3

  • Doubles Rt 15 BOE vs 4-2-5

  • Doubles Rt 15 BOE vs 33 Stack

  • Doubles Rt 15 BOE vs 3-4

  • 12-13 ISO Y First Man Inside to backside LB PST On, Down, possibly help Y with 6i if needed, watch Play-side LB for Blitz. PSG On, Down, work with center vs 3-3 to MLB C Back, On BSG Square Pull through hole, past Y down block BST Protect G pulling, collision run through F Outside foot of PST aim point. J-Curve block End Man. If squeeze, seal him down inside. H Downhill aim point outside foot of PST. Follow BSG through hole. Q Open playside, ride H, carry out fake outside. X/Z Inside Block on Safety.

    Y/X Stalk Block

    PST On

    PSG On, Down, if 3-3 Double to Mike

    C On, to backside lb, rub with PSG vs 3-3

    BSG ON, Backside LB Scoop

    BST Collision Run Through

    F Read PSG block. Insert into open A or B gap , blockPlayside Inside LB.

    H/Z Bubble Screen

    Q Open playside, drop 1 step, then follow F through playside A or B gap.

  • 12 ISO vs 4-3

  • 12 ISO vs 4-2-5

  • 12 ISO vs 3-4

  • 12 ISO vs 33 Stack

  • Fly Sweep Forma>ons: Doubles Wing, Trips Wing, Bunch

    Posi2on Rules

    PST On, Reach

    PSG On - Reach, If uncovered Skip pull to ILB

    C On, Reach

    BSG On - Reach, If uncovered Skip pull to Backside ILB

    BST Collision Run Through

    H Lead Block Reach Force Defender, If reach not possible, Kick him out.

    F Mo>on on Set, take handoff with depth, read H block, bounce or cut-up off of force defender.

    Q Catch, handoff ball in front, carry out fake opposite play-call.

    X/Z/Y Stalk/Backside Cutoff Block

  • Doubles L Wing 39 Fly Sweep vs 4-3

  • Doubles L Wing 39 Fly Sweep vs 4-2-5

  • Doubles L Wing 29 Fly Sweep vs 33 Stack

  • Doubles L Wing 29 Fly Sweep vs 3-4

  • Jet Sweep

    Posi2on Rules

    PST On, Reach

    PSG On - Reach, If uncovered Skip pull to ILB

    C On, Reach

    BSG On - Reach, If uncovered Skip pull to Backside ILB

    BST Collision Run Through

    H/F Lead Block Reach Force Defender, If reach not possible, Kick him out.

    F/H Mo>on on Set, take handoff with depth, read H/F block, bounce or cut-up off of force defender.

    Q Cadence, Set mo>on, Hike on backs >ming at BST. Catch, handoff ball in front, carry out fake opposite play-call.

    X/Z/Y Stalk/Backside Cutoff Block

  • Doubles R Wing Jet Sweep LeW vs 4-3

  • Doubles R Wing Jet Sweep LeW vs 3-4

  • (Jet or Fly) 14-15 Counter X/Y Inside Run Block

    PST First Man Inside

    PSG On, Down, work with center vs 3-3 to MLB

    C Back, On

    BSG Straight or Skip Pull - Kick out or Log (seal back inside) End Man on LOS if he squeezes.

    BST Skip pull though hole past PST down block or Collision Run Through.

    F Pick up first man on or outside Pulling T.

    H Carry out Blocking Fake

    Q Fake to H or Z if Jet/Fly, follow pulling T or H through hole.

    Z Inside Stalk block or Jet Fake

  • Doubles R 15 Counter

  • Doubles R Wing Jet 14 Counter

  • Doubles L Wing Jet 15 Counter

  • Bunch Right Fly 14 Counter

  • Press Pass Plays (Sprint Out) Press 8-Wheel-6 Press 189 Press 716 Press 172

  • WR Passing Tree

  • Trips R Press 8-Wheel-6

  • Trips R Press 189

  • Trips R Press 199

  • Trips R Press 716

  • Trips R Press 172

  • BOB Pass Plays (Drop Back) BOB 09-990

  • Trips R BOB 09-990

  • Drills Packet

  • Individual Drills The best prac>ce for installing this package is to start with working

    the skills separately. QB Catch the snap and throw to each other using steps like a

    screen pass. Also prac>ce the Bubble Slant and Bubble Go throws from the snap work >ming with receivers.

    WR Stance/Starts. Prac>ce the lateral step and run staying parallel to the Line of Scrimmage. Work partner catches where WR turns shoulders inside to make catch while moving laterally. Can prac>ce this sta>onary first.

    Always emphasize tucking the ball in securely. I am not sa>sfied unless I actually see their eyes and head bob down to watch the ball get tucked in. Every single catch in prac>ce has to happen this way.

  • Stalk Block Drills These drills can be broken down step by step should all be executed at

    full speed. A Alignment. Have WR come out of stance full speed in the proper angle

    to break down in front of DB outside Number (for deep cover DB) If DB is >ght - corner in Cover 2 who is responsible for aAacking runs and

    screens, then we must first step inside to protect, then work back outside. B Bead/Breakdown Have WR in good posi>on prac>ce mirroring DB as

    he moves back and forth laterally. Mirror Drill. C Contact. Work hard hand punches to the chest. Try to shock the

    defender and stop all momentum. D Drive. Fit up with defender and work drive. Drive him where he wants

    to go, just maintain contact at all >mes. Finally, put it all together at full speed.

  • Quarterbacks QBs together Catch the snap and throw to each other using steps like a screen pass. Also prac>ce the Bubble Slant and Bubble Go throws from the snap. Make sure QBs eyes go where they should on each play.

    QB Reads for Bubble Slant thrown to trips. Have one QB give a flat defender read while two others stand where routes will be open. On the snap, watch the flat defender read. Throw opposite of his movement. As a Coach I like to give the read movement like what we will see that week in the gameplan.

  • QB Reads Bubble Slant

  • Wide Receivers/Running Backs Stalk blocking Drill Towel Drill. Routes on Air with QBs Perimeter Drill adds defenders. Full Team

  • Towel Drill

  • Towel Drill Receivers line up against each other with a smaller area defined to work in. Can set up groups of three and work everyone together to save >me. On set-go, DB drops simula>ng pass defense. When the towel is thrown, DB breaks up to grab towel. Receiver must block DB for 5 seconds. If successful, DB has 5 pushups. If

    unsuccessful, WR has 5 pushups. Receiver must work correct ABCD technique aAacking outside # of defender.

    Defender should never get outside of blocking receiver. Coaching points Break down or Shimmy must be at least 3 yds. away from DB.

    Watch hands cant hold. Have to stay low and move feet to redirect to stay on block. Keep hands inside on defenders numbers. Work on gerng a hard punch to defenders chest. Then WR has to drive legs and keep punching if contact is lost. Have a wide base with legs slightly outside shoulders. Toes pointed out slightly, weight on instep of feet. Short quick shuffles/steps.

  • Routes on Air

  • Routes on Air QBs should call cadence and throw all of your screen

    routes you are planning on using in your game that week. Receivers will run route and catch ball, tuck it in and score. Full speed drill. Have someone snap to QBs. Coach can call out new routes. Rotate from one line to the opposite line. If you have more

    then 2 QBs, have them rotate between snapping and throwing or set up two groups of this drill.

  • Perimeter Drill

  • Perimeter Drill Used to work specific perimeter >ming of routes, throws and

    blocks. Coach calls the play in a small huddle or signals to receivers when they are lined up.

    Have someone snapping the ball. Live, full speed, and if necessary, include tackling to the ground. WR must always get outside. Never allowed to cut back inside. DBs do not know the call. Alternate screens with passes to keep DBs honest. Work one side at a >me. Have players ready to jump in and run the

    next play on opposite side quickly.

  • Offensive Line Stance and steps for Reach block. Work both direc>ons. Stance and steps vs pad/defender fit up. Have defender take a

    single reac>on step on the snap to keep drill realis>c. Stance, steps, fit up, drive and finish. Emphasize gerng hands

    inside and feet/hips in posi>on to protect play-side gap. Finish on the whistle with a final explosive push on defender.

    Whole line vs fronts. (add in weekly blitz and stunts you will see). Call the defensive front and have all of the line working together to communicate who they have pre-snap. Full speed but doesnt have to be live.

    Team put it all together. They should be ready to hear the playcall and execute it without ques>on.

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